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View Full Version : +3 Tomes Meh Who Cares



Feralthyrtiaq
09-29-2011, 03:10 PM
How usefull is the extry +1 that it has over a +2 Tome

Big Whup

If I start with 14 Dex and Eat a +3 Dex Tome it gives me access to full TWF, ITWF and GTWF

which frees up 2 points to be used else where on chr creation

Depending on how many u eat you "might" be able to raise a stat a point or 2

Big F-N whoop, didn't care AT all about getting +3 tomes yesterday.

Don't care at all about getting them today.

All the hullabaloo is over getting MAYBE an extry +1 or +2 mod outta an ability score.

Entertainment is inherently PAY, and there really is no "Winning" ....ever (unless you are the one getting PAID)

Jaid314
09-29-2011, 03:14 PM
it can make more of a difference than you might think.

an extra point of AC can change things so that instead of getting missed on a 1, you get missed on a 2. it can also be the difference between getting hit 5% of the time and getting hit 10% of the time. depending on the enemy, that is a huge deal.

but really, even in the middle, it's more of a difference than you think. it may seem weird, but it's sometimes shocking how much of a difference that little +1 to hit, save DC, search/spot/disable/open lock/UMD, reflex save, etc, can make.

it may not sound like much, but it can really make a character a surprisingly large amount more powerful.

Krago
09-29-2011, 03:14 PM
I think the "Big Whup" is about the time invested by some to acquire that +3 tome that took them 60-80 runs to get, not the actual bonus it provides.

LOOON375
09-29-2011, 03:16 PM
I think the "Big Whup" is about the time invested by some to acquire that +3 tome that took them 60-80 runs to get, not the actual bonus it provides.
You can make that same argument for the most of the content in this game that can be unlocked via the favor route. Some people grind for it, others buy it.

dkyle
09-29-2011, 03:17 PM
It's not really about the difference in potency. It's the difference in difficulty and time required to acquire them. They are far, far more valuable than +2 tomes.

In most games, the further you advance a character, the more expensive each incremental improvement is. +3 tomes represent one of the rarest incremental improvements available to us.

dkyle
09-29-2011, 03:19 PM
You can make that same argument for the most of the content in this game that can be unlocked via the favor route. Some people grind for it, others buy it.

There's a difference between content and gear.

Content is something you can play to earn gear to advance your character, and build it better. There's a difference between selling more gameplay, and selling the results of playing the game.

Memnir
09-29-2011, 03:20 PM
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http://i.imgur.com/aoQt9.jpg
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You couldn't have made your point of view known in one of the existing threads on this topic? Really?

I mean, you can't swing a dead cat on these forums right now without hitting at least three threads on this subject.

Jaid314
09-29-2011, 03:24 PM
meh. it should only take 20 runs in most cases. and given that it's quite possibly 20 runs of piker's fate, not exactly hard to get.

dkyle
09-29-2011, 03:29 PM
meh. it should only take 20 runs in most cases. and given that it's quite possibly 20 runs of piker's fate, not exactly hard to get.

If you think it should only take "20 runs in most cases" to get a tome you actually want, you're dreaming. Especially Reavers'. Outside of Shroud, I consider myself lucky if a 20th list even has a tome in it, let alone one I want.

And still, I think 20 runs of a Raid is an accomplishment that should not be trivialized by selling the loot in the store.

biggin
09-29-2011, 03:33 PM
Who cares?

I'm saving my points for the eSoS/Epic Mari Chain bundle next month.

twix
09-29-2011, 03:51 PM
And here I am thinking people are upset that turbine is selling raid loot for real money when they are really upset because of the extra plus one stat increase.....how silly of me...

Zaal
09-29-2011, 05:40 PM
makes a difference cuz the table is rigged and Turbine upped diffiulty so that perhaps spending TP's to "win" is more critical now than ever before. "Geez how can we squeeze more money out of our community? I know, up mob difficulty so that the prospect of buying 'stuff' is more attractive! heck we can up the diffculty so hard they'll have to buy everything in the store!!!"

/sarcasm on

"Hurray now I can spend more TP's on perishable items!"

/sarcasm off

since of course you lose it when you TR.

yeah yheay yeah, no one forcing you to pay for it... blah... blah... blah...

sirgog
09-29-2011, 05:44 PM
If they break this promise, which one is next?

It's not even the +3 tomes themselves - it's the fact that now Turbine have a real incentive to deliberately have ultra-low drop rates on raid loot so they can sell more.

Alexandryte
09-29-2011, 06:00 PM
Most aren't upset about the actual tomes. If the tomes were as common as +2's outside of raids no one would really care.


Its the slippery slope and backpedalling on ideals that people are up in arms about.

The ideal being that NO RAID ITEMS would EVER be offered IN THE STORE.

Going back on this not only sets a bad precedent for Turbine but for any other companies contemplating the F2P business model. It is bad for the industry as a whole.

Granted I realize that its not DOOOoooooM with a side of chaos, but it is another drop in the bucket in the changing how companies and consumers interact and how they view each other.

Xgemina
09-29-2011, 06:18 PM
This was probably planned back when they first decided on purified dragonshards for Cannith Crafting. You remember that +3 tomes could be traded for the shards along with other raid loot for crafting ingredients. This was probably meant to make it easy to craft that high level effect.

While the crafting doesn't allow +3 tomes to be traded anymore, marketing probably figured they could still make a bundle on it. I mean, look at all the artificers running around right now.