View Full Version : End of the week with Major Malphunktion 9.23.11
janave
09-24-2011, 11:00 AM
Great news for the Cove.
Devs, you must however fight the lag and loadingscreen monsters, they are getting too powerful again. They are on a quest to vaporize the population of Eberron into nihilness. :o
Picker
09-24-2011, 11:02 AM
Its great that CC is coming back but...
first a question on the loot
what happens if its left in the shared bank ? does it btc on the first toon you open the bank with?
karl_k0ch
09-24-2011, 11:07 AM
Happy to enlighten you.
...
It would not have hurt them a bit to clue us in on the plans. It would have made players happy. It would have been fair.
So do I understand you correctly that your main issue is that you have missed a chance to create BtA Epic (and other) items, where the missed chance could have been prevented (or at least turned into an informed decision) by a note by turbine?
I see how that does not make a player happy.
Did you expect a repetition of the cove event, btw?
arminius
09-24-2011, 11:08 AM
I am a newbie at the Cove but this time around wanted to make at least the top level caster dagger and caster trinket.
However I had planned to do the actual farming with two lvl 17 characters who can use the xp, instead of the level 20 sorc who would be the recipient of the items.
Is this still possible since the BtC change? Can the sorc still run essentially nothing, have all the ingredients transferred over to her, and then turn them in to make the final items? Or does she have to run them personally for some reason, because some ingredients are BtC or some flag has to be set on the individual character for completion? Thanks.
fyrst.grok
09-24-2011, 11:11 AM
So do I understand you correctly that your main issue is that you have missed a chance to create BtA Epic (and other) items, where the missed chance could have been prevented (or at least turned into an informed decision) by a note by turbine?
I see how that does not make a player happy.
Did you expect a repetition of the cove event, btw?
The trinkets was really nice to have for newly rolled characters.. Thats my main issue. Theyre not much worth in endgame but they're very nice for low to midlevels.
I think most guessed it would be back after the part in the release notes of u10? That some of the barter chest issues was fixed ;)
karl_k0ch
09-24-2011, 11:12 AM
Is this still possible since the BtC change? Can the sorc still run essentially nothing, have all the ingredients transferred over to her, and then turn them in to make the final items? Or does she have to run them personally for some reason, because some ingredients are BtC or some flag has to be set on the individual character for completion? Thanks.
If I understand it correctly, your plan will work:
The ingredients remain BTA, as are the items when they're fresh out of the box with no upgrades.
Would crafted hand wraps created before the upcoming patch be fixed automatically? Or am I left out again.
smatt
09-24-2011, 11:20 AM
Its great that CC is coming back but...
first a question on the loot
what happens if its left in the shared bank ? does it btc on the first toon you open the bank with?
*Hint....
Top left corner of screen click on "Dev Tracker" it will bring up a lsit of MOST of the recent posts by teh Dev/Turbine team. Work your backwards in time from the latest to the oldest of the Dev posts in this thread to find out more or less in a somewhat clear way the answers to your question.
stockwizard5
09-24-2011, 11:24 AM
(Sorry if elsewhere)
Any changes (or planned changes) to Master Artificer Crystals Phase so a good run isn't 10 fps and bad one is 0?
Kahath
09-24-2011, 11:48 AM
Will monsters that have no dance animation (like the spiders in the vale) now get a dance animation or state "Immune" when hit by an Otto spell?
http://forums.ddo.com/showthread.php?p=4076485#post4076485
mournbladereigns
09-24-2011, 11:56 AM
After due consideartion I ask that the Dev's leave handwraps borked. So that Rogues can take comfort in the fact that the Devs still hate monks more than them.
littlewing
09-24-2011, 11:59 AM
thanks for the update...but..
i really hope the cove fix doesnt work, i loathe that event like no other.
Full_Bleed
09-24-2011, 12:31 PM
Here is a question that has not been asked and answered...
If I take an original Tier 3 Cove item and apply a Stone of Change Ritual to it, will it change to BTC?
Traditionally, the Stone of Change rituals will not change BTA items to BTC, but I'm a little worried since upgrading items in the barter box now will.
In any case, I think Turbine really needs to put an abortable WARNING in the game any time that an item will change from Unbound, BTC, BTA, or BOE. Keeping track of all the situations where state changes do occur and when they don't is a recipe for dissatisfaction.
Bottom line, people *are* going to accidentally BTC items they will wish they'd left BTA. There is no upside to angering people over that by expecting that they will read all of the release notes or forum posts.
goblean
09-24-2011, 12:44 PM
I also suspect is their way to try to keep the cove relevant. If they made all items btA again, next year when it returns nobody but a handful of new players would give a ****, because we would all be set item-wise for the forseeable future, so in essence they'd be loosing one event OR be forced to update/make new items. So from their pov wasted effort either way.
I guess it is just point of view. I view almost all BtC as wasted effort. I like having a ton of alts so not being able to do a hand me down, and having to regrind an item is not fun for me. I skip over the Red Fens items, because as end rewards I only get one named and it has never been useful for the current toon. Now if I could pass that off I would run the fens for more than just favor. I truly hate BtC items, because I hate grindy mechanics.
Vordax
09-24-2011, 12:44 PM
How about leaving the Barter Box around, maybe some where in the harbor. So those that have farmed ingredients can make new items for future characters. Not quite as good as a BTA item, but if you are willing to grind you can at least equip new characters.
Vordax
Afyndax
09-24-2011, 12:48 PM
First of all, Major, you're the man!
Second, how can people misunderstand something so simple and well said plenty of times?!?!?!?!?!
Part of what you are seeing is the original posts being updated over time.
1. Dev makes post
2. Players ask obvious questions
3. Dev goes back to original post and answers obvious questions
4. Player 2 reads thread and thinks the first player is an idiot for asking a question that has obviously already been answered in the first post.
The players in step two are the reason so much information is NOW available in the orignal post.
smatt
09-24-2011, 12:49 PM
How about leaving the Barter Box around, maybe some where in the harbor. So those that have farmed ingredients can make new items for future characters. Not quite as good as a BTA item, but if you are willing to grind you can at least equip new characters.
Vordax
Now THAT Sir, is a good idea.... :)
Indoran
09-24-2011, 01:01 PM
I like how your posts make me laugh, then ease my anxiety knowing a bit more is being done to fix this thing... GJ and keep it up! I hope your team gets a cookie or a bit less of a beating for their sacrifice and good work this week (or w/e makes kobolds happy).
izzyboy
09-24-2011, 01:02 PM
How about leaving the Barter Box around, maybe some where in the harbor. So those that have farmed ingredients can make new items for future characters. Not quite as good as a BTA item, but if you are willing to grind you can at least equip new characters.
Vordax
This!
CanuckWisdom
09-24-2011, 01:05 PM
How about leaving the Barter Box around, maybe some where in the harbor. So those that have farmed ingredients can make new items for future characters. Not quite as good as a BTA item, but if you are willing to grind you can at least equip new characters.
Vordax
Great idea!! +1
raneeta
09-24-2011, 01:09 PM
How about leaving the Barter Box around, maybe some where in the harbor. So those that have farmed ingredients can make new items for future characters. Not quite as good as a BTA item, but if you are willing to grind you can at least equip new characters.
Vordax
Fantastic idea Vordax
+1
/double signed
/cheer
/agree
:D :D :D
cornelious777
09-24-2011, 01:22 PM
kudos to the 'end of the week' update. Even ifthere isn't much to talk about, gives us an 'update' on whats going on in turbines world/head.
Though not everyone agrees with all of the changes you may announce, you have a knack to make the information alittle more acceptable to most players(imo).
I say keep up the good work!
Esserbe
09-24-2011, 01:46 PM
How about leaving the Barter Box around, maybe some where in the harbor. So those that have farmed ingredients can make new items for future characters. Not quite as good as a BTA item, but if you are willing to grind you can at least equip new characters.
Vordax
Definitely something to this effect if you're not going to let at least the non-epic upgraded items stay BTA.
Bladedge
09-24-2011, 01:50 PM
I I think the reason everyone like Crystal Cove was not the talking kolbolds or fighting pirates but that the items were BtA, the player base didn't have to run one for every alt they had. Probably the only reason the player base was asking for the return of Crystal Cove as often as they did. Didn't see many asking for the return of Mabar Festival as often as CC but that can also be not every one like the huge raid were high lv characters was preferred and the items were BtC. But it looks like the player prefer BtA items has been lost to the Devs.
Thx MajMalphunktion for breaking the bad news except for giving us the "Opps we forgot, Surprise!" which has been done numerous times before on.
Noelemahc
09-24-2011, 01:54 PM
Any chance the SLA targeting/aiming issue will be looked in to? I've never seen a response on that and been asking about it since update 9.
Ravoc-DDO
09-24-2011, 02:49 PM
To make up for the 2 lost weeks, items should remain BTA this event period! :Dlol, I got neg rep for this?
Jubbers
09-24-2011, 02:54 PM
As best I can tell no one, including me, likes sub-par leveling equipment - including epics from CC being BTC.
I spent a lot of time in the CC last time and had a great time knowing that everything could be passed around to the many different characters I have and work on, but never really finish. Think there is 1 Epic item in the group that is considered on par with other epics for a very finite job... epic calvery plate teir 3 being the only one.
Everything else is nice to have, but not really necessary. I was hoping the mabar event was going to be changed to the CC model as it's more fun, instead you screwed up both.
Keep screwing around with all the bound to character **** in the game and when anything slightly better comes along people will just start disappearing. Star Wars is comming out and playing that looks more fun as I haven't found a BTC item yet...
and when I do leave you can't have my stuff as it's all bound... LOL
akiraproject24
09-24-2011, 03:20 PM
so my old gear wont change....this is a fair move. I will miss my mabar handwraps even if they are overpowered.
Bladedge
09-24-2011, 03:34 PM
lol, I got neg rep for this?
If you did here is a +1 for a good idea.
Elixxer
09-24-2011, 04:13 PM
Reading this makes me feel like I can see the future. It's cool :)
FrancisP.Fancypants
09-24-2011, 05:02 PM
What bugged me about CC the last time (and Mabar as well) was that it was so **** grindy, even though the actual mission part was a load of fun. I tooled around in Mabar enough to get the handwraps, but I only got to run CC a dozen times or so.
What bugs me now is knowing I still don't have that kind of time in the middle of a semester to grind out a bunch of gear for my toons while at the same time being unable to find a decent group running anything else. At least the BTA items seemed like a justifiable reason for people to crawl all over the cove.
This thread would have me believe that when CC opens no one will care anymore, and the quest LFMs will flow like water. Experience says that I'll see another few weeks of 20 CC/Mabar groups and 2 groups looking in vain for a healer, since everyone will need to grind that much more.
I had a thought about making the rewards more consumable-based, but honestly I'm a little meh about the whole thing at the moment.
killerzee25
09-24-2011, 05:04 PM
Is there any possible way that the crystal cove items can be made bound to account and bound to character on equip? I personally use them a lot on new toon's that have just hit cap and i feel that having the cc items bound on equip would allow for some flexibility in why you give them too and also limit reusing them.
~Sky
Balkas
09-24-2011, 05:08 PM
This has probably been asked, but I was just wondering when we're going to be able to LR+/GR+ into Artificers.
Thanks for everything MM.
Mellifera
09-24-2011, 07:16 PM
Is there any possible way that the crystal cove items can be made bound to account and bound to character on equip? I personally use them a lot on new toon's that have just hit cap and i feel that having the cc items bound on equip would allow for some flexibility in why you give them too and also limit reusing them.
~Sky
That's not a bad idea.
bseamus
09-24-2011, 07:49 PM
Yarrrrrrrr! Steal the wind from my sails you did! There's time in plenty I won't be spending in CC now that the item binding is changing. What is the reasoning behind this decision? Fine, "as it was meant to be" but now that you tell us so, why was it meant to be in the first place? I understand some bta such as required quest lines but...
I guess there will be no more making items that might inspire the creation of new characters to use them. And to think I was going to take time off to play. I feel for the guy who took the first week off and got totally screwed. Now I'm pulling my vacation request for Halloween in case you have any other unexpected improvements in mind.
And another thing, how are my low-level Mabar wraps "OP"? You just increased point-blank range and doubled base damage and introduced a pay class that supplants an original and you're talking about "OP"?
Thanks for the updates even if they make me want to play less. At least I'm informed.
bseamus
09-24-2011, 08:13 PM
I suppose I should be more clear as to how my displeasure affects your revenues. My interest in this game waxes and wanes. When it wanes I consider dropping my VIP status. But then some festival or event comes along and I craft and/or purchase and/or upgrade items. Those items rekindle my interest in the game as I have to try them out. And the more items I can create that are not btc (because in CC my 4th level character cannot create items in anticipation of his/her reaching 12th level but my 13th level character can), then the more characters I'll need to creat or play just to try them out. Thus my desire to maintain a VIP account.
Therigar
09-24-2011, 08:31 PM
Another crazy week. People say coming up to launch is chaos, sometimes it is the weeks after one that is even busier. It basically adds another project to the list, patch gets added to the workload while Update 12 is already at full swing. We will have a hot fix ‘soon’ as in the next week to 10 days, and then a Patch another few weeks away.
Now,I have some good news and some bad news. Go ahead get your torches and pitchforks…I’ll wait.
OK you’re back?
First the bad: Crystal Cove items are going to become Bound to Character (BtC) when the items are updated. This is how it is supposed to be. We noticed this issue back during the event, and decided at the time to leave it alone, it was our birthday at the time and bigger prizes the better for the celebration.
But now this is ‘fixed’, and is like all the other places with this kind of loot in the game. Sorry. We should have had this in the release notes, but I will admit I did not cast my net far enough into the past to notice the fix. Sorry for the confusion. So, before Crystal Cove goes live, if you have items that you want to upgrade (which will make them Bound to Character), move your items to the characters that you want to own them! Note that this only affects items that will be upgraded when Crystal Cove returns, your current loot should not see its bind state change unless you try to upgrade it.
1. BTA cove items with Epic slots remained BTA when a crystal was slotted in the past. Will they remain BTA if a crystal is slotted right now? yes
2. Will old BTA Epic items remain BTA if you slot a crystal after the hotfix? yes
3. Will old BTA Epic items remain BTA if you clear the slot right now? yes
4. Will old BTA Epic items remain BTA if you clear the slot after the hotfix? yes
The only time it will become BTC is if you put it in the barter box and upgrade it.
Now the good:
• Crystal Cove is back from repair(EDIT) and in QA.It will come back sometime around the hotfix. The flip the switch day is up to Marketing, not me.( I love it and would have it on all the time) Oddly it was the same exact bug that caused some crashing issues a while back, due to mushrooms in Red Fens. So, if you examined the door (actually the darkness behind the door) it would crash the instance. See, it was the mushrooms fault…sort of. Why a mushroom and a door work the same is one of those mysteries of life, and maybe only David Attenborough knows the connection.
• We fixed melee attacks. This will be in the hot fix. (cheers!)
• We are still looking at lag- it is a tricky one, but we have a band-aid that may help that is going out with the hot fix.
Then, in the next patch…yes, a sneak peek(Note: these are not set in stone, and due to issues found may be pulled from the patch at any time)
Handwraps! No really:
• Lawful/Chaotic/Evil Outsider Bane is now working on crafted or named handwraps.
• Byeshk Weapons artificer spell now works on handwraps
• Bodyfeeder on crafted handwraps now procs! Feed away.
• competence and an enhancement bonus to attack can now stack on crafted handwraps
• Crafting: Handwraps are now useable in recipes that require the target weapon to be bludgeoning. For example, you can now put the "Stunning" effects on handwraps.
• Mabar Handwraps will no longer be horribly OP.
• Crafting: Enhancement bonus effects can now be deconstructed from handwraps to produce Enhancement Spirit. Before this fix, the enhancement bonus deconstruction option just wouldn't appear at the crafting device for handwraps.
• Added the new handwrap enhancement bonus deconstruction recipes to the item deconstruction device.
Hirelings!
• Arcane hirelings have learned that ranged spells serve them best when they stay out of melee range, and will no longer charge into close-quarters combat.
• Display cool down timers for Pet and Hireling active abilities on the control shortcut bar
• Cleric hirelings have realized that they have weapons, and will now be a little more willing to use them - but only when they don't need to heal anyone
• Some improvements in the AI system to make your hirelings and pets more responsive to player command. Please note that the hireling or pet will not stop in midcast to listen to your order, but will perform the requested action once it is legal for him to do so.
• Players can now zone into raid enabled adventure areas with their hireling(s). Please note hirelings continue to be barred from raid dungeons.
And a bunch of other stuff!!
Back to the mines! Yark!
Go Pats!
Major Malphunktion
Maybe Major Malphunktion should be promoted to Colonel Competence if Turbine manages to pull it all off without creating new problems.
sirgog
09-24-2011, 08:50 PM
(Sorry if elsewhere)
Any changes (or planned changes) to Master Artificer Crystals Phase so a good run isn't 10 fps and bad one is 0?
