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chorsil
11-09-2011, 08:28 PM
Level 20 Neutral Good Warforged Male
(14 Barbarian / 6 Ranger)
Hit Points: 480
Spell Points: 70

BAB: 20/20/25/3030
Fortitude: 20
Reflex: 12
Will: 6

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 18 25
Dexterity 14 16
Constitution 17 23
Intelligence 8 9
Wisdom 10 11
Charisma 6 7

Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
+2 Tome of Strength used at level 7
+2 Tome of Constitution used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 3
Bluff -2 -2
Concentration 4 6
Diplomacy -2 -2
Disable Device n/a n/a
Haggle 0 4
Heal 0 0
Hide 2 -2
Intimidate -2 21
Jump 8 21
Listen 0 11
Move Silently 2 -2
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search -1 -1
Spot 0 0
Swim 4 -3
Tumble 4 2
Use Magic Device n/a n/a

Level 1 (Ranger)
Feat: (Selected) Adamantine Body
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Past Life) Past Life: Wizard
Enhancement: Ranger Sprint Boost I
Enhancement: Warforged Healer's Friend I

Level 2 (Barbarian)

Level 3 (Barbarian)
Feat: (Selected) Dodge
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Improved Trap Sense I
Enhancement: Warforged Constitution I

Level 4 (Ranger)
Enhancement: Ranger Dexterity I

Level 5 (Ranger)
Enhancement: Warforged Healer's Friend II

Level 6 (Barbarian)
Feat: (Selected) Mobility
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Power Rage I

Level 7 (Ranger)
Enhancement: Barbarian Desert Lore I
Enhancement: Ranger Energy of the Wild I

Level 8 (Barbarian)

Level 9 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Aberration
Feat: (Selected) Spring Attack

Level 10 (Ranger)
Enhancement: Ranger Tempest I
Enhancement: Warforged Constitution II
Enhancement: Warforgedd Healer's Friend III

Level 11 (Barbarian)
Enhancement: Barbarian Extend Rage II

Level 12 (Barbarian)
Feat: (Selected) Toughness
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Hardy Rage II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II

Level 13 (Barbarian)
Enhancement: Racial Toughness III

Level 14 (Barbarian)
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Toughness III

Level 15 (Barbarian)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Enhancement: Barbarian Hardy Rage III

Level 16 (Barbarian)
Enhancement: Racial Toughness IV

Level 17 (Barbarian)
Enhancement: Barbarian Extend Rage III
Enhancement: Barbarian Toughness IV

Level 18 (Barbarian)
Feat: (Selected) Toughness
Enhancement: Barbarian Constitution II

Level 19 (Barbarian)
Enhancement: Barbarian Extra Rage III

Level 20 (Barbarian)
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Extend Rage IV






my main idea for this is;

gs khopesh till around 18/19 or so 20 for epics(im not TRing my wizzy till i get great gear for this)

my play style tends to take me to a more solo(not zerg) but i feel that this will work perfect witha few tweaks from some 1 a lil more seasoned than i.

im sure atleased 1 ftr lvl would bolster a bit and a extra feat but i have this build weaved together

rngr spells for buffing my str a lil more, the twf granted's, temp prestige and fav enemy(switched to constructs and evil out)


thanks in advance :D

unbongwah
11-10-2011, 09:46 AM
Issues I see: Addy Body DR doesn't stack with barb DR and the AC is pointless; your DEX is too low to take GTWF (can you afford a +2 DEX tome?); no Cleave means no Frenzied Berserker means less DPS; WIS 10 is a waste of stat pts IMHO (for base stats I suggest 18 / 15 / 18 / 8 / 6 / 6); barb 13 + 14 don't add much, consider either rogue 2 for UMD & Evasion or ftr 2 for 2 extra feats & +1 STR enh (either gets you Haste Boost I as well).

unbongwah
11-10-2011, 04:32 PM
Alternate build:


Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Warforged Male
(12 Barbarian \ 2 Rogue \ 6 Ranger)
Hit Points: 426
Spell Points: 50
BAB: 19\19\24\29\29
Fortitude: 19
Reflex: 15
Will: 4

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 18 25
Dexterity 15 17
Constitution 18 22
Intelligence 8 8
Wisdom 6 6
Charisma 6 6

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 8
Bluff -2 -2
Concentration 4 6
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal -2 -2
Hide 2 3
Intimidate 2 21
Jump 8 11
Listen -2 -2
Move Silently 2 3
Open Lock 6 12
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 2 8
Swim 4 7
Tumble 6 7
Use Magic Device 2 21

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Toughness (can be swapped for Stunning Blow or Hamstring)


Level 2 (Ranger)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead (swap for Evil Outsider later)


Level 3 (Ranger)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh


Level 4 (Barbarian)
Ability Raise: STR
Skill: Intimidate (+3)


