PDA

View Full Version : Fighter Benedictha Jocast (3rd life) - Fighter 20 Stalwart Defender



Nephilia
09-22-2011, 09:55 AM
Ok ready to TR my dear Benny again (as soon as I hit 20 shroud again).
My attempt is to have a nice tank that can even melee with great efficacy :)
I've some doubt about enhancement so comments/feedbacks/critics are really appreciated!
Here's what I got:


Character Plan by DDO Character Planner Version 03.11.01
DDO Character Planner Home Page

Benedictha Jocast
Level 20 True Neutral Human Male
(20 Fighter)
Hit Points: 402
Spell Points: 0

BAB: 20/20/25/3030
Fortitude: 16
Reflex: 10
Will: 5

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 18 29
Dexterity 16 19
Constitution 15 18
Intelligence 10 13
Wisdom 8 8
Charisma 8 8

Tomes Used
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11

Level 1 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Tumble (+1)
Feat: (Selected) Least Dragonmark of Sentinel
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Paladin
Feat: (Fighter Bonus) Power Attack
Feat: (Human Bonus) Toughness

Level 2 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons

Level 3 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Past Life: Soldier of the Faith

Level 4 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons

Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)

Level 6 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Lesser Dragonmark of Sentinel
Feat: (Fighter Bonus) Two Handed Fighting

Level 7 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)

Level 8 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons

Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Greater Dragonmark of Sentinel

Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Two Handed Fighting

Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)

Level 12 (Fighter)
Ability Raise: STR
Skill: Balance (+1)
Skilll: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Dodge

Level 13 (Fighter)
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)

Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons

Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Selected) Past Life: Berserker's Fury

Level 16 (Fighter)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Shield Mastery

Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)

Level 18 (Fighter)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Feat: (Selected) Improved Shield Mastery

Level 19 (Fighter)
Skill: Balance (+0.5)
Skill: Heal (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)

Level 20 (Fighter)
Ability Raise: STR
Skill: Heal (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Shield Bash
Enhancement: Fighter Armor Class Boost I
Enhancement: Fighter Armor Class Boost II
Enhancement: Fighter Armor Class Boost III
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Fighter Weapon Alacrity
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Armor Mastery III
Enhancement: Fighter Stalwart Defender I
Enhancement: Fighter Stalwart Defender II
Enhancement: Fighter Stalwart Defender III
Enhancement: Fighter Tower Shield Mastery I
Enhancement: Fighter Tower Shield Mastery II
Enhancement: Fighter Bastard Sword Specialization I
Enhancement: Fighter Bastard Sword Specialization II
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Fighter Item Defense I
Enhancement: Fighter Item Defense II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III

Gear set-up (I already have almost all the stuffs I'm mentioning... just missing 1 or 2 seal for epic stuff that I'll farm during cap ;) ):

Primary: Epic Chimera Fang – Good slotted
Secondary: Levyks Defender or Crafted: +5 Holy Mithral Tower Shield of Greater Lawful Outsider Bane
Armor: Epic Cavalry Plate (T3) Greater Nimbleness slotted
Ring1: Ravager ring
Ring2: Epic Ring of the Silver Concord
Belt: Ravager belt
Neck: Epic Grim's Bracelet +2 luck slotted
Bracer: Bracelet of Thaarak
Cloak: Epic Envenomed Cloak heavy fort slotted
Boots: Epic Boots of Corrosion
Gloves: Epic Charged Gauntlet
Trinket: Nimble trinket (Epic Brawn's Spirits)
Helmet: Chimera's Crown
Goggles: Greensteel 45hp/litII swapping with +6cha skill/whatever when needed

With this set up I can have those breakdowns:

AC:
10 Base
16 Armor
9 Dexterity
5 Natural
6 Protection
4 Insight
1 Dodge
2 Dodge
3 Dodge
9 Shield
5 Combat Expertise
1 Dodge (feat)
3 Stalwart Defender
4 Defensive Stance
2 Stone of Change's Rituals
3 Abishai Set (ok ok I'll miss this against horoth, I know :P)
3 Ship Amenities
________________________________
Total. 86 in antimagic field

STATS:
Str: 18base+7item+3exc+3tome+3abishai+6stance+2shrine+3 enh+5lv= 50
Dex: 16base+3tome+6item+1exc+2ship= 28 (+9 bonus)
Cos: 15base+7item+6stance+1exc+3tome= 32

HP:
200 base
20 heroic
10 draconic
22 toughness feat
20 toughness item
20 barbarian active
10 barbarian passive
220 cos
20 chimera
45 shroud
40 Superior False Life
50 Enhancement
40 Yugoloth
___________________
Total 717
+20% stance
___________________
Total 860-861 (depend on rounding up or down... we'll see)

Nephilia
11-03-2011, 09:50 AM
Time to rebuild this baby a bit...
With the sneak-peek of the U12 improvement I decided to rewrite it :)

The thing that made me change my mind was this:

The Mobility feat has been improved:

* Benefit: "Increases the maximum dexterity bonus permitted by armor and tower shields by 2, and adds a +4 bonus to Armor Class while tumbling."

If I take this feat, so, it means that I could have +2 on both shield and armor max dex and so:

1) I have not to slot the greater nimbleness on my armor's blue slot, so I can slot here a +1 to AC for free maintaining the same max dex score!
2) I don't need to spend 6 AP on shield mastery. I that case I would be able to apply myself anyway for stalwart defender due to "Fighter armor mastery III" and I could spent that points elsewhere (more hit points, amenities, whatever)

The only doubt I have is:
With my feat line (that's a lot forced), what should I drop to slot mobility?? :confused:

Miow
11-03-2011, 10:14 AM
My tr build will be similar except my idea was to use use ravager belt/ring and kensai/necklace for dps mode slotted with exc strenght and exc con respectively. When i go tank mode i put on my stalwart ring(con)/necklace and buccaneer ring(will try to replace this probably).

The new feat change looks sweet.

Nephilia
11-03-2011, 10:37 AM
And even more... I just had a look to the new epic items from challenges... there an item who slot +3 dodge on bracers and the upgraded head of good fortune give u +2 dodge, +2 good luck and heavy fort.
If i put both of those I can free my neck to dress the stalwart defender set so I'll lost 1 AC point from Nimble trinket but i'll gain +2 from stalwart set!

Or I could dress the trinket and the chrono epic bracers so I gain -1 to AC from trinket lost but even:
1) heavy fort and gl+2 slotted without wasting epic token
2) epic abishai set STANDING DURING HOROTH (it means +3 ac and +3 str)
3) boot slot free

So many opportunities out there for our tanks *___*