View Full Version : Please bring back neg xp death penalty
Please bring back neg xp death penalty… Im just saying we got it too easy now without it
Vellrad
10-19-2011, 07:38 PM
"I am sorry, I'm not going to tank this mob, and I'm not going to melee at all, bacause I don't want to lose XP"
"U *** stupid useless cleric! Hjeal me **** b****!!1!"
We need that!
/signed
~Glimrac
10-19-2011, 07:44 PM
/not signed
Memnir
10-19-2011, 08:04 PM
No, please do not bring back the XP penalty when we die.
The game is much improved without it.
Dysmetria
10-19-2011, 08:09 PM
We do lose xp when someone dies. 10% if I recall correctly, and more if we release and run back from our bind point.
Vellrad
10-19-2011, 08:26 PM
We do lose xp when someone dies. 10% if I recall correctly, and more if we release and run back from our bind point.
We're not losing XP.
We just fail to achieve optional objective then.
jingseng
10-19-2011, 09:04 PM
that exp is automatically granted to you for entering the quest. so yes, you do lose it =p
and how about we reinstitute neg xp penalty for people like mani who want it, and leave everyone else alone? =p I for one don't feel like losing exp because it's a pug and someone got lost, or someone went afk and didn't mention it, so on and so forth.
Dysmetria
10-19-2011, 09:15 PM
We're not losing XP.
We just fail to achieve optional objective then.By failing to reach the optional objective, we are in fact losing out on XP. But that is besides the point.
The real point is that the removal of the original penalty was asked for by many players and granted by the devs because it was too harsh.
Those that miss it or feel they have it too easy now can easily recreate that penalty for themselves by holding off on getting exp for however long they feel is an appropriate penalty after each of their own deaths, while the rest of us continue to enjoy the game as is.
Dagolar
10-19-2011, 09:23 PM
Here: 1: Character option on creation: This toon permanently is affected by the following: A bonus to loot level by 1, not stacking with Mark of Finding bonus, stacking with loot gems/event boosts. Xp penalty at each death. 2: Character option on creation: Permadeath build. Bonus to gained xp, but on death must be recreated, through a creation process similar to TRing- hence giving players the option to change build or permadeath option on the build while retaining current TR iteration/bonuses. PD status shows in character bio screen. /// Just add these two things in and game balance wouldn't be affected but those wanting those two options would be sated.
Grond
10-20-2011, 01:51 AM
Here: 1: Character option on creation: This toon permanently is affected by the following: A bonus to loot level by 1, not stacking with Mark of Finding bonus, stacking with loot gems/event boosts. Xp penalty at each death. 2: Character option on creation: Permadeath build. Bonus to gained xp, but on death must be recreated, through a creation process similar to TRing- hence giving players the option to change build or permadeath option on the build while retaining current TR iteration/bonuses. PD status shows in character bio screen. /// Just add these two things in and game balance wouldn't be affected but those wanting those two options would be sated.
Why give them bonuses? Just give them the option to lose exp or permadeath if that's what they want. :rolleyes:
If you want permadeath, you can do that now. If you die, delete character. If you want exp loss, you can simulate that somewhat also, just release and reenter each time you die. Why waste developer time coding it when it's easily slef achievable?
NaturalHazard
10-20-2011, 01:56 AM
Why give them bonuses? Just give them the option to lose exp or permadeath if that's what they want. :rolleyes:
If you want permadeath, you can do that now. If you die, delete character. If you want exp loss, you can simulate that somewhat also, just release and reenter each time you die. Why waste developer time coding it when it's easily slef achievable?
Because the OP wants to force that playstlye on everyone else.
/not signed.
Ryiah
10-20-2011, 02:52 AM
"I am sorry, I'm not going to tank this mob, and I'm not going to melee at all, bacause I don't want to lose XP"
I think this pretty much sums it up. I remember doing a Tower of Despair about a month ago where the party started having some problems with Part 1, and the bard threw up a Dimension Door and left. Granted by that time we were almost guaranteed to wipe. But could you imagine seeing this happen on a regular basis with an XP death penalty when there isn't a guaranteed wipe incoming? I sure could.
/not signed
Dagolar
10-20-2011, 02:54 AM
Why give them bonuses? Just give them the option to lose exp or permadeath if that's what they want. :rolleyes:
If you want permadeath, you can do that now. If you die, delete character. If you want exp loss, you can simulate that somewhat also, just release and reenter each time you die. Why waste developer time coding it when it's easily slef achievable?
Goalsetting. Challenges. Rewards. Structure. Balance. It's the same reason for anything else in a game, with the same considerations. As long as it balances and contributes a significant enough focus to gameplay, it's not a concern to anyone not interested in it except as to how it detracts from other additions. And the elements would be, in theory, very easy to add in. As such, the real considerations are amount of player interest and degree of dev fondess for the idea.
oradafu
10-20-2011, 02:59 AM
Most people don't want negative XP penalties. If you want it, there are several ways that you can do it for yourself. You can exit and re-enter the quest. You can join long quests that's already in progress and about to be completed. Or you could run a couple of quests with people 4 levels higher than you. Two of these are ways that you can penalize yourself for dying without imposing your style of gameplay enjoyment on others; the re-entry you should do if you are soloing.
