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Hobgoblin
10-03-2011, 06:18 PM
is it supposed to be this hard?

All i wanna do is make a holy of bleeding for my dog and keep running into issues

could i get some break downs on how to craft such a thing if it is possible?

hob

Memnir
10-03-2011, 06:48 PM
It shouldn't be hard at all...

Take either randomly generated or crafted handwraps to a trap making station, put in the 'wraps and mechanical trap parts (the number of trap parts goes up with the level of handwraps being converted) - and that should do it.

Do you have enough trap parts?

Hobgoblin
10-03-2011, 10:24 PM
It shouldn't be hard at all...

Take either randomly generated or crafted handwraps to a trap making station, put in the 'wraps and mechanical trap parts (the number of trap parts goes up with the level of handwraps being converted) - and that should do it.

Do you have enough trap parts?

not on my arti. so what you are telling me is that i need to make some holy of bleeding wraps then go to the trap station and have enough parts?

if so that seems better, but i still think this is very confusing lol and should have kept the modules just like any other weapon

hob

testing1234
10-03-2011, 10:58 PM
enable rewards based on class and you will get some modules as quest rewards seeing as you dont get any trap parts at all until lvl4 takes awhile to amass enough mechanical trap parts to convert handwraps to weapon modules.

make a holy bleeding handwraps gather 25 mechanical trap parts (gwlands stand give decent amount of trap part could rush to traps invisible dd and recall) then go to trap making altar harbor or house C and convert wraps into module this binds to char

Hambo
10-04-2011, 12:30 PM
enable rewards based on class and you will get some modules as quest rewards seeing as you dont get any trap parts at all until lvl4 takes awhile to amass enough mechanical trap parts to convert handwraps to weapon modules.

make a holy bleeding handwraps gather 25 mechanical trap parts (gwlands stand give decent amount of trap part could rush to traps invisible dd and recall) then go to trap making altar harbor or house C and convert wraps into module this binds to char

Highlighted portion is not true... I was getting trap parts on my Arti at level 1 on Korthos.

The one difference might be that I was opening on Hard... Normally I'd open on Elite but I'm not comfortable enough with Artis for that level yet.

One thing to note... there are multiple types of trap parts... Fire, Acid, Sonic, Magic, Cold and Electric as well as Mechanical. Be sure you have the correct type needed.

If you have a Rogue you might check it's inventory... They get parts for disarming traps as well and yours might have a stockpile built up. I know that my 5 do :D

MrkGrismer
10-04-2011, 01:17 PM
One nice thing is if you randomly get racial restricted handwraps that you can't use on your monk (you do have a monk, right?) you can still turn them into modules, the racial restriction gets dropped).

testing1234
10-06-2011, 05:26 AM
Highlighted portion is not true... I was getting trap parts on my Arti at level 1 on Korthos.

The one difference might be that I was opening on Hard... Normally I'd open on Elite but I'm not comfortable enough with Artis for that level yet.


at lvl4 you get a feat that gives you trap parts from disabling trap boxes, if you stay pure arti or pure rog.
if you say you got trap arts at lvl1 kortos who knows maybe you did but its something that should be bugg reported if so, my own arti didnt get any until i turned 4 and needed to goggel why the heck i wasn't getting any, once i lvled up to 4 did pay attention to the free feats i was given and sure enough there it was.


"trapmaking
Usage: Passive
You have learned enough about traps to be able to scavenge parts from them, and with the help of the Free Agents, can craft your own."
compedium
http://compendium.ddo.com/wiki/Feat:Trapmaking

"Your chance of parts, and how many you receive depend on four things:

The level of Disable Device. (The higher the skill, the more parts you'll get)
The level of quest. (Again, the higher, the better) This means the base level of the quest. You get same range on epic as normal
The DC of the trap. (Tougher traps generally give you more parts)
Having Rogue Mechanic I + II (Increases the chances that a trap will give parts)"
wiki
http://ddowiki.com/page/Trapmaking