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View Full Version : Suggestion: Keep Mabar groups together despite different dungeon CR



WielderofGigantus
10-05-2011, 07:21 PM
So I was in a group of level 20's on my level 18. The dungeon opened up, they all stepped in, I followed... and ended up in the CR 15-19 dungeon... alone.

So how about keeping the group together? And they all end up in the highest dungeon applicable? Yes?

Angelus_dead
10-05-2011, 07:58 PM
They should simply change Spectral Dragon into a regular dungeon or raid instance, allowing players to manually choose both their group members and difficulty setting.

That would mean there can only be 12 players inside, so the area should be cut in half (two altar rooms, two lever rooms).

Valindria
10-06-2011, 09:20 AM
They should simply change Spectral Dragon into a regular dungeon or raid instance, allowing players to manually choose both their group members and difficulty setting.

That would mean there can only be 12 players inside, so the area should be cut in half (two altar rooms, two lever rooms).

It could potentially help with lag too. At least I assume it is still really laggy. Having half the people might make it lag more like Shroud instead of lag like Master Artificer.

Kale_Hagan
10-06-2011, 11:14 AM
Yeah, the 16-man instance was an interesting idea, but I think the frustrations that went along with it kinda killed it.

Why not just reduce the square to a triangle, allow 12-man raid groups, and call it a day?

Odium
10-06-2011, 11:51 AM
It would be a simple fix if they would make it like warfronts or PVP areas in other games (RIFT comes to mind). You click the door and it puts you in a queue, when the time counts to zero, you are assigned to your dungeon based on the "Type" of character you are to provide balance to each instance. This may cause instances to be down a person or two because its spreading them all out, but it does prevent that frustrating intance when its only you and 4 other people together all because you got a drink at the wrong time and was slow to click the door.

WielderofGigantus
10-06-2011, 12:02 PM
I don't think there's time to redesign the map. I'd really just prefer it if groups are kept together despite level differences.