darkkjean
09-14-2011, 07:18 PM
Ehlensar the Rebirthed Artificer
Stats total with item/misc
Str 8 +6 item +2 tome= 16
Dex 15 +1lvl+6 item+2tome = 24
Con 16 +2enchance+2tome+6item= 26
Int 18 +4lvl+6item+3enchance+3tome+2ecxp= 36
Wiz 8 +2tome= 10
Cha 8 +2tome+6item= 16
Feats
Lvl1 toughness /past life bard /Barbarian dilletant
Lvl3 point blank shot
Lvl4 (artif) construct essence
Lvl6 augment summon
Lvl8(artif) rapid shot
Lvl9 empower spell
Lvl12 maximize spell
Lvl12(artif) extend spell
Lvl15 improved critical: ranged
Lvl16(artif) least dragonmark of making
Lvl18 lesser dragonmark of making
Lvl20(artif) greater dragonmark of making
*marks only for crafting bonus+20
Skills
(8 maximized at start)
Open locks
Disable device
Search
UMD
Spot
Concentration
Cross-class
Hide
Move silently
When int raises by lvl points
Tumble or jump
Enchancements
80 pts
Artificer Crossbow Damage I
Cost: 2 action points
Artificer Damage Boost I
Cost: 1 action point
Artificer Energy of Creation I
Cost: 1 action point
Artificer Battle Engineer I
Cost: 4 action points
Artificer Improved Rune Arm Use II
Cost: 2 action points
Artificer Intelligence II
Cost: 4 action points
Artificer Crossbow Damage II
Cost: 2 action points
Improved Use Magic Device II
Cost: 1 action point
Artificer Crossbow Attack II
Cost: 4 action points
Artificer Improved Rune Arm Use III
Cost: 3 action points
Artificer Improved Rune Arm Use IV
Cost: 4 action points
Artificer Rune Arm Overcharge II
Cost: 4 action points
Artificer Arcane Empowerment
Cost: 2 action points
Force Manipulation I
Cost: 1 action points
Repair Manipulation I & II
Cost: 2 action point
Repair Manipulation I
Cost: 1 action point
Storm Manipulation I - IV
Cost: 5 action point
Half-Elf Barbarian Constitution I
AP Cost 2
Half-Elf Barbarian Toughness I
Cost: 1 action point
Half-Elf Barbarian Toughness II
Cost: 2 action points
Elven Arcane Fluidity I
Cost: 1 action point
Elven Arcane Fluidity II
Cost: 2 action points
Elven Arcane Fluidity III
Cost: 3 action points
Human Adaptability Constitution I
Cost: 2 action points
Human Greater Adaptability Intelligence I
Cost: 4 action points
Racial Toughness I
Cost: 1 action point
Racial Toughness II
Cost: 2 action points
Racial Toughness III
Cost: 3 action points
___________________________
Dog enchancements
Homunculus Adamantine Plating I
Homunculus Adamantine Plating II
Homunculus Adamantine Plating III
Homunculus Adamantine Plating IV
Homunculus Takedown I
Homunculus Takedown II
Homunculus Takedown III
Homunculus Takedown IV
Homunculus Strength I
Homunculus Danger Avoidance I
Homunculus Danger Avoidance II
Homunculus Danger Avoidance III
Homunculus Danger Avoidance IV
Homunculus Reinforced Armor I
Homunculus Reinforced Armor II
About build tactics:
master touch + insightfull strikes with a melee weapon when melee calls.
always using insightfull damage with a repeating bow for dmg.
(lets wonder im using a light repeater +5+any elemental dmg 1d6):
1d8 +2(enchancements)+5(weapon) +2from prestige enchancement +13(int) +1d6 (any other elemental dmg, from spell) +2d6 (point blank feat) = medium dmg 35. (3 hits from "repetear")
alot skills, high UMD, enough hp, also cool rune cannon XD, some boots on electric spells.
PS: before someone asks: "why past life bard?" ... uhh... because i was a bard?
PS2: sry if this post is a mess. is hard to plan without ddochargen, on microsoft word was kind pretty.