This. The 'Sentinels and Heavy Golems' phase too, although that's not nearly as bad.
Just make the floor of the room opaque on lower graphics settings (and keep the mesh effects on medium to high ones).
EDIT: Bug reported this too.
crazycaren
09-24-2011, 09:37 PM
Could Crystal Cove please offer guild renown this time?
It sucks that our guild has to slide backward because people are grinding for loot. They are PLAYING after all!
thanks,
CC
Produktion_Malphunktion
09-24-2011, 09:49 PM
Maybe Major Malphunktion should be promoted to Colonel Competence if Turbine manages to pull it all off without creating new problems.
Wait until you see my next madcap scheme....mwahahahah.
I keep telling you guys...'New Turbine'.
Fixitosis
09-24-2011, 10:02 PM
Quite a few of my guild (myself included) as well as other friends have items that were crafted early on in the Cannith crafting which have large guild slots.
Nice items. Hard to come by items.
They have lost the ability to be used as in the large slots cannot be utilized, thier craftable levels cannot be increased and they cannot be returned to thier base item to restart the crafting process.
The "craftable +X" text is missing on these items. They were crafted higher than thier level before the ability to increase the craftable level was increased.
Is there any way these items can be fixed? Any patch/hot fix to look forward to in regards to this problem?
We thank you in advance for looking into this matter.
Fixer and friends.
Hey now.... I believe I wrote this query rather well.
It seems to have been over looked?
There is no information on this problem? You are looking into it? Toss me a bone here.
Still, thanks for any info reguarding this.
F
Produktion_Malphunktion
09-24-2011, 10:13 PM
Hey now.... I believe I wrote this query rather well.
It seems to have been over looked?
There is no information on this problem? You are looking into it? Toss me a bone here.
Still, thanks for any info reguarding this.
F
PM me with more detail. Need actual items and such.
Psiandron
09-24-2011, 11:25 PM
Wait until you see my next madcap scheme....mwahahahah.
I keep telling you guys...'New Turbine'.
"New Turbine"??
Is that going to be like "New Coke"? Big, highly marketed change followed by widespread consumer dissatisfaction and dropping sales. Then, six months later admission of failure and return of old product which, somehow, has never quite tasted the same.
Produktion_Malphunktion
09-24-2011, 11:36 PM
"New Turbine"??
Is that going to be like "New Coke"? Big, highly marketed change followed by widespread consumer dissatisfaction and dropping sales. Then, six months later admission of failure and return of old product which, somehow, has never quite tasted the same.
Witty.
More like we are a company in transition, personally I think it is something wonderful. People are going to love it, or hate it.
Grumble grumble.
Witty.
More like we are a company in transition, personally I think it is something wonderful. People are going to love it, or hate it.
Grumble grumble.
If the transition is brining wow style bosses (see lord of blades) to ddo, its a bad transition. DDO is not equiped with an agro mechanic like taunting or vengance for people to be able to somewhat easily maintain agro and switch control/agro as needed. LOB is something that I would expect in wow or eq or eq2 or rift, or something along those lines with the phase shifts, adds, attack flags, attack gives, jousting, etc......
Thats not how ddo's been built, unless your willing to shut the game down for a few months while you go back and rework the base code and the base calculations of the game along with a complete revamp of the combat system and spell system to a less frantic and more controlled system, its not gonna work.... sorry.
Bronko
09-25-2011, 12:24 AM
Wait until you see my next madcap scheme....mwahahahah.
I keep telling you guys...'New Turbine'.
You know the rules: screenshot or we don't believe you. :)
Dark_Helmet
09-25-2011, 12:42 AM
Witty.
More like we are a company in transition, personally I think it is something wonderful. People are going to love it, or hate it.
Grumble grumble.
I am going to guess I am glad I don't pay for the game anymore.
Last time there was something "spectacular" (vast and mysterioustm), it wasn't for the current player base and drained a lot of resources away from dungeon and character development.
Coldin
09-25-2011, 12:42 AM
Witty.
More like we are a company in transition, personally I think it is something wonderful. People are going to love it, or hate it.
Grumble grumble.
I love it so far. More communication is good.
I would like to hear some more info on how soon we'll see Update 12, but that's probably underwraps until we get a lot closer to release.
I'd also like to hear if Eladrin is getting his chance to work on more Ranged combat improvements. :)
Fixitosis
09-25-2011, 01:20 AM
PM me with more detail. Need actual items and such.
PM sent. Let me know if you require more information.
Calebro
09-25-2011, 01:30 AM
PM me with more detail. Need actual items and such.
All the details you needed were in the post.
"crafted early on in the Cannith crafting"
"thier craftable levels cannot be increased and they cannot be returned to thier base item to restart the crafting process."
"They were crafted higher than thier level before the ability to increase the craftable level was increased."
They crafted items prior to the base +5 enchantment levels were introduced.
This was a major whinefest when it first happened and people want some sort of compensation because the system changed, even though there was a HUGE warning telling them that it was beta and it might change and that they were crafting at their own risk.
No changes to those early crafted items will be forthcoming.
Mystery solved.
Bronko
09-25-2011, 01:36 AM
Here's a point that should probably be clarified: what happens to an upgraded item if it's in the shared bank?
Will this cause DDO to implode and start the Kobold Revolt of '11?
smatt
09-25-2011, 01:49 AM
Here's a point that should probably be clarified: what happens to an upgraded item if it's in the shared bank?
Will this cause DDO to implode and start the Kobold Revolt of '11?
Nothing will happen to anything UNLESS you put it in the box.... So any items you current;y have will stay as is.. Unless you put it in the box.... All items you buy from the box will stay as is... BUT..... If you buy an item and then upgrade it in the box it will be BTC no matter what.... And if you take an old currently existing item and use the box to upgrade it, it will be BTC no matter what.
Kobolds are too lagged out to revolt.... They're stuck in the corner :eek::D
Flavilandile
09-25-2011, 01:55 AM
Here's a point that should probably be clarified: what happens to an upgraded item if it's in the shared bank?
Will this cause DDO to implode and start the Kobold Revolt of '11?
According to what I read : any item made in last Cove event stay the way they are ( wherever they are stored ) that is BtA.
It's only if you put them in the Cove Barter Box that they will change to BtC.
So an item you did upgrade to Tier II or III last time and stored in the shared bank is BtA... and will stay BtA.
( until such time you put it in the Cove Barter Box to upgrade it to Tier III if it was a Tier II item then it will become a Tier III BtC item )
Basically all the Tier III items we have stored/are already using, as they are fully upgraded will remain BtA.... at least until such time they decide to do sneaky a mass conversion. ( but oh the whine there will be at that time )
Phemt81
09-25-2011, 02:06 AM
Part of what you are seeing is the original posts being updated over time.
1. Dev makes post
2. Players ask obvious questions
3. Dev goes back to original post and answers obvious questions
4. Player 2 reads thread and thinks the first player is an idiot for asking a question that has obviously already been answered in the first post.
The players in step two are the reason so much information is NOW available in the orignal post.
So, how items will become BTC? :D
Psiandron
09-25-2011, 03:06 AM
Witty.
More like we are a company in transition, personally I think it is something wonderful. People are going to love it, or hate it.
Grumble grumble.
Well Maj I hope that mostly people love it. Sure hope that I do. Keep letting us know what directions you guys are wanting to move so that we can be prepared for it and maybe offer some feedback. That's going to make any transition better. For all of us.
Ganolyn
09-25-2011, 04:38 AM
...I think it is something wonderful.
Something Wonderful (http://www.youtube.com/watch?v=VScblwhj9lU&feature=related)
andbr22
09-25-2011, 04:58 AM
When you fix handwarps you should realy fix them:
Today I tested freshly crafted +5 Holy adamndite of greater construct bane (and random lot generated (+5 holy) and old crafted (+0 holy))
tested on warforged paladin in canith manufactury:
And how it looked:
- Crafted HOLY do not stack with holy burst ring, while random loot generated HOLY stack with ring.
- attack bonuses 6 TO HIT diffrence betwen +0 crafted and +5 random loot generated. +5 random loot generated have 1 more "to hit" than +5 crafted -> It seems crafted handwarps have -1 unknown penalty to hit.
- Bane TO HIT bonus STILL do not work (checked in combat log). Bane portion oof untyped damage work.
- Adamndite property works.
Base damage tests:
Crafted +5 Ada GCB <at favorite enemy and frenzied berserker ToD set> (In equipment state d10 + 16) -> damage range 25 - 34
Unequiping frenzied berserker do not changes values on crafted warps.
Random generated +5 <at favorite enemy and frenzied berserker ToD set> (In equipment state d10 + 18) -> damage range 27 - 36
It seems That crafted handwarps do not work with Frenzied berserker set (and probably other ToD sets as well).
Enchacment bonus from GCB to damage does not aply to warps.
To sumarise:
- Greater construct bane - apply bane portion of damage but do not apply Enchantment bonuss to hit and damage
- holy crafted do not stack with holy burst on Tower of Despair ring while holy random generated stack with holy burst ring.
- Unknown -1 to hit on crafted handwarps
- Crafted handwarps do not work with frenzied berserker set bonus (someone should check other sets, and items like brawlings gloves).
these issues are quite BIG...
UPDATE: I found unknown -1 hit penalty to craftable handwarps. If you have item that add attack bonus (like nimble trinket) it somehow DO NOT work with handwarps (Probably this same issue that is from frenzied berserker set).
masterzzan
09-25-2011, 05:44 AM
2 things on my mind
1st:
people seem to miss this point and ask again and again. the items turning into btc are actually NOT the same items you have. when you put it to be upgraded your items is removed and a new item which is btc is given.
so:
any item already bta that you do not upgrade,even if you slot it with epic stuff and remove it a 100 times. stay the way it was.once you upgrade it it is no longer that item but a new one with btc.
2nd: a question, the Mabar wraps that get nurfed (or "blanace fixed"). is it the epic one's or even the 4th level or what. i mean, are ALL the Mabar wraps going to be decreased in power or from a specific level and up?
Hirosue
09-25-2011, 06:04 AM
For me personally one of the biggest attractions of Crystal cove crafted items is/was that they bind to account so that I can share them amongst my characters as I level them up. This feature made the grind to get the items worth it.
The changes that you are making to newly crafted or upgraded items becoming bound to character is a massive and pointless reduction in these items utility and usefulness.
i.e why bother crafting a level 16 set of equipement at all when it is bound to character and will be relegated to bank storage when you get to level 20 ?
In addition the changes make Crystal Cove a horrendous grind fest for new players (or players that missed out on the event the last 2 times), they will have to make items for each and every character. Either that or they won’t bother with crystal cove at all after they realise it is a horrible grind feast.
Not forgetting the dreary unlock the doors by collecting items mechanic.
These changes in no way improve game play or fun in DDO, and in some respects punish newer players.
Regarding the comments about “ getting out pitchforks “. Not very funny and frankly pretty insulting to players (customers) who would take the time to post their views , positive or negative on the forums. Essentially you are saying that you are making the changes and you really don’t care what the customers think about it.
Ryiah
09-25-2011, 06:09 AM
More like we are a company in transition, personally I think it is something wonderful. People are going to love it, or hate it.
You mean like Hewlett Packard who is leaving the PC hardware industry because they can't compete (http://www.lsureveille.com/entertainment/hp-touchpad-sales-fail-tablet-canceled-1.2616113)?
donblas
09-25-2011, 06:16 AM
I am usually very positive about DDO and the great work that the people who bring us this great game do, but the BtA/BtC CC item change is not one I can see any sense in at all (unless the idea is to reduce lag by reducing the players taking part). I am still supportive of the increase in communications - even of bad news.
I had originally intended to spend all my available time doing CC as I have 33 toons to equip, but the BtC issue means that they will outlevel anything I make within a very short time (possibly in just the time they take to do CC), after that the items just clutter inventory and can never be used again. BtA meant that the items could be passed down to toons who had outlevelled their own gear and so on.
Spending weeks to make stuff that I'll have to dump within a month? Not interested.
BruceTheHoon
09-25-2011, 06:31 AM
DDO is not equiped with an agro mechanic like taunting or vengance for people to be able to somewhat easily maintain agro and switch control/agro as needed.
Yes it is, it's. It has numerous ways of increasing/decreasing one's threat and intimidate/diplomacy that, to point a difference from WoW & others, can be used by anyone.
LOB is something that I would expect in wow or eq or eq2 or rift, or something along those lines with the phase shifts, adds, attack flags, attack gives, jousting, etc......
The question here is not, whether You would expect that in other MMOs, but why wouldn't You expect that in DDO?
Thats not how ddo's been built, unless your willing to shut the game down for a few months while you go back and rework the base code and the base calculations of the game along with a complete revamp of the combat system and spell system to a less frantic and more controlled system, its not gonna work.... sorry.
I know You know that nobody wants that. DDO's 'frantic' combat system is arguably it's most prominent and distinguishable feature. I disagree, that it's less controlled system. It's harder to control, but it gives you more control at the same time. Also, based on my Lamannia experience and generally positive responses on the forums, I'd say it is working so far in Lord of Blades.
Extrapolating the future based on one update is risky. I, for one, don't expect the 'new boss = old boss HP x 2' and similar scenarios to continue. With all the old and new game mechanics, that would make no sense.
mrtreats
09-25-2011, 06:33 AM
they need to make it so that when i craft a +5 MFP its not ML9 when the same item random droped is only Ml 8
Glenalth
09-25-2011, 06:57 AM
they need to make it so that when i craft a +5 MFP its not ML9 when the same item random droped is only Ml 8
You have been able to do this since U11 with the -2 min level recipe.
Esserbe
09-25-2011, 07:04 AM
I am usually very positive about DDO and the great work that the people who bring us this great game do, but the BtA/BtC CC item change is not one I can see any sense in at all (unless the idea is to reduce lag by reducing the players taking part). I am still supportive of the increase in communications - even of bad news.
I had originally intended to spend all my available time doing CC as I have 33 toons to equip, but the BtC issue means that they will outlevel anything I make within a very short time (possibly in just the time they take to do CC), after that the items just clutter inventory and can never be used again. BtA meant that the items could be passed down to toons who had outlevelled their own gear and so on.
Spending weeks to make stuff that I'll have to dump within a month? Not interested.
Agreed. Once again, there shouldn't be an issue with having the non-epic tier 2 and 3 items still be BTA. I can pass around my Docent of Defiance with ML10 and many other older items that are either not bound or newer ones that are BTA. Is an option like this or a barter box remaining somewhere after the end of the event, like the harbor, so your lowbies can use your previously earned shards and gems to get equipment once it's certain it won't just clutter their bank being looked into or considered at all?
Infant
09-25-2011, 07:05 AM
Thank you MajorMalphunction for the news!
Infant
Stealthdog
09-25-2011, 07:09 AM
I am usually very positive about DDO and the great work that the people who bring us this great game do, but the BtA/BtC CC item change is not one I can see any sense in at all (unless the idea is to reduce lag by reducing the players taking part). I am still supportive of the increase in communications - even of bad news.
I had originally intended to spend all my available time doing CC as I have 33 toons to equip, but the BtC issue means that they will outlevel anything I make within a very short time (possibly in just the time they take to do CC), after that the items just clutter inventory and can never be used again. BtA meant that the items could be passed down to toons who had outlevelled their own gear and so on.
Spending weeks to make stuff that I'll have to dump within a month? Not interested.
I was excited about the event being back until this announcement. Now, not even going to bother. Putting in any time or effort for an item with such limited utility makes the event kind of a waste of time now.
mrtreats
09-25-2011, 07:09 AM
You have been able to do this since U11 with the -2 min level recipe.
I didnt say make it so i can drop the ml it should start at the same ml or lower how does it make sence to have it higher then the same item as a random drop?
LightBear
09-25-2011, 07:30 AM
I don't think a torch and a pitchfork quit cover the base of things people wanna do to the defs over this whole BtA vs BtC thingy. Or whoever thought of that. Btw this whole BtA to BtC switching is getting lame, get your purple trousers to think of something new instead of old and lame tricks to get us to grind and grind and then grind some more.
So that's an unsigned for you sir!
goalfire
09-25-2011, 07:33 AM
devs pls chose one of the two solutions please
Please, please, please, PLEASE reconsider this. You still have time (a week to a week and a half, apparently). Just think about it. Make the L20 stuff BTC, sure, that makes sense. But please keep the lower level stuff BTA at *all* tiers.
or
How about leaving the Barter Box around, maybe some where in the harbor. So those that have farmed ingredients can make new items for future characters. Not quite as good as a BTA item, but if you are willing to grind you can at least equip new characters.
LucidLTS
09-25-2011, 08:03 AM
Go ahead get your torches and pitchforks…I’ll wait.
LOL! While CC treasure BTC is truly pitchfork worthy, it's clearly not a decision QA gets to make, so are you customer aggro tanking for some glass cannon decision maker in another department who can't defend his bad decisions?
