View Full Version : Melees need to be nerfed
Mubjon
10-31-2011, 07:37 PM
There is no strategy to being a melee, click one button and that is it auto attack everything in sight. Need to tie something to make them less effective, maybe each swing that connects they lose a HP? But it is ridiculous that I can go a whole quest and not use a single pot or resource to complete it as I have to with other classes. Unlike my cleric or Sorc I am at least tied to how many shrines or SP pots I can buy or find during game play. Can we at least make it a challenge?
Time to take a big fat nerf bat to melees they are ruining this game.
Hobgoblin
10-31-2011, 07:40 PM
There is no strategy to being a melee, click one button and that is it auto attack everything in sight. Need to tie something to make them less effective, maybe each swing that connects they lose a HP? But it is ridiculous that I can go a whole quest and not use a single pot or resource to complete it as I have to with other classes. Unlike my cleric or Sorc I am at least tied to how many shrines or SP pots I can buy or find during game play. Can we at least make it a challenge?
Time to take a big fat nerf bat to melees they are ruining this game.
lol.
Orange-Silk
10-31-2011, 07:46 PM
Completely agree, melees are destroying this game, specially paladins and monks, they're so easy to play, just smite or ki-fist and boom, things are dead. And while we're at it, I believe this game needs a way for casters to recover SP not just by getting hit like torc and conc opp, but items that actually recover SP as they cast spells, and more self-healing options for casters, it's unfair clerics can do it and we can't.
I specially hate how fighters just go and instakill everything with their silly vorpals then leave us with nothing to do in a quest but burn sp on a boss.
Falith12
10-31-2011, 07:47 PM
(Combat): You role to detect sarcasm. You role a 1: Fail!
I'm hoping that I'm just missing out on the sarcasm here. If this post is meant to be funny, then I didn't get it, +1. Otherwise....
Are you serious? Take a minute to do a forums search with the keywords casters and overpowered. Take a look at it....then look at this.......then at the results.....then back at this. A well built caster should never really be running on empty if played well unless soloing one of the harder epics to completion. Melee, on the other hand, have a fraction of the efficiency that the casters enjoy at endgame. They do less DPS, all of their instantdeath effects have been nerfed to oblivion, except in specific circumstances. Overall Casters > Melee in all but the most specific circumstances. If anything needs to be nerfed, it must be the casters, to an extent. Note: This is in regular questing/trash clearing. Beating down a boss is one of the few things a melee excels at.
/rant off
Mubjon
10-31-2011, 08:06 PM
Completely agree, melees are destroying this game, specially paladins and monks, they're so easy to play, just smite or ki-fist and boom, things are dead. And while we're at it, I believe this game needs a way for casters to recover SP not just by getting hit like torc and conc opp, but items that actually recover SP as they cast spells, and more self-healing options for casters, it's unfair clerics can do it and we can't.
I specially hate how fighters just go and instakill everything with their silly vorpals then leave us with nothing to do in a quest but burn sp on a boss.
lol
Mubjon
10-31-2011, 08:08 PM
(Combat): You role to detect sarcasm. You role a 1: Fail!
I'm hoping that I'm just missing out on the sarcasm here. If this post is meant to be funny, then I didn't get it, +1. Otherwise....
Are you serious? Take a minute to do a forums search with the keywords casters and overpowered. Take a look at it....then look at this.......then at the results.....then back at this. A well built caster should never really be running on empty if played well unless soloing one of the harder epics to completion. Melee, on the other hand, have a fraction of the efficiency that the casters enjoy at endgame. They do less DPS, all of their instantdeath effects have been nerfed to oblivion, except in specific circumstances. Overall Casters > Melee in all but the most specific circumstances. If anything needs to be nerfed, it must be the casters, to an extent. Note: This is in regular questing/trash clearing. Beating down a boss is one of the few things a melee excels at.
/rant off
In order for my cleric to do 100 points of damage it costs him 85 SP. For my Two-Hander to do 100 points of damage it costs nothing and takes less time.
