View Full Version : Is Chester still the only mimic in the game?
brian14
09-21-2011, 01:41 PM
I'd like to see some mimics who are not red-named.
Also, what are Chester's (for lack of other mimic examples) resistances and vulnerabilities, if any? I assume he is affected by Aberration Bane, although I had not tried it yet.
Templarion
09-21-2011, 01:44 PM
Extra random stuff would be fun. Random chests in random dungeons and random mimics.
Too bad, DDO doesn't have random dungeons, yet.
But I guess, yes: Chester is the only one. I would also like to see Cratos model to be used more often.
Ovrad
09-21-2011, 01:57 PM
Too bad, DDO doesn't have random dungeons, yet.
Too bad? I would say Thank God.
Don't get me wrong, I love random elements, like traps, mob placement (and maybe the occasional mimic). However, too many games nowadays rely on full random dungeons, which in the end, all look the exact same and have absolutely no flavor to them.
The fact that each quest is so unique in DDO is one of the biggest reason I'm still playing it. I don't want quests like Kill X [monster type] or Collect Y [items].
Arianrhod
09-21-2011, 06:43 PM
Too bad? I would say Thank God.
Don't get me wrong, I love random elements, like traps, mob placement (and maybe the occasional mimic). However, too many games nowadays rely on full random dungeons, which in the end, all look the exact same and have absolutely no flavor to them.
The fact that each quest is so unique in DDO is one of the biggest reason I'm still playing it. I don't want quests like Kill X [monster type] or Collect Y [items].
Although....ONE random dungeon (scaled to the level of the party leader) would be kind of cool. Maybe something involving a portal to Kythri?
p.s. Sorry for the derail. More mimics would be ok too :)
brian14
09-22-2011, 09:03 AM
I definitely do not want randomness (or mimics) introduced into EXISTING dungeons. But a random-oriented dungeon or pack, for occasions when I feel like playing something like that would be cool. With mimics!
Maxelcat
09-22-2011, 09:41 AM
more random mimics are win!
Random traps too!
It would be nice if there wasn't "this is how you run this" some little randomness makes things exciting!
Tammuz
10-10-2011, 07:32 AM
Too bad? I would say Thank God.
Don't get me wrong, I love random elements, like traps, mob placement (and maybe the occasional mimic). However, too many games nowadays rely on full random dungeons, which in the end, all look the exact same and have absolutely no flavor to them.
The fact that each quest is so unique in DDO is one of the biggest reason I'm still playing it. I don't want quests like Kill X [monster type] or Collect Y [items].
All dungeons in Diablo I, II, and soon III were random.
Did Diablo suck? No that was actually one of the best parts of the game. Even the layout of the outdoor areas was random.
lhidda
10-10-2011, 07:42 AM
Yum! :)
FuzzyDuck81
10-10-2011, 07:55 AM
How do you know there aren't more mimics in the game already, and have been for years? I reckon mimics just have a very long hibernation cycle in which they basically are just regular chests & Chester is merely the first to have awoken.
Produktion_Malphunktion
10-10-2011, 07:57 AM
I'm with Fuzzy on this.
RandomKeypress
10-10-2011, 08:04 AM
Not all randomness is good. Just did Tomb of the Crimson Heart recently - the dungeon itself is fine, but the pixel-hunt to find the skull runes is highly irritating.
Random mimics are fine, just as long as they boost all the loot in the chest by +1 :-)
Auran82
10-10-2011, 08:13 AM
How do you know there aren't more mimics in the game already, and have been for years? I reckon mimics just have a very long hibernation cycle in which they basically are just regular chests & Chester is merely the first to have awoken.
Is this like the epic fail chests that happen since update 11 when it tells you that no-one was in the quest on completion?
varusso
10-10-2011, 10:07 AM
The bogus chest in Redwillow should be changed to a mimic -- one that drops loot when it dies of course. Leave the trap in place, so you have to disarm it, then have the chest itself become an ambush (mimic). Then at least when some moron refuses to listen to the vet player about how that chest is bogus, and dies in the trap despite the warning, there would be a good reason for that chest being there (other than the other 5 ppl mocking the idiot who refused to listen).
Captain_Wizbang
10-10-2011, 10:23 AM
Good idea OP, Never gave it much thought. But a very good idea.
quijenoth
10-10-2011, 10:37 AM
more Random Mimics Are Win!
Random Traps Too!
It Would Be Nice If There Wasn't "this Is How You Run This" Some Little Randomness Makes Things Exciting!
+1
brian14
10-10-2011, 11:03 AM
the Bogus Chest In Redwillow Should Be Changed To A Mimic -- One That Drops Loot When It Dies Of Course. Leave The Trap In Place, So You Have To Disarm It, Then Have The Chest Itself Become An Ambush (mimic). Then At Least When Some Moron Refuses To Listen To The Vet Player About How That Chest Is Bogus, And Dies In The Trap Despite The Warning, There Would Be A Good Reason For That Chest Being There (other Than The Other 5 Ppl Mocking The Idiot Who Refused To Listen).
+1!
Razcar
10-10-2011, 11:22 AM
All dungeons in Diablo I, II, and soon III were random.
Did Diablo suck? No that was actually one of the best parts of the game. Even the layout of the outdoor areas was random.
Thankfully DDO is not (yet) at the hack & slash level that Diablo is.
We have handcrafted dungeons because that's what you need if you want to tell a story in each quest. Instead of just alternating between a couple of wall textures and left/right corridor shapes and calling than a "new" quest.
We do have some "random" elements though. Prey of the Hunter, A New Invasion and Monastery comes to mind.
Havok.cry
10-10-2011, 02:30 PM
They need a quest that has 100 mimic, 100 crateos, and one chest with 3 large shroud ingredient per player (as the cheese to convince someone to actually wade through all those chests). You might even have the quest have more than one room lol.
Grenada
10-10-2011, 02:35 PM
I'm with Fuzzy on this.
Excellent.
Things could get interesting in a couple updates...
BossOfEarth
10-10-2011, 09:25 PM
The bogus chest in Redwillow should be changed to a mimic -- one that drops loot when it dies of course. Leave the trap in place, so you have to disarm it, then have the chest itself become an ambush (mimic). Then at least when some moron refuses to listen to the vet player about how that chest is bogus, and dies in the trap despite the warning, there would be a good reason for that chest being there (other than the other 5 ppl mocking the idiot who refused to listen).
Bravo!
ferrite
10-10-2011, 09:57 PM
I'd like to see some mimics who are not red-named.
Also, what are Chester's (for lack of other mimic examples) resistances and vulnerabilities, if any? I assume he is affected by Aberration Bane, although I had not tried it yet.
THAT is a most excellent idea!
Say 1 in every 1,000 chests is a deadly mimic. And when I say deadly, I mean *deadly*, enough to give ppl pause in opening chests. Any chest could be a mimic, even raid or epics.
The mimic is boss level CR for its dungeon, and drops up to +5 depending on the difficulty. A battered and unprepared raid party wiped from a mimic end chest would be a funny sight to see.
VonBek
10-11-2011, 01:32 PM
I'm with Fuzzy on this.
I'm reminded of that secret chest in "Prove Your Worth".
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