Of course you can't answer that, it would break the aggro on the mobs that you have already influenced :)
Well, you'd have earned my respect with this post even if the decision had been yours to make, you've earned it double for standing up to take the bullet, er, pitchfork, for somebody else.
If I were in Boston I'd totally buy you a beer! I hope you'll settle for a +1 rep.
Thanks for shooting straight with us, I hope Turbine realizes what an asset they have in you.
And if that Sorc is trolling this post, there have been some great alternatives proposed, read and think.
Urist
09-25-2011, 08:58 AM
Well I'm still going to run CC, because even the base items (which remain BtA) are still worth it for loot-poor lowbies like me. :)
I didnt say make it so i can drop the ml it should start at the same ml or lower how does it make sence to have it higher then the same item as a random drop?
Crafted items are built exactly to your specifications, with exactly the effects you planned, every time, as many times as you want.
Random loot is random, and you have to be very lucky, or very persistent and patient, to get an item with exactly the effects you planned, even once.
It is both right and fair, IMO, that equipment which is effectively as good, yet boundlessly plentiful, should have more restrictive usage requirements than it's less common equivalent.
Newbie
09-25-2011, 09:00 AM
So... We no longer have epic handwraps?
BOgre
09-25-2011, 09:14 AM
I don't know if this is a new bug or not:
Seems that when emptying a quiver (Have tried House D narrow, House D wide, and Thin Quiver), the last stack empties to pack, but a 'fake' copy of the stack remains inside. It's not actually there, and disappears if another stack of something gets put back in. It just LOOKS like it's there.
Shindurza
09-25-2011, 09:25 AM
I don't know if this is a new bug or not:
Seems that when emptying a quiver (Have tried House D narrow, House D wide, and Thin Quiver), the last stack empties to pack, but a 'fake' copy of the stack remains inside. It's not actually there, and disappears if another stack of something gets put back in. It just LOOKS like it's there.
Same thing happens in Ingredients bags and Collectible bags, they know about it.
Pwesiela
09-25-2011, 10:01 AM
lol, I got neg rep for this?
Yeah, I think someone's going around with an axe to grind. I got negged for this:
This thread is approved by players. :cool:
So, apparently, someone doesn't like people who like communication.
Produktion_Malphunktion
09-25-2011, 10:25 AM
I don't know if this is a new bug or not:
Seems that when emptying a quiver (Have tried House D narrow, House D wide, and Thin Quiver), the last stack empties to pack, but a 'fake' copy of the stack remains inside. It's not actually there, and disappears if another stack of something gets put back in. It just LOOKS like it's there.
On the list, not sure if it will make patch.
Necromisiek
09-25-2011, 10:38 AM
There is a little problem with placeholding of used up items on the bar . I mean in case of depleted pots it works fine, but it doesn't work at all with the holy sword (spell made). Propably because it dissipates when the toon is offline.
BTW, it is not a bug as such but I doubt if it WAI - it is impossible to make a streak in catacombs. You have to talk with Archbichop on normal, an this obviously breaks the streak.
Hendrik
09-25-2011, 10:41 AM
On the list, not sure if it will make patch.
Keep this communication up and I will swear to never kill another Kobold!
:D
Missing_Minds
09-25-2011, 10:43 AM
Keep this communication up and I will swear to never kill another Kobold!
:D
I'll just stop trying to make bacon out of them. Little buggers keep taking mine, and you are what you eat...
le_goat
09-25-2011, 11:12 AM
Handwraps!
Huzzah! Glass beads and roman helmets for all the monks!
Battlehawke
09-25-2011, 11:18 AM
Just want to say thanks again go the open dialogue. If only it was like this during the Atari legal issues. Our population would be doubled..
kyton5150
09-25-2011, 12:08 PM
There is a little problem with placeholding of used up items on the bar . I mean in case of depleted pots it works fine, but it doesn't work at all with the holy sword (spell made). Propably because it dissipates when the toon is offline.
BTW, it is not a bug as such but I doubt if it WAI - it is impossible to make a streak in catacombs. You have to talk with Archbichop on normal, an this obviously breaks the streak.
I talk to the bishop on hard or elite every time I run it... I see no reason it has to break a streak, and it did not break mine.
Partydeluxe
09-25-2011, 12:12 PM
I talk to the bishop on hard or elite every time I run it... I see no reason it has to break a streak, and it did not break mine.
I can confirm that as well, no breaking of streak whatsoever. Openen the bishop talk on normal, hard and elite and kept my elite streak.
Crono
09-25-2011, 12:43 PM
Is there any update on crafted pet weapon modules? I didn't see it mentioned in this thread though I noticed its listed in the known issues. Just wondering if it'll be fixed this patch along with the handwraps since they might be related(you use wraps to craft modules).
LrdSlvrhnd
09-25-2011, 02:18 PM
There is a little problem with placeholding of used up items on the bar . I mean in case of depleted pots it works fine, but it doesn't work at all with the holy sword (spell made). Propably because it dissipates when the toon is offline.
BTW, it is not a bug as such but I doubt if it WAI - it is impossible to make a streak in catacombs. You have to talk with Archbichop on normal, an this obviously breaks the streak.
I noticed something similar with regards to the placeholders on my monk... if you have multiple similar robes/outfits (I had a bunch with the same prefix/suffix, trying to decide which one looked better) and then get rid of all but one... instead of greying out, they all become the one you're keeping, so basically you have several copies of the same item on your hotbar. Similarly, two robes with the same look but different bonuses will have the same thing happen - I grabbed a Deathblock robe and a Robe of Lesser Restoration prior to going to solo with some beholders, before finding out that LR doesn't work on negative levels... so I tossed that back into the bank, and the hotbar link turned into the Deathblock robe, which happened to be the same basic look.
Also, you can go talk to Dryden on any difficulty you can open. I always do stuff like that on the highest difficulty I can open even if it doesn't net me anything, just because I can.
MrElusiveness
09-25-2011, 03:33 PM
geeze so cc is fixed, but we get to hurry up and wait because turbine's marketing department wants to see how many more people they can get to buy the new class before it becomes earnable and they wont let us enjoy the event untill they get all the money they can? Is that what is going on? I hate hurry up and wait. its bad enough we had a teaser last monday for 40 min. I say GIVE US OUR CC BACK NOW!! lol
JeisonBlade
09-25-2011, 03:47 PM
So as I understand it, the hotfix will be deployed and CC will return sometime between friday 9/30 and Monday 10/3 (7-10 days from the original date of post, on 9/23)
any word as to how long it will remain up? Seeing as how the original end date was 10/10
Scraap
09-25-2011, 03:55 PM
You have been able to do this since U11 with the -2 min level recipe.
Which is enough to drop the ML back to crafted levels after you apply the force/ac rituals due to that particular bug.
Speaking of which, it's been reported, and forum-reported before, but just to reiterate reproduction there:
1 - Craft an item, say, potential 8. (latest one I made for a guildie and we forgot.)
2- Attempt to apply a stone of change ritual and have it whine at you.
3- Upgrade the potential 1 step higher.
4- Apply the ritual successfully.
5- Run around that session with an ml 15 item.
6- Log back in and have it stripped from you since it's now ML 17.
That one getting a look over as to whether you folks consider it a bug or not?
Closest listed one is:
Items fixed or modified using the Stone of Change or other Eldritch Devices will sometimes not display the updated effects. This is a display bug only. Removing, and then re-equipping, the item will show the updates to the item.
which is most definitely not the same bug.
bhgiant
09-25-2011, 05:48 PM
On an unrelated note, has anyone else noticed the curious amount of Beholders invading the taverns lately?
http://i1137.photobucket.com/albums/n518/bhgiant/ScreenShot00020.jpg
http://i1137.photobucket.com/albums/n518/bhgiant/ScreenShot00011.jpg
Qaliya
09-25-2011, 06:00 PM
geeze so cc is fixed, but we get to hurry up and wait because turbine's marketing department wants to see how many more people they can get to buy the new class before it becomes earnable and they wont let us enjoy the event untill they get all the money they can? Is that what is going on? I hate hurry up and wait. its bad enough we had a teaser last monday for 40 min. I say GIVE US OUR CC BACK NOW!! lol
I think that marketing's involvement has to do with putting up notices, coordinating releases with other activities, etc. Don't see how the timing of a patch is related to people buying artificer.
Produktion_Malphunktion
09-25-2011, 06:44 PM
I think that marketing's involvement has to do with putting up notices, coordinating releases with other activities, etc. Don't see how the timing of a patch is related to people buying artificer.
Not related at all. We just do not live in a vacuum and there are other parts of the company that we need to coordinate with.
BOgre
09-25-2011, 06:47 PM
Not related at all. We just do not live in a vacuum and there are other parts of the company that we need to coordinate with.
Dude, it's Sunday! How are you avoiding waggro right now??? :)
goodspeed
09-25-2011, 07:07 PM
That sucks about mabar. lol I never got to make them to feel the overpowerness. At least make em about twice as nice as the devotion wraps from delera's. If theirs one thing that sucks it's beating on a zombie in necro with fists. Even with holy righteous shocking.
spyyder976
09-25-2011, 07:29 PM
Well I'm still going to run CC, because even the base items (which remain BtA) are still worth it for loot-poor lowbies like me. :)
Crafted items are built exactly to your specifications, with exactly the effects you planned, every time, as many times as you want.
Random loot is random, and you have to be very lucky, or very persistent and patient, to get an item with exactly the effects you planned, even once.
It is both right and fair, IMO, that equipment which is effectively as good, yet boundlessly plentiful, should have more restrictive usage requirements than it's less common equivalent.
Since I have every tier upgraded to 3 except for 2 level 16 items and all the level 20's, I'm in good shape. I'll just grind the level 20's and be done with it. But everyone be careful and don't use your BTA trinkets on upgrades, because I'm betting they'll also become BTC when making and upgrading new ones. Everything I have is good for passing to all my alts until they hit 20 and may or may not want to make the items again or just stay with the level 16's.
BOgre
09-25-2011, 08:26 PM
Hey Major,
In the spirit of all this great open communication you're participating in, and knowing that this isn't your department at all, could you read this thread and maybe pass it along to someone who can do something about it? It seems to be getting worse...
http://forums.ddo.com/showthread.php?t=301612
Thanks in advance for anything you can do.
cdbd3rd
09-25-2011, 08:34 PM
Hey Major,
In the spirit of all this great open communication you're participating in, and knowing that this isn't your department at all, could you read this thread and maybe pass it along to someone who can do something about it? It seems to be getting worse...
http://forums.ddo.com/showthread.php?t=301612
Thanks in advance for anything you can do.
Might need to specify which you mean:
Increased number of GMs who seem to be relying too heavily on the "I can't help you" button.
Or, the increasing number of necroed threads? :p
cdbd3rd
09-25-2011, 08:38 PM
I don't know if this is a new bug or not:
Seems that when emptying a quiver (Have tried House D narrow, House D wide, and Thin Quiver), the last stack empties to pack, but a 'fake' copy of the stack remains inside. It's not actually there, and disappears if another stack of something gets put back in. It just LOOKS like it's there.
On the list, not sure if it will make patch.
Relatedly, something I noticed last few days on a Store-bought quiver: When the auto-loader pulls a stack of ammo out, there's an extra 100-stack dragged out and dropped in the backpack. (Crafted bolts, btw. Not sure of doing the same with non-crafted ones.)
:confused:
Just to add to the pile of Arty/crossbow themed bugs. :)
BOgre
09-25-2011, 08:38 PM
Hehe, haven't been here long enough for either I guess :) But in-game I'm hearing alot of anti-gm sentiment... consistency being the major issue. Hoping the Major can shine a light on it for us.
bradleyforrest
09-25-2011, 08:54 PM
Dude, it's Sunday! How are you avoiding waggro right now??? :)
He's not avoiding agrro at all. I'm sure that the wife is avoiding aggro caused by the Patriots' loss.
How the hell did they lose that game after what happened in the 1st quarter?
MrElusiveness
09-25-2011, 09:07 PM
Not related at all. We just do not live in a vacuum and there are other parts of the company that we need to coordinate with.
ok but why wait to put it back on if its fixed? we all want our cc back now. :D
Produktion_Malphunktion
09-25-2011, 09:15 PM
He's not avoiding agrro at all. I'm sure that the wife is avoiding aggro caused by the Patriots' loss.
How the hell did they lose that game after what happened in the 1st quarter?
4 INTs...One BS call by the Refs on a INT overturned to a Pass Interference after the INT already happened (nice refs, nice) and great clock management at the very end by the Bills.
No worries, D actually looked better when they were not being penalized, and Brady still threw for 3 TD's and almost 400 yards...and we have a running game. Turnovers and penalties like today very few teams would over come.
Br0ken_0ne
09-25-2011, 09:29 PM
Hi,
just saw this tread here active and thought it would be a good way to get one of the most annoying bugs that bothers me with one of my characters most out to you. I already filed a bug report and also told Tolero about it while chatting with her at the Gamescom in germany.
In since U9 or U10 if you used the clicky you got from the "Greater Dragonmark of Storm", which is "Call Lightning Storm" it worked fine if you are a sorceror while not having the "Air Savant" prestige enhancements. But in the special case of a sorceror that can even use those "Dragonsmarks of Storm" as prequesites for getting into "Air Savant" there is some serious problem. My should-be "HElf Air Savant" is an "HElf Water Savant" at the moment because as soon as you take just the first level of the "Air Savant" prestige enhancments the damage of the "Call Lightning Storm" clicky drops into nothingness. I even got hits with 1-6 damage which make no sense at all given the minimum damage it should do. If you are no "Air Savant" it easily crits, while having items, lightning enhancements and metamagics for 1300-1500 damage per lighnting strike and has normal its in the dimenions of 300-700 damage.
Will this get fixed? Tolero told me hat she even got an idea what could be wrong and that it could be a quiet easy fix. I can't imagine that this is WAI because you even suggest taking those "Dragonmarks" to get into the prestige. You'll find more information and screenshots from people testings this here:
http://forums.ddo.com/showthread.php?t=315561
and here
http://forums.ddo.com/showthread.php?t=314790
Here is one more person reporting it in your first thread:
http://forums.ddo.com/showpost.php?p...&postcount=313
Greets & Thanks,
Broken One
Dark_Helmet
09-25-2011, 10:19 PM
You mean like Hewlett Packard who is leaving the PC hardware industry because they can't compete (http://www.lsureveille.com/entertainment/hp-touchpad-sales-fail-tablet-canceled-1.2616113)?
If you mean "HP had bad management that made stupid decisions about their quality products" I would tend to agree. We shall see if "nut" Meg can get them back on track. While the PC market doesn't have a large profit margin, it can be an integral part of their solution to provide an end-to-end solution.
Just because one product has a higher profit margin doesn't mean you have to change all your products to be like that one. Sometimes, you steal your own market (robbing Peter to pay Paul) and people will burn out on it.
Anyways, people need to learn that Major is just one part of the cog in the development cycle (the one singing to us which we do appreciate). There are several other hoops for the patch to go through before being released.
Diyon
09-25-2011, 11:45 PM
Hi,
just saw this tread here active and thought it would be a good way to get one of the most annoying bugs that bothers me with one of my characters most out to you. I already filed a bug report and also told Tolero about it while chatting with her at the Gamescom in germany.
In since U9 or U10 if you used the clicky you got from the "Greater Dragonmark of Storm", which is "Call Lightning Storm" it worked fine if you are a sorceror while not having the "Air Savant" prestige enhancements. But in the special case of a sorceror that can even use those "Dragonsmarks of Storm" as prequesites for getting into "Air Savant" there is some serious problem. My should-be "HElf Air Savant" is an "HElf Water Savant" at the moment because as soon as you take just the first level of the "Air Savant" prestige enhancments the damage of the "Call Lightning Storm" clicky drops into nothingness. I even got hits with 1-6 damage which make no sense at all given the minimum damage it should do. If you are no "Air Savant" it easily crits, while having items, lightning enhancements and metamagics for 1300-1500 damage per lighnting strike and has normal its in the dimenions of 300-700 damage.
Will this get fixed? Tolero told me hat she even got an idea what could be wrong and that it could be a quiet easy fix. I can't imagine that this is WAI because you even suggest taking those "Dragonmarks" to get into the prestige. You'll find more information and screenshots from people testings this here:
http://forums.ddo.com/showthread.php?t=315561
and here
http://forums.ddo.com/showthread.php?t=314790
Here is one more person reporting it in your first thread:
http://forums.ddo.com/showpost.php?p...&postcount=313
Greets & Thanks,
Broken One
Something changed in U11. I still think there's some stuff missing, but I can get 400-500 crits now where as before the damage was absolute ****.
daddio42
09-26-2011, 12:04 AM
Relatedly, something I noticed last few days on a Store-bought quiver: When the auto-loader pulls a stack of ammo out, there's an extra 100-stack dragged out and dropped in the backpack. (Crafted bolts, btw. Not sure of doing the same with non-crafted ones.)
