Xyfiel
10-25-2011, 01:41 PM
Build for versatile Artificer for solo and raid play. This is based on my current character that will use the build. I also will make two others using different builds. It is an option I haven't seen posted, not stating it is better or worse than any others, but I have chosen it over the 2fighter/2monk version. Many parts of a build are subjective to gear and playstyle, adjust accordingly.
Key points of build:
Great blade barrier, prismatic strike, and tactical detonation casting from high intelligence, torc, concordant opposition, and max force spec. -25% spell points from aligning the heavens spell point reducer. Only missing 1 spell level compared to pure due to +3 evocation levels from 3 piece Abishai set.
Great ranged damage from battle engineer, rogue dilettante, Half Elf damage boost, and improved precise shot.
Good healing from max scroll healing and max potion throwing. Will check to see if Life Magic I works with infusions.
Good melee damage/utility from Epic Midnight greetings, power attack, rogue dilettante, monk specials, and two weapon fighting line. Includes Improved paralyzing, improved deception, +12 weapon enhancement, and ability to break all dr. Also includes light monk buffs for stun immunity and helping the casters with spell point costs.
Good trapsmithing/stealth/buffs.
Good tanking, no wait, that is about the only thing it can't do.
Half Elf Rogue Dilettante
16 Artificer 3 Monk 1 Favored Soul
36 point Past Life Ranger x 2
Stats:
10/28 Strength +6 + 6 item + 2 profane + 2 rage + 1 exceptional +1 enhancement
17/34 Dexterity +6 + 6 item + 3 exceptional +2 yugo pot
14/34 Constitution +6 +2 rage +2 yugo pot +7 item + 3 exceptional
18/42 Intelligence +6 +5 levels +3 enhancements + 7 item +3 exceptional
8/20 Wisdom +6 +6 concordant opposition
8/18 Charisma +6 + 4 eagles casted
All include +6 from +3 supreme tome, +1 litany, and +2 guild. If no +3 tome, change stats to hit benchmarks of 13 strength and 19 dexterity for feats.
13 Feats:
Metamagic: Empower, Maximize, Empower Healing
Ranged: Improved Crit, Precise Shot, Point Blank Shot, Improved Precise Shot, Rapid shot
Melee: Toughness, Two Weapon Fighting, Improved Twf, Greater Twf, Power Attack
May need quicken, won't know until tested
Skills:
Disable Device, Search, Spot, UMD, Concentration, Haggle, Open lock, Hide, Move silently, Balance
Will come close to maxing all. 1 point in tumble.
Umd: 23 ranks + 4 charisma + 2 luck + 4 morale +1 skill mastery + 2 artificer knowledge + 3 bunny helm = 39
Hit points:
20 base
10 draconic vitality
30 greater false life(belt)
45 shroud hp helm
96 artificer
8 favored soul
24 monk
10 favored soul toughness I
20 racial toughness II
22 toughness
20 item toughness
240 con
10 battle engineer
20 yugoloth potion
575
Spell points:
600 base Arty
100 base Fvs
80 magical training
400 intelligence
20 Charisma
30 Energy of the Scion I
210 archmagi(skiver before buffing or archmage belt)
157 shroud
1597 + bauble, archivists, talisman, ssr = 2k+
To hit(Ranged/Melee):
20 bab(divine power)
4 greater heroism
1 haste
1/0 point blank shot
5/10 weapon
12 dexterity
4/2 rune arm crafted/arcane archer necklace
2 battle engineer
2/0 crossbow attack
2/0 howling bracers
1 litany of the dead
5 sneak attack
0/2 flanking
0/6 flanking yugoloth potion
-2 yugoloth potion
0/-5 power attack
0/2 walk of the sun
0/-2 twf
57 Ranged/58 Melee
Optional
2 luck recitation/divine favor scrolls
4/3 insightful strikes
63 Ranged/63 Melee Self buffed
Raid
4 inspire courage
8 destruction
monster debuffs
80+ effective to hit possible, aka everything in game on a 2 and then some. -4 ranged if kiting.
Ranged Damage:
2d8 base greensteel heavy repeater lightning II(have a lit II and earthgrab already)
2d8 point blank shot
16 intelligence(insightful damage)
4 past life ranger
5 weapon enhancement
2 battle engineer enhancement
2 crossbow damage
1 howling bracers
2 good hope(epic mask of comedy 9 minutes 3/day)
2 berserker set
1 litany of the dead
2d6 holy
1d6 shocking
shocking blast
shrieking bolt howling bracers
12 lightning strike weapon
12 lightning strike tovens hammer
2-16 electrical IV tovens hammer
3d6 sneak rogue dilettante
8 sneak tharnes
100+ per hit before crits
17x20 x2 +10% speed from AA set, fusilade, Helf damage boost. Epic Hellfire xbow is more dps against non fire immune.
