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gurth83
09-30-2011, 08:30 AM
For fun build, f2p friendly (32 version can have starting 14 cha )
Can do some buffing via spells (blur, rage, haste, displacement, good hope) and songs (inspire courage morale 5 to-hit 6 dmg 6 fear save, inspire cometence +2 skills, IronSkin 5 dr, Inspire Greateness + 2 comtetence to-hit), can shot (many shot, improve pierce shot, AA Pre) and fight melee (full twf line), evasion with good reflex. Max umd, haggle.




Character Plan by DDO Character Planner Version 03.11.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Elf Male
(11 Ranger / 9 Bard)
Hit Points: 254
Spell Points: 415

BAB: 17/17/22/2727
Fortitude: 12
Reflex: 17
Will: 9

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 21
Dexterity 16 18
Constitution 14 14
Intelligence 8 8
Wisdom 8 8
Charisma 10 10[/COLOR]

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 7
Bluff 0 0
Concentration 2 15
Diplomacy 0 0
Disable Device n/a n/a
Haggle 4 22
Heal -1 -1
Hide 3 3
Intimidate 0 0
Jump 7 18
Listen -1 1
Move Silently 3 3
Open Lock n/a n/a
Perform 3 12
Repair -1 -1
Search -1 1
Spot -1 22
Swim 3 5
Tumble 4 4
Use Magic Device 4 23

Level 1 (Bard)
Skill: Balance (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Perform (+3)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Extend Spell
Feat: (Automatic) Attack
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Fascinate
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Inspire Courage
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Longbow
Feat: (Automatic) Martial Weapon Proficiency: Longsword
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Spell (1): Expeditious Retreat


Level 2 (Ranger)
Skill: Spot (+5)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy


Level 3 (Ranger)
Skill: Concentration (+2)
Skill: Jump (+2)
Skill: Spot (+1)
Feat: (Selected) Toughness
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting


Level 4 (Ranger)
Skill: Concentration (+3)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Automatic) Diehard


Level 5 (Ranger)
Skill: Concentration (+3)
Skill: Jump (+1)
Skill: Spot (+1)



Level 6 (Ranger)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Elemental
Feat: (Selected) Point Blank Shot


Level 7 (Ranger)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot


Level 8 (Ranger)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Wild Empathy


Level 9 (Ranger)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Focus: Ranged Weapons


Level 10 (Ranger)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Evasion


Level 11 (Bard)
Skill: Use Magic Device (+5)
Spell (1): Focusing Chant


Level 12 (Bard)
Skill: Perform (+4)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Focus: Slashing Weapons
Feat: (Automatic) Inspire Competence
Spell (1): Detect Secret Doors


Level 13 (Bard)
Skill: Perform (+4)
Skill: Use Magic Device (+1)
Spell (2): Blur
Spell (2): Rage


Level 14 (Bard)
Skill: Haggle (+3)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (1): Feather Fall
Spell (2): Invisibility


Level 15 (Bard)
Skill: Haggle (+4)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack
Feat: (Automatic) Suggestion


Level 16 (Bard)
Skill: Haggle (+4)
Skill: Use Magic Device (+1)
Spell (2): Heroism
Spell (3): Haste
Spell (3): Good Hope


Level 17 (Ranger)
Skill: Spot (+5)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 18 (Ranger)
Skill: Spot (+3)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot


Level 19 (Bard)
Skill: Haggle (+3)
Skill: Use Magic Device (+2)
Feat: (Automatic) Improved Inspire Courage
Spell (3): Displacement


Level 20 (Bard)
Skill: Haggle (+4)
Skill: Use Magic Device (+1)
Feat: (Automatic) Inspire Greatness

Enhancement: Ranger Sprint Boost I
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Bard Extra Song I
Enhancement: Bard Extra Song II
Enhancement: Bard Extra Song III
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspiredd Attack II
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Damage I
Enhancement: Bard Inspired Damage II
Enhancement: Bard Lingering Song I
Enhancement: Bard Lingering Song II
Enhancement: Bard Warchanter I
Enhancement: Elven Dexterity I
Enhancement: Valenar Elf Melee Attack I
Enhancement: Valenar Elf Melee Attack II
Enhancement: Valenar Elf Melee Damage I
Enhancement: Valenar Elf Melee Damage II
Enhancement: Elven Ranged Attack I
Enhancement: Elven Ranged Attack II
Enhancement: Elven Ranged Damage I
Enhancement: Elven Ranged Damage II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Bard Energy of the Music I
Enhancement: Ranger Dexterity I
Enhancement: Bard Wand and Scroll Mastery I
Enhancement: Bard Wand and Scroll Mastery II
Enhancement: Bard Wand and Scroll Mastery III

tonybangbang
10-08-2011, 02:53 PM
Nice going.

cru121
10-09-2011, 09:09 AM
I would choose a different race, e.g. human. This would result in extra con and less dex. Even less dex would be an option.