:confused:
Just to add to the pile of Arty/crossbow themed bugs. :)
It occurs with Deneith arrows, too. (Has for about 2 updates.)
Ryiah
09-26-2011, 12:39 AM
Anyways, people need to learn that Major is just one part of the cog in the development cycle (the one singing to us which we do appreciate). There are several other hoops for the patch to go through before being released.
I'm fully aware he is only one part. But he's supposed to be Quality Assurance - aka the team that is supposed to ensure we are getting a quality product. But I fail to see any quality in this patch. They're effectively taking an event's gear, gear which mostly is only good enough to be temporary until something more ideal is found, and making it unable to be handed down to each character. So far I'm seeing only a very small minority of the forum base supporting this.
Full_Bleed
09-26-2011, 12:58 AM
Here is a question that has not been asked and answered...
If I take an original Tier 3 Cove item and apply a Stone of Change Ritual to it, will it change to BTC?
Traditionally, the Stone of Change rituals will not change BTA items to BTC, but I'm a little worried since upgrading items in the barter box now will.
Can I get a comment on this? I don't want to wreck an irreplaceable Tier 3 BTA CC item with a Stone of Change Ritual.
bradleyforrest
09-26-2011, 02:04 AM
4 INTs...One BS call by the Refs on a INT overturned to a Pass Interference after the INT already happened (nice refs, nice) and great clock management at the very end by the Bills.
No worries, D actually looked better when they were not being penalized, and Brady still threw for 3 TD's and almost 400 yards...and we have a running game. Turnovers and penalties like today very few teams would over come.
Yeah, I couldn't believe that PI call. There was absolutely no reason for the flag. I was wondering if I was watching the same game that the refs were for most of the second half.
Gotta give props to the Bills for the clock management, though, even if Fitzgerald was trying to give the football away from the way he was taking his knees.
Witchstone
09-26-2011, 02:07 AM
@BtA
The good thing is: I don't need any additional shared bank slots anymore.
Why have you introduced BtA in this game, if you don't like it? Maybe you could remove non bound items too (we use them anyway, only to decompose).
DnDo-Lemau
09-26-2011, 02:49 AM
You have the ring! And I see your swartz is as big as mine!
Thanks for the continued effort to keep the community out of the dark. Much appreciated.
(+1, keep this up and your greenis won't even fit on the screen.)
It's the Cove, so in this case it's a SwARRRRRtz :)
How about leaving the Barter Box around, maybe some where in the harbor. So those that have farmed ingredients can make new items for future characters. Not quite as good as a BTA item, but if you are willing to grind you can at least equip new characters.
Vordax
/signed. :D
sirio.gala
09-26-2011, 03:16 AM
Does anyone noticed a downgrade of the sneak attack dps?Maybe tharnes or some enchantment aren't working?
Hakushi
09-26-2011, 03:18 AM
I would like you to take a look at this MajMalphunktion when you can Since U11, I'm having sound issus that I didn't had before. I'm now having the background sound/music of some areas following me: Airship background sound, Shop sound, House k music, Clapping combat sound (example, when you have one of those minos near you in the VoN2 maze).
I have these almost on a regular basis, and the only way to fix it, is to close the game and restart it, logging out and back in dosn't work, I've even seen the sound continue in the character selection page two or three times.
Anyone else having sound issues since U11?
Lighti
09-26-2011, 06:11 AM
Are Alchemical Shields going to be fixed in the patch aswell? Would really like to start doing my DoS Paladins Heavy Shield
Deamus
09-26-2011, 06:47 AM
I haven't read the whole thread .
But what about the new metamagic feats change which are buged ?
You can notice that easily when you put to a spell quicken always on . Sometime it works sometimes it doesn't. My guess is that also other meta magics buged.
Any comment about that ?
Feralthyrtiaq
09-26-2011, 07:09 AM
• Mabar Handwraps will no longer be horribly OP.
Ryiah
09-26-2011, 07:10 AM
@BtA
The good thing is: I don't need any additional shared bank slots anymore.
Why have you introduced BtA in this game, if you don't like it? Maybe you could remove non bound items too (we use them anyway, only to decompose).
Good point on the shared bank slots thing except I use it to store highly valuable items like Blood Stones, Firestorm Greaves, etc as well as move any currently non-bound twink gear around.
On the bright side, this is like gaining a lot of shared bank space for no investment. Thanks Turbine! :D
Velexia
09-26-2011, 08:10 AM
Witty.
More like we are a company in transition, personally I think it is something wonderful. People are going to love it, or hate it.
Grumble grumble.
*If "New Turbine" can do this, I'll be happy...
This = Remove all feats that increase monk unarmed damage. Replace them with feats that give a bonus to damage in nDX form to both unarmed damage and "handwraps" damage. Thus allowing handwraps to be coded like every other stinking weapon in the game, rather than this weird idea that handwraps should enchant the monk's fists... Which leads to crazy problems every time an update comes out that affects all weapons (handwraps included), as the coders invariably forget that the handwraps work differently than every other weapon... Now, that was a long, drawn out sentence or two, but it just makes freaking sense. Change the way extra unarmed damage is given to monks, and make handwraps like every other weapon in the game.
In short, admit when the old code you wrote was a mistake, and rewrite it, so it bloody works.
Please =)
gloopygloop
09-26-2011, 08:41 AM
Will there be some preview time on Llama-land before the patch is rolled out?
MrElusiveness
09-26-2011, 10:34 AM
Will there be some preview time on Llama-land before the patch is rolled out?
thats what live is for. didnt you know? lol
The_Phenx
09-26-2011, 11:15 AM
it's The Cove, So In This Case It's A Swarrrrrtz :)
/signed. :d
Schwartz :)
fullpozzy
09-26-2011, 11:39 AM
Tnx for the weekly update. These updates have been a big boost for Turbine keep them coming.
smatt
09-26-2011, 11:41 AM
thats what live is for. didnt you know? lol
Wait, aren't those servers for Beta? I'm confused.... :D
"Run it...... What's the worst that can happen?"
Lord_Thanatos
09-26-2011, 11:46 AM
Wait, aren't those servers for Beta? I'm confused.... :D
"Run it...... What's the worst that can happen?"
Those servers are 'preview' servers apparently. Preview servers for the real beta test i guess.
Produktion_Malphunktion
09-26-2011, 01:10 PM
See that there was some mention of fixes to crafted wraps. Any chance the enhancement bonus will actually start applying? Main reason I started crafting in the first place was so I could make some nice wraps for my light monk. Was pretty disappointed when I crafted my +5 HoGLOB wraps and found out the enhancement bonus wasn't applying.
Sorry this fix did not make it for patch, but it is slated for U12(no guarantee due to development exc exc. )
smatt
09-26-2011, 01:15 PM
Sorry this fix did not make it for patch, but it is slated for U12(no guarantee due to development exc exc. )
So U-12 is going to be a bunch of NEW bugs and you're barely going to make a dent in the OLD and new bugs from U-11?
Nice :o
Give Fernando my love.... :D
grodon9999
09-26-2011, 01:18 PM
Sorry this fix did not make it for patch, but it is slated for U12(no guarantee due to development exc exc. )
What';s the ETA n u12 and what exactly is being changed with the Mabar wraps? My guess is losing Disruption.
MindCake
09-26-2011, 01:24 PM
]
First the bad: Crystal Cove items are going to become Bound to Character (BtC) when the items are updated. This is how it is supposed to be. We noticed this issue back during the event, and decided at the time to leave it alone, it was our birthday at the time and bigger prizes the better for the celebration.
But now this is ‘fixed’, and is like all the other places with this kind of loot in the game. Sorry. We should have had this in the release notes, but I will admit I did not cast my net far enough into the past to notice the fix. Sorry for the confusion. So, before Crystal Cove goes live, if you have items that you want to upgrade (which will make them Bound to Character), move your items to the characters that you want to own them! Note that this only affects items that will be upgraded when Crystal Cove returns, your current loot should not see its bind state change unless you try to upgrade it.
1. BTA cove items with Epic slots remained BTA when a crystal was slotted in the past. Will they remain BTA if a crystal is slotted right now? yes
2. Will old BTA Epic items remain BTA if you slot a crystal after the hotfix? yes
3. Will old BTA Epic items remain BTA if you clear the slot right now? yes
4. Will old BTA Epic items remain BTA if you clear the slot after the hotfix? yes
The only time it will become BTC is if you put it in the barter box and upgrade it.
So, if I get it right, the hot fix is not active yet, right? I still have the time to upgrade that epic ring of buccaneer from the +6DEX+7DEX version to the fixed one, or will it BtC now?
Also, why isn't this plastered left-right, top-botom and over diagonals over the page, launcher, launcher tip screens and everywhere? I only now know about it because I randomly stumbled into this thread.
It'd fail so hard if I upgraded my epic tier II short sword to tier III only to realize it's now permanently bound to a level 1 barbarian named "eventstuff storehere", needless to say, predestined to stay at level 1 if not be deleted eventually.
Srsly, work out funny quotes into it if you must, like "Pirate code is actually just a suggestion, loot be BtC now, yarr.", "Pirates be plundering, hold onto yer loot, 'less ye want it BtC. Savvy?" but please, let people KNOW.
OTOH, thanks for saving me the bother of farming CC again. If it's all BtC, there's little point to get any of it.
Shade
09-26-2011, 01:27 PM
What I don't get:
Why isn't this much talked about patch/hotfix on Lamannia right now?
We all know too well how things turn out when patches go straight to live without any player testing.
(BADLY for those new)
Sorry this fix did not make it for patch, but it is slated for U12(no guarantee due to development exc exc. )
So let me get this strait, you guys borked crafted handwraps before to give monks ULTIMATE dps... and as soon as it really became public knowledge.... there was an emergency patch a day later... now I dont dissagree that patch was needed...yet bugs that have plague handwraps and specifically crafted handwraps that adversly affect players, you guys get to when you have time, and it takes weeks or months to get the fixes in.
So old turbine... most bugs that effect players being able to exploit game features, 90% of time fixed asap... most bugs that effect players being downgraded or making features useles... 90 % of the time fixed when they get to it....
So maj... you keep saying new turbine right?????
Umm... new turbine sounds like old turbine in this respect..
So you guys are willing to roll out a small patch to get major bugs players can exploit, why should we accept that your only willing to roll out big patches when it comes to bugs that hurt players?
You wanna claim this is new turbine etc... well its time to start backing it up with a legitimate update schedule.... I dont believe this is really to much to ask if this *new* turbine is actually real... but if its just more talk.... well that wouldnt surprise me, and tbh is nothing more than I expect from turbine in general.
Produktion_Malphunktion
09-26-2011, 02:19 PM
What I don't get:
Why isn't this much talked about patch/hotfix on Lamannia right now?
We all know too well how things turn out when patches go straight to live without any player testing.
(BADLY for those new)
Patch will be on Lamma, soon.
Hot fix will not.
Monkey_Archer
09-26-2011, 02:20 PM
Sorry this fix did not make it for patch, but it is slated for U12(no guarantee due to development exc exc. )
This has got to be the single most depressing thing I've ever seen a dev write :(
gloopygloop
09-26-2011, 02:23 PM
Sorry this fix did not make it for patch, but it is slated for U12(no guarantee due to development exc exc. )
...so, you had enough time to nerf the Mabar wraps, but you didn't have enough time to actually fix the bug that breaks EVERY other set of wraps in the game?
Awesome.
geoffhanna
09-26-2011, 02:25 PM
Patch will be on Lamma, soon.
Hot fix will not.
Any word on whether there will be Vitals bar UI changes in the patch or in the hotfix?
It would be nice if my girlfriend could start playing her clerics again. Or at least know that help is on the way.
Rodrak
09-26-2011, 02:28 PM
Sorry this fix did not make it for patch, but it is slated for U12(no guarantee due to development exc exc. )
This is just crazy. Just because you didn't want to clutter the recipes with separate versions for unarmed we are again going to wait possibly months to get any useful handwraps out of cannith crafting? Really? Seriously is it that hard to get some temporary solution in the meantime? Adding 5 more 'rituals of second chances' to Stone of Change would solve this while we wait for the real thing:
1) any handwraps with "+1 enhancement mutation (normal)" -> replace it with "+1 enhancement mutation (unarmed)"
2) any handwraps with "+2 enhancement mutation (normal)" -> replace it with "+2 enhancement mutation (unarmed)"
3) any handwraps with "+3 enhancement mutation (normal)" -> replace it with "+3 enhancement mutation (unarmed)"
4) any handwraps with "+4 enhancement mutation (normal)" -> replace it with "+4 enhancement mutation (unarmed)"
5) any handwraps with "+5 enhancement mutation (normal)" -> replace it with "+5 enhancement mutation (unarmed)"
Seriously, this looks like 1 hour of work to me... :(
Khurse
09-26-2011, 02:31 PM
Sorry this fix did not make it for patch, but it is slated for U12(no guarantee due to development exc exc. )
So.. what (if any) Handwrap fixes DID make the patch? Your original post read (to me anyway) that the enhancement fix was in, did I just read it wrong (entirely possible) and all the listed fixes are in or did some (or all) of them not make it?
JOTMON
09-26-2011, 02:39 PM
...so, you had enough time to nerf the Mabar wraps, but you didn't have enough time to actually fix the bug that breaks EVERY other set of wraps in the game?
Awesome.
Bendover while we insert "patch" here, there ya go.. it will only chaff for a bit, but it was a necessary patch.
Oh, what's this... instruction said to apply lubricating "fix" first.. huh, oh nvm, we will save this lubricating fix for your follow up next year.
So much for the promises of fixing handwraps although no time was wasted applying a patch to reduce the OP "Epic" handwraps since they are slightly more powerful than level 12 Greensteel 3xPOS.
darksol23
09-26-2011, 02:40 PM
Sorry this fix did not make it for patch, but it is slated for U12(no guarantee due to development exc exc. )
You had enough time to nerf the Epic Mabar Wraps...
You had enough time to nerf FvS Wings...
You had enough time to to develop an entirely new class and multiple quests...
You had enough time to fix a stupid mushroom bug in a special event...
You had enough time to nerf the special events loot to BtC on upgrade...
But you don't have enough time to fix crafted handwraps that have been broken for a while now. Not to mention the new Alchemical Handwraps from U11 are borked as well.
*sigh*
This is quite possibly the lamest thing I've seen yet from the DDO dev team. And yes I know you're just the messenger, but if you watch the opening scene from Gladiator when the messenger comes back... Well you get the idea...:mad:
bhgiant
09-26-2011, 03:01 PM
And yes I know you're just the messenger, but if you watch the opening scene from Gladiator when the messenger comes back... Well you get the idea...:mad:
lol
*insert picture of vorpaled Kobold*
Sarezar
09-26-2011, 03:03 PM
MajMalphunktion, any chance you could give the first official responce on this bug? (http://forums.ddo.com/showthread.php?p=4092624#post4092624)
KreepyKritter
09-26-2011, 03:10 PM
Patch will be on Lamma, soon.
No.
Patch will be on Lamma, Soon™
Yes!
KookieKobold
09-26-2011, 03:15 PM
lol
*insert picture of vorpaled Kobold*
Noooooooooooooo!
The memories.. Rule number 5..
Also: Lamannia, Huzzah! I'll be there and hope to see you all when its up!
Gimpinator
09-26-2011, 03:30 PM
So.. what (if any) Handwrap fixes DID make the patch? Your original post read (to me anyway) that the enhancement fix was in, did I just read it wrong (entirely possible) and all the listed fixes are in or did some (or all) of them not make it?
After playing extensively with Wraps recently, I could not find an issue where "Enhancement" and "Competence" didn't stack. There is an issue with all relevant bonus' overwriting each other as you change weapons / gear, but these two specific ones not being "stackable" isn't it. I'd have to guess they are just acknowledging the issue but haven't attempted to find or fix the problem. This is one of those "fixes" that mysteriously won't make it into the Hotfix as advertised.
For the skeptics who think / thought their Cannith Wraps' Enhancement Bonus isn't being applied (like myself): you are incorrect. The issue is worse than that. I advise some of you to look into it a little further. :-)
crimsonrazac
09-26-2011, 03:37 PM
who is this person that says that the mabar handwraps are horribly op? in my opinion they are no more overpowered than a triple positive greensteel weapon which is ml12.
im just scared that when you nerf mabar handwraps you are just going to completely break all of them again. i mean for all i know your idea of "making them not op" would be to make them uncenter you
please fix all the known issues with handwraps and add more epic viable handwraps before you start nerfing them
Ovrad
09-26-2011, 03:41 PM
Sorry this fix did not make it for patch, but it is slated for U12(no guarantee due to development exc exc. )
So, will alchemical wraps get their enchantment bonus applied only in u12 (maybe) as well?
darksol23
09-26-2011, 03:46 PM
For the skeptics who think / thought their Cannith Wraps' Enhancement Bonus isn't being applied (like myself): you are incorrect. The issue is worse than that. I advise some of you to look into it a little further. :-)
How can they be worse then not working? I guess they could delete all the other raid items you had equipped, but that type of bug would never exist... Linky on worse then not working?
