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Gabrion
10-07-2011, 02:04 PM
The compendium and the ddowiki have conflicting descriptions for this infusion. I'd like some feedback from people who have tested it in game to see which one is correct.

Compendium:
"Enemies hit by the cloud are also made temporarily more vulnerable to electric damage, taking 1.15 extra damage from any electric-based attacks."

DDOwiki:
"Enemies hit by the cloud are also made temporarily more vulnerable to electric damage, taking 1 to 15 extra damage from any electric-based attacks."

Which is it?

Edit: For any kind souls willing to test the infusion, it should be pretty simple. Using the Elemental Weapons infusion to add shock to a simple weapon, then tossing lightning motes and shooting a mob after it enters the cloud should give the answer. If the vulnerability is 15%, damage increase on the 1d6 from Elemental Weapons will be negligible. If it's an additional 1-15 dmg, that will register significantly larger electric dmg numbers than the base 1d6.

Hikup
10-07-2011, 02:09 PM
Motes gives purple numbers to lightning, just like an air savants curse so it's *1.15 damage

Gabrion
10-07-2011, 02:17 PM
Motes gives purple numbers to lightning, just like an air savants curse so it's *1.15 damage

I imagine even if the DDOwiki description were correct, it would still generate purple numbers. I'm not exactly doubting you, but I'd really like to see someone confirm this with numerical tests.

Also, if you're correct, does this type of vulnerability stack with Air Savant?

Hikup
10-07-2011, 02:20 PM
Added damage would not change the numbers to show a vulnerability. Unless of course turbine failed at (to) testing something.

As per working with air savant curse, I'm not sure.

Gabrion
10-07-2011, 02:29 PM
Added damage would not change the numbers to show a vulnerability. Unless of course turbine failed at (to) testing something.

No offense meant, but that seems a bit unfounded. I'm not DDO encyclopedia, but if Motes worked according to the wiki description, wouldn't that be unprecedented? I'm not aware of other effects that add dmg in that way, so it seems fully possible that if it worked that way, Turbine would code it to produce purple numbers since it's still making enemies more vulnerable to an elemental attack, just doing it in a different way than the previous percentage based method.