The +2 competence bonus to attack from inspire greatness can be slotted on items. I'd drop it and take 1 level of fighter instead.

Human bard 8 / ranger 11 / fighter 1
17 str / 12 dex / 16 con / 8 int / 8 wis / 9 cha
9 feats: PBS + WF ranged (AA), PA + WF slash (WC), toughness, extend, IC slash, IC ranged, EWP Khopesh

Alternatively, drop a feat (e.g. khopesh or IC Ranged) and replace the fighter level with rogue and you can do traps (evasion from ranger). You'll need to put a few points into intelligence though to have enough skills (e.g. swap dex and int).

Munkenmo
10-09-2011, 09:22 AM
snip.

did you consider that the op chose elf to gain access to the elven arcane archer prestige?

that said i do agree picking up a rogue level at level 1 for traps could be quite beneficial to a build such as this, but with 8 int it'll be very gear / buff dependant to be a competant trapper.

i'd also suggest swapping favored enemy elemental for construct.

cru121
10-09-2011, 10:55 AM
did you consider that the op chose elf to gain access to the elven arcane archer prestige?
Umm, yes and no. Yes, I did include the feats. And I hoped the ranger levels would be enough. But now that I look at ranger enhancements it seems that AA enhancements are rather spread out. So yeah, the toplevel enhancements would be unreachable.

wax_on_wax_off
10-09-2011, 11:10 AM
Half-elf would be a much better racial choice for this build for versatility: damage and rogue dilettante.

I've got to say though, I'm not too keen on the level split.

On one hand, 11 ranger doesn't really offer particularly much over 6 ranger. 6 ranger / 2 fighter would give the same ranged feats (as an example).

On the other hand, 9 bard doesn't really give enough bard to be worth while. I mean, you'd have to compare this with the buffing power of a pure level 20 ranger who has access to such spells as freedom of movement and just about everything that 9 bard has through clickies or scrolls (with UMD).

For a bardcher, I'd much prefer something like 16 bard (virtuoso II), 2 fighter, 2 x (ranger or rogue) half-elf with either ranger or rogue dilettante. The feats are tight but it can be made to work.

Propane
10-09-2011, 11:23 AM
http://forums.ddo.com/showthread.php?t=255307&highlight=acetylene

Hello - I have had a similar build for a while now and I enjoy it quite a bit! I choose elf because it was before helf was in the game. The AA is an important part of the burst DPS - I would try to get it (if only for the slaying arrow at 20).

Enjoy!

kanbeki
10-10-2011, 05:38 PM
On one hand, 11 ranger doesn't really offer particularly much over 6 ranger.

full gtwf and ips with no dex requirement...full resists..evasion, 6 ranger is deff better, ITWF and manyshot FTW. Amidoinitrite?

stockwizard5
10-10-2011, 05:45 PM
I had a 11 (Ranger) 8 (Bard) 1 (Rogue) Tempest Warchanter (MaelTemWac) that was very effective and great fun. At the time I figured it was the highest DPS possible (if you combined self + party buffs) and a great duel wop (pre-nerf) build.

Note: 8 --> 9 Bard < 1 Rogue (for skills, reflex save, and damage output).

The primary issue was to-hit against tough targets.
This was pre-tower so maybe with morganna's and kensai it would be viable again even in end-game elite/epic.

wax_on_wax_off
10-17-2011, 08:57 PM
full gtwf and ips with no dex requirement...full resists..evasion, 6 ranger is deff better, ITWF and manyshot FTW. Amidoinitrite?

It's 5 levels for 3 feats and evasion. Everything else can be replaced by UMD, clickies, wands and scrolls.
You actually didn't mention about the only thing that is valuable: an extra FE and an additional +2 vs FE's.
3 feats and evasion can quite easily be acquired elsewhere at a lesser cost.