/me grabs the virtual pitchfork and ignites the torches once again
carpejugulum
09-26-2011, 04:00 PM
Add one more petition to at least keep some portion of the lower event items BtA. The time investment for reward equation becomes substantially poorer if you're crafting lower level BtC equipment that you'll outgrow in a few levels and can't pass on to another alt toon.
I was one of those that mistakenly thought BtA was an intentional bonus aspect of the Cove event. Along with Cannith Crafting it encouraged non-VIP members to buy Shared Bank Accounts so they could take advantage of BtA gear.
crimsonrazac
09-26-2011, 04:04 PM
How can they be worse then not working? I guess they could delete all the other raid items you had equipped, but that type of bug would never exist... Linky on worse then not working?
/me grabs the virtual pitchfork and ignites the torches once again
when my buddy put a pair on they lowered his to hit by 7
Gimpinator
09-26-2011, 04:05 PM
How can they be worse then not working? I guess they could delete all the other raid items you had equipped, but that type of bug would never exist... Linky on worse then not working?
/me grabs the virtual pitchfork and ignites the torches once again
Well it's obviously going to suck either way for the consumer; A broken product is a broken product no matter how dysfunctional it is. The fact that they market these things (Monks and Cannith Crafting) as broken as they are frightens me.
Don't get me started on the upcoming "fixes" for Cannith Wraps. Unless the above issue is resolved, no minor fix they implement will make a difference. (Example: Stunning Shards can now be applied to Wraps. Yay!) Unfortunately the only way to get highly requested issues "fixed" is to convince the community to start a small riot. Here's hopes for U12, though!
chera212
09-26-2011, 04:11 PM
I would like you to take a look at this MajMalphunktion when you can Since U11, I'm having sound issus that I didn't had before. I'm now having the background sound/music of some areas following me: Airship background sound, Shop sound, House k music, Clapping combat sound (example, when you have one of those minos near you in the VoN2 maze).
I have these almost on a regular basis, and the only way to fix it, is to close the game and restart it, logging out and back in dosn't work, I've even seen the sound continue in the character selection page two or three times.
Anyone else having sound issues since U11?
This happens occasionally to me too. It's very annoying....
Psiandron
09-26-2011, 05:05 PM
/me grabs the virtual pitchfork and ignites the torches once again
So you keep the pitchfork burning and extinguish the torch?
You've gotta be an interesting guy. LOL
Nice update, changes not really unexpected at all, I'm amazed how many people just didn't get it. Maybar wraps were broken badly, when one item is all you really need to make epic wiz king trivial yes that item is OP. Seriously, a guildie with one monk level with a pair of these will have 3/4 of the kills in ewk no matter who else is there. BTA / BTC on event items, not a big deal, farm a couple more items.
What I do need to see is something addressing the lag, it does seem to be worse on crappy computers (I've rarely seen my toon unable to move or lagged out, never 3 mins behind a fight, but I play on an i7 with 6 GB ram and run off a raptor, oh and a 2 gig 5850 dosent hurt either, but when 1/2 the raid is obviously standing there unable to move ... well you're never going to finish.
crimsonrazac
09-26-2011, 05:56 PM
Nice update, changes not really unexpected at all, I'm amazed how many people just didn't get it. Maybar wraps were broken badly, when one item is all you really need to make epic wiz king trivial yes that item is OP. Seriously, a guildie with one monk level with a pair of these will have 3/4 of the kills in ewk no matter who else is there. BTA / BTC on event items, not a big deal, farm a couple more items.
What I do need to see is something addressing the lag, it does seem to be worse on crappy computers (I've rarely seen my toon unable to move or lagged out, never 3 mins behind a fight, but I play on an i7 with 6 GB ram and run off a raptor, oh and a 2 gig 5850 dosent hurt either, but when 1/2 the raid is obviously standing there unable to move ... well you're never going to finish.
If you think mabar handwraps are so over powered go ahead and make a triple positive gs weapon, see how that works for you. In the meantime what about monks vs any other type of mob in the game
On a side note killcount != dps. It just means you hit the mob last.
If you think mabar handwraps are so over powered go ahead and make a triple positive gs weapon, see how that works for you. In the meantime what about monks vs any other type of mob in the game
On a side note killcount != dps. It just means you hit the mob last.
I have a few, not remotely close, and MUCH harder to obtain (unless of course you are like me and missed Halloween last yer)
Ovrad
09-26-2011, 07:36 PM
I have a few, not remotely close, and MUCH harder to obtain (unless of course you are like me and missed Halloween last yer)
Much harder? How so? All you need is 3 large devil scales, and you can find pugs shroud everyday. If you miss the 2 weeks of mabar, you can't get the wraps, ever.
Zzevel
09-26-2011, 08:29 PM
So, if I get it right, the hot fix is not active yet, right? I still have the time to upgrade that epic ring of buccaneer from the +6DEX+7DEX version to the fixed one, or will it BtC now?
After I saw this i realized i had a couple of these in storage, and tried it out.. It went to +5 Prot and was still BTA.. today, I cant promise you what will happen when the cove comes back...
sweez
09-26-2011, 08:53 PM
I have a few, not remotely close, and MUCH harder to obtain (unless of course you are like me and missed Halloween last yer)
How in Godh's name are they MUCH harder to obtain? Singe-shard GS items are trivial to make, just run shroud every time you're off timer and voila - any day of the year. An item that's only obtainable during a certain, limited, period of time, is inherently 'harder' to obtain, even if it just spawns in your inventory without any effort.
Winter_storm
09-26-2011, 10:04 PM
Kobold not hamster. Kobold remembers waterworks. Kobolds will have revenge.
Sarisa
09-26-2011, 10:11 PM
Yes Mabar Wraps got a lot stronger with the update 9 changes. Though, to be honest, who cares? Let Monks have their limited purpose weapon, even if it is a bit stronger than originally intended. They certainly get "crapped on" the rest of the time.
If you INSIST on taking something away, please don't take away Greater Undead Bane. That part is extremely helpful for monks to get enough to-hit for the highest AC undead (ie Epic Raiyum).
As for their use in Wiz King, there are many ways to "clean house" in there.
Triple Positive Blunts
Mabar Wraps
Implosion
Undead to Death
Radiant Servant bursts
Sorc SLA's (Lightning Bolt and Fireball especially)
Plain old Wall of Fire
DoT's on the mummy bosses
The rare Turning based Cleric (seen one who could turn everything in the entire dungeon)
In ALL cases, Halt Undead is the thing that facilitates the high damage killing from both casters and melees.
Putzaroo
09-26-2011, 10:20 PM
Sorry if I missed it buried in 20+ pages, but does fix to melee/lag going to have any effect on the horrendous crossbow behavior?
ferrite
09-26-2011, 11:53 PM
First the bad: Crystal Cove items are going to become Bound to Character (BtC) when the items are updated. This is how it is supposed to be.
Well I disagree with the change to BTC (actually I believe the entire BTC concept should be thrown out as ludicrous and stupid, but that's another debate after all)
Many players are probably going to be unhappy and quite annoyed with this unnecessary change.
As for who decides 'how it is supposed to be', I feel it is we, the paying customers and players who should be deciding that, not the guy over in marketing cubicle 4e. And from what I have read in this thread so far, more players have voiced against such a change rather than for it.
Much harder? How so? All you need is 3 large devil scales, and you can find pugs shroud everyday. If you miss the 2 weeks of mabar, you can't get the wraps, ever.
Much harder because it takes running all 5 toons I can in shroud for at least a week to get 3 devil scales, gloves take a couple hours work (for the very limited time its up).
The item is retardedly op because even in the hands of a non monk it makes an epic quest trivial, sorry if you can't get it, somethings just are not fixable.
DnDo-Lemau
09-27-2011, 02:26 AM
Well I disagree with the change to BTC (actually I believe the entire BTC concept should be thrown out as ludicrous and stupid, but that's another debate after all)
Many players are probably going to be unhappy and quite annoyed with this unnecessary change.
As for who decides 'how it is supposed to be', I feel it is we, the paying customers and players who should be deciding that, not the guy over in marketing cubicle 4e. And from what I have read in this thread so far, more players have voiced against such a change rather than for it.
While I agree that making any (non-Epic) item BtC doesn't feel right, it IS in fact, the dev/manager/whatever that decides how items are bound, not the paying customer. At best they can voice their opinion, and we can only hope that whoever DOES decide over this actually changes their mind. :)
Akristorn
09-27-2011, 03:49 AM
Glad to see another of these up but I cannot say I understand the reasoning behind changing BTA to BTC for the cove items, and glad you did admit this should have been put in the release notes. Got me wondering now though whats so bad about one person making bound to account level 20 gear? I can understand the lower level stuff wanting people to play at all levels instead of 20s only but what about those who have many level 20s and found it easier to designate one to get the job done? oh well glad I got the majority of the things I wanted last time at least now I wont have any issues farming renown instead.
And yay handwraps my monk will be a happy camper for sure.
the main reason turbine is going to.. (to use a poorly coined term) "nerf" the items in cc is 1. it was a bday event as you all know therefore special treatment. coming bac it needed to be changed. otherwise you would be able to gear up all your toons with crazy as....s loot so easily they will have to double raid boss hp this time bc ppl will whine that the games too easy.. and 2. because they can.. on a lighter note.(SABT)(TANSTAAFL) if you dont start getting things up and running soon *rants and raves**threatens to quit ddo** blah blah blah*... when you do ill be doing the most horrible things to the kobolds in the cove and the meantime WW shall taste my vengeance.
PLEASE PLEASE PLEASE PLEASE PLEASE dont make them btc unless you t3 please. it makes it hard for someone who doesnt have alot of time to play that loves the game.. seriously.. i dont eat for hours sometimes.. also can you leave the trinkets alone i have 2 twinks currently in session and another palli and monk on the way please dont mess with my existing twink gear cmon man.. please?
thank you that is all
btw greetings from BANE.. Yes were still alive and kickin
Akristorn
09-27-2011, 04:14 AM
Yes Mabar Wraps got a lot stronger with the update 9 changes. Though, to be honest, who cares? Let Monks have their limited purpose weapon, even if it is a bit stronger than originally intended. They certainly get "crapped on" the rest of the time.
If you INSIST on taking something away, please don't take away Greater Undead Bane. That part is extremely helpful for monks to get enough to-hit for the highest AC undead (ie Epic Raiyum).
As for their use in Wiz King, there are many ways to "clean house" in there.
Triple Positive Blunts
Mabar Wraps
Implosion
Undead to Death
Radiant Servant bursts
Sorc SLA's (Lightning Bolt and Fireball especially)
Plain old Wall of Fire
DoT's on the mummy bosses
The rare Turning based Cleric (seen one who could turn everything in the entire dungeon)
In ALL cases, Halt Undead is the thing that facilitates the high damage killing from both casters and melees.
i am going to make my own strain call it triple pos roll it in a blunt and smoke it while running epic wiz king on my light monk using the mabar wraps. or is that offensive?
sorry This Fix Did Not Make It For Patch, But It Is Slated For U12(no Guarantee Due To Development Exc Exc. )
Oh FFSGYHSGSGGS FFFSSPPMSLSSS !!!!!!!
Sarisa
09-27-2011, 07:49 AM
Mabar Wraps do NOT make Epic Wiz King trivial. Casters make Epic Wiz King trivial. Yes, monks are incredibly strong in there, but no more strong than a Cleric RS blasting and Imploding, or a Fire Savant Halt'ing and Fireball'ing, or a Barbarian swinging a Triple Positive maul.
It's a weapon that only really affects Undead, nothing else. A single raid boss, that has very little useful for monks, while the Wraps aren't overly strong on any of the other raid bosses.
People without Monk levels will not be able to effectively use Mabar wraps as well as a Triple Positive or a Holy Greater Undead Bane or Holy Banisher.
Devastation
09-27-2011, 11:23 AM
Mabar Wraps do NOT make Epic Wiz King trivial. Casters make Epic Wiz King trivial. Yes, monks are incredibly strong in there, but no more strong than a Cleric RS blasting and Imploding, or a Fire Savant Halt'ing and Fireball'ing, or a Barbarian swinging a Triple Positive maul.
It's a weapon that only really affects Undead, nothing else. A single raid boss, that has very little useful for monks, while the Wraps aren't overly strong on any of the other raid bosses.
People without Monk levels will not be able to effectively use Mabar wraps as well as a Triple Positive or a Holy Greater Undead Bane or Holy Banisher.
^ This!
and +1
ferrite
09-27-2011, 12:00 PM
While I agree that making any (non-Epic) item BtC doesn't feel right, it IS in fact, the dev/manager/whatever that decides how items are bound, not the paying customer. At best they can voice their opinion, and we can only hope that whoever DOES decide over this actually changes their mind. :)
All I'm saying is there could be a player exodus because of this. And since it is the players who are paying the development team's bills, they could be helping to decide themselves right onto the unemployment line. May not seem that way now, but can easily change on a dime. Players are fickle, the industry is unforgiving, and the perfect storm is brewing here. DDO simply cannot afford to lose any more players than it already has. I expected to see a fresh infusion of players with U11, but sadly I have yet to. And now this.
It happens often in the gaming world. How many online games, the good, great and not-so-great are now buried 6 feet under, relegated to the gaming musuem because their development team either had an inflated ego or vision that ran counter to the needs of their playerbase. Too many to count. The market rewards those that can adapt, pushes aside those that fail to.
Long story short, the lesson here is and always has been, is to *never* punish your playerbase. Never.
And taking a rather large benefit in-game and either reducing it or eliminating it is doing just that.
Ogami_Ittou
09-27-2011, 12:24 PM
It'd be nice to have a quiver capable of holding the conjured Artificer bolts. Also, the Tinker's Finnessee set bonus isn't working. The sneak attack damage portion might be, but the True Seeing portion is not.
BOgre
09-27-2011, 01:09 PM
All I'm saying is there could be a player exodus because of this.
You think? Players quitting over a limited piece of 'bonus' gear from a completely optional event? I think mystically teleporting gear from one character to an alternate dimension where some other character exists and is experiencing the same campaign is a nice bonus feature, but it shouldn't be taken for granted as a must have. The game is fully playable without epic gear, without green steel, without Event gear. Want some? Farm for it. Rage quitting because Turbine makes a perfectly valid time-sink decision is your prerogative, but let's not overreact here.
Produktion_Malphunktion
09-27-2011, 01:26 PM
Originally Posted by BDS View Post
See that there was some mention of fixes to crafted wraps. Any chance the enhancement bonus will actually start applying? Main reason I started crafting in the first place was so I could make some nice wraps for my light monk. Was pretty disappointed when I crafted my +5 HoGLOB wraps and found out the enhancement bonus wasn't applying.
Sorry this fix did not make it for patch, but it is slated for U12(no guarantee due to development exc exc. )
I take it back, it will be in the Patch.
redspecter23
09-27-2011, 01:29 PM
You think? Players quitting over a limited piece of 'bonus' gear from a completely optional event? I think mystically teleporting gear from one character to an alternate dimension where some other character exists and is experiencing the same campaign is a nice bonus feature, but it shouldn't be taken for granted as a must have. The game is fully playable without epic gear, without green steel, without Event gear. Want some? Farm for it. Rage quitting because Turbine makes a perfectly valid time-sink decision is your prerogative, but let's not overreact here.
I don't think the point is that Turbine will lose hundreds or thousands of players due to this change. I highly doubt they will lose all that many at all, but some people rage quit over anything so I'm sure there will be losses.
My concern is that for the most part this seems to be change for the sake of change and not necessarily for balance. (a balancing change would have been to make all epics btc, but leave all tiers of lower level gear bta, in my opinion) Arbitrary changes are scary because of the precedent they set for future changes. Someone at Turbine thinks this is a good change. A lot of players think that particular person does not have the player's best interests in mind. This employee however seems to have a lot of power behind the scenes to make changes like this and perhaps more later that are just as unnecessary. That right there is what sets off scary alarms in my mind. Even in MM's first post he already knows we aren't going to like the change. To push forth a change that is known to be unpopular but that doesn't really address any balance concerns seems very... counterproductive? for lack of a better word.
Really I guess the short version is, if it ain't broke, why fool around with it if it's just going to upset people?
grodon9999
09-27-2011, 01:34 PM
I take it back, it will be in the Patch.
So crafted handwraps will actually work?
I take it back, it will be in the Patch.
so the thing that was the fix for the broken thing, was broken, but is now fixed and not broken and really a fix and not a broken fix that needs fixing?