Melee damage:
2d4 base Epic midnight greetings
15 intelligence(insightful damage)
10 weapon enhancement
2 battle engineer enhancement
2 good hope(epic mask of comedy 9 minutes 3/day)
2 berserker set
1 litany of the dead
shocking blow epic charged gauntlets
3d6 sneak rogue dilettante
5 power attack
8 sneak tharnes
9 disintegration
monk elemental attacks
75+ per hit before crits
18x20 x2 Helf damage boost
Saves/Resists:
5 resistance epic envenomed cloak
1 alchemical
4 gh
2 good luck
3 monk
2 favored soul
5/5/10 arty
12/12/5 stats
0/1/1 rage and haste
34 fort/35 reflex/33 will +2 vs enchantments
2 water stance
1 way of the clever monkey
5 Saves boost
2 trap sense I
45 reflex for traps
6 energy resist all from 2 ranger past lifes and way of the clever monkey
Gear:
necklace/ring1: Arcane Archer set +2 dex
belt/ring2: berserker set +2con
rune arm: tovens hammer with +2 int and transform kinetic
helm: greensteel concordant opp hp helm
trinket: litany of the dead
bracers: wind howling
goggles: tharnes
cloak: epic envenomed with toughness
robe: epic diabolists with +1 intelligence and heavy fort
boots: epic corrosion with good luck and +1 con
gloves: epic charged gauntlets with spell focus evocation
weapon: epic midnight greetings*2, epic hellfire rxbow, lit II rxbow, earthgrab rxbow
Misc: epic mask of comedy, shroud charisma skills item, bunny helm, skiver or greenblade for greater arcane lore
Enhancements:
6 helf str I/int I
6 arty int II
1 way of the clever monkey
1 favored soul toughness I
1 trap sense I
1 energy of the scion I
1 life magic I
6 rogue dilettante III
10 helf versatility
3 racial toughness II
4 battle engineer
3 arty damage boost II
3 xbow attack
4 xbow damage
10 wand mastery IV
1 repair I
19 force all
Key points of build:
Great blade barrier, prismatic strike, and tactical detonation casting from high intelligence, torc, concordant opposition, and max force spec. -25% spell points from aligning the heavens spell point reducer. Only missing 1 spell level compared to pure due to +3 evocation levels from 3 piece Abishai set.
Great ranged damage from battle engineer, rogue dilettante, Half Elf damage boost, and improved precise shot.
Good healing from max scroll healing and max potion throwing. Will check to see if Life Magic I works with infusions.
Good melee damage/utility from Epic Midnight greetings, power attack, rogue dilettante, monk specials, and two weapon fighting line. Includes Improved paralyzing, improved deception, +12 weapon enhancement, and ability to break all dr. Also includes light monk buffs for stun immunity and helping the casters with spell point costs.
Good trapsmithing/stealth/buffs.
Good tanking, no wait, that is about the only thing it can't do.
Half Elf Rogue Dilettante
16 Artificer 3 Monk 1 Favored Soul
36 point Past Life Ranger x 2
Stats:
10/28 Strength +6 + 6 item + 2 profane + 2 rage + 1 exceptional +1 enhancement
17/34 Dexterity +6 + 6 item + 3 exceptional +2 yugo pot
14/34 Constitution +6 +2 rage +2 yugo pot +7 item + 3 exceptional
18/42 Intelligence +6 +5 levels +3 enhancements + 7 item +3 exceptional
8/20 Wisdom +6 +6 concordant opposition
8/18 Charisma +6 + 4 eagles casted
All include +6 from +3 supreme tome, +1 litany, and +2 guild. If no +3 tome, change stats to hit benchmarks of 13 strength and 19 dexterity for feats.
13 Feats:
Metamagic: Empower, Maximize, Empower Healing
Ranged: Improved Crit, Precise Shot, Point Blank Shot, Improved Precise Shot, Rapid shot
Melee: Toughness, Two Weapon Fighting, Improved Twf, Greater Twf, Power Attack
May need quicken, won't know until tested
Skills:
Disable Device, Search, Spot, UMD, Concentration, Haggle, Open lock, Hide, Move silently, Balance
Will come close to maxing all. 1 point in tumble.