Time to pony up here and make things even. It is BS that casters have to give up so much just to do some damage in the game.
varusso
10-31-2011, 08:10 PM
Give them a "stamina bar" that functions similar to SP, and allow them to perform special attacks using that bar, with some similar (but different) effects to casters. Also, each normal attack would build that bar over time, as would incoming damage. But just to be sure they utilize it, have it decay over time if they are not actively in-combat. But no pots for them, cos they can just refill by stepping into a fight.
Heck I might even PAY to play such a class.
~cough~
Falith12
10-31-2011, 08:16 PM
In order for my cleric to do 100 points of damage it costs him 85 SP. For my Two-Hander to do 100 points of damage it costs nothing and takes less time.
Time to pony up here and make things even. It is BS that casters have to give up so much just to do some damage in the game.
OK, i'll bite here. For my cleric to do a crapload of damage very fast, and over time, it costs me a paltry 85 sp, out of ~1600 base sp on my 17/2/1 clonk. Definitely unfair......
Here's the thing, if played well, a Blade Barrier will kill the majority of mass mobs in fairly short order. Now, lets take a look at the more offensively minded classes. My Pale Master, for 50 sp, can take out a roomfull of mobs, 10+ within five seconds, less if quickened. And looking at ~1900 sp at cap, thats a lot of death, while taking barely any damage in return, which is quickly regenned b/c of death aura..
And then there's a sorc that can cast say an acid blast, fulled meta'd, for 5 sp, and do ~5x you're damage in the same amount of time....
Elegorne
10-31-2011, 08:21 PM
There is no strategy to being a melee, click one button and that is it auto attack everything in sight. Need to tie something to make them less effective, maybe each swing that connects they lose a HP? But it is ridiculous that I can go a whole quest and not use a single pot or resource to complete it as I have to with other classes. Unlike my cleric or Sorc I am at least tied to how many shrines or SP pots I can buy or find during game play. Can we at least make it a challenge?
Time to take a big fat nerf bat to melees they are ruining this game.
I see 3 possibilities here:
1) I rolled a 1 on my sarcasm check
2) OP has never taken a pure melee out of the harbor
3) OP managed to find the only hireling in the game that will work consistently as described
I'm inclined to go with #2, but, who knows....either way...
/not signed
Mubjon
10-31-2011, 08:26 PM
I see 3 possibilities here:
1) I rolled a 1 on my sarcasm check
2) OP has never taken a pure melee out of the harbor
3) OP managed to find the only hireling in the game that will work consistently as described
I'm inclined to go with #2, but, who knows....either way...
/not signed
I would go with 1
But then those that take the game too seriously often fail sarcasm class.
Mubjon
10-31-2011, 08:28 PM
OK, i'll bite here. For my cleric to do a crapload of damage very fast, and over time, it costs me a paltry 85 sp, out of ~1600 base sp on my 17/2/1 clonk. Definitely unfair......
Here's the thing, if played well, a Blade Barrier will kill the majority of mass mobs in fairly short order. Now, lets take a look at the more offensively minded classes. My Pale Master, for 50 sp, can take out a roomfull of mobs, 10+ within five seconds, less if quickened. And looking at ~1900 sp at cap, thats a lot of death, while taking barely any damage in return, which is quickly regenned b/c of death aura..
And then there's a sorc that can cast say an acid blast, fulled meta'd, for 5 sp, and do ~5x you're damage in the same amount of time....
And my geared out Barb with cleave can clear a room in 10 seconds and not drink a single pot.
Orange-Silk
10-31-2011, 08:33 PM
I would go with 1
But then those that take the game too seriously often fail sarcasm class.
Can't blame him, I almost didn't see it myself.
Buragas
10-31-2011, 08:35 PM
After 1000+ mana pots and 20,000++ recon + heal + GH scrolls used, about time Turbine need to do about this melee not using resources. And I'm not exaggerating maybe underestimating those numbers.