Grond
10-20-2011, 03:25 AM
Goalsetting. Challenges. Rewards. Structure. Balance. It's the same reason for anything else in a game, with the same considerations. As long as it balances and contributes a significant enough focus to gameplay, it's not a concern to anyone not interested in it except as to how it detracts from other additions. And the elements would be, in theory, very easy to add in. As such, the real considerations are amount of player interest and degree of dev fondess for the idea.
Should balance be provided in the form of a loot or exp boost for people that die multiple times and play through the death penalties? That makes quests harder to complete. Or how about loot boosts if you short man/solo quests? Plenty of ways to goalset and challenge yourself if you're in it for a challenge.
It's like playing golf without mulligains or the foot wedge... If you want to challenge yourself and penalize yourself strokes for dropping out of a hazard, more power to you. If someone else wants to improve their lie or take a mulligain when they shank one off the tee, that's fine too. Play how you like.
I don't see a reason to backtrack to a system we already had and moved on from. In my experience, exp loss didn't make anything more challenging. It made certain actions by others more annoying, since one person causing a party wipe could tick alot of people off... ^_^ But more challenging? I really don't think it was. Certainly not worth giving advantages for.
Permadeath maybe... but I think you'd open up a whole new level of whining if it were coded. Think people are mad about lag now? It'd be 10 times worse if it killed their permadeath character. Is it worth it to the developers to put up with the headaches of coding and supporting it? As you say, that's up to them. I personally don't think so, but that's just my opinion.
Dagolar
10-20-2011, 03:39 AM
Should balance be provided in the form of a loot or exp boost for people that die multiple times and play through the death penalties? That makes quests harder to complete. Or how about loot boosts if you short man/solo quests? Plenty of ways to goalset and challenge yourself if you're in it for a challenge.
It's like playing golf without mulligains or the foot wedge... If you want to challenge yourself and penalize yourself strokes for dropping out of a hazard, more power to you. If someone else wants to improve their lie or take a mulligain when they shank one off the tee, that's fine too. Play how you like.
I don't see a reason to backtrack to a system we already had and moved on from. In my experience, exp loss didn't make anything more challenging. It made certain actions by others more annoying, since one person causing a party wipe could tick alot of people off... ^_^ But more challenging? I really don't think it was. Certainly not worth giving advantages for.
Permadeath maybe... but I think you'd open up a whole new level of whining if it were coded. Think people are mad about lag now? It'd be 10 times worse if it killed their permadeath character. Is it worth it to the developers to put up with the headaches of coding and supporting it? As you say, that's up to them. I personally don't think so, but that's just my opinion.
Haha. Well, as long as xp penalties aren't mandatory for everyone again, right? Definitely a source of frustration, that.
cdbd3rd
10-20-2011, 04:27 AM
We do lose xp when someone dies. 10% if I recall correctly, and more if we release and run back from our bind point.
We're not losing XP.
We just fail to achieve optional objective then.
Uh oh... Here we go again...
http://i229.photobucket.com/albums/ee257/leopardfrog8907/Gaia/Store/Examples/Paths/SlipperySlope.gif
...and no thank you, on the XP death penalty thing.
Emizand
10-20-2011, 04:39 AM
/not signed
Ivan_Milic
10-20-2011, 06:16 AM
Not signed.
parvo
10-20-2011, 06:18 AM
No it isn't.
And before you start...
No it isn't, Infinity! :)
parvo
10-20-2011, 06:27 AM
No, please do not bring back the XP penalty when we die.
The game is much improved without it.
No it isn't.
parvo
10-20-2011, 06:30 AM
Hah! Self Ninja Infinity! You're pwnd... :D
Templarion
10-20-2011, 06:39 AM
We already have "Flawless bonus". Rewarding is always better than punishing.
/not signed
Mark_G
10-20-2011, 06:53 AM
/no thank you
Back in "the day" with the xp penalty, there were times I played for an evening and wound up with fewer xp than I had when I first logged in. That was frustrating. I'm still very happy the xp penalty upon death in a quest was removed.
To the OP--I do hear what you are saying. It may have been suggested before, but you may be looking to play perma-death?
BoBo2020
10-20-2011, 06:54 AM
Oh, this again.
/not signed
/yawn
DarkAlchemist
10-20-2011, 07:00 AM
/signed
I still wish we had corpse runs like Asheron's Call and Everquest I/II used to have as some of my fondest memories were of me running through hordes of tuskers and virindi to get my corpse to loot my stuff off of it before I became yet another corpse (most times it worked but not always). Will it ever happen again in a game? No.
JOTMON
10-20-2011, 07:58 AM
essentially.. /not signed...
The xp drop from repetative runs of quests would be hurtful to long time players.
Some changes would need to be made to the XP ransack calculation.
Remove the cap so you can hold xp above cap.