Originally Posted by BDS View Post
See that there was some mention of fixes to crafted wraps. Any chance the enhancement bonus will actually start applying? Main reason I started crafting in the first place was so I could make some nice wraps for my light monk. Was pretty disappointed when I crafted my +5 HoGLOB wraps and found out the enhancement bonus wasn't applying.
I take it back, it will be in the Patch.
How about this? Tower shields counting as small shields? Kinda makes Shield Mastery seem largely pointless when all of the good shields are small shields. Ditto Swashbuckler.
http://ddowiki.com/page/Alchemical_Tower_Shield
Arlathen
09-27-2011, 01:58 PM
I take it back, it will be in the Patch.
http://www.zgeek.com/forum/gallery/files/1/0/1/8/4/captain-picard-full-of-win.jpg
Maj. You are so full of win for reporting this :)
Arlathen
09-27-2011, 02:01 PM
so the thing that was the fix for the broken thing, was broken, but is now fixed and not broken and really a fix and not a broken fix that needs fixing?
http://2.bp.blogspot.com/-ze5-XzyMZqY/TZPTbiuDa4I/AAAAAAAAAG0/e6t526R6ZAE/s1600/exploding_head_.jpg
peterfrosty42
09-27-2011, 02:02 PM
I take it back, it will be in the Patch.
Thank you, thank you, thank you.
To show my appreciation, I'll be pulling for the Pats to crush the Raiders on Sunday :)
BOgre
09-27-2011, 02:23 PM
I take it back, it will be in the Patch.
good news! thank you major.
My concern is that for the most part this seems to be change for the sake of change and not necessarily for balance. (a balancing change would have been to make all epics btc, but leave all tiers of lower level gear bta, in my opinion) Arbitrary changes are scary because of the precedent they set for future changes.
the change may seem arbitrary to you, but i guarantee there IS a reason. Now, maybe that reason can still be fulfilled by doing as many here have suggested, and leaving the lower lvl stuff btc... I'm confident that Major will pass on these suggestions and whatever happens, the Cove event is still really cool, and I'll be happy to take what I can get from it, in addition to the obvious fun of just playing it :)
Aelonwy
09-27-2011, 02:25 PM
I don't think the point is that Turbine will lose hundreds or thousands of players due to this change. I highly doubt they will lose all that many at all, but some people rage quit over anything so I'm sure there will be losses.
My concern is that for the most part this seems to be change for the sake of change and not necessarily for balance. (a balancing change would have been to make all epics btc, but leave all tiers of lower level gear bta, in my opinion) Arbitrary changes are scary because of the precedent they set for future changes. Someone at Turbine thinks this is a good change. A lot of players think that particular person does not have the player's best interests in mind. This employee however seems to have a lot of power behind the scenes to make changes like this and perhaps more later that are just as unnecessary. That right there is what sets off scary alarms in my mind. Even in MM's first post he already knows we aren't going to like the change. To push forth a change that is known to be unpopular but that doesn't really address any balance concerns seems very... counterproductive? for lack of a better word.
Really I guess the short version is, if it ain't broke, why fool around with it if it's just going to upset people?
I logged in just to +1 this for an eloquent summation of the situation.
So crafted handwraps will actually work?
Tell me another funny joke.
DeafeningWhisper
09-27-2011, 03:48 PM
Tell me another funny joke.
Druids!
Enough of a joke for you? :-)
karl_k0ch
09-27-2011, 04:46 PM
I take it back, it will be in the Patch.
Better to err on the cautious side. <3
darksol23
09-27-2011, 04:50 PM
I take it back, it will be in the Patch.
Some sanity left in the dev team yet... Whomever worked through lunch today to get that done, well done sir, well done.
Still. Go Raiders! (Or whomever is playing the Pats this week)
Esserbe
09-27-2011, 05:20 PM
So with CC returning tomorrow and with no further comments regarding the new BTC mechanic, does this mean that you will under no circumstances allow lower level tier 2 and 3 items to remain BTA? Will you leave a barter box after the event is finished to allow players to upgrade and make new items with earned doubloons, gems and shards when they can or want to?
Qaliya
09-27-2011, 06:02 PM
So with CC returning tomorrow...
Has that been officially announced? I see the maintenance and mention of a hotfix but no details...
Thanks.
stripe1001
09-27-2011, 06:03 PM
thank you for the work guys...i have a few requests though
fixed wraps for patch = good
fixed melee for hotfix = good
cc back in time for a bit of farming for those interested in btc lowbie items = ok i guess(im not one of em..hehe)
no word on a fix for a ui that is litterally causing a major scarcity of healers in the game due to major eye strain and headaches = fail
fix what ya borked up 1st...all of it please....before you consider yourselves set to release 11.1...its hard enough finding healers with the help
BTW, what was wrong with the old ui anyway...never did hear why it was changed to begin with
Backley
09-27-2011, 06:11 PM
Has that been officially announced? I see the maintenance and mention of a hotfix but no details...
Thanks.
This:
So does that mean CC will be back on the live servers wed?Yes! :)
Qaliya
09-27-2011, 06:38 PM
Thanks, I missed that. :)
ETA: Thanks for getting it back to us a few days earlier than was predicted last week.
SirShen
09-27-2011, 07:18 PM
Can i ask will the hats bought from the DDO store for cove still be bound to account or have they changed that to bound to Character as well?
gloopygloop
09-27-2011, 07:40 PM
BTW, what was wrong with the old ui anyway...never did hear why it was changed to begin with
The devs thought that they needed to provide a space for the Artificer dogs' HP bars because they wrongly believed that other members of the party might want to heal the dogs during quests and raids.
GreenDragonStalker
09-28-2011, 12:11 AM
First the bad: Crystal Cove items are going to become Bound to Character (BtC) when the items are updated. This is how it is supposed to be. We noticed this issue back during the event, and decided at the time to leave it alone, it was our birthday at the time and bigger prizes the better for the celebration.
But now this is ‘fixed’, and is like all the other places with this kind of loot in the game. Sorry. We should have had this in the release notes, but I will admit I did not cast my net far enough into the past to notice the fix. Sorry for the confusion. So, before Crystal Cove goes live, if you have items that you want to upgrade (which will make them Bound to Character), move your items to the characters that you want to own them! Note that this only affects items that will be upgraded when Crystal Cove returns, your current loot should not see its bind state change unless you try to upgrade it.
1. BTA cove items with Epic slots remained BTA when a crystal was slotted in the past. Will they remain BTA if a crystal is slotted right now? yes
2. Will old BTA Epic items remain BTA if you slot a crystal after the hotfix? yes
3. Will old BTA Epic items remain BTA if you clear the slot right now? yes
4. Will old BTA Epic items remain BTA if you clear the slot after the hotfix? yes
The only time it will become BTC is if you put it in the barter box and upgrade it.
Major Malphunktion
First off id like to say when CC first came out and it was BTA I said about time DDO did something that makes sense.and that they should really make more stuff BTA... and there was and it was nice.
Now i hear ddo is back peddling to BTC And i think WHY WHY WHY!
the hole reason we had BTC in the first place was a response to gold grinders killing the game.. but how is it a bad thing if one of my toons grinds out gear for my other toons... it could so happen that like CC one of my toons is better equipped class for the job. just like the Halloween event my cleric is the toon of choice to grind..
now i might give on the BTA and BTC thing if this was a active quest that i could do at any time when my toon gets to the level to grind it but these are basicly events that happen one time a yearish..
its just a pitty to see this happen. i really wanted to see allot more of BTC items change to BTA items not the other way around
disapointed
there is one other note DDO should consider in all this.
Wile BTA is good for the players its just as good for DDO and here is just a small reason why
Last CC after i made gear for current toons i had i ground out some toys for toons i was thinking of making. this then brought about a problem wile i am vip and have a shared bank account i badly need more room so i bought more shared bank space 2 upgrades in fact I also bought allot of sp regen stuff wile i was grinding because wile i had finished all the current toons i needed stuff for i was still grinding for toons i planed to make and was starting to run out of time for the event.
So the question ddo has to ask is
how many free to play Became VIP or bought shared bank acount and or bought new toon slots and or bough more shared bank space
how many VIP and Prem upgraded there shared bank space and or added new toon sloots.
see bound to account means you need to have a shared bank account for it to mean anything to you and that means money for ddo
BTC = none of that 1 toon makes the gear 1toon keeps the gear end of story
so really as good as it is for us its better for DDO to keep BTA and not make BTC the norm
Doc_Destruct
09-28-2011, 02:23 AM
this is my question . will the time it runs be off set by the amount of down time ? in other word will it be run the same amount of days from opening to closing as was originally scheduled to have being we've lost more then a week at this time. so devs or some 1 from ddo can you answer this
silence383
09-28-2011, 03:09 AM
I applaud the efforts by this new team to get things done. You new folks have no idea what it was like during the Mod 6,7,8 etc.. time when you got new stuff every 6 months if you were lucky. Now things are gonna be rough for them since the old team is gone..but new content every 3 months is a godsend to someone like me who has been here for 5 years. No one left them a playbook so to speak so there are going to be issues. I have been paying for this game on and off for almost 5 years..only cancel when the budget is tight. And the god aweful Mod 9 almost a year...this I think Major malfunction was trying to express that its gonna be changing and new and fresh..not waiting forever. I appluad Tolero, Cord, and Major. You think anyone would talk to you in forums a few years ago?..noooooo..at least they are letting us know and that shows a great deal of love for the players and the feedback..just my two cents :)
Flavilandile
09-28-2011, 04:20 AM
this is my question . will the time it runs be off set by the amount of down time ? in other word will it be run the same amount of days from opening to closing as was originally scheduled to have being we've lost more then a week at this time. so devs or some 1 from ddo can you answer this
Nope, as stated in today's downtime thread, the cove will end at it's original scheduled date.
No end date shift to make up for the lost time.
( too lazy to copy/paste Jerry answer )
Forzah
09-28-2011, 07:29 AM
First off id like to say when CC first came out and it was BTA I said about time DDO did something that makes sense.and that they should really make more stuff BTA... and there was and it was nice.
Now i hear ddo is back peddling to BTC And i think WHY WHY WHY!
the hole reason we had BTC in the first place was a response to gold grinders killing the game.. but how is it a bad thing if one of my toons grinds out gear for my other toons... it could so happen that like CC one of my toons is better equipped class for the job. just like the Halloween event my cleric is the toon of choice to grind..
now i might give on the BTA and BTC thing if this was a active quest that i could do at any time when my toon gets to the level to grind it but these are basicly events that happen one time a yearish..
its just a pitty to see this happen. i really wanted to see allot more of BTC items change to BTA items not the other way around
disapointed
there is one other note DDO should consider in all this.
Wile BTA is good for the players its just as good for DDO and here is just a small reason why
Last CC after i made gear for current toons i had i ground out some toys for toons i was thinking of making. this then brought about a problem wile i am vip and have a shared bank account i badly need more room so i bought more shared bank space 2 upgrades in fact I also bought allot of sp regen stuff wile i was grinding because wile i had finished all the current toons i needed stuff for i was still grinding for toons i planed to make and was starting to run out of time for the event.
So the question ddo has to ask is
how many free to play Became VIP or bought shared bank acount and or bought new toon slots and or bough more shared bank space
how many VIP and Prem upgraded there shared bank space and or added new toon sloots.
see bound to account means you need to have a shared bank account for it to mean anything to you and that means money for ddo
BTC = none of that 1 toon makes the gear 1toon keeps the gear end of story
so really as good as it is for us its better for DDO to keep BTA and not make BTC the norm
The ingredients are still BTA, aren't they? If that's true, then you can simply collect the ingredients on one toon, send it to the toon you want the item on, and craft it. This requires you to plan ahead, and create the toons that you want to use the items on right now. Bit less convenient than before. I could imagine that making the item BTA and "bind on equip" is better.
To be honest, I'm kinda glad with this change. I really do not want more BTA gear. It's ridiculous that you can gear out a toon completely without ever playing the content on that toon. Takes away half the charm of the game.
BOgre
09-28-2011, 09:19 AM
The ingredients are still BTA, aren't they? If that's true, then you can simply collect the ingredients on one toon, send it to the toon you want the item on, and craft it. This requires you to plan ahead, and create the toons that you want to use the items on right now. Bit less convenient than before. I could imagine that making the item BTA and "bind on equip" is better.
To be honest, I'm kinda glad with this change. I really do not want more BTA gear. It's ridiculous that you can gear out a toon completely without ever playing the content on that toon. Takes away half the charm of the game.
^This. Twinking is one thing, and I'm fine with it. Easy Auto-Twink is another, and no, not cool.
to GreenDragonStalker: I understand where you're coming from about shared bank. I didn't buy one during last CC, but I did eventually buy one after buying a bunch of packs. Like Attack on Stormreach (I think, the one in House D, not the one in Lordsmarch...). I'd found some decent gear there that had no place on my current toon. The shared bank was great for that. But using it to get generic EPIC gear that's good for all toons, and constantly swapping that gear in and out of all your alts while you level feels like a cheat to me.
Produktion_Malphunktion
09-28-2011, 09:57 AM
It's ridiculous that you can gear out a toon completely without ever playing the content on that toon. Takes away half the charm of the game.
DING! It's the journey not the destination. I know this is a sacrilege statement in current gaming, but really it should be about the fun, not about the loot.-My opinion, not Turbine's.
Hokiewa
09-28-2011, 10:02 AM
DING! It's the journey not the destination. I know this is a sacrilege statement in current gaming, but really it should be about the fun, not about the loot.-My opinion, not Turbine's.
Who says loot isn't fun? Just saying.....;)
TheDearLeader
09-28-2011, 10:13 AM
DING! It's the journey not the destination. I know this is a sacrilege statement in current gaming, but really it should be about the fun, not about the loot.-My opinion, not Turbine's.
The journey is pretty fun.
And then when I get a fresh, ungeared toon to 20, I would traditionally have to spend a couple weeks accumulating gear, favor, etc. where they toon would run lame, underlevel content that is not at all satisfying to my playstyle. Instead of actually seeing how the toon would perform in fun quests, raids, and Epics, he's shelved until I can get enough of this lame BtC wealth that is "Gear", BtC normally arbitrarily so.
That, in essence, is the "end" of that journey, and therefore the "end" of the fun to me, and that's when it becomes every other MMO - a grind.
At least with the Welfare Epics, as someone I know is prone to calling the Cove items, we could hop right in with *decent* gear, and participate as the underachiever of the group.
Also, to be blunt, don't let your opinion of what is fun affect your coding for me. This is about the fun of the players, right?
Samadhi
09-28-2011, 10:15 AM
DING! It's the journey not the destination. I know this is a sacrilege statement in current gaming, but really it should be about the fun, not about the loot.-My opinion, not Turbine's.
I agree in principle.
In reality, it is so hard to find groups if your primary playtime is not primetime, that I have yet to even see one of the new raids, and have only failed the other one. Building groups typically takes almost an hour - time that can be greatly reduced if I join a quest and say "I can bring w/e class we need to round out the group."
I agree with what you are saying in principle, I really do. But for those of us that don't play 5p-1a EST, it is so hard to get anything going as it is, that we are just looking for any boon that can be given us.
DING! It's the journey not the destination. I know this is a sacrilege statement in current gaming, but really it should be about the fun, not about the loot.-My opinion, not Turbine's.
Which is putting your own value on what is fun.
There is no game balance reason why BtA is any different then BtC. It grants the same power to the same level toon. The only difference is if the toon is brand new or a TR then. Clearly the person in question has done the quest to get the item in the first place. It's not like grinding out that content more on another toon will be huge amounts of fun for them. They would probably prefer to grind out something they have not grinded out instead...
Game development should focus on what is good for game balance. If there is not a reason for something that relates to game balance, but could detract from someone's enjoyment then development should not do it.
Gimpinator
09-28-2011, 10:37 AM
Originally Posted by BDS View Post
See that there was some mention of fixes to crafted wraps. Any chance the enhancement bonus will actually start applying? Main reason I started crafting in the first place was so I could make some nice wraps for my light monk. Was pretty disappointed when I crafted my +5 HoGLOB wraps and found out the enhancement bonus wasn't applying.
I take it back, it will be in the Patch.
Can we get a hint at what fix or issue you're speaking of? The Hotfix did nothing for Cannith or Alchemical Handwraps. To avoid letting a Developer think he / she nailed this issue on the head, I will submit my original bug report again..
MrkGrismer
09-28-2011, 10:40 AM
Which is putting your own value on what is fun.
There is no game balance reason why BtA is any different then BtC. It grants the same power to the same level toon. The only difference is if the toon is brand new or a TR then. Clearly the person in question has done the quest to get the item in the first place. It's not like grinding out that content more on another toon will be huge amounts of fun for them. They would probably prefer to grind out something they have not grinded out instead...
Game development should focus on what is good for game balance. If there is not a reason for something that relates to game balance, but could detract from someone's enjoyment then development should not do it.
