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djl
11-09-2011, 10:21 PM
So in U11, we used the tank + backup intimitank method of controlling whirlwind and it worked fine. Tonight, after the update, we tried it and we know intimidate hit because he turned to the intimitank, but instead of stopping WW he just proceeded to WW the backup tank to death and then go back to the tank and a few other people.

Why did you make this change, I mean really Turbine? This raid was already fairly difficult for the average party on NORMAL, why did you need to go and make it even harder? Heaven forbid people who go through the trouble of getting 70+ intimidate get any advantage out of it. It seems the only viable method now is the "jump in the water and waste your healers' SP" method.

Shade
11-09-2011, 10:29 PM
Why did you make this change, I mean really Turbine? This raid was already fairly difficult for the average party on NORMAL, why did you need to go and make it even harder? Heaven forbid people who go through the trouble of getting 70+ intimidate get any advantage out of it. It seems the only viable method now is the "jump in the water and waste your healers' SP" method.

intim dc on norm is about 55.

Jump in water method can and really should be done without any SP use. A heal scroll or sf pot is a much wiser choice.

I dunno for sure what you did before, but it sounds like an exploit. Doesn't make any logical sense to intim to make the boss NOT hit you.

I don't recall many saying lob was too easy.. Well one guy, someone who never ran it. Personally I asked for them to make it easier in many regards, especially whirlwind - which used to have a much shorter tell.

djl
11-09-2011, 10:34 PM
intim dc on norm is about 55.

Jump in water method can and really should be done without any SP use. A heal scroll or sf pot is a much wiser choice.

I dunno for sure what you did before, but it sounds like an exploit. Doesn't make any logical sense to intim to make the boss NOT hit you.

I don't recall many saying lob was too easy.. Well one guy, someone who never ran it. Personally I asked for them to make it easier in many regards, especially whirlwind - which used to have a much shorter tell.



Thank you for the response. :-)

Anyway, I think how it worked was that it interrupted his attack when someone intimidated him during the tell, so he never fired it off. It might have been an exploit, but I always assumed that was WAI. Seems a lot more natural than just having him stop at the edge of the water while still trying to WW you. And I listed 70+ because of hard/elite (believe elite is like 82), but the point is still the same. I feel like the water is more of an exploit than intimidate canceling his attack.

As for my first post, I'll go ahead and edit it, thanks.

djl
11-09-2011, 10:41 PM
Also, I noticed you said WW used to have a shorter tell? When was that, or when did they change it? I always remember it being about two or three seconds.

oweieie
11-09-2011, 11:33 PM
I dunno for sure what you did before, but it sounds like an exploit. Doesn't make any logical sense to intim to make the boss NOT hit you.

He will actually miss a tank with a good AC.

Jumping in the water is an exploit. It's perching.

RedDragonScale
11-09-2011, 11:40 PM
He will actually miss a tank with a good AC.

Jumping in the water is an exploit. It's perching.

If the water didn't actually do the damage it actually does, then I'd agree with you.

baii
11-09-2011, 11:48 PM
He will actually miss a tank with a good AC.

Jumping in the water is an exploit. It's perching.

Shroud ,pulling out from blade is exploit
Tod, kiting shadow is exploit
EV6. hiding in safe spot on base is exploit
Chrono, dodging fire and ice is exploit

-Zephyr-
11-09-2011, 11:57 PM
Jumping in the water is an exploit. It's perching.

Perching is not considered an exploit in DDO, as long as the monsters you dodge are not made unactive due to a bug caused by your perching. Considering that the LoB throws Divine Punishment to anyone in the water, I don't think you can say he is made inactive.

Vallin
11-10-2011, 12:42 AM
He will actually miss a tank with a good AC.

Jumping in the water is an exploit. It's perching.


Please explain why you believe this is an exploit.

I absolutely disagree with your assessment, but am very interested in your thinking and am willing to listen to this possibility.

Vallin.

oweieie
11-10-2011, 01:45 AM
Please explain why you believe this is an exploit.

I absolutely disagree with your assessment, but am very interested in your thinking and am willing to listen to this possibility.

Vallin.

It is perching. Perching is going somewhere a mob SHOULD be able to go, but can't, and it's effectiveness is greatly reduced because of it.

If you had a hack that let you walk through a wall/floor, it would be exactly the same thing. Toss an intim, walk through a wall, repeat, auto-win raid.

Considering he's a) a god and b) can hover and glide and super leap and all that ****, it's pretty stupid he can't just walk out on the water and beat the **** out of you anyway. As far as I know the Abbot can't either, but the Abbot isn't a melee anyway, aside from his paralyze pretty much everything is ranged and his effectiveness isn't reduced, if anything getting encased out on the water is worse than on land.

Healsavant
11-10-2011, 05:17 AM
He will actually miss a tank with a good AC.

Jumping in the water is an exploit. It's perching.

exploit? I disagree, one....if it was an exploit I would say there would have to be 0 risk to the person going in the water....two he is the one hammering anyone and everyone around the room, if they dont want anyone in the water then put up a circular forcewall so no one can get in water in the first place. I disagree totally on it being an exploit. its not like you can stay in the water and do damage or stay in and complete the quest....If turbine has a problem then drop whirlwind attacks so ya cant get thrown there or toss up a forcewall....Im willing to bet neither will happen nor will anyone ever get banned. Now if you could hold his agro from there, and everyone beat him down from behind with little or no risk then I would agree. But that isnt possible.

Shade
11-11-2011, 01:36 AM
He will actually miss a tank with a good AC.

Jumping in the water is an exploit. It's perching.

No matter WHAT you do, when he whirlwinds, you are 100% guarenteed to either A) Die or B) end up in the water.

Due to it's HEAVY knockback strength..

It's obviously the intended mechanic. There is no way to avoid it, getting in ther faster is just a way to reduce damage via player skill - which is what makes LoB a great raid. Definetely in no way shape or form an exploit.

I also know for a fact that kookie and other devs watched me personally do this tons of times on lamania, they actaully changed it to make it EASIER to do.. It's intended.

And no.. No amount of AC will ever make whirlwind miss. AC may function against his standard attacks, but his speciall all come with massive attack bonuses designed to prevent them from missing.. Tho he can still roll a 1.

to top it off: They programmed him to cast various spells on any players in the water if they stay in there for long.. EG: Divine punishment, he otherwiise will never cast this. The water is a very important part of the raid.