Maxallu
09-19-2011, 09:04 AM
I plan on rolling up this build once I get around to TRing again. Did not see uncaring master in the planner but that would be in the final build. Obviously this would be a ranged arti using a LitII as main weapon and supplementing with buffs/infusions/dog. I fiddled around with the starting ability points and I think i am ok with this spread.
I took the adamantine body because I want my Blue dragonscale armor to look cool and the DR would not hurt. Now about that, does the ASF affect the infusions? It is my understanding that it does not. If this is a problem in the build, i can swap it out, maybe for another toughness or a weapon focus or something.
Please point out any glaring omissions or oversights. I would hate to gimp my sixth life.
Cliffs: 20 WF arty
312 hps
1246 sps
starting 8/17/16/18/6/7 (10/19/20/28/8/9)
+2s at 7
Feats:
Adamantine body, Augment Summoning, Point Blank Shot, Toughness, Precise Shot, Rapid Shot, Quicken, Maximize, Extend
Character Plan by DDO Character Planner Version 03.11.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
a a
Level 20 True Neutral Warforged Male
(20 Artificer)
Hit Points: 312
Spell Points: 1246
BAB: 15\15\20\25\25
Fortitude: 11
Reflex: 10
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 8 10
Dexterity 17 19
Constitution 16 20
Intelligence 18 28
Wisdom 6 8
Charisma 7 9
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 11
Bluff -2 0
Concentration 7 29
Diplomacy -2 0
Disable Device 8 33
Haggle -2 23
Heal -2 0
Hide 3 0
Intimidate -2 0
Jump 1 7
Listen -2 0
Move Silently 3 0
Open Lock 7 29
Perform n/a n/a
Repair 4 20
Search 8 34
Spot 2 23
Swim -1 -9
Tumble 4 2
Use Magic Device 2 23
Level 1 (Artificer)
Feat: (Selected) Adamantine Body
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Level 2 (Artificer)
Level 3 (Artificer)
Feat: (Selected) Augment Summoning
Level 4 (Artificer)
Feat: (Artificer Bonus) Point Blank Shot
Level 5 (Artificer)
Level 6 (Artificer)
Feat: (Selected) Toughness
Level 7 (Artificer)
Level 8 (Artificer)
Feat: (Artificer Bonus) Precise Shot
Level 9 (Artificer)
Feat: (Selected) Rapid Shot
Level 10 (Artificer)
Level 11 (Artificer)
Level 12 (Artificer)
Feat: (Artificer Bonus) Empower Spell
Feat: (Selected) Improved Critical: Ranged Weapons
Level 13 (Artificer)
Level 14 (Artificer)
Level 15 (Artificer)
Feat: (Selected) Improved Precise Shot
Level 16 (Artificer)
Feat: (Artificer Bonus) Quicken Spell
Level 17 (Artificer)
Level 18 (Artificer)
Feat: (Selected) Maximize Spell
Level 19 (Artificer)
Level 20 (Artificer)
Feat: (Artificer Bonus) Extend Spell
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Damage Boost II
Enhancement: Artificer Crossbow Attack I
Enhancement: Artificer Crossbow Attack II
Enhancement: Artificer Crossbow Damage I
Enhancement: Artificer Crossbow Damage II
Enhancement: Artificer Improved Rune Arm Use I
Enhancement: Artificer Improved Rune Arm Use II
Enhancement: Artificer Improved Rune Arm Use III
Enhancement: Artificer Battle Engineer I
Enhancement: Artificer Rune Arm Overcharge I
Enhancement: Artificer Rune Arm Overcharge II
Enhancement: Arcane Empowerment
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Improved Open Lock I
Enhancement: Improved Search I
Enhancement: Improved Use Magic Device I
Enhancement: Improved Use Magic Device II
Enhancement: Improved Use Magic Device III
Enhancement: Improved Use Magic Device IV
Enhancement: Reconstructive Spellcasting I
Enhancement: Reconstructive Spellcasting II
Enhancement: Mighty Reconstruction I
Enhancement: Mighty Reconstruction II
Enhancement: Repair Manipulation I
Enhancement: Repair Manipulation II
Enhancement: Artificer Energy of Creation I
Enhancement: Artificer Energy of Creation II
Enhancement: Artificer Energy of Creation III
Enhancement: Artificer Intelligence I
Enhancement: Artificer Intelligence II
Enhancement: Artificer Intelligence III
Enhancement: Artificer Wand and Scroll Mastery I
Enhancement: Artificer Wand and Scroll Mastery II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Damage Reduction II
I took the adamantine body because I want my Blue dragonscale armor to look cool and the DR would not hurt. Now about that, does the ASF affect the infusions? It is my understanding that it does not. If this is a problem in the build, i can swap it out, maybe for another toughness or a weapon focus or something.
