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View Full Version : Monk Dark Void4 build, looking for opinions



Viren1
11-09-2011, 05:53 AM
Primarily, do YOU think this build would work overly well? Where could it be improved?(wouldn't mind fitting gm earth but not sure what I could/should lose for it)

The basic premise is to hit hard and fast (gmWind) with as many powerful strikes as I can fit and decent survivability.


Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)


Level 20 Lawful Neutral Half-Orc Male
(20 Monk)
Hit Points: 302
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 16
Will: 15

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 17 26
Dexterity 16 18
Constitution 16 18
Intelligence 6 8
Wisdom 14 16
Charisma 6 8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 22
Bluff -2 -1
Concentration 7 40
Diplomacy -2 1
Disable Device n/a n/a
Haggle -2 -1
Heal 2 3
Hide 3 8
Intimidate -2 -1
Jump 3 10
Listen 2 3
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair -2 -1
Search -2 -1
Spot 2 3
Swim 3 8
Tumble 5 8
Use Magic Device -1 10

Level 1 (Monk)
Feat: (Past Life) Past Life: Monk
Feat: (Monk Bonus) Toughness
Feat: (Selected) Two Weapon Fighting
Enhancement: Improved Jump I
Enhancement: Improved Tumble I


Level 2 (Monk)
Feat: (Monk Bonus) Power Attack


Level 3 (Monk)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Enhancement: Way of the Elegant Crane I
Enhancement: Void Strike I
Enhancement: Improved Concentration I


Level 4 (Monk)
Enhancement: Orcish Strength I
Enhancement: Static Charge
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness I
Enhancement: Improved Balance I
Enhancement: Improved Balance II
Enhancement: Improved Jump II


Level 5 (Monk)
Enhancement: Porous Soul
Enhancement: Improved Tumble II


Level 6 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Stunning Blow
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Wind


Level 7 (Monk)
Enhancement: All-Consuming Flame
Enhancement: Winter's Touch


Level 8 (Monk)
Enhancement: Adept of Rock
Enhancement: Adept of Flame


Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Void Strike II
Enhancement: Adept of Rain


Level 10 (Monk)
Enhancement: Touch of Death


Level 11 (Monk)
Enhancement: Way of the Elegant Crane II
Enhancement: Racial Toughness II


Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Monk Ninja Spy II


Level 13 (Monk)
Enhancement: Master of Thunder
Enhancement: Master of Stone


Level 14 (Monk)
Enhancement: Master of Bonfires


Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Master of the Sea


Level 16 (Monk)
Enhancement: Void Strike III


Level 17 (Monk)
Enhancement: Monk Improved Recovery II


Level 18 (Monk)
Feat: (Selected) Improved Sunder
Enhancement: Grandmaster of Storms


Level 19 (Monk)
Enhancement: Void Strike IV


Level 20 (Monk)
Enhancement: Monk Serenity
Enhancement: Orcish Power Attack I
Enhancement: Orcish Strength II



So how does it look? (be as brutal as you like)

EdsanDarkbane
11-09-2011, 05:54 AM
cool build man!

Memek
11-09-2011, 06:25 AM
Do i see this right that you have Stunning Blow but not Fist?

Did you calculate your DCs on both? Should be pretty similar, and Fist has a cooldown of only 6 seconds while Blow has 15 seconds.
So, Fist is much better than Blow. Even if the Blow DC ends up being a bit higher. Imp Sunder as a preparation strike will help greatly.
Fist allows you to keep a monster permanently stunned, with the 6s CD and 6s duration.

SensaiRyu
11-09-2011, 10:22 AM
I agree with Memek... Take Metaru's build and make it HOrc. Drop wisdom altogether and max str/dex/con and go with fire stance. Metaru takes SB but I agree with the SF rationale that Memek sites.

sephiroth1084
11-09-2011, 10:31 AM
I agree with Memek... Take Metaru's build and make it HOrc. Drop wisdom altogether and max str/dex/con and go with fire stance. Metaru takes SB but I agree with the SF rationale that Memek sites.
Too much relies on Wis these days to just go dump it, not to mention that doing so locks him out of the Void IV he has in the title.

Viren1
11-09-2011, 10:07 PM
The monk I have at the moment is loosely based on the metaru squashed onto a horc, but wind stance won me over so I ended up spending more time there than in fire lol. Fire is used mostly for boss beating when I really want to spam every single strike without any sort of delay at all.

That is essentially why I took elegant crane on this path instead of tortoise as it gives similar ki benefits to fire stance, but with the speed of wind to back it up.

It's an interesting point you bring up there memek, I haven't calculated the dc's on those, but I would be concerned that without being primarily wisdom based, the stunning fist would land far less often than the stunning blow regardless of being able to throw it twice as often. Not to mention the extra ki cost involved seeing this build wont be running fire stance outside of high level raid bosses and possibly epic's.

So any recommendations about what I could lose to fit gm Earth and get turtlemode/enduring strike4?

SensaiRyu
11-11-2011, 08:32 AM
Too much relies on Wis these days to just go dump it, not to mention that doing so locks him out of the Void IV he has in the title.

Oops... my bad. Forgot about the pre-reqs. ImAN00b :p

SB DC = 10 + StrMod
SF DC = 10 + 10 (half monk lvl) + WisMod

So if your Str was +20 points more than your Wisdom you'd come out even on SB and SF DC.

whomhead
11-11-2011, 08:45 AM
Oops... my bad. Forgot about the pre-reqs. ImAN00b :p

SB DC = 10 + StrMod
SF DC = 10 + 10 (half monk lvl) + WisMod

So if your Str was +20 points more than your Wisdom you'd come out even on SB and SF DC.

First, a small correction: stunning fist = 10 + 10 (half character level) + wis mod

Also, even if you get the DCs equal (rather difficult to get a strength value 20 greater than wis) SF is still more powerful since it has only a 6 second cooldown compared to 12 on SB.