View Full Version : Invisible Walls...
woodchuckslayer
11-07-2011, 07:19 PM
I am tired of invisible walls. There is no reasonable reason for them to be there. They frequently give cover to mobs that shouldnt be getting it. They destroy any appearance of varisimilitude. They prevent a great deal of tactical movement. They just plain don't belong.
DrunkenBuddha
11-07-2011, 07:32 PM
Your second post and you're already using "verisimilitude?" (corrected your spelling) Dude. You save that for your 100th post at least.
Jsbeer
11-08-2011, 06:16 AM
Personally, I have never SEEN these walls you are talking about.....
TheDearLeader
11-08-2011, 06:17 AM
Personally, I have never SEEN these walls you are talking about.....
I see what you did thar.
Skavenaps
11-08-2011, 06:22 AM
Personally, I have never SEEN these walls you are talking about.....
amazing post nÂș8
+1
woodchuckslayer
11-09-2011, 10:12 AM
Hey, thanks for the spelling check. Of course it couldn't have been a typo and never mind that you got the point of the statement. As to how many posts..well when you see what's wrong you see what's wrong. Elitists are always right though so I should defer to you and clutter the posts with inane chatter until I have reached my 100th oh exalted one at which time I will say again. The invisible walls need to go.
Aaxeyu
11-09-2011, 10:22 AM
I don't see the problem.
thwart
11-09-2011, 10:34 AM
Nothing to see here.
somenewnoob
11-09-2011, 10:36 AM
Can't you find some update related doom?
woodchuckslayer
11-12-2011, 01:52 AM
You guys actually hit this thread to...what exactly? Up your posts? "nothing to see here" and related posts might be self evident except of course that stating such indicates to the contrary. I need to report on new issues? So long standing problems are what? Less relevant? I don't agree.
scottmike0
11-12-2011, 02:04 AM
by what you mean as "invisible walls" are those the glitches that happen to me in von 5 while doing puzzle room and then the room goes blank when i turn my mouse yet when i turn it back its in its original state?
or are they the walls that block you from going outside gates and stuff?
Aaxeyu
11-12-2011, 02:11 AM
You guys actually hit this thread to...what exactly?
To make jokes :)
Halucien
11-12-2011, 08:32 AM
You said invisible wall.
So nothing to see here as well as i do not see the problem. :p
woodchuckslayer
11-12-2011, 03:17 PM
My last wasn't for those that intended humor. My apologies if it seemed that way.
Diyon
11-12-2011, 03:24 PM
Verisimilitude is a fine word, and one that many people that have played PnP are familiar with. Plus it's a fun word. Not quite as fun as defenestrate (or as fun to actually do).
Urist
11-12-2011, 03:53 PM
I am tired of invisible walls. There is no reasonable reason for them to be there. They frequently give cover to mobs that shouldnt be getting it. They destroy any appearance of varisimilitude. They prevent a great deal of tactical movement. They just plain don't belong.
/signed
Invisible walls preventing one from leaving a zone (no swimming out to sea, etc.) are one thing, and acceptable to me.
Far too often, however, the collision meshes for terrain items indeed reach far out from the models which visually represent said terrain. There's often no way to know whether having a clear line of sight will provide a clear line of fire or not, until you actually chuck something and it gets stuck in an unusually dense section of air.
However, I suspect that fixing this would involve going around ALL the zones and maps, poking a stick at each and every corner in the entire game. So little real chance of getting it completely fixed. :(
Diyon
11-12-2011, 03:56 PM
/signed
Invisible walls preventing one from leaving a zone (no swimming out to sea, etc.) are one thing, and acceptable to me.
Far too often, however, the collision meshes for terrain items indeed reach far out from the models which visually represent said terrain. There's often no way to know whether having a clear line of sight will provide a clear line of fire or not, until you actually chuck something and it gets stuck in an unusually dense section of air.
However, I suspect that fixing this would involve going around ALL the zones and maps, poking a stick at each and every corner in the entire game. So little real chance of getting it completely fixed. :(
Well they could always get glaringly obvious ones that players report, and work to make sure no new ones are added in new content.
~STERLIN1
11-17-2011, 03:57 PM
I hhave a lovely ultra specific invisible wall to add. In fleshmakers(necro 4) teh air elementals at the end always show as blocked to ranged spells on other platforms despite clear line of sight, the fact that traditional ranged attacks work, and that one can jump across these gaps. Sounds like something that should be fixed to me.
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