Please point out any glaring omissions or oversights. I would hate to gimp my sixth life.
Cliffs: 20 WF arty
312 hps
1246 sps
starting 8/17/16/18/6/7 (10/19/20/28/8/9)
+2s at 7
Feats:
Adamantine body, Augment Summoning, Point Blank Shot, Toughness, Precise Shot, Rapid Shot, Quicken, Maximize, Extend
Character Plan by DDO Character Planner Version 03.11.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
a a
Level 20 True Neutral Warforged Male
(20 Artificer)
Hit Points: 312
Spell Points: 1246
BAB: 15\15\20\25\25
Fortitude: 11
Reflex: 10
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 8 10
Dexterity 17 19
Constitution 16 20
Intelligence 18 28
Wisdom 6 8
Charisma 7 9
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 11
Bluff -2 0
Concentration 7 29
Diplomacy -2 0
Disable Device 8 33
Haggle -2 23
Heal -2 0
Hide 3 0
Intimidate -2 0
Jump 1 7
Listen -2 0
Move Silently 3 0
Open Lock 7 29
Perform n/a n/a
Repair 4 20
Search 8 34
Spot 2 23
Swim -1 -9
Tumble 4 2
Use Magic Device 2 23
Level 1 (Artificer)
Feat: (Selected) Adamantine Body
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Level 2 (Artificer)
Level 3 (Artificer)
Feat: (Selected) Augment Summoning
Level 4 (Artificer)
Feat: (Artificer Bonus) Point Blank Shot
Level 5 (Artificer)
Level 6 (Artificer)
Feat: (Selected) Toughness
Level 7 (Artificer)
Level 8 (Artificer)
Feat: (Artificer Bonus) Precise Shot
Level 9 (Artificer)
Feat: (Selected) Rapid Shot
Level 10 (Artificer)
Level 11 (Artificer)
Level 12 (Artificer)
Feat: (Artificer Bonus) Empower Spell
Feat: (Selected) Improved Critical: Ranged Weapons
Level 13 (Artificer)
Level 14 (Artificer)
Level 15 (Artificer)
Feat: (Selected) Improved Precise Shot
Level 16 (Artificer)
Feat: (Artificer Bonus) Quicken Spell
Level 17 (Artificer)
Level 18 (Artificer)
Feat: (Selected) Maximize Spell
Level 19 (Artificer)
Level 20 (Artificer)
Feat: (Artificer Bonus) Extend Spell
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Damage Boost II
Enhancement: Artificer Crossbow Attack I
Enhancement: Artificer Crossbow Attack II
Enhancement: Artificer Crossbow Damage I
Enhancement: Artificer Crossbow Damage II
Enhancement: Artificer Improved Rune Arm Use I
Enhancement: Artificer Improved Rune Arm Use II
Enhancement: Artificer Improved Rune Arm Use III
Enhancement: Artificer Battle Engineer I
Enhancement: Artificer Rune Arm Overcharge I
Enhancement: Artificer Rune Arm Overcharge II
Enhancement: Arcane Empowerment
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Improved Open Lock I
Enhancement: Improved Search I
Enhancement: Improved Use Magic Device I
Enhancement: Improved Use Magic Device II
Enhancement: Improved Use Magic Device III
Enhancement: Improved Use Magic Device IV
Enhancement: Reconstructive Spellcasting I
Enhancement: Reconstructive Spellcasting II
Enhancement: Mighty Reconstruction I
Enhancement: Mighty Reconstruction II
Enhancement: Repair Manipulation I
Enhancement: Repair Manipulation II
Enhancement: Artificer Energy of Creation I
Enhancement: Artificer Energy of Creation II
Enhancement: Artificer Energy of Creation III
Enhancement: Artificer Intelligence I
Enhancement: Artificer Intelligence II
Enhancement: Artificer Intelligence III
Enhancement: Artificer Wand and Scroll Mastery I
Enhancement: Artificer Wand and Scroll Mastery II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Damage Reduction I
Enhancement: Warforged Damage Reduction II