I have to 'second' the above. ML on items keep them from being used to make other characters 'too uber' so I don't see the problem with BtA, the player is playing the content in any case. If a certain quest (not picking on any in particular here) is easier to do with one class in order to get an item for a different quest then the problem is with the quest, not with a need to make the item BtC.
Grind is understandable to a degree, but it is very easy to have it become excessive. I have pretty much stopped playing my wizard because after 20 times completing Weapon Shipment she still has no bauble. Since that item is BtC and very desireable for any character with a blue bar is is almost a required quest to do with each and every blue bar character until that bauble is received. The XP screen for that quest on that character makes mention of the pathetic XP she is getting because of excessive repetition, so it is apparent that somebody in the dev group believes 20 times is excessive and yet somebody made the decision that excessive repetition is required for that item, for every character with a blue bar.
If the item was BtA and not BtC I would do it on non-blue bar characters for a change up (and to get xp on those characters), but there is little reason to do so currently. In fact, I purposefully don't do the quest more than once on a non-blue bar because if a character like my rogue got the bauble while my wiz still was baubleless I think I might cry ;)
sephiroth1084
09-28-2011, 10:43 AM
DING! It's the journey not the destination. I know this is a sacrilege statement in current gaming, but really it should be about the fun, not about the loot.-My opinion, not Turbine's.
Honestly, the reason I've only ever really made one AC-focused character is because I had zero desire to have to run The Titan another 60 times in order to acquire a Chattering Ring. That was it, basically.
There are characters I have that I would have deleted instead of looked to TR, except that they had some nice gear that I didn't want to just throw away.
How are either of those fun journeys?
TheDearLeader
09-28-2011, 10:46 AM
Can we get a hint at what fix or issue you're speaking of? The Hotfix did nothing for Cannith or Alchemical Handwraps. To avoid letting a Developer think he / she nailed this issue on the head, I will submit my original bug report again..
This was a Hotfix. I do believe he's referring to the actual for-real patch that will be on Lammania soon'ish.
bbqzor
09-28-2011, 10:51 AM
I really do not want more BTA gear. It's ridiculous that you can gear out a toon completely without ever playing the content on that toon. Takes away half the charm of the game.
DING! It's the journey not the destination. I know this is a sacrilege statement in current gaming, but really it should be about the fun, not about the loot.-My opinion, not Turbine's.
Really guys? I can't even believe I'm reading that. Things change, such as the raids have more hp and fortification, thus stressing party abilities more, thus making better gear more of a requirement to do the content... and then say well it shouldn't be about getting the gear, it should be about playing the content.
It is not fun to be declined over poor gear/stats. It is not fun to join a group, only to be be unable to contribute from missing, dying, running out of sp, etc. It is not fun to run 60 completions of an event to get the one item you're after. But you know what, all of those things are (for better or worse) and integral part of DDO. It has been designed to take 40+ runs of a single event to get a named item, in general. It has been designed to require a certain amount of gearing up at high levels. And, as an MMO, a portion of that is a necessity to avoid it from being boring or dying out all on its own.
And like it or not, the reality doesn't change when you say how it 'should' be. It shouldn't take 60 runs to get an Encrusted Ring because that's a long time and not much fun, but I know more barbarians which took 60 runs than took 20 runs, by a large margin. After a point, the journey is frustrating because you never reach the destination, and it takes 'too much' time.
No one complains that its hard to gear up their level 11 guy to level more (well, I can't say no one as I'm sure someone has, but generally that's not a perceived or championed cause). Its a problem that exists, in any MMO at some level, when you get near/at the level cap There's generally not a lot of trouble enjoying the journey the first 20 raid completions. But once you start making it so the choice is do 40/60/+ runs of something or go without, and by proxy do 40+ runs of lots of things to get equipment to do epic or go without, the size of the game shrinks. Sure I could focus solely on the journey, but then the game would end at 20 because after that it takes 'more than a journey' to accumulate enough itemization to be useful anywhere further.
Items like these bridged the gap, that was their cool factor, and now its gone. And you know what, fine, I posted elsewhere about that and don't really want to repeat it all here. But having bound to account items/ingredients/etc is a necessity for the game's health. Its just not practical to gear up otherwise, no matter how it 'should' be in theory. The alternative is to make everything beatable by fresh 20s, and no ones asking for the game to be that easy, heh.
And for some of us, a large portion of us it would seem by looking at the active/social population on my server anyhow, the journey *is* the epic/raiding game. And we enjoy doing it over and over for fun and profit. That's where the stories about close raids are lived and told, and the fun of new items is found. And you know what? Being held up from having the adventure you want, because you need to do 40+ adventures you don't want first, because some item binding was changed (without advance notice back when you could have done something about it by getting an extra item or two), is not fun. Just my thoughts on the matter, but 'should be' has to yield to practicality at some point; and a game which is built upon people having a large number of characters (relative to any other MMO I know of, not like people regularly have 10+ WoW mains but they do in DDO) doing large numbers of repetitions needs to accommodate utility in getting and moving items around, even at the top end.
Zaodon
09-28-2011, 10:55 AM
It's ridiculous that you can gear out a toon completely without ever playing the content on that toon. Takes away half the charm of the game.
Its equally ridiculous to think that your "toon" runs a quest. You run the quest. Which character you run it on is irrelevant.
I hate using the words "real world" when talking in a video game forum, but... the idea that an item could even be "bound" is ridiculous.
Player A: "I take off my armor and hand it to Player B"
Player B: "Cool thanks!"
GM: "Um you can't."
Player A: "Why? Can't I remove the armor? Is it cursed?"
GM: "Um, well, no, you can remove it and put on other armor..."
Player A: "OK, I remove it, and put on my other armor. Then I hand it to Player B."
GM: "You can't hand it to Player B, its bound to you."
Player A: "I hereby renounce my bond. Player B can have it."
GM: "It doesn't work that way."
Player A: "OK, its mine. I leave it on the ground next to me, is that ok?"
GM: "Yes."
Player B: "I grab it and put it on."
GM: <sigh....>
"Bound to Account/Character" is stupid. Its a fake, MMO, game-balance mechanic. It has no meaning or value outside of MMORPG economy. There should be nothing BtC. Nothing. Everything should be either unbound or BTA. Players play this game, not characters. Players earn things by playing content. Turbine should not give a rats butt what toon they use.
Simple as that.
Yaga_Nub
09-28-2011, 11:02 AM
Coming late to the thread but ....
BTC SUX!
BTA SUX but a lot less!
Everything should be tradable unless it's cursed.
Drakos
09-28-2011, 11:03 AM
To be honest, I'm kinda glad with this change. I really do not want more BTA gear. It's ridiculous that you can gear out a toon completely without ever playing the content on that toon. Takes away half the charm of the game.
The problem is this that maybe half the charm for you but it's not have the charm for everyone else. If you prefer to have a character that uses the item be the one to grind it out fine, nobody forces you to do it any other way, but for some that may not be half the fun so why should they be a force to play the way you like instead of what makes it fun for them.
Zenako
09-28-2011, 11:10 AM
Well said Zaodon.
Only problem is that in DDO once you put it on the ground it sinks in never to be seen again....:(:eek:
Zenako
09-28-2011, 11:15 AM
The ingredients are still BTA, aren't they? If that's true, then you can simply collect the ingredients on one toon, send it to the toon you want the item on, and craft it. This requires you to plan ahead, and create the toons that you want to use the items on right now. Bit less convenient than before. I could imagine that making the item BTA and "bind on equip" is better.
To be honest, I'm kinda glad with this change. I really do not want more BTA gear. It's ridiculous that you can gear out a toon completely without ever playing the content on that toon. Takes away half the charm of the game.
Your perspective is also likely clouded by your mix of characters, which appears to be 3 capped level 20 toons based on your MyDDO. The real value of the BtA stuff in CC was in the mid levels and being able to move that around. I have over 20 characters on my main account on my main server and dozens more on other accounts and servers. BtA was a wonderful thing for most of them.
For my capped guys, they got only the items they wanted and those items will probably never leave them. Capped cleric got some Plate, Capped Rogue a nice Epic Spyglass, etc, etc. The BtC aspect does not affect my capped guys at all (they were capped before CC came around anyway).
The BtA stuff that you want to be able to pass around and use while at those low and mid levels is where the real problem hits.
Backley
09-28-2011, 11:18 AM
"Bound to Account/Character" is stupid. Its a fake, MMO, game-balance mechanic. It has no meaning or value outside of MMORPG economy. There should be nothing BtC. Nothing. Everything should be either unbound or BTA. Players play this game, not characters. Players earn things by playing content. Turbine should not give a rats butt what toon they use.
Simple as that.
I agree, perfectly stated.
CaptGrim
09-28-2011, 11:26 AM
The ingredients are still BTA, aren't they? If that's true, then you can simply collect the ingredients on one toon, send it to the toon you want the item on, and craft it. This requires you to plan ahead, and create the toons that you want to use the items on right now. Bit less convenient than before. I could imagine that making the item BTA and "bind on equip" is better.
To be honest, I'm kinda glad with this change. I really do not want more BTA gear. It's ridiculous that you can gear out a toon completely without ever playing the content on that toon. Takes away half the charm of the game.
While I do think that the cove items should be BTC. I really like the new bta push in the past year or so.
It is really nice to be able to play the charactor you wish to play no matter what gear you are trying for. I ve been to the point a few years ago on one of my guys where he was "done". He had everypeice of gear he needed and I pretty much stopped playing him because I had other toons to advance.
Think about ToD and lack of people willing to heal it. If these people could get rings for their other toons they would be more willing to take the risk of a poor run and having to drink a few pots. But as it stands once they get their rings ... no more pugs.
Now look at epic raid, bring whoever you want the shards are bta, the is usually no issue finding competant heals for Epic raids.
The new raids break that cycle and it is disappointing that once these healers get their 30 runs and all 3 essences they need they will be focusing on other guys and not healing, same thing goes for tanks, great DPS, and top notch casters. The new essences should be made BTA.
Bogenbroom
09-28-2011, 12:04 PM
DING! It's the journey not the destination. I know this is a sacrilege statement in current gaming, but really it should be about the fun, not about the loot.-My opinion, not Turbine's.
Well, I am going to disagree with the backlash folks.
Item binding compensates for a real world mechanic that players often ignore. Why, realistically, would an adventurer just give away the awesome item that they just finished risking their life for? As players we view our characters as a set, but an Adventurer (or any person, really) would always approach this transaction in a "What does this transaction do for me?" mindset. Be that benefit short (straight up trade) or long term. MMOs have *very* little in terms of long term benefit, since they are games they are built on the short term.
I often find that when folks are complaining about "The Grind" they are obsessing with the end of the journey and journey itself. That is fine, maybe that is what is fun for them, but that is not what games are generally built around. They are built around the journey.
And, before (or probably well after) anyone says "What does it matter how *I* enjoy the game?" The disparate gearing of characters has very obvious effects on the players who simply play the content. They are blatantly derided and excluded.
I am *NOT* saying playing in any one way is wrong. I am saying that the game should be built with a particular vision (and, as with most games, that is "the journey") and concessions to other play styles need to be made very delicately.
Strictly in terms of BtC/BtA... I am not a huge fan of BtA items (ingredients is another matter,) but if there is a need to move a bound item from one character to another I would very much favor a mech that allowed Character A to put said item into a "bound item account bank" from which another character could withdraw *1* item whenever they completed the source content. Maybe in lieu of an end-reward.
P.S. edit. FWIW, I, too, have to keep myself from grinding gear. I want it as bad as anyone. I am not saying "play like me" because I am not a pure "journey taker" either.
Zaodon
09-28-2011, 12:15 PM
Well, I am going to disagree with the backlash folks.
Item binding compensates for a real world mechanic that players often ignore. Why, realistically, would an adventurer just give away the awesome item that they just finished risking their life for? As players we view our characters as a set, but an Adventurer (or any person, really) would always approach this transaction in a "What does this transaction do for me?" mindset. Be that benefit short (straight up trade) or long term. MMOs have *very* little in terms of long term benefit, since they are games they are built on the short term.
I often find that when folks are complaining about "The Grind" they are obsessing with the end of the journey and journey itself. That is fine, maybe that is what is fun for them, but that is not what games are generally built around. They are built around the journey.
And, before (or probably well after) anyone says "What does it matter how *I* enjoy the game?" The disparate gearing of characters has very obvious effects on the players who simply play the content. They are blatantly derided and excluded.
I am *NOT* saying playing in any one way is wrong. I am saying that the game should be built with a particular vision (and, as with most games, that is "the journey") and concessions to other play styles need to be made very delicately.
Strictly in terms of BtC/BtA... I am not a huge fan of BtA items (ingredients is another matter,) but if there is a need to move a bound item from one character to another I would very much favor a mech that allowed Character A to put said item into a "bound item account bank" from which another character could withdraw *1* item whenever they completed the source content. Maybe in lieu of an end-reward.
P.S. edit. FWIW, I, too, have to keep myself from grinding gear. I want it as bad as anyone. I am not saying "play like me" because I am not a pure "journey taker" either.
In DDO, my figher can get a SECOND "Sword of Shadows". This RIPS any sense of continuity or believability or immersion. So, given that you can do this in any MMORPG, you need to stop viewing things from the point of view of your CHARACTER (since there is no immersion or continuity in MMOs), and view it as a PLAYER. A player who gets "Item X" should be able to put that item on any of their Characters they choose. If they are lucky enough to get a second copy of "Item X", that can go on another of those characters. It should be 100% irrelevant which character they were ON when they acquired the item. It doesn't upset the artificial game balance of DDO in any way. Sure, farming an item to trade to *other* players *does* have an affect. But certainly not for intra-character swapping for the one player.
Tharlak
09-28-2011, 12:27 PM
Its equally ridiculous to think that your "toon" runs a quest. You run the quest. Which character you run it on is irrelevant.
I hate using the words "real world" when talking in a video game forum, but... the idea that an item could even be "bound" is ridiculous.
Player A: "I take off my armor and hand it to Player B"
Player B: "Cool thanks!"
GM: "Um you can't."
Player A: "Why? Can't I remove the armor? Is it cursed?"
GM: "Um, well, no, you can remove it and put on other armor..."
Player A: "OK, I remove it, and put on my other armor. Then I hand it to Player B."
GM: "You can't hand it to Player B, its bound to you."
Player A: "I hereby renounce my bond. Player B can have it."
GM: "It doesn't work that way."
Player A: "OK, its mine. I leave it on the ground next to me, is that ok?"
GM: "Yes."
Player B: "I grab it and put it on."
GM: <sigh....>
"Bound to Account/Character" is stupid. Its a fake, MMO, game-balance mechanic. It has no meaning or value outside of MMORPG economy. There should be nothing BtC. Nothing. Everything should be either unbound or BTA. Players play this game, not characters. Players earn things by playing content. Turbine should not give a rats butt what toon they use.
Simple as that.
^^^^
This
NXPlasmid
09-28-2011, 12:59 PM
DING! It's the journey not the destination. I know this is a sacrilege statement in current gaming, but really it should be about the fun, not about the loot.-My opinion, not Turbine's.
This is an extremely dissapointing comment from a dev. Loot is a very important aspect of the "journey". A significant part of that "journey" is building the overall capability of the particular toon you are playing. To suggest simply running the quests is reward enough shows a lack of understanding of both PnP and DDO. Aquisition of loot has always been a critical aspect of Dungeons and Dragons, always.
It's fine to have such an idealistic perspective, but as a paying customer I expect a more realistic attitude from the devs.
gloopygloop
09-28-2011, 01:07 PM
DING! It's the journey not the destination. I know this is a sacrilege statement in current gaming, but really it should be about the fun, not about the loot.-My opinion, not Turbine's.
Different players enjoy the game in different ways. If a player said what you just said there, I wouldn't have a problem with it, because that's just that player expressing their opinion on the "purpose" of DDO.
But when you say that, it makes me think that you're going to actively work at implementing your vision of what we "should" be doing in DDO to have fun. And it is entirely possible that the way I enjoy DDO doesn't completely match the way that you enjoy DDO.
I appreciate that you have your own opinions that may or may not match the official development policy, but I also believe that there is plenty of room in DDO for different people to enjoy the game in different ways.
Bogenbroom
09-28-2011, 01:27 PM
In DDO, my figher can get a SECOND "Sword of Shadows". This RIPS any sense of continuity or believability or immersion. So, given that you can do this in any MMORPG, you need to stop viewing things from the point of view of your CHARACTER (since there is no immersion or continuity in MMOs), and view it as a PLAYER. A player who gets "Item X" should be able to put that item on any of their Characters they choose. If they are lucky enough to get a second copy of "Item X", that can go on another of those characters. It should be 100% irrelevant which character they were ON when they acquired the item. It doesn't upset the artificial game balance of DDO in any way. Sure, farming an item to trade to *other* players *does* have an affect. But certainly not for intra-character swapping for the one player.
