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Eberak2
11-08-2011, 07:53 PM
So I have always loved being able to throw around spells in heavy armor and then close for Melee to finish off the unsuspecting mob of bad guys. I have been toying with a build for awhile and figured I would stop toying with it and build it in the Character Planner and see what you guys thought.

Points: 32
Race: Elf
Class: 16 Wizard / 4 Fighter
He is going to specialize in Evocation Spells as well as the Two Handed Weapon: Falchion (Elves get +2 to-hit, and +4 DMG which I am going to need for Melee)

This Build provides me with 14 total feats!!!

6 of which I use to increase my Melee capabilities
2 for Survivability
5 for my Spell Casting

So here is the break down:


Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Elf Male
(4 Fighter \ 16 Wizard)
Hit Points: 228
Spell Points: 1205
BAB: 12\12\17\22
Fortitude: 10
Reflex: 6
Will: 10

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 17 18
Dexterity 10 10 10
Constitution 12 12 12
Intelligence 18 23 26
Wisdom 8 8 8
Charisma 8 8 8

Tomes Used
+1 Tome of Strength used at level 8 (This is the minimum required to make the build work, I hope to land additional Tome's as I can.)

Level 1 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Valenar Elf Melee Damage I
Enhancement: Fighter Critical Accuracy I


Level 2 (Fighter)
Feat: (Fighter Bonus) Two Handed Fighting
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I


Level 3 (Wizard)
Feat: (Selected) Greater Spell Focus: Evocation
Feat: (Wizard Bonus) Spell Focus: Evocation
Enhancement: Racial Toughness I
Enhancement: Improved Concentration I
Enhancement: Improved Jump I
Enhancement: Wizard Energy of the Scholar I


Level 4 (Fighter)
Ability Raise: INT
Enhancement: Valenar Elf Melee Attack I


Level 5 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Toughness II


Level 6 (Wizard)
Feat: (Selected) Power Critical
Enhancement: Racial Toughness II
Enhancement: Wizard Intelligence I


Level 7 (Wizard)
Enhancement: Valenar Elf Melee Damage II


Level 8 (Wizard)
Ability Raise: INT
Enhancement: Improved Concentration II


Level 9 (Wizard)
Feat: (Selected) Improved Two Handed Fighting
Feat: (Wizard Bonus) Mental Toughness
Enhancement: Wizard Energy of the Scholar II


Level 10 (Wizard)
Enhancement: Wizard Intelligence II
Enhancement: Wizard Archmage I
Enhancement: Archmage Spell Mastery I: Evocation
Enhancement: Evocation I - Magic Missle


Level 11 (Wizard)
Enhancement: Valenar Elf Melee Attack II


Level 12 (Wizard)
Ability Raise: INT
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Improved Concentration III


Level 13 (Wizard)
Enhancement: Wizard Energy of the Scholar III
Enhancement: Arcane Bolt
Enhancement: Wizard Archmage II
Enhancement: Evocation II - Gust of Wind


Level 14 (Wizard)
Feat: (Wizard Bonus) Improved Mental Toughness


Level 15 (Wizard)
Feat: (Selected) Toughness
Enhancement: Wizard Intelligence III


Level 16 (Wizard)
Ability Raise: INT
Enhancement: Improved Concentration IV
Enhancement: Wizard Archmage III
Enhancement: Evocation III - Chain Missles


Level 17 (Wizard)
Enhancement: Wizard Energy of the Scholar IV


Level 18 (Wizard)
Feat: (Selected) Greater Two Handed Fighting


Level 19 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Improved Empowering II
Enhancement: Wizard Improved Empowering III


Level 20 (Wizard)
Ability Raise: INT
Enhancement: Arcane Blast
Enhancement: Wizard Archmage IV
Enhancement: Archmage Spell Mastery II: Evocation
Enhancement: Evocation IV - Fire Shield




I went with the Archmage line to keep my offensive spells as powerful as possible, and to help me be more flexible with my spells. I selected Empower Spell for no real reason, other then DMG/SP, but I am not locked into this Feat, and may change it in the future.