Be gentle guys. this a new class for me XD
hugs
Stats total with item/misc
Str 8 +6 item +2 tome= 16
Dex 15 +1lvl+6 item+2tome = 24
Con 16 +2enchance+2tome+6item= 26
Int 18 +4lvl+6item+3enchance+3tome+2ecxp= 36
Wiz 8 +2tome= 10
Cha 8 +2tome+6item= 16
Feats
Lvl1 toughness /past life bard /Barbarian dilletant
Lvl3 point blank shot
Lvl4 (artif) construct essence
Lvl6 augment summon
Lvl8(artif) rapid shot
Lvl9 empower spell
Lvl12 maximize spell
Lvl12(artif) extend spell
Lvl15 improved critical: ranged
Lvl16(artif) least dragonmark of making
Lvl18 lesser dragonmark of making
Lvl20(artif) greater dragonmark of making
*marks only for crafting bonus+20
Skills
(8 maximized at start)
Open locks
Disable device
Search
UMD
Spot
Concentration
Cross-class
Hide
Move silently
When int raises by lvl points
Tumble or jump
Enchancements
80 pts
Artificer Crossbow Damage I
Cost: 2 action points
Artificer Damage Boost I
Cost: 1 action point
Artificer Energy of Creation I
Cost: 1 action point
Artificer Battle Engineer I
Cost: 4 action points
Artificer Improved Rune Arm Use II
Cost: 2 action points
Artificer Intelligence II
Cost: 4 action points
Artificer Crossbow Damage II
Cost: 2 action points
Improved Use Magic Device II
Cost: 1 action point
Artificer Crossbow Attack II
Cost: 4 action points
Artificer Improved Rune Arm Use III
Cost: 3 action points
Artificer Improved Rune Arm Use IV
Cost: 4 action points
Artificer Rune Arm Overcharge II
Cost: 4 action points
Artificer Arcane Empowerment
Cost: 2 action points
Force Manipulation I
Cost: 1 action points
Repair Manipulation I & II
Cost: 2 action point
Repair Manipulation I
Cost: 1 action point
Storm Manipulation I - IV
Cost: 5 action point
Half-Elf Barbarian Constitution I
AP Cost 2
Half-Elf Barbarian Toughness I
Cost: 1 action point
Half-Elf Barbarian Toughness II
Cost: 2 action points
Elven Arcane Fluidity I
Cost: 1 action point
Elven Arcane Fluidity II
Cost: 2 action points
Elven Arcane Fluidity III
Cost: 3 action points
Human Adaptability Constitution I
Cost: 2 action points
Human Greater Adaptability Intelligence I
Cost: 4 action points
Racial Toughness I
Cost: 1 action point
Racial Toughness II
Cost: 2 action points
Racial Toughness III
Cost: 3 action points
___________________________
Dog enchancements
Homunculus Adamantine Plating I
Homunculus Adamantine Plating II
Homunculus Adamantine Plating III
Homunculus Adamantine Plating IV
Homunculus Takedown I
Homunculus Takedown II
Homunculus Takedown III
Homunculus Takedown IV
Homunculus Strength I
Homunculus Danger Avoidance I
Homunculus Danger Avoidance II
Homunculus Danger Avoidance III
Homunculus Danger Avoidance IV
Homunculus Reinforced Armor I
Homunculus Reinforced Armor II
About build tactics:
master touch + insightfull strikes with a melee weapon when melee calls.
always using insightfull damage with a repeating bow for dmg.
(lets wonder im using a light repeater +5+any elemental dmg 1d6):
1d8 +2(enchancements)+5(weapon) +2from prestige enchancement +13(int) +1d6 (any other elemental dmg, from spell) +2d6 (point blank feat) = medium dmg 35. (3 hits from "repetear")
alot skills, high UMD, enough hp, also cool rune cannon XD, some boots on electric spells.
PS: before someone asks: "why past life bard?" ... uhh... because i was a bard?
PS2: sry if this post is a mess. is hard to plan without ddochargen, on microsoft word was kind pretty.
Be gentle guys. this a new class for me XD
hugs