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Bored_Turtle
10-26-2011, 09:01 PM
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Human Male
(20 Paladin)
Hit Points: 302
Spell Points: 300
BAB: 20\20\25\30\30
Fortitude: 21
Reflex: 14
Will: 13

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 23
Dexterity 12 12
Constitution 14 14
Intelligence 8 8
Wisdom 10 10
Charisma 16 22

Tomes Used
+2 Tome of Charisma used at level 12
+3 Tome of Strength used at level 16

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 12.5
Bluff 3 6
Concentration 2 2
Diplomacy 3 6
Disable Device n/a n/a
Haggle 3 6
Heal 0 0
Hide 1 1
Intimidate 7 29
Jump 3 6
Listen 0 0
Move Silently 1 1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 0 0
Swim 3 6
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Paladin)
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Handed Fighting


Level 2 (Paladin)


Level 3 (Paladin)
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 4 (Paladin)
Ability Raise: STR


Level 5 (Paladin)


Level 6 (Paladin)
Feat: (Selected) Improved Two Handed Fighting


Level 7 (Paladin)


Level 8 (Paladin)
Ability Raise: CHA


Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Paladin)
Ability Raise: CHA
Feat: (Selected) Greater Two Handed Fighting


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Paladin)
Feat: (Selected) Power Attack


Level 16 (Paladin)
Ability Raise: STR


Level 17 (Paladin)


Level 18 (Paladin)
Feat: (Selected) Extend Spell


Level 19 (Paladin)


Level 20 (Paladin)
Ability Raise: STR
Enhancement: Paladin Weapons of Good
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Charisma I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Courage of Good III
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Exalted Smite IV
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Extra Smite Evil IV
Enhancement: Paladin Knight of the Chalice I
Enhancement: Paladin Knight of the Chalice II
Enhancement: Paladin Knight of the Chalice III
Enhancement: Racial Toughness I
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Energy of the Templar II
Enhancement: Paladin Charisma I
Enhancement: Paladin Toughness I
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Divine Might III
Enhancement: Paladin Divine Might IV

WielderofGigantus
10-26-2011, 09:37 PM
Drop your Dex down to 8 and raise your Con up to 16. Those few points in dex don't really do anything.

Switch the Weapon Focus for Force of Personality. The loss of +1 to hit is more than made up by the huge bonus to your will saves.

arminius
10-26-2011, 10:16 PM
I don't recommend falling into the trap, as I did for years, of splitting the level up points between Str and Cha. Go all Str. I just lesser reincarnated my paladins to make up for this fundamental error. High to-hit number and high base physical damage is much more important at endgame now than it was even a year ago. My main pally spent most of her years with a Str of 26-28. Fortunately, most of those years were things like Normal Shroud, where to-hit doesn't matter.

You can say, oh it is two points, what does it matter, that's only 1 to-hit and 1 damage. Well like a lot in the game (like AC or UMD), little bits here and there add up to big improvements. Now as a DoS and with the respec she has a 42 in stance, and could have had a 44 if I had dumped Cha even more. The difference it makes is astronmical, especially in epic--things are hard enough to beat down without wiffing every other swing.

Edit: now that I reread the thread, I see that you are specifically KotC but my example is a DoS. I also have a KotC that languished in the mid-20's in Str for years, and now has a 32, and that is before any exceptional Str items. As a KotC it helps a lot, because those huge damage numbers don't matter if you don't connect with what you are swinging at. Before epics were introduced that wasn't an issue, but now it is.

elraido
10-27-2011, 11:28 AM
Drop your Dex down to 8 and raise your Con up to 16. Those few points in dex don't really do anything.

Switch the Weapon Focus for Force of Personality. The loss of +1 to hit is more than made up by the huge bonus to your will saves.

Force of personality is a waste. You should be around mid 30's to 40's in your will save with out it. That is more than enough. The only time you should fail is with a one anyway.

Forget weapon focus as well. Take Improved Critical Slashing.

Also, Dump all skill points into UMD and/or intimidate.

WielderofGigantus
10-27-2011, 11:42 AM
He's already taking Improved Crit. And FoP is quite useful at low levels to resist those kobold shamans throwing hold person spells at you.

Perhaps you can explain to me how a pure paladin can get such high will saves?

Lvl 20 KotC Paladin, as described above.
Base Will Save = +6
Wisdom = +4 (10 base Wis, +6 Wis item, +2 Tome = 18 Wis)
Divine Grace = +8 (16 base Cha, +6 Cha item, +2 Tome, +2 Enhancements = 26 Cha)
Resistance = +5
Aura of Good = +1

Total = +24

Add in GH and you have +28

What am I missing?

karl_k0ch
10-27-2011, 11:52 AM
Also, Dump all skill points into UMD and/or intimidate.
And/or Balance. A Paladin who lies on his back deals zero DPS.

Here's a reasonable reference build: http://forums.ddo.com/showthread.php?t=240780

Note that taking Stunning Blow is a bit outdated. Viable options include SF:UMD, another Toughness, Quicken, Maximize, and even maybe a Sentinel Dragonmark, if you are interested in Going S&B sometimes.


What am I missing?
More Aura tiers.
+2 Luck
+1 ship wis
+1 ship cha

I agree, FoP will be useful in early levels, but Paladins are usually well-equipped, Will-wise.
You could take it early and swap it later on for one of the aforementioned feats for some Dragonshards.

MakeItADouble
10-27-2011, 12:08 PM
dump Dex - serves no purpose
dump Wisdom - you only need a 14 to cast your highest lv. spells

elraido
10-27-2011, 12:59 PM
He's already taking Improved Crit. And FoP is quite useful at low levels to resist those kobold shamans throwing hold person spells at you.

Perhaps you can explain to me how a pure paladin can get such high will saves?

Lvl 20 KotC Paladin, as described above.
Base Will Save = +6
Wisdom = +4 (10 base Wis, +6 Wis item, +2 Tome = 18 Wis)
Divine Grace = +8 (16 base Cha, +6 Cha item, +2 Tome, +2 Enhancements = 26 Cha)
Resistance = +5
Aura of Good = +1

Total = +24

Add in GH and you have +28

What am I missing?

Like mentioned, other options are:
+2 luck
+1 ship buff
+1 wis ship
+1 char ship
+1 ToD ring with exceptional Char
+1 ToD Ring with exceptional Wis
+4 Superior Parrying