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jambajuicey
10-31-2011, 10:39 AM
Is this a good feat selection for artificers? seems like good synergy with imp:ranged etc?

twoton
10-31-2011, 11:01 AM
unless they did any changing to power critical which I dont think they did power critical is worthless.

Dandonk
10-31-2011, 11:01 AM
Power Critical is a useless feat. It adds +4 to the confirmation roll for a critical hit, but adds no damage whatsoever (unlike seeker effects, which add to both).

Do not, ever, take the power critical feat.

karl_k0ch
10-31-2011, 11:02 AM
Power Critical only helps for the confirmation of your crits. If you are wearing some kind of seeker item and have a decent to-hit score, you will always confirm your crits, and make this feat very redundant, i.e. useless. Note that this argument is independent of the choice of your melee/ranged class.

No, Power Critical is not a good feat for anyone. It is, in fact, approved by Admiral Ackbar.

PestWulf
10-31-2011, 11:07 AM
Power Critical, expletive, Pronounced: "What-the-hell-is-this-doing-in-my-feat-list"

As mentioned earlier, This is a horrible thing put in the game just because it was in the PnP yet it does not carry over or have any real function in the online game as it provides something that is not needed for a very valuable feat slot.

Mobility was very much like this one, but got some much needed love in the U12 lamania notes coming up. Maybe someday they will revisit horrid ideas like this one and either cull them or make them translate into something viable and useful to the MMO.

jambajuicey
10-31-2011, 11:24 AM
How about Precision? I don't tend to see this on many artificer build list, is this bugged or not particularly loved?

Dandonk
10-31-2011, 11:28 AM
Precision is another bad feat. It adds +4 to hit, but HALVES your damage.

If you mean Precise Shot, that's a good feat - especially combined with Improved Precise Shot, which lets you damage several monsters at once.

jambajuicey
10-31-2011, 11:38 AM
Precision is another bad feat. It adds +4 to hit, but HALVES your damage.

If you mean Precise Shot, that's a good feat - especially combined with Improved Precise Shot, which lets you damage several monsters at once.

yea was referring to precision, I've read about all the bumped up fortification and was thinking that anything around that would be good, but wasn't sure how the trade-off on half damage would be, - also was not sure if everybody was able to get 25% fort reduction, that would seem very beneficial to party as whole. I guess I was tryign to see if we get our damage more-so via crits or is base damage better for us?

Dandonk
10-31-2011, 11:41 AM
-25% fort will not make up for half physical damage. I believe it only applies to your own attacks, so it will not help the party.

Kinerd
10-31-2011, 04:52 PM
Consider doing D base damage against an enemy with fortification F. With Precision off:
19 * D + (1 - F) * threat * (multiplier - 1) * D

The quantity [threat * (multiplier -1)] varies by weapon base, but for repeating crossbows with Improved Critical it is 4. We then have:
19 * D + 4 * D - 4 * F * D
= 23 * D - 4 * F * D

Now we turn Precision on, halving damage and decreasing fortification by 25%:
23 * D / 2 - 4 * (F - .25) * D / 2
= 11.5 * D + D / 2 - 2 * F * D
= 12 * D - 2 * F * D

We can set these two equations equal to solve for what value of fortification is needed to make turning Precision on a good idea:
23 * D - 4 * F * D = 12 * D - 2 * F * D
11 * D = 2 * F * D
11 = 2 * F
F = 5.5 = 550%

Fortification can only mechanically go up to 100%, so it is never a good idea to turn on Precision. The only complication is if you're missing (a lot), and if you are there are much better ways to fix the problem.

Requiro
10-31-2011, 04:52 PM
If Precision feat will work more like Wrack Construct Enhancement it will be much more useful feat. Something like this:

Precision:

Prerequisite: Dexterity 13+, base attack bonus of +1 or higher
Grants: One tactic shoot / hit with +4 to-hit and destroy 25% fortification (for 10 second), but damage is halved. Melee and Ranged.
Cooldown: 6 seconds

PestWulf
11-01-2011, 10:05 AM
I was going to suggest that I'd like to see Precision add something along the lines of a +2 DC boost to tactics and abilities like the rogue assassinate, etc. If you are going to take a damage hit of such magnitude (which even effects sneak attacks) there really should be a lot more on the table besides a +4 hit.

But Kinerd's math is pretty depressing. Adding abilities to the feat isn't really worth it without fixing the base imbalance.

icky.