Umd: 23 ranks + 4 charisma + 2 luck + 4 morale +1 skill mastery + 2 artificer knowledge + 3 bunny helm = 39
Hit points:
20 base
10 draconic vitality
30 greater false life(belt)
45 shroud hp helm
96 artificer
8 favored soul
24 monk
10 favored soul toughness I
20 racial toughness II
22 toughness
20 item toughness
240 con
10 battle engineer
20 yugoloth potion
575
Spell points:
600 base Arty
100 base Fvs
80 magical training
400 intelligence
20 Charisma
30 Energy of the Scion I
210 archmagi(skiver before buffing or archmage belt)
157 shroud
1597 + bauble, archivists, talisman, ssr = 2k+
To hit(Ranged/Melee):
20 bab(divine power)
4 greater heroism
1 haste
1/0 point blank shot
5/10 weapon
12 dexterity
4/2 rune arm crafted/arcane archer necklace
2 battle engineer
2/0 crossbow attack
2/0 howling bracers
1 litany of the dead
5 sneak attack
0/2 flanking
0/6 flanking yugoloth potion
-2 yugoloth potion
0/-5 power attack
0/2 walk of the sun
0/-2 twf
57 Ranged/58 Melee
Optional
2 luck recitation/divine favor scrolls
4/3 insightful strikes
63 Ranged/63 Melee Self buffed
Raid
4 inspire courage
8 destruction
monster debuffs
80+ effective to hit possible, aka everything in game on a 2 and then some. -4 ranged if kiting.
Ranged Damage:
2d8 base greensteel heavy repeater lightning II(have a lit II and earthgrab already)
2d8 point blank shot
16 intelligence(insightful damage)
4 past life ranger
5 weapon enhancement
2 battle engineer enhancement
2 crossbow damage
1 howling bracers
2 good hope(epic mask of comedy 9 minutes 3/day)
2 berserker set
1 litany of the dead
2d6 holy
1d6 shocking
shocking blast
shrieking bolt howling bracers
12 lightning strike weapon
12 lightning strike tovens hammer
2-16 electrical IV tovens hammer
3d6 sneak rogue dilettante
8 sneak tharnes
100+ per hit before crits
17x20 x2 +10% speed from AA set, fusilade, Helf damage boost. Epic Hellfire xbow is more dps against non fire immune.
Melee damage:
2d4 base Epic midnight greetings
15 intelligence(insightful damage)
10 weapon enhancement
2 battle engineer enhancement
2 good hope(epic mask of comedy 9 minutes 3/day)
2 berserker set
1 litany of the dead
shocking blow epic charged gauntlets
3d6 sneak rogue dilettante
5 power attack
8 sneak tharnes
9 disintegration
monk elemental attacks
75+ per hit before crits
18x20 x2 Helf damage boost
Saves/Resists:
5 resistance epic envenomed cloak
1 alchemical
4 gh
2 good luck
3 monk
2 favored soul
5/5/10 arty
12/12/5 stats
0/1/1 rage and haste
34 fort/35 reflex/33 will +2 vs enchantments
2 water stance
1 way of the clever monkey
5 Saves boost
2 trap sense I
45 reflex for traps
6 energy resist all from 2 ranger past lifes and way of the clever monkey
Gear:
necklace/ring1: Arcane Archer set +2 dex
belt/ring2: berserker set +2con
rune arm: tovens hammer with +2 int and transform kinetic
helm: greensteel concordant opp hp helm
trinket: litany of the dead
bracers: wind howling
goggles: tharnes
cloak: epic envenomed with toughness
robe: epic diabolists with +1 intelligence and heavy fort
boots: epic corrosion with good luck and +1 con
gloves: epic charged gauntlets with spell focus evocation
weapon: epic midnight greetings*2, epic hellfire rxbow, lit II rxbow, earthgrab rxbow
Misc: epic mask of comedy, shroud charisma skills item, bunny helm, skiver or greenblade for greater arcane lore
Enhancements:
6 helf str I/int I
6 arty int II
1 way of the clever monkey
1 favored soul toughness I
1 trap sense I
1 energy of the scion I
1 life magic I
6 rogue dilettante III
10 helf versatility
3 racial toughness II
4 battle engineer
3 arty damage boost II
3 xbow attack
4 xbow damage
10 wand mastery IV
1 repair I
19 force all