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Espario
10-01-2011, 07:43 PM
I thought this build would be a fun build. not necessarily a build you have to play to 20. it can use scrolls to ressurect, use heal wands, has decent UMD, good enough cha to use lay on hands. has great saves and has an extra damage added from its sneak attacks. it can buff itself, and can range when needed, a few tomes are used because i wanted higher scores. but do not use over +2 tomes unless you TR into this build. because otherwise it is not worth it. the hp can be brought up to 500+ easily. and the ability to use every type of armour and heal + use a full heal every 10 minutes, gives it a very useful survival and party booster. its aura increases saves and AC mainly. and it has the tank prestige for the paladin giving it +4str and +4con and +15% hp for the cost of loosing 10% running speed. which just with tht brings it to nearly 450hp which stacks with item buffs which cn bring it to 600 easily. this build is made to work highly on use of item buffs. rage items are nice. plz leave constructive critisizm. i would like to improve this before i run it. plz do not complain about it being a drow. it is a drow for the cha and dex bonuses. and the int bonus helps some with skill pts if you tomed it more. wear a wis item for the ranger + paladin spells.


Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

TWF Evasion Saves Build
Level 20 Lawful Good Drow Male
(12 Paladin \ 2 Rogue \ 6 Ranger)
Hit Points: 364
Spell Points: 210
BAB: 19\19\24\29\29
Fortitude: 24
Reflex: 26
Will: 13

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 22
Dexterity 16 23
Constitution 13 16
Intelligence 10 10
Wisdom 8 8
Charisma 14 18

Tomes Used
+3 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Charisma used at level 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 13
Bluff 2 4
Concentration 3 14.5
Diplomacy 2 4
Disable Device n/a n/a
Haggle 6 9
Heal -1 -1
Hide 3 6
Intimidate 2 4
Jump 7 12
Listen -1 1
Move Silently 3 6
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 2
Spot 3 6
Swim 7 12
Tumble 7 17
Use Magic Device 6 27

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Spot (+4)
Skill: Swim (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness


Level 2 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+0.5)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Swim (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)


Level 3 (Ranger)
Skill: Jump (+1)
Skill: Swim (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
Feat: (Favored Enemy) Favored Enemy: Undead


Level 4 (Ranger)
Ability Raise: CON
Skill: Concentration (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)


Level 5 (Ranger)
Skill: Concentration (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)


Level 6 (Ranger)
Skill: Concentration (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Oversized Two Weapon Fighting


Level 7 (Ranger)
Skill: Balance (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Aberration


Level 8 (Ranger)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)


Level 9 (Paladin)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Paladin)
Skill: Use Magic Device (+1)


Level 11 (Paladin)
Skill: Use Magic Device (+1)


Level 12 (Paladin)
Ability Raise: STR
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting


Level 13 (Paladin)
Skill: Use Magic Device (+1)


Level 14 (Paladin)
Skill: Use Magic Device (+1)


Level 15 (Paladin)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack


Level 16 (Paladin)
Ability Raise: STR
Skill: Use Magic Device (+1)


Level 17 (Paladin)
Skill: Use Magic Device (+1)


Level 18 (Paladin)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness


Level 19 (Paladin)
Skill: Use Magic Device (+1)


Level 20 (Paladin)
Ability Raise: STR
Skill: Use Magic Device (+1)
Enhancement: Paladin Armor Class Boost I
Enhancement: Ranger Energy Resistance Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Ranger Swamp Lore I
Enhancement: Ranger Tundra Lore I
Enhancement: Rogue Electric Trap Lore I
Enhancement: Ranger Desert Lore I
Enhancement: Rogue Sonic Trap Lore I
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Defender of Siberys I
Enhancement: Paladin Defender of Siberys II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Resistance I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Paladin Devotion I
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Toughness IV
Enhancement: Rogue Improved Trap Sense I




OH. and the bastard sword prof can be switched with he khopesh prof if that is what you prefer.

Espario
10-01-2011, 08:18 PM
Hitpoints add-up:

Base hp: 364
IMP defensive stance: +4 con = +40hp/+15%hp=50hp/ total add-on=90hp
item rage: +2-+4con = 20hp-40hp
-------------------------------------------
hp so far: 490
-------------------------------------------
+6 con item: +60hp
Greater false life: +40hp
-------------------------------------------
hp so far: 590

that is plenty enough for a support/dps class. and there are various other things to add to increase the hp aswell.

JeffreyGator
10-03-2011, 01:07 PM
I'm not sure I understand your comment about using every type of armor on a build built for evasion.

You generally want high dex for evasion and can only be in light armor. Proficiency with heavy armor doesn't mean that you will likely be using it on such a build.

The second level of rogue should be taken later to maximize skill points probably. Why are you putting points into swim?

Since you are using a +2 cha tome why not Divine Might II?

I like a bit more devotion on my paladin (but I have a lot of healing amp and so those sp heal a fair amount)

You may have better places to spend EP than +2 cha.

cyadra
10-09-2011, 07:43 AM
Someone posted on another forum an interesting variant, the old Rogue 16/pally 2/fighter 2 build, I wonder if that is still viable.

ThePrincipal
10-11-2011, 03:13 PM
consider

12fighter/6pally/2monk helf with AA pre and rogue dilly. enjoy

Ssdprref
10-17-2011, 10:25 PM
Hey I have started a very similar build, 2 monk instead or rogue, It's currently lvl 9 and I could post a pic, if you to see stats, He has nice AC, Outstanding saves, but docked dmg.

Clemeit
10-18-2011, 11:34 PM
Like some others said, I have a 12 pally / 6 ranger / 2 monk - with the AA enhancement. At level 12 I hit 61 AC group buffed, I'm only 14 atm and have reflex saves near 40 (fully buffed), and HP at ~350 self buffed. Have manyshot, buffs, heals, TWF/iTWF/gTWF, ect. Manyshot everything then switch to dual khopeshes. At 20 the build gets slaying arrows, and with evasion, its pretty much near impossible to die in a quest (unless your stupid or its an epic ect...). Can tank if needed (should have about 75-85 AC raid buffed). Great build, good survivabilty. Only thing it lacks is that high to-hit. With GH and haste, its not much of a big deal though. GL with the build, its usually really slow starting out, but trust me it gets much better.

Also when your in the pally stance, rage will not effect you, so no extra 20 hp from that.