You can argue that melees can contribute by giving casters/healers resources like mana pots / plats etc but I've been in too many PUGs to know that it is just breadcrumbs compared to the amount that you actually use.
LOL at sarcasm. Sadface at present situation.
Vellrad
10-31-2011, 08:41 PM
Guys, you seriously don't get it?
Devs likes to make things exactly opposite as we want on forums.
Devs see melees are OP, nerf plox, and buff, as with casters are OP, nerf plox, cuz my 1/2orc barb can't use them as his nanny bots any moar, and poof, casters are buffed!
Elegorne
10-31-2011, 08:47 PM
I would go with 1
But then those that take the game too seriously often fail sarcasm class.
LOL....I didn't name my wiz "Wizegorne the Gimp" for nothing...."seriously" is one thing I don't look at this game as... it is my pastime between supper, bathtime for kiddies, full time job, etc.....but, alas, I know when I've been trolled (by a player with a geared-out barb named...wait....what is his name?....seems not to be public for some reason) so I bow to your supreme cleaving & trolling skills ;)
Panacide.
10-31-2011, 09:02 PM
In order for my cleric to do 100 points of damage it costs him 85 SP. For my Two-Hander to do 100 points of damage it costs nothing and takes less time.
Time to pony up here and make things even. It is BS that casters have to give up so much just to do some damage in the game.
I have done 525 damage with 60 sp. Average on my non-damage spec'd cleric is 175-250 per 50-60sp, even better rate with divine punishment.
mroks28
10-31-2011, 11:34 PM
Give them a "stamina bar" that functions similar to SP, and allow them to perform special attacks using that bar, with some similar (but different) effects to casters. Also, each normal attack would build that bar over time, as would incoming damage. But just to be sure they utilize it, have it decay over time if they are not actively in-combat. But no pots for them, cos they can just refill by stepping into a fight.
Heck I might even PAY to play such a class.
~cough~
I completely agree with the stamina bar... It would allow the melee dps to actually have a function other than swing on my 3rd life horc barb/fighter i get bored of swinging my weapons around so a stamina bar with some special attacks that consume it would be an amazing idea imho.... and i do not mean like monk ki because the ki on a barbarian vs stamina i think they should have different attacks like cleave/great cleave/ supreme cleave take up stamina and the power of the attack is affected by your stamina you have.
Meetch1972
11-01-2011, 12:20 AM
Hmmm... if there was a stamina bar tied to melee, that could close the perceived gap between ranged and melee effectiveness.
Swinging this great big axe continuously requires a (brief) rest after a while, but the ranger/arty/mechanic can just keep on pew-pewing away as long as they have the ammo...
IMNSHO melee's should not really suffer in your typical trash fight, but it could make for interesting tactics if your main tank needed to take a short break due to sore arms.
WTFFowler
11-01-2011, 12:31 AM
I have done 525 damage with 60 sp. Average on my non-damage spec'd cleric is 175-250 per 50-60sp, even better rate with divine punishment.
Oh, im sure that impressive at some point. But when you land a doublestrike touch of death after trip dark finisher and its 625s across the board its a wonder you bother not using that sp to keep melee alive. And all thats used is renewable ki.
Its also a good thing handwraps are broken, with the rediculous amounts of damage that a working dr breaker on a monk the casters couldn't even waste there sp on a boss.
/signed. Keep up the good fight OP
Taimasan
11-01-2011, 01:00 AM
Give them a "stamina bar" that functions similar to SP, and allow them to perform special attacks using that bar, with some similar (but different) effects to casters. Also, each normal attack would build that bar over time, as would incoming damage. But just to be sure they utilize it, have it decay over time if they are not actively in-combat. But no pots for them, cos they can just refill by stepping into a fight.
Heck I might even PAY to play such a class.
~cough~
Heh, anyone who has played the game that shall not be named can see the veiled sarcasm in this comment. :rolleyes:
Grenada
11-01-2011, 01:57 AM
The reactions of people make this a win.
