katz
10-23-2011, 05:01 PM
ok. long story short... my first life on Katzklaw, my currently capped trapping FvS, i originally started out as an AA on top of all that. blood sweat and tears i clawed my way to 20th with 300HP, with no toughness feat (evasion helped alot. lol) i just *could not* fit all the feats i needed/wanted and all the feats required for AA. finally, i LRed, picked up toughness along the way, and gained 150 HP, but lost all my ranged feats. by this time i had already made myself a litII bow. i actually like being an AA. think its fun.
so what's this got to do with this post? simple. i wanna TR. my husband said he thought i'd find cleric fun, and i don't want my lovely litII to go to waste. i've toyed with several build ideas, most of which i still can't quite figure out how to get all the feats i need AND all the feats i want. so then my husband suggested something totally 'out of the box', and i rolled with it
Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Katzklaw
Level 20 Lawful Good Elf Female
(2 Monk \ 6 Ranger \ 12 Cleric)
Hit Points: 282
Spell Points: 1012
BAB: 16\16\21\26\26
Fortitude: 22
Reflex: 18
Will: 24
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 16 18
Dexterity 12 14
Constitution 14 16
Intelligence 8 10
Wisdom 16 24
Charisma 10 12
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills
max concentration. some jump. some balance
Notable Equipment Minos Legens
Supreme Tyrant Green Steel Necklace of Existential Stalemate (SP)
Epic Cloak of Night
Vorne's Belt
Epic Ring of the Buccaneer
Shiona's Seal
Supreme Tyrant Green Steel Bracers of Tempered (HP)/Wind Howler Bracers
Dragontouched Vestments/Blue Dragonscale Robe
Gauntlets of Eternity/Epic Brawling Gloves
Supreme Tyrant Green Steel Longbow of Lightning (holy,shocking burst, +2 ex cha)/Epic Ornamented Dagger/Greenblade
Greater Cunning Trinket
Level 1 (Monk)
Feat: (Past Life) Past Life: Favored Soul
Feat: (Monk Bonus) Stunning Fist
Feat: (Selected) Toughness
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Point Blank Shot
Level 4 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 5 (Ranger)
Level 6 (Ranger)
Feat: (Selected) Mental Toughness
Level 7 (Ranger)
Level 8 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Ranged Damage I
Enhancement: Follower of the Silver Flame
Enhancement: Racial Toughness I
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Level 9 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons
Enhancement: Elven Ranged Attack I
Enhancement: Elven Ranged Damage II
Enhancement: Racial Toughness II
Enhancement: Elven Arcane Archer I
Enhancement: Improved Concentration I
Level 10 (Monk)
Feat: (Monk Bonus) Zen Archery
Level 11 (Cleric)
Level 12 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Quicken Spell
Level 16 (Cleric)
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Maximize Spell
Level 19 (Cleric)
Level 20 (Cleric)
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Silver Flame Exorcism
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Improved Concentration II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Divine Cleansing I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Extra Turning III
Enhancement: Cleric Extra Turning IV
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery II
i copied my FvS over to lamma and rolled this build up, and while i haven't had the chance to play with it TOO much, i will say that what little time i had... it was a LOAD of fun. HP and SP with my equipment i already own were just a hair shy of 400/ just a hair over 1350, and i had 11 turns to play with. i lose mass heal, and my other high level spells :eek: but my Heal spell still hit for around 390-440 (without and with greater devotion or potency, respectively). aura seemed kinda weak at 12-14 a tick, but maybe i can figure out a way to raise that, and burst hit for right around 100, give or take a few HP.
what say you? :D
so what's this got to do with this post? simple. i wanna TR. my husband said he thought i'd find cleric fun, and i don't want my lovely litII to go to waste. i've toyed with several build ideas, most of which i still can't quite figure out how to get all the feats i need AND all the feats i want. so then my husband suggested something totally 'out of the box', and i rolled with it
Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Katzklaw
Level 20 Lawful Good Elf Female
(2 Monk \ 6 Ranger \ 12 Cleric)
Hit Points: 282
Spell Points: 1012
BAB: 16\16\21\26\26
Fortitude: 22
Reflex: 18
Will: 24
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 16 18
Dexterity 12 14
Constitution 14 16
Intelligence 8 10
Wisdom 16 24
Charisma 10 12
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills
max concentration. some jump. some balance
Notable Equipment Minos Legens
Supreme Tyrant Green Steel Necklace of Existential Stalemate (SP)
Epic Cloak of Night
Vorne's Belt
Epic Ring of the Buccaneer
Shiona's Seal
Supreme Tyrant Green Steel Bracers of Tempered (HP)/Wind Howler Bracers
Dragontouched Vestments/Blue Dragonscale Robe
Gauntlets of Eternity/Epic Brawling Gloves
Supreme Tyrant Green Steel Longbow of Lightning (holy,shocking burst, +2 ex cha)/Epic Ornamented Dagger/Greenblade
Greater Cunning Trinket
Level 1 (Monk)
Feat: (Past Life) Past Life: Favored Soul
Feat: (Monk Bonus) Stunning Fist
Feat: (Selected) Toughness
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Point Blank Shot
Level 4 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 5 (Ranger)
Level 6 (Ranger)
Feat: (Selected) Mental Toughness
Level 7 (Ranger)
Level 8 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Ranged Damage I
Enhancement: Follower of the Silver Flame
Enhancement: Racial Toughness I
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Level 9 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons
Enhancement: Elven Ranged Attack I
Enhancement: Elven Ranged Damage II
Enhancement: Racial Toughness II
Enhancement: Elven Arcane Archer I
Enhancement: Improved Concentration I
Level 10 (Monk)
Feat: (Monk Bonus) Zen Archery
Level 11 (Cleric)
Level 12 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Quicken Spell
Level 16 (Cleric)
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Maximize Spell
Level 19 (Cleric)
Level 20 (Cleric)
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Silver Flame Exorcism
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Improved Concentration II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Divine Cleansing I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Extra Turning III
Enhancement: Cleric Extra Turning IV
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery II
i copied my FvS over to lamma and rolled this build up, and while i haven't had the chance to play with it TOO much, i will say that what little time i had... it was a LOAD of fun. HP and SP with my equipment i already own were just a hair shy of 400/ just a hair over 1350, and i had 11 turns to play with. i lose mass heal, and my other high level spells :eek: but my Heal spell still hit for around 390-440 (without and with greater devotion or potency, respectively). aura seemed kinda weak at 12-14 a tick, but maybe i can figure out a way to raise that, and burst hit for right around 100, give or take a few HP.
what say you? :D