Expanding on my suggestion above, half-elf,

16 bard (virtuoso II), 2 fighter, 2 ranger, rogue dilettante: 12 feats (works fine as elf too)
TWF, Strength Shot, Rapid Shot, PBS, WF:R, Manyshot, PS, IPS, Toughness, Extend, Empower Healing (or maximise), IC: R

16 bard (virtuoso II), 2 fighter, 2 rogue, ranger dilettante: 9 feats (excluding mini str-shot)
PBS, RS, WF:R, Manyshot, PS, IPS, Toughness, IC:R, Empower Healing (or maximise)

The first build can swap Extend and Empower Healing for ITWF and GTWF if desired. Either build can simply use a 2 handed weapon and twitch for effective single target melee DPS. Both builds are competent bards able to emergency heal, fascinate and have decent songs and OID. The first build focuses on Bard duties and DPS (as is, it probably has better DPS in many situations than the OPs build) while the second sacrifices some DPS for evasion and trap skills.

A 9/11 build like the OPs would be a pain to level. Ideally, you'd want all the ranger levels up front as they have the combat power that you need to level but then by the time you start taking bard levels the buffs will be pretty useless.

If the OP wants a ranged character that has some good self buffs then 18-20 ranger is the way to go. 18 ranger, 1 rogue, 1 monk is a great build that can have full UMD, haste boost and isn't restricted to being (half-)elf. The full UMD and 18 ranger levels makes this a better self buffer than the OPs build by far and it can do traps and have a great AC.

maddmatt70
10-19-2011, 12:06 PM
It's 5 levels for 3 feats and evasion. Everything else can be replaced by UMD, clickies, wands and scrolls.
You actually didn't mention about the only thing that is valuable: an extra FE and an additional +2 vs FE's.
3 feats and evasion can quite easily be acquired elsewhere at a lesser cost.

Expanding on my suggestion above, half-elf,

16 bard (virtuoso II), 2 fighter, 2 ranger, rogue dilettante: 12 feats (works fine as elf too)
TWF, Strength Shot, Rapid Shot, PBS, WF:R, Manyshot, PS, IPS, Toughness, Extend, Empower Healing (or maximise), IC: R

16 bard (virtuoso II), 2 fighter, 2 rogue, ranger dilettante: 9 feats (excluding mini str-shot)
PBS, RS, WF:R, Manyshot, PS, IPS, Toughness, IC:R, Empower Healing (or maximise)

The first build can swap Extend and Empower Healing for ITWF and GTWF if desired. Either build can simply use a 2 handed weapon and twitch for effective single target melee DPS. Both builds are competent bards able to emergency heal, fascinate and have decent songs and OID. The first build focuses on Bard duties and DPS (as is, it probably has better DPS in many situations than the OPs build) while the second sacrifices some DPS for evasion and trap skills.

A 9/11 build like the OPs would be a pain to level. Ideally, you'd want all the ranger levels up front as they have the combat power that you need to level but then by the time you start taking bard levels the buffs will be pretty useless.

If the OP wants a ranged character that has some good self buffs then 18-20 ranger is the way to go. 18 ranger, 1 rogue, 1 monk is a great build that can have full UMD, haste boost and isn't restricted to being (half-)elf. The full UMD and 18 ranger levels makes this a better self buffer than the OPs build by far and it can do traps and have a great AC.

I have not looked closely at the OPs build, but 11 ranger also has cure moderate wounds spell. My 11 ranger 9 monk H-elf can hit herself with cure moderate wounds using sup ardor 3 pots for 250ish self cures. This build could hit 175ish-200 easily.

I actually like this split quite a bit. Assuming the OP decides to go with warchanter you are only -1 off a pure spell singer so this could do the songs in raids although in LOB and MA higher difficulties this build could struggle due to running out of songs so would have to wear stormsinger cloak probably. It could be quite good in LOB though with smart player behind helm.

This build is very easy to level you either go with 11 ranger 1 bard to start or two ranger 7 bard.

In regards to Stockwizards split I would have to consider fighter or barbarian instead of rogue for more hit points. My biggest concern with this build is actually hit points.

EpiKagEMO
10-20-2011, 08:14 PM
throw away dex. 11 ranger for twf, dex is not needed, unless you want the first tier only.
looks pretty fun to play tho.