View Full Version : Artificer Rune arm crafting
akiraproject24
10-18-2011, 01:59 AM
So at cap what are you crafting on your lucid dreams/tovens hammer? Iv'e been thinking about major kinetic lore for lucid and major lightning lore for tovens.
TreknaQudane
10-24-2011, 04:14 AM
I was thinking Attack Bonus +4 if I don't have it from another item. My Artificer is only level 16 however so I don't need to worry about it yet. Need to get a Lucid Dreams before I hit 17 :)
Calonderial
10-24-2011, 09:46 AM
attack bonus +4 on glorious obscenity, lucid dreams or any of the ML17 + runearms is probably the route ill take
Maxallu
10-24-2011, 12:56 PM
Greater corrosion on the black dragon rune arm for 40% more acid damage. Like it a lot.
Druxan
10-25-2011, 05:36 PM
I'm thinking about seeker +6 or +8 on my lucid dreams, but not entirely sure yet.
backstabbing +5, Ranged alacrity +10% (need to see if this works with armor of speed), spell focus Evocation, and Persuasion all look fun as well
redspecter23
10-25-2011, 05:46 PM
I'm thinking about seeker +6 or +8 on my lucid dreams, but not entirely sure yet.
backstabbing +5, Ranged alacrity +10% (need to see if this works with armor of speed), spell focus Evocation, and Persuasion all look fun as well
I'm fairly certain that runearms count as a trinket for crafting purposes so unfortunately backstabbing and seeker are out.
Alacrity isn't a horrible choice, but I haven't been noticing much (if any) difference when I haste myself. Perhaps a bug? Perhaps I'm just not looking close enough. Attack +4 is my choice right now. If there's one area where an arty is lacking, it's in the "to hit" department. Any bonuses are quite welcome there. Greater evocation focus is another one I'm looking at. I have to work in at least a few of the new U12 items so I'll know more at that point.
Druxan
10-25-2011, 08:05 PM
I'm fairly certain that runearms count as a trinket for crafting purposes so unfortunately backstabbing and seeker are out.
Alacrity isn't a horrible choice, but I haven't been noticing much (if any) difference when I haste myself. Perhaps a bug? Perhaps I'm just not looking close enough. Attack +4 is my choice right now. If there's one area where an arty is lacking, it's in the "to hit" department. Any bonuses are quite welcome there. Greater evocation focus is another one I'm looking at. I have to work in at least a few of the new U12 items so I'll know more at that point.
Epic Spectral Gloves give +4 to attack (same bonus as crafted). Just checked and you're right about the seeker and backstabbing Q.Q
leaves me to think Greater Spell Focus Evocation + Persuasion
other things you can put on them that are good if you don't already have them:
Greater False life
Resistance +5
Fire/Electric Absorption 33% (will it actually go on?)
Meretrix
10-25-2011, 08:08 PM
Greater Evocation Focus is a +6 shard, runearms can only hold +5
redspecter23
10-25-2011, 08:14 PM
Greater Evocation Focus is a +6 shard, runearms can only hold +5
Sad but true. Looks like attack +4 is a front runner for me then. Now if I could only find the tier 1 crafting ingredient to upgrade my Toven's Hammer... I hear that it's not even in the game yet. *sigh* What I'd really like is exceptional int +2 and transform kinetic energy on the Hammer :)
Singular
01-09-2013, 12:55 AM
Sad but true. Looks like attack +4 is a front runner for me then. Now if I could only find the tier 1 crafting ingredient to upgrade my Toven's Hammer... I hear that it's not even in the game yet. *sigh* What I'd really like is exceptional int +2 and transform kinetic energy on the Hammer :)
They are now!
Necro'd!
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