TarianLore
11-01-2011, 01:20 PM
Give them a "stamina bar" that functions similar to SP, and allow them to perform special attacks using that bar, with some similar (but different) effects to casters. Also, each normal attack would build that bar over time, as would incoming damage. But just to be sure they utilize it, have it decay over time if they are not actively in-combat. But no pots for them, cos they can just refill by stepping into a fight.
Heck I might even PAY to play such a class.
~cough~
Yes, and we could give this "stamina bar" a name... maybe something like "Ki"
Varashad
11-01-2011, 01:28 PM
Why would you call for your meat shields to be nerfed? Warriors have one thing going for them; they can swing their weapons forever. A caster's DoT spells will be just as effective as a barbarian's swinging, and a caster's Wail of the Banshee will kill far faster than the barbarian's supreme cleave.
Warriors are completely helpless without a healer as well. Send a barbarian with 3000 hp and 1500 dps up against normal Harry, and he'll be dead in fifteen seconds simply because he can't cast FoM on himself. Casters, if played well, are invincible. Melee toons are useless without casters to back them up.
Now sure, that melee can splash rogue for UMD and scroll healing, but how valid is it to try and scroll heal while a boss smacks you in the face? How possible is it to kill a boss with 150k hp alone while trying to self heal, while the boss is smacking you for 50+ damage per swing? Melee doesn't need an nerf.
SoloPhalanx
11-01-2011, 01:43 PM
I have done 525 damage with 60 sp. Average on my non-damage spec'd cleric is 175-250 per 50-60sp, even better rate with divine punishment.
i do that swinging an axe, at the cost of 0 sp....
not to mention the OP khopeshes and falchions...
richieelias27
11-01-2011, 01:44 PM
And my geared out Barb with cleave can clear a room in 10 seconds and not drink a single pot.
That's nothing. My Dwarven barbarian went to amrath after a particularly spicy chillibowl and farted, creating a tear in the planes which allowed the devils to overthrow the Archons. Top that.
vittordevittor
11-01-2011, 02:00 PM
Jesus, why people are always trying to nerf pleople ?
Here we have a tought that is exactly whats going on here "a grama do vizinho é sempre mais verde".
Grace_ana
11-01-2011, 05:06 PM
Huh. I give up hp every time I melee. It's called "other things hitting me."
Man, I hope this was supposed to be sarcastic. Then it would be awesome.
beatles42o
11-01-2011, 05:51 PM
melee is over powered? really? i guess it could be, but this is a team oriented game. party up you know? so what if melee are walking gods. there tanks. there job is to hand people there ass. but yaknow, a nice cleric buff, some bard buffs, a nice rogue to open secret room. a caster to liven up the show and make pretty colors(thats what they are there for right?)
but i mean, those slow melee builds are over powered but my quick agile TwF rog/rng/ftr just goes around slaughtering peoples kills. i just run around and 1-2 hit everything in site. some say its stealing kills, i say your not killing fast enough.
Orange-Silk
11-01-2011, 08:32 PM
Huh. I give up hp every time I melee. It's called "other things hitting me."
Man, I hope this was supposed to be sarcastic. Then it would be awesome.
It is sarcastic... or used to before actual discussion started happening.
PestWulf
11-02-2011, 09:53 AM
Cleave with a 2hander? zot them with spell points? That's just stupid. Shoot them with your repeating crossbow, then you don't use pots or spells.
Sheesh.
bandyman1
11-02-2011, 01:16 PM
This thread has the potential ( if the OP is seriously this clueless ) to be an epic thread.
Bandy approves :D.
SensaiRyu
11-03-2011, 10:56 AM
... What are you playing? WOW?
Proof? Sure I've got lots of proof:
Ran Gen Point and the FvS had us melees stand around while he dragged the mobs thru his BBs.
Ran Harbinger of Madness with an FvS that, again, dropped BBs and dragged the mobs thru them. And he was lvl 14 or so.