I have to disagree with you there. Any character who can get items to that character that the character did not himself acquire artificially inflates the power level of the game. That creates a power gap on a player-to-player basis instead of a character-to-character basis. The larger that gap is the more strain that puts on game development.
I also disagree with your assertion that the game should be designed from a player instead of character perspective. I do not believe any one character should have advantages over another character due to the fact that the player has a multi-tude of characters. I say that fully believing that I have more characters than anyone else in this game and inter-character item movement is a *huge* benefit to me, personally.
Players will play it from a player instead of character perspective, that is human nature, but I disagree that it should be designed from that perspective.
That said, I think they have done some nice things to bridge that divide, like equipment that is BtA until upgraded, then it is BtC. I am not 100% fan of the notion, but I think it is a very good compromise between the two camps.
DING! It's the journey not the destination. I know this is a sacrilege statement in current gaming, but really it should be about the fun, not about the loot.-My opinion, not Turbine's.
It's the journey... for you. Some people like the destination. If you drive somewhere every weekend for a year to visit friends/family/whoever the journey becomes boring and just an obstacle to the destination: visiting your friends/family/whoever.
Similarly, if you've been playing for more than a couple of years, you've "been there, done that" with regard to the content. Did I REALLY like the "journey" to 60 DQs for my torc on my cleric's first life? Heck no. It was just something I had to do to get what I really wanted: the "destination". In this case, the torc.
Besides once I have that gear I want, those items I need to make my build work how I want it, THEN I can do what I like to have fun. Everyone's definition of fun is different. People RP, people permadeath, people zerg, people flower sniff all because that is what they find fun. I do enjoy the leveling process on a new character but, for me at least, it's all leading up to when I can run elite raids and epics with my friends and guilds. That is fun to me. It's not fun to be unable to contribute because I didn't grind out 120 raids for the stuff I needed to be helpful in the harder content.
I'm happy that you love playing waterworks for the 1000th time (literally that many runs if not more for plenty of the players out there) but I'm simply sick of it to be perfectly honest. It's a roadblock in my "journey".
gloopygloop
09-28-2011, 01:53 PM
I have to disagree with you there. Any character who can get items to that character that the character did not himself acquire artificially inflates the power level of the game. That creates a power gap on a player-to-player basis instead of a character-to-character basis. The larger that gap is the more strain that puts on game development.
The thing that escalates the power level of the game is when characters get useful items period. It has nothing to do with the question of whether that character obtained the items themselves or if a "big brother" alt farmed the item for them.
It doesn't matter who farmed the item - the only thing that matters is that the item is used.
Yaga_Nub
09-28-2011, 01:57 PM
This is an extremely dissapointing comment from a dev. Loot is a very important aspect of the "journey". A significant part of that "journey" is building the overall capability of the particular toon you are playing. To suggest simply running the quests is reward enough shows a lack of understanding of both PnP and DDO. Aquisition of loot has always been a critical aspect of Dungeons and Dragons, always.
It's fine to have such an idealistic perspective, but as a paying customer I expect a more realistic attitude from the devs.
MM isn't a dev.
Samadhi
09-28-2011, 02:01 PM
And, before (or probably well after) anyone says "What does it matter how *I* enjoy the game?" The disparate gearing of characters has very obvious effects on the players who simply play the content. They are blatantly derided and excluded.
This is the exact reason I PREFER non-bound and BtA environments. In a BTC only environment, I want XXX item from a raid, and XXX is a horribly built flavor character with mediocre gear. So now I have to pike through 20+ raids on a bad character to get what I need? How is that fair to you to have to carry me through?
Now in a BtA or non-bound environment, I can switch to a main tank, a healer, a bard, a caster, etc etc as to what the group needs to get an easier completion. This makes YOUR life easier because you don't have to carry a gimp; and it makes my gaming time more fun as I can still "waste" my loot on the gimp if I choose to, but can help out the party in the meantime.
This far and wide seems to benefit BTA and unbound environments with no penalty that I can see (unless it is turbine's goal for no one to be able to fill raids in under an hour unless they can play at specific times of the day - which I doubt).
As to the immersion / RP problems you were seeing with it... I don't. My characters are all in a book I am writing. They know each other; and it is unreasonable to assume they need to be selfish with each other.
Vordax
09-28-2011, 02:52 PM
MM isn't a dev.
He could be an SDET.
Vordax
Produktion_Malphunktion
09-28-2011, 02:58 PM
Different players enjoy the game in different ways. If a player said what you just said there, I wouldn't have a problem with it, because that's just that player expressing their opinion on the "purpose" of DDO.
But when you say that, it makes me think that you're going to actively work at implementing your vision of what we "should" be doing in DDO to have fun. And it is entirely possible that the way I enjoy DDO doesn't completely match the way that you enjoy DDO.
I appreciate that you have your own opinions that may or may not match the official development policy, but I also believe that there is plenty of room in DDO for different people to enjoy the game in different ways.I don't have vision, I'm QA, I don't set vision on this game. As I stated this is my personal opinion of what I get from gaming.
MindCake
09-28-2011, 03:10 PM
Well, I am going to disagree with the backlash folks.
Item binding compensates for a real world mechanic that players often ignore. Why, realistically, would an adventurer just give away the awesome item that they just finished risking their life for? As players we view our characters as a set, but an Adventurer (or any person, really) would always approach this transaction in a "What does this transaction do for me?" mindset. Be that benefit short (straight up trade) or long term. MMOs have *very* little in terms of long term benefit, since they are games they are built on the short term.
But getting a ton of ingredients worth a fortune on your capped whatever, passing it to your lowbie, and crafting the item there is just fine? Where's the consistency in that?
BTW, I handwave/roleplay a group of characters played by one person as a closely knit circle of friends, their families and children. So the old wizard will pass his arcane lore item to his nephew (as long as the youngster is promising and also gets off the lawn), even if it's a priceless artifact he personally crafted after an epic quest through 9 planes. Or a fighter can decide to call a cleric and the latter will appear without a question, because they're buddies, too bad the fighter dissappears in the mean time, but yeah...
MrkGrismer
09-28-2011, 03:26 PM
In DDO, my figher can get a SECOND "Sword of Shadows". This RIPS any sense of continuity or believability or immersion. So, given that you can do this in any MMORPG, you need to stop viewing things from the point of view of your CHARACTER (since there is no immersion or continuity in MMOs), and view it as a PLAYER. A player who gets "Item X" should be able to put that item on any of their Characters they choose. If they are lucky enough to get a second copy of "Item X", that can go on another of those characters. It should be 100% irrelevant which character they were ON when they acquired the item. It doesn't upset the artificial game balance of DDO in any way. Sure, farming an item to trade to *other* players *does* have an affect. But certainly not for intra-character swapping for the one player.
In addtion, having the above item BtA instead of BtC might make the player decide, hey, I have a second snazzy ItemX, I think I will make a new character to use it, I guess I will have to buy a new character slot from the ddo store...
Many of the issues I think people are having with the BtC change is for items that are below ML 20. I have a few from CC that I put in and out of the shared bank because they are useful at the ML of the item, but not for many levels after that. It was more useful to make Tier 1 or 2 items at a few different ML levels than to worry about upgrading items to higher ML versions, especially considering the time limited nature of the event. If it was an 'always on' event/quest it might be a different matter (esp if the ml upgrade prices where a bit more reasonable than I remember them being.
Produktion_Malphunktion
09-28-2011, 03:37 PM
that the bound state of items in Crystal Cove is currently the same as it was when the event was released earlier this year, and remains Bound to Account when upgraded. We are continuing to discuss this, but for now the items are Bound to Account.
Munkenmo
09-28-2011, 03:48 PM
We are continuing to discuss this, but for now the items are Bound to Account.
If you could send me a list of names of dev's who are pro BTA and maybe whether they like beer or wine i'll export some of NZ's finest.
I've also got arsenic for those pro BTC :D
NXPlasmid
09-28-2011, 04:22 PM
I don't have vision, I'm QA, I don't set vision on this game. As I stated this is my personal opinion of what I get from gaming.
That is totally fair! Sry for my disparaging post, I take it back, however getting loots is fun too!! T
Stanley_Nicholas
09-28-2011, 04:23 PM
that the bound state of items in Crystal Cove is currently the same as it was when the event was released earlier this year, and remains Bound to Account when upgraded. We are continuing to discuss this, but for now the items are Bound to Account.
Nice. I wasn't planning on participating in CC at all this time around due to the BTC change. Now I think I'll head home early and log on tonight. Please don't retroactively change the bind status later on - I'd rather not have the time I'll be spending go to waste.
Bogenbroom
09-28-2011, 04:35 PM
The thing that escalates the power level of the game is when characters get useful items period. It has nothing to do with the question of whether that character obtained the items themselves or if a "big brother" alt farmed the item for them.
It doesn't matter who farmed the item - the only thing that matters is that the item is used.
Sorry, I have to disagree with that too. If I could *just* run DQ on my FvSs I could have gotten all of my casters Torcs pretty easily. However, because I have to actually get Torcs individually that significantly slows down my progress doing that.
Don't get me wrong, I do find it aggravating a beejeezus to pull raid gear and not have it be useful on anyone present. That was why I made the suggestion I did above (re: bound loot bank,) because I don't like it, conceptually, when raid gear is left in the dirt.
Another alternative I don't particularly hate is BtA on acquire, BtC on equip, but I, by far, prefer the concept that in order to have a piece of raid gear that character should have run the quest (even if just once.)
Grace_ana
09-28-2011, 07:24 PM
I don't have vision, I'm QA, I don't set vision on this game. As I stated this is my personal opinion of what I get from gaming.
QA is blind???
I understand so much more now ;)
LrdSlvrhnd
09-29-2011, 12:15 AM
If you could send me a list of names of dev's who are pro BTA and maybe whether they like beer or wine i'll export some of NZ's finest.
I've also got arsenic for those pro BTC :D
No, no, no. Send beer and wine to the pro-BTC folks. No need to kill 'em, just get 'em drunk!
... And then the next day, send an e-mail with all the pictures you took of them and various farm animals, and say "Vote BTA, or the originals go to Turbine and your spouse."
WangChi
09-29-2011, 10:13 AM
Hey Maj, I love this thread, and the "End of the week" thread ideas in general. The level of interaction with the community is awesome. I've got a question I hope you can answer for me (one way or another).
Is there currently any discussion about the seeming triviality of melee's in end-game content? After seeing the "I solo'd epic adq1 & 2 again, post U11, no big deal..." thread, and the multiple "melee's are a liability in Crystal Cove" threads, it's really emphasized this issue in my mind, especially considering the additional HP and fort added to bosses in the last update.
Thanks, and keep up the good communication, it's great!
Jahmin
09-29-2011, 11:24 AM
that the bound state of items in Crystal Cove is currently the same as it was when the event was released earlier this year, and remains Bound to Account when upgraded. We are continuing to discuss this, but for now the items are Bound to Account.
Honestly, what is there to discuss? Your PLAYERS are quite happy with the situation as is: nice twink gear you can get without too much grind. Why do you insist on continually ‘fixing’ things that are not broke? Especially when there is plenty of broke that you should be fixing – like the 10 day delay on the event without an extension :rolleyes:
Frankly the constant flip-flop really undermines your competency. If you really wanted to fix them, the onus was on your to tell us that they were not WAI when it initially went live; you choose not to. Now live with that decision and move onto something that actually is broken.
Veresh
09-29-2011, 11:42 AM
OMG OMG im so hyper ill drop dead from a heart attack ANY MOMENT! :O
How come i needed so long to find this? <.<
Cleric Hirelings found their Weapons YAY!!!
I could rage hours about how many wholes i bit into my table cos they even refused after constant telling to just hit the mob. **** hippies! :O
You have no Idea how many times i was so very very close to smash my Screen with my Mouse cos my Cleric Hireling was watching the Skeletons beat us up from that high position and telling us that 10 meters perfect clear line of sight unfortunately is out of the searing light range.....
I dont wanna start with catster Hirelings who think Fireball is a close combat spell........
Just..THANKS!!! Feel hugged... XD
I now just have to hold out untill its actually implemented....*drops dead*
Kalari
09-29-2011, 04:45 PM
so going to be selling +3 tomes in the store now eh? When can we expect raid tokens for lessen timers or even better yet completion tokens to? No scratch that lets put in all the items for TP points.
Sorry Maj but figured if I put this in your thread it would definitely be read by a dev, this seriously bothers me im sure others feel the same but come on. What wont you guys sell to us now adays? Tomes are supposed to be the incentive for us players to raid. People mock those of us who talk about the slippery slope this company keeps going on to make money. They tell us its not a big deal when you sell things in the store that take away from the game play in whole. I wonder if you guys and gals really know the damage you do each time you sell something that is supposed to be an incentive to run the quests and raids in the store?
I wonder if we will continue to see new content and classes added for additional costs on top of our subs from now on to? When will it stop? Till every last person who sees the wrong in these additions leaves in frustration and this game goes from niche and worth playing to just another cash grab mmo?
You have an innovative game, there is so much you can add that people would love to spend money on hell add an addition in the store that lets us create our own modules or area but for petes sake enough selling power its really getting old :(
/soap box
GreenDragonStalker
09-29-2011, 11:30 PM
that the bound state of items in Crystal Cove is currently the same as it was when the event was released earlier this year, and remains Bound to Account when upgraded. We are continuing to discuss this, but for now the items are Bound to Account.
well im glad to see this... please stop fixing stuff that isnt broken before you fix things that are... like my dog when he has trip or sunder needing to go pee on all the breakables...
like my heals vanishing into oblivion never to be felt by any party member despite being quickened.
like swinging on a mob for a good 10 seconds and geting no feed back of anything happening... not even misses.
like sever lag so bad you miss raid boss fights and your not a mele your at range out of the aoe and numerous other player and npc interactions happening at close range... I literally blind healed a part 4 harry fight by mic alone
fix these then i'll consider other much less important fixes like BTC and BTA.
as for +3 tombs... um no not in ddo store.. a token you can use on your 20th run at turn in to re-role a bad lot table sure why not... but out right selling a 20 run maybe item for ddo points i have to vote that one a no. Id even consider BTA +3 tombs 20th pulls before that.. at lest then when my wis gets a choice of a +3 wisdom or strength tomb and nothing else of not for a 20th i have a toon that could use those so its not a total loss
also why is GS ingredients open to sell to anyone but DT ruins are BTC?.. at the very lest shouldn't the DT ruins be BTA as the precedent was already set with GS being unbound at all.
but yes thanks for leaving CC BTA
Garund
10-02-2011, 11:34 PM
So, is this working or not?
I inadvertantly put Natural Armor Bonus (Toughened skin augment) onto my epic treasure hunters spyglass (was trying for Toughness....doh!!!!). I've tried clearing the augment slot in the Altar of Epic Rituals using the item and 3 Epic Dungeon Tokens like the DDO Wiki says, and I've even tried it with the item, 3 epic dungeon tokens, and a blue augment crystal, and that still doesn't work.
Sounds like the CC items are borked, or else I'm doing something completely wrong.
Anyone else run into this issue when trying to remove augments? Didn't feel like sorting through 16 pages in this post.
-Gar
Backley
10-03-2011, 11:10 AM
So, is this working or not?
I inadvertantly put Natural Armor Bonus (Toughened skin augment) onto my epic treasure hunters spyglass (was trying for Toughness....doh!!!!). I've tried clearing the augment slot in the Altar of Epic Rituals using the item and 3 Epic Dungeon Tokens like the DDO Wiki says, and I've even tried it with the item, 3 epic dungeon tokens, and a blue augment crystal, and that still doesn't work.
Sounds like the CC items are borked, or else I'm doing something completely wrong.
Anyone else run into this issue when trying to remove augments? Didn't feel like sorting through 16 pages in this post.
-Gar
The Update 11 Release Notes (http://compendium.ddo.com/wiki/Release_Notes_Update_11_Official#Items) actually say you should use the Stone of Change, not Epic Altar, to clear the epic cove items:
Epic Augment Crystal slots on Crytal Cove items can now be cleared like other Epic items. The items can be placed into a Stone of Change, along with three Epic Dungeon Tokens, to clear the Epic Augment Crystal slot.
WangChi
10-06-2011, 04:32 PM
Maj - we gonna get another end-of-the-week thread from you this week? Looking forward to it.
Fixitosis
03-20-2012, 09:17 AM
PM me with more detail. Need actual items and such.
It's been around one year since I started asking about bugged Cannith crafted items with large guild slots.
I've held onto my bugged out Silver bastard sword dispite all the nay-sayers hopefully, others with items with the same bug did as well....
Because they snuck in the fix!!
Woot!!
And I choose MajMalphunktion as the reason why it happened, unless someone else wants to take the credit.
Those who didn't run out of faith, patience or bank space grab your items and bring them back to thier base item and craft away!
Go Team!
Powered by vBulletin® Version 4.2.3 Copyright © 2024 vBulletin Solutions, Inc. All rights reserved.