Level 5 (Ranger)
Skill: Spot (+1)
Skill: Use Magic Device (+2)


Level 6 (Ranger)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack


Level 7 (Ranger)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Giant (swap for Construct later)


Level 8 (Ranger)
Ability Raise: STR
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 9 (Rogue)
Skill: Balance (+1)
Skill: Intimidate (+5)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Barbarian)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 11 (Barbarian)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 12 (Barbarian)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting


Level 13 (Barbarian)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 14 (Barbarian)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 15 (Barbarian)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Cleave


Level 16 (Barbarian)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 17 (Barbarian)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 18 (Barbarian)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Sunder


Level 19 (Barbarian)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 20 (Barbarian)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Boost II
Enhancement: Barbarian Damage Boost III
Enhancement: Rogue Haste Boost I
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extend Rage III
Enhancement: Barbarian Extend Rage IV
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Extra Rage III
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Attack III
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Power Rage III
Enhancement: Barbarian Power Rage IV
Enhancement: Barbarian Frenzied Berserker I
Enhancement: Barbarian Frenzied Berserker II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Enhancement: Barbarian Toughness III
Enhancement: Rogue Wand and Scroll Mastery I
Enhancement: Warforged Constitution I
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Power Attack III
Enhancement: Warforged Tactics I
Enhancement: Warforged Tactics II


You'll notice I did not take Tempest I pre-reqs; that's because I don't think Tempest adds enough DPS to be worthwhile on a feat-starved build like this. So why bother with rgr 6 instead of, say, ftr 6? Ranged feats, lvl 1 rgr spells, rgr wands, and extra skill pts.

Arshan
11-12-2011, 10:04 AM
Alternate build:


Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Warforged Male
(12 Barbarian \ 2 Rogue \ 6 Ranger)
Hit Points: 426
Spell Points: 50
BAB: 19\19\24\29\29
Fortitude: 19
Reflex: 15
Will: 4

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 18 25
Dexterity 15 17
Constitution 18 22
Intelligence 8 8
Wisdom 6 6
Charisma 6 6

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 8
Bluff -2 -2
Concentration 4 6
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal -2 -2
Hide 2 3
Intimidate 2 21
Jump 8 11
Listen -2 -2
Move Silently 2 3
Open Lock 6 12
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 2 8
Swim 4 7
Tumble 6 7
Use Magic Device 2 21

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Toughness (can be swapped for Stunning Blow or Hamstring)


Level 2 (Ranger)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead (swap for Evil Outsider later)


Level 3 (Ranger)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh


Level 4 (Barbarian)
Ability Raise: STR
Skill: Intimidate (+3)


Level 5 (Ranger)
Skill: Spot (+1)
Skill: Use Magic Device (+2)


Level 6 (Ranger)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack


Level 7 (Ranger)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Giant (swap for Construct later)


Level 8 (Ranger)
Ability Raise: STR
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 9 (Rogue)
Skill: Balance (+1)
Skill: Intimidate (+5)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Barbarian)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 11 (Barbarian)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 12 (Barbarian)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting


Level 13 (Barbarian)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 14 (Barbarian)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 15 (Barbarian)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Cleave


Level 16 (Barbarian)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 17 (Barbarian)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 18 (Barbarian)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Sunder


Level 19 (Barbarian)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 20 (Barbarian)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Boost II
Enhancement: Barbarian Damage Boost III
Enhancement: Rogue Haste Boost I
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extend Rage III
Enhancement: Barbarian Extend Rage IV
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Extra Rage II
Enhancement: Barbarian Extra Rage III
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Attack III
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Power Rage III
Enhancement: Barbarian Power Rage IV
Enhancement: Barbarian Frenzied Berserker I
Enhancement: Barbarian Frenzied Berserker II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II
Enhancement: Barbarian Toughness III
Enhancement: Rogue Wand and Scroll Mastery I
Enhancement: Warforged Constitution I
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Power Attack III
Enhancement: Warforged Tactics I
Enhancement: Warforged Tactics II


You'll notice I did not take Tempest I pre-reqs; that's because I don't think Tempest adds enough DPS to be worthwhile on a feat-starved build like this. So why bother with rgr 6 instead of, say, ftr 6? Ranged feats, lvl 1 rgr spells, rgr wands, and extra skill pts.

I think that by replacing rogue lvls by fighter levels you can afford the feats. Though ya i dont recommend tempest I splits, but tempest II...

unbongwah
11-12-2011, 12:36 PM
I think that by replacing rogue lvls by fighter levels you can afford the feats.
True, but then you would be giving up Evasion, UMD, 1d6+3 SA, and either Toughness or Imp Sunder for +1 STR enh, +10% offhand proc chance, and Spring Atk (I don't think the AC bonuses mean much on a mostly-barb) - not a great trade, IMHO.