And us melees are told to run away from epic Queen Lailat and not engage her. Meantime the casters toss out a few BBs and fire walls for us to run thru while Lailat chases us.
And then Turbine ups the boss buffs so melees can't even damage them. It's like Turbine Devs said, "This time we won't nurf the melees, we'll just increase the HP and buffs of everything else in the game."
Monks and rogues should be at the tip of the kill count list - always. Sry all you fighter/barbs - you couldn't lead the kill count if you were soloing. Instead it's some book-wielding geek, fighting with a pencil in his hand that's killing everything in sight. Ye, that's why they added glasses to the game - to make them look more like the geeks they are.
Those lame pencil pokers are taking all our kills! Totally unprofessional. Some stupid, selfish, PJ wearing, bent stick waver is keeping me from getting Ki or assassinating anything.
DDO stands for Divine Damage Only.
I think I'll roll an FvS so I can kill something.
Shakanos
11-03-2011, 05:18 PM
Yes, and we could give this "stamina bar" a name... maybe something like "Ki"
Hmm, that works for monks but Barbarians wouldn't use something that requires concentration like that. We'll have to think of another name for this new resource bar. Something to do with the anger the character may feel while engaged in battle.
Madchicken
11-03-2011, 05:40 PM
(Combat): You roll to not die in laughter.
R.I.P
MadChicken
He was a noble warforged who loved to wack things to bad people hit him with a bat named nerf -.-
Kavassa
11-03-2011, 10:10 PM
Fury! as for the ideal of special attack the kensi is suppose to have special attacks they can do with each different weapon. Dubble Strike with Scimitars and Flourish with Rapiers plus many many more but i don't exactly remember them all.
Such755
11-04-2011, 07:16 AM
In case this isn't a joke:
Playing a caster (Wizard \ Sorcerer, for this matter) is way easier than playing a melee toon. You just run in \ hang back and shoot stuff. Can it get easier than that? Nope.
On the other hand:
Monks have like what, 3 hotbars just for their actions?
Paladins, ditto.
Barbarians have to make sure they're raged all the time, not fatigued.
Fighters have their limited haste boots that they need to work out.
All melee classes rely on casters for haste\rage\displacement\other buffs, which often save their lives.
I find it much much harder to play my paladin or my barFighter than my sorcerer or wizard. (Not cleric though, they need to multitask, same as FvS, so that's a challenge right there.)
Should I continue?
AMDarkwolf
11-04-2011, 07:24 AM
a no fail, always useful build would be a 10barb/10sorc.
No matter what, u can't ever be nerfed too bad :P
Truga
11-04-2011, 07:49 AM
This thread has the makings of a threadnought. Let's hope it doesn't get closed before it's there!
Taimasan
11-04-2011, 07:59 AM
You know in mot way I would have to agree, maybe I do need to be nerfed. Watching pure Barbarians in part 1 ToD Ragequit in front of their friends. All because he could not take aggro from me. It sucks, the amount of pain I cause when people tire out their index finger's. Swinging at the mob as they crumple from a quivering palm to the face. So maybe nerf melees just a bit so you can AT LEAST get a few licks in before I kill em. Yea...im still gettin it.
78mackson
11-04-2011, 08:16 AM
/signed
They should give paladins their holy avenger sword, preferably found in an old raid on elite and make it at least twice as good and sought after as muckbane, too OP maybe? I don't know, please advise.
BarrySeal
11-04-2011, 08:23 AM
There is no strategy to being a melee, click one button and that is it auto attack everything in sight. Need to tie something to make them less effective, maybe each swing that connects they lose a HP? But it is ridiculous that I can go a whole quest and not use a single pot or resource to complete it as I have to with other classes. Unlike my cleric or Sorc I am at least tied to how many shrines or SP pots I can buy or find during game play. Can we at least make it a challenge?
Time to take a big fat nerf bat to melees they are ruining this game.