As for my Melee Feats, the only one I have been debating on is Power Critical. Most of the time that Feat is pointless, but with my low BAB and the high threat range of the Falchion, I wanted to make sure that all my Critical Hits were in fact Critical Hits. LOL.

I know I have not specked gear for this guy, but I figured I would get all the best Attacking Gear I can get my hands on as well as items to buff my Spells even further. Of course I will get Mythril FullPlate and Craft Twilight onto it so I can avoid any Arcane Spell Failure. I am not really looking for ideas on his equipment, just the basic build that I have right now.

Thanks for you input in advance!!!

strath
11-09-2011, 12:16 PM
Have you considered divine instead of Arcane? Fighter/Cleric has greater synergy due to higher hit points, self healing, BAB, and armor use.

If you want to maintain a fighter wizard feel without sacrificing armor or too much HP you could use a fighter with 2 levels of Wiz which is enough to get wand/scroll use and enhancements. You would pound enemies with wands and scrolls and move to melee to finish. This way you would be a very effective fighter even if your buffs are dispelled.

The other way to run a combat arcane is to roll up a Sorcerer / Paladin, they have synergy through charisma, fantastic saves, self healing through wands/scrolls.

Partydeluxe
11-11-2011, 06:28 AM
I would switch out Power Critical for Quicken. If you want to reliably cast spells in melee you need quicken because no matter how high you can get your concentration it will not be enough to prevent that crucial reconstruct to land in the midst of chaos.

Fighter 4 gives acces to Fighter Critical Accuracy II which gives a +4 bonus to land critical hits, add seeker gear (+6 is easy to get) and you are looking at a +10 to confirm critical. More than enough to land your crits.

Also 28 strength (16base + 2 tome + 2 enh. + 6 gear + 2 exceptional) seems a bit low on a melee toon if you ask me, not sure if it's worth it to loose your capstone over that.

But obviously you already know all this since you followed the discussion in my thread (http://forums.ddo.com/showthread.php?t=349520) :p

wax_on_wax_off
11-11-2011, 07:11 AM
Just at a glance you have 2 massive problems.

1. HP. You have 12 base constitution. At the very least you need 14 base and more realistically for a melee arcane you need 16 base (which is basically impossible on an elf).

2. You don't have self healing. The best thing about blue bar melee characters is their self sufficiency and self healing.

Other problems:

2 fighter is enough. 18 wizard gives much, much more than what 16 wizard gives.

Suggestions:
1. Swap from archmage to palemaster to get decent self healing, more HP and better defenses.
2. Go to 18 wizard (which gives lich form at palemaster III).
3. Pick up shield mastery feat. Specialising in falchions gives you bonuses to scimitars as well and shield mastery is an amazing feat.
4. Adjust your feats to something like: Toughness, Mental Toughness, Spell Focus: Necromancy, Greater Spell Focus: Necromancy, Extend, Insightful Reflexes, Maximise, Shield Mastery, Improved Critical: Slashing Weapons, Power Attack, Spell Penetration, Greater Spell Penetration, Heighten
5. Adjust starting stats to 14 strength, 10 dexterity, 14 constitution, 18 intelligence, 8 wisdom, 8 charisma. Going strength based is an option if you're prepared to rely on no-save spells (of which there are a decent amount).

That's about all I have ...

WielderofGigantus
11-11-2011, 07:41 AM
As for my Melee Feats, the only one I have been debating on is Power Critical. Most of the time that Feat is pointless, but with my low BAB and the high threat range of the Falchion, I wanted to make sure that all my Critical Hits were in fact Critical Hits. LOL.

At first I thought you were being serious about this build, but then I read this part and realized you were just trolling.

Memek
11-11-2011, 07:59 AM
Non-self healing melee Wizard with low HP.

What will the healer think? What will he do?

Such755
11-11-2011, 03:18 PM
Non-self healing melee Wizard with low HP.

What will the healer think? What will he do?

"I am not healing that guy". That's what.
At least I wouldn't.

MakeItADouble
11-14-2011, 02:33 PM
Might want to consider going palemaster instead so you can watch your own redbar, I have one, got rid of 2 fighter levels, now 18wiz/2fig. Tough character but not any good for epics. Real fun for solo.