This excess XP could be used to give you a freebie death for those oops days.
More work involved in changing this to accomplish nothing.
Not a worthwhile use of Dev's time. with the other issues that should be worked on.
Ivan_Milic
10-20-2011, 09:00 AM
So in Shroud u would get xp penalty every time?
DarkAlchemist
10-20-2011, 10:13 AM
So in Shroud u would get xp penalty every time?
Pretty much but who uses the shroud for xp (serious question)? They could sell an xp debt reduction potion in the DDO store though if you look your xp debt is slowly recuperated when you are in a civilized area or so says the icon in the upper right corner (it is a left over from those days).
Grond
10-20-2011, 10:16 AM
Pretty much but who uses the shroud for xp (serious question)? They could sell an xp debt reduction potion in the DDO store though if you look your xp debt is slowly recuperated when you are in a civilized area or so says the icon in the upper right corner (it is a left over from those days).
I use the Shroud for exp on TRs all the time...
And your exp used to recover while you weren't playing. Incentives to not play aren't good... :D
likuei
10-20-2011, 12:48 PM
/signed
Been asking for this for years now. Even though there were times it took me days to get back out of debt, I would GLADY welcome xp debt back today!
Scrabie
10-20-2011, 12:51 PM
hands down the worst part of everquest was the stupid xp hit deaths brought, please dont make ddo worse then it is by adding this again
AbyssalMage
10-20-2011, 06:08 PM
hands down the worst part of everquest was the stupid xp hit deaths brought, please dont make ddo worse then it is by adding this again
lol, EQ Death penalty was never horrible but then you have resurrection that restores most of the lost xp. Totally different game set up in all honesty.
Hardcore "like" Diablo 2? If you die, you die unless you get a resurrection? Anyone? Some people enjoy the challenge and risk and would be more in line with PnP. Clerics would be a premium :) A server with this rule set and advantages to off-set the risk (dungeon alert, swarmed, lag, ect...) would be great!
Dirac
10-20-2011, 06:30 PM
xp debt always was a horrible idea, and it generated all the awful predicted consequences. Getting rid of it was one of the best changes in the game.
Galvin_Omon
10-20-2011, 07:51 PM
NUFF SAID!!!
Have you tried to pug lately.
lazylaz
10-20-2011, 07:54 PM
I don't die any more or less than I used to, and I haven't grouped with anybody who has sucked so much that wiping was on the cards early.
Having said that I don't really want to see the XP debt come back. It was alright when there were fewer quests and you could repeat a couple to make your debt up but now it would feel like wasting time.
mournbladereigns
10-20-2011, 07:59 PM
/signed
Been asking for this for years now. Even though there were times it took me days to get back out of debt, I would GLADY welcome xp debt back today!
Not only should you get XP debt, they should charge you 100TP everytime you die. Insert coin to continue playing. That'll show'em!
I do see RPing in the tavern going up under this plan (I'm not gonna risk my life to persecute some halfings! for not worshipping how the Silver Flame likes!). O
h, and the death penalty xp should be doubled in PvP! Don't fall in the pit!
Dagolar
10-20-2011, 10:56 PM
Not only should you get XP debt, they should charge you 100TP everytime you die. Insert coin to continue playing. That'll show'em!
I do see RPing in the tavern going up under this plan (I'm not gonna risk my life to persecute some halfings! for not worshipping how the Silver Flame likes!). O
h, and the death penalty xp should be doubled in PvP! Don't fall in the pit!
Now, that's just mean. PVP already punishes you for playing it, no need to add to that.
Candela90
10-21-2011, 12:04 AM
As a healer.... NOT signed.
At least now if i have some idiot running ahead in party i dont have to worry about him enough to run after him and keep him alive... ;p
And i dont have to deal with idiots that in e.g. Tempest got lost, and d get their "revenge" their entering - exiting quest 3 times, and dying... ;p
MrTops
10-21-2011, 01:17 AM
With the bravery streak being an attempt to reward doing content on harder levels, an XP penalty seems counter productive.
DarkAlchemist
10-21-2011, 06:32 AM
lol, EQ Death penalty was never horrible but then you have resurrection that restores most of the lost xp. Totally different game set up in all honesty.
Hardcore "like" Diablo 2? If you die, you die unless you get a resurrection? Anyone? Some people enjoy the challenge and risk and would be more in line with PnP. Clerics would be a premium :) A server with this rule set and advantages to off-set the risk (dungeon alert, swarmed, lag, ect...) would be great!I really like the idea of a separate server for a more 'classic' DnD like you mentioned.
Razcar
10-21-2011, 08:15 AM
Wouldn't mind if the loss of the Flawless Victory bonus was made individual instead of party wide. Would help pugging. An xp penalty taken from the total quest xp for dying is OK, but a penalty taken from your total xp is not a fun mechanic.
joaofalcao
10-21-2011, 08:19 AM
I would tottaly sign to this. Death is such a banality in this game that defensive playing/actions are almost unexistant.
But with this lag? Sorry, I ll go from 20 lvl to 1 in 2 hours. =/
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