Not only is this one of the most rediculous and absurd titles I've come about in a while it's content is in absolute terms mute and fallacious to say the least.
dpadan17
11-04-2011, 11:43 AM
There is no strategy to being a melee, click one button and that is it auto attack everything in sight. Need to tie something to make them less effective, maybe each swing that connects they lose a HP? But it is ridiculous that I can go a whole quest and not use a single pot or resource to complete it as I have to with other classes. Unlike my cleric or Sorc I am at least tied to how many shrines or SP pots I can buy or find during game play. Can we at least make it a challenge?
Time to take a big fat nerf bat to melees they are ruining this game.
bwah ha ha ha....seriously? you have never done epics or elite TOD? then you will know the difference. DPS toons are a little "easy button" but at the consequence in damage vs a caster in these days of DDO.
Tell me. why in the world do people say nerf this nerf that? Did someone not get a "nerf" ball from santa when they were young? Good lord here you go...http://t2.gstatic.com/images?q=tbn:ANd9GcTem8kl1wa5gu41uW8iefOWh0i9G6Cbd vnCIGXqAMsoCBXy9ZXg
Monks are fun to play. easy to level, and do good damage. Are they the best DPS? No...(I have 2 capped TR'd Monks and love em) but the amenities make em nice. Higher level stuff is difficult for DPS toons and tanks due to the boosting of boss's. (now they all are going on diets....lol). But really? Sounds like some toons are built well and others aren't.
Good toons don't "run dry" on SP's unless they aren't doing it right or playing with other players who are not doing it right. I can see some hard epic stuff a caster/healer running dry at times but otherwise? Maybe a strategy change is in mind?
DPS toons DO NOT and i repeat DO NOT need a nerf. They have already been nerfed...Look at rangers....The tempest line losing the 10%?!? that's huge.
Watch a shroud with 10 dps and 2 healers go in and time it.....vs a shroud with 2 healers and 10 casters...which one would be done first? I know.......
grayham
11-04-2011, 11:56 AM
There is no strategy to being a melee, click one button and that is it auto attack everything in sight. Need to tie something to make them less effective, maybe each swing that connects they lose a HP? But it is ridiculous that I can go a whole quest and not use a single pot or resource to complete it as I have to with other classes. Unlike my cleric or Sorc I am at least tied to how many shrines or SP pots I can buy or find during game play. Can we at least make it a challenge?
Time to take a big fat nerf bat to melees they are ruining this game.
I love this thread!
If you're serious, bless ya, then you've given many people many joy. If you're not then you're sitting back with a huge cigar smiling at the comments!
Win.
zeonardo
11-04-2011, 12:16 PM
It's a funny post! Stop doing drama over a joke!
And here's my contribution to it.
1 - Melee is OP: Play a Melee and be happy
2 - Caster is OP: Play a Caster and be happy
3 - Divine is OP: Play a Divine and be happy
4 - But I like my toon: Play your toon and be happy
5 - But my toon is not a melee and melee is OP: Go to 1 and stop whinning.
My opinion: Casters are OP short (depends on mana) DPS, Divines are good all around, Melees are Good long DPS (can take a beat and hit back).
I chose Divines. I only play Clerics and FVS, pure and splashes.
GregorianPL
11-07-2011, 01:47 AM
why casters have mana? they should x uses of spells per rest for example 9 uses for lvls 1 to 8 and 8 for lvl 9 that could solve op casters, no self heal because in Dungeons and Dragons caster cant self heal, also he should be squishy should have max bonus to hp +2 from con like in Advanced Dungeons and Dragons because they are still op. noone have with em chance on pvp, even if u have good saves he will kill you because of irresistible dance and meteor swarming because u cant evade bludgeoning damage..
Blank_Zero
11-10-2011, 04:38 PM
If melees are OP, why could we do every raid on epic with all Casters, pre U11?
If melees are OP, why can't they be used for efficient scroll farming?
If melees are OP, why is only 1-2 casters needed for anything?
Please don't nerf my melees anymore. U5 was plenty thanks.
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