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View Full Version : They Uprgaded the Stalwart PRE But.....



smatt
09-12-2011, 09:12 AM
So they upgraded both the Stalwart Defender and Defender of Siberys PRE(s) As below from the U-11 release notes.

But the LEFT the SD Teir 3 stance Threat generation broken.... :( Is it realyl broken STILL after all this time and after getting a good upgrade pass? Is it still broken to where you're nto getting any increased threat as it was before or are you getting the Stance II bonus?

Sad sad sad panda.. I'm betting it's the former.. It's still borked and worthless....

In the new Known Issues list...

NEW: Superior Defensive Stance does not generate the appropriate threat bonus.


Enhancement Changes

Fighter Stalwart Defender and Paladin Defender of Siberys now have a passive threat boost when using a shield. This boost stacks with the defensive stance bonuses. In addition, their benefits have been modified:

Fighter Stalwart Defender I
While the flesh may be weak, you place your trust in the strength of steel. This prestige enhancement increases your armor class by 1, grants +2 to your intimidate skill, increases your maximum dexterity bonus allowed by shields, and grants additional armor class and damage reduction when blocking with a shield. In addition, when you have a one handed melee weapon and shield equipped, you possess DR 2/- and your melee threat generation is increased by 25%. Also, you may expend a use of Fighter action boost to enter a defensive stance. You may possess only one prestige enhancement line at a time for each class.

Stalwart Defender: Defensive Stance
You may expend a Fighter armor boost to become a bastion of defense, gaining a +2 Competence bonus to Strength and Constitution, +10% maximum hit points, a +1 Competence bonus on all saves, and a +2 Dodge bonus to Armor Class. You also gain a 25% Competence bonus to threat generated with your melee attacks. While in this stance, you move 10% slower.

Fighter Stalwart Defender II
Your defensive mastery continues to grow. In addition to the bonuses of Stalwart Defender I, this prestige enhancement increases your armor class by 1, grants +2 to your intimidate skill, increases your maximum dexterity bonus allowed by heavy armor and shields, and grants additional armor class and damage reduction when blocking with a shield. In addition, when you have a one handed melee weapon and shield equipped, your DR is upgraded from DR 2/- to DR 4/-, and you now generate 50% additional threat with melee attacks. You may expend a use of Fighter action boost to enter a defensive stance.

Stalwart Defender II: Improved Defensive Stance
You may expend a Fighter armor boost to become a bastion of defense, gaining a +4 Competence bonus to Strength and Constitution, +15% maximum hit points, a +2 Competence bonus on all saves, and a +3 Dodge bonus to Armor Class. You also gain a 50% Competence bonus to threat generated with your melee attacks. While in this stance, you move 10% slower.

Fighter Stalwart Defender III
Your defensive mastery is complete. In addition to the bonuses of Stalwart Defender I and II, this prestige enhancement increases your armor class by 1, grants +2 to your intimidate skill, increases your maximum dexterity bonus allowed by medium or heavy armor and shields, and grants additional armor class and damage reduction when blocking with a shield. In addition, when you have a one handed melee weapon and shield equipped, your DR is upgraded from DR 4/- to DR 6/-, and you now generate 75% additional threat with melee attacks. You may expend a use of Fighter action boost to to enter a defensive stance.

Stalwart Defender III: Superior Defensive Stance
You may expend a Fighter armor boost to become a bastion of defense, gaining a +6 Competence bonus to Strength and Constitution, +20% maximum hit points, a +3 Competence bonus on all saves, and a +4 Dodge bonus to Armor Class. You also gain a 75% Competence bonus to threat generated with your melee attacks. While in this stance, you move 10% slower.

Paladin Defender of Siberys I
Protecting the weak from the depredations of the strong, you become a paragon of defense. This prestige enhancement grants you 2 additional Turn attempts, additional armor class when blocking with a shield, increases the maximum dexterity bonus allowed by tower shields by 1, and grants the ability to enter a defensive stance or to create a Magic Circle Against Evil effect. When using a shield, you generate 25% additional threat from all sources. You may possess only one prestige enhancement line at a time for each class.
Defender of Siberys: Defensive Stance
You may expend a Paladin armor boost to become a bastion of defense, gaining a +2 Sacred bonus to Strength and Constitution, +10% maximum hit points, a +1 Sacred bonus on all saves, and a +2 Dodge bonus to Armor Class. You also gain a 25% Sacred bonus to threat generated with your melee attacks. While in this stance, you move 10% slower.
Paladin Defender of Siberys II
Protecting the weak from the depredations of the strong, you continue your training as a paragon of defense. This prestige enhancement grants you an additional Lay on Hands use per rest, and further increases the maximum dexterity bonus allowed by tower shields and heavy armor by an additional 1. When using a shield, you now generate 50% additional threat from all sources. You also gain the ability to enter an improved defensive stance or to produce a Mass Shield of Faith effect.

Defender of Siberys II: Improved Defensive Stance
You may expend a Paladin armor boost to become a bastion of defense, gaining a +4 Sacred bonus to Strength and Constitution, +15% maximum hit points, a +2 Sacred bonus on all saves, and a +3 Dodge bonus to Armor Class. You also gain a 50% Sacred bonus to threat generated with your melee attacks. While in this stance, you move 10% slower.

Paladin Defender of Siberys III
Protecting the weak from the depredations of the strong, you continue your training as a paragon of defense. This prestige enhancement increases the strength of all of your defensive auras, and further increases the maximum dexterity bonus allowed by tower shields and medium or heavy armor by an additional 1. When using a shield, you now generate 75% additional threat from all sources. You also gain the ability to enter a superior defensive stance or to defy your enemies in a glorious stand against evil.

Defender of Siberys III: Superior Defensive Stance
You may expend a Paladin armor boost to become a bastion of defense, gaining a +6 Sacred bonus to Strength and Constitution, +20% maximum hit points, a +3 Sacred bonus on all saves, and a +4 Dodge bonus to Armor Class. You also gain a 75% Sacred bonus to threat generated with your melee attacks. While in this stance, you move 10% slower.

Dragaer
09-12-2011, 09:21 AM
In the new Known Issues list...

NEW: Superior Defensive Stance does not generate the appropriate threat bonus.


*sigh*

MrKugler
09-12-2011, 09:30 AM
How do you know it's broken? I've not heard of this before and am curious what exactly you're talking about.

FrozenNova
09-12-2011, 09:44 AM
How do you know it's broken? I've not heard of this before and am curious what exactly you're talking about.

Tank as an SD3. Note that holding agro with stance III is really rather difficult. Swap to stance II. Holding agro is dead easy.

I'm fairly upset they changed the passive threat boost to shield only.

smatt
09-12-2011, 09:44 AM
How do you know it's broken? I've not heard of this before and am curious what exactly you're talking about.


Read the line I posted from the "Known Issues List"

NEW: Superior Defensive Stance does not generate the appropriate threat bonus.

Found here : http://forums.ddo.com/showthread.php?t=150534


Tier 3 additional threat while in stance has been broken since day 1. It could be since this seems to have been a late addition to this Update, that Eladrin just didn't have time to fix it... Still very sad.. Unless it's it's broken the other way, meaning TOO much threat :eek::D

Skavenaps
09-12-2011, 09:50 AM
indeed pretty sad. come on... Fix that damm PrE please.

Feralthyrtiaq
09-12-2011, 09:55 AM
So you've had time *Today* to test this since the Update11 *Just* came out?

You must have a Max ****** DPS friend pulling aggro from your SD3 to test whether it's actually broken or not.

What boss did you test against? What threat gear were you and your test partner wearing or not wearing for this quantitative analysis?

Or is this a qualitative opinion based on a know issue you read about?

Limmi
09-13-2011, 04:12 AM
I ran a few Red Fens epics yesterday after I changed my fighter to SD, and I couldn't keep aggro from a pure kensei.
Actually the aggro would bounce back and forth.

My fighter was in superior stance with power attack on, hitting intimidate and haste boost when they were off timer. I've tried both TWF and S&B, but the aggro kept switching.
The target practice was done on the mini bosses in epic Into the Deep: the scrag and the 2 priests.
As for the demon in the pit, our kensei broke his attack chain every 9th attack and blocked for a second. (kudos for team play over ******** dps)

The other fighter had good dps gear (lit2 greataxe, shintao set, ravager set, eMarilith, greater bold trinket), and no hate gear on.
I feel my fighter is almost equally geared, but for tanking instead of dps (MH: min2 dwarven axe, OH: min2 dwarven axe or +5 tower with +20% incite, cavalry plate t3, bloodstone, haste boost 3).

Total threat with my fighter using S&B *should* be:
+100% from intimidate, 12 out of ~16 seconds (so say +75%)
+75% from stance
+75% using a shield
+15% SD set bonus
+20% incite



So yes, I'm not coming forth with actual dps numbers, I'm talking about how it felt inside a dungeon.
If someone wants to crunch numbers, just ask for more details...

I just feel after all these changes to the defender PrE's, they should be able to hold aggro from most dpsers. I mean I'm not talking about a 100 str barbarian sporting an eSOS and the eClaw set here.


-- A sad panda :(

Morlen
09-13-2011, 04:53 AM
Just accept the fact that you'll never want to play Smatt again. >.<

Meriadeuc
09-13-2011, 05:25 AM
Note that holding agro with stance III is really rather difficult. Swap to stance II. Holding agro is dead easy.


That's really bizarre. If none of the stances worked properly it would at least be understandable, but why would it work with one tier and not another? That's just a matter of changing a constant, given any sort of minimally decent software engineering.

Symar-FangofLloth
09-13-2011, 05:50 AM
Aside from the anecdote above (which I think your math is wrong, isn't it additive? You'd be at +285% then, or +260% using your rounding down of intimidate), this really needs more testing.
Maybe its a late addition to the known issues list that whomever takes care of the list didn't realize is affected by that patch note?

smatt
09-13-2011, 06:58 AM
So you've had time *Today* to test this since the Update11 *Just* came out?

You must have a Max ****** DPS friend pulling aggro from your SD3 to test whether it's actually broken or not.

What boss did you test against? What threat gear were you and your test partner wearing or not wearing for this quantitative analysis?

Or is this a qualitative opinion based on a know issue you read about?


You've failed your quantitive reading check, you rolled a 1.... :rolleyes:

Feralthyrtiaq
09-13-2011, 07:16 AM
have anything useful in it you've done to test it. And forgive me if I am sceptical of CutNPaste comments.

Thank you Limmi. My mate Bloody is running a Cannonfodder SD3 Tank and is relatively new to it and any In Game results are appreciated.

And can see from your results that something is indeed borked.

Epitome
09-13-2011, 07:33 AM
Was having some issues keeping Lord of Blades on epic with SD3 even with some large headstarts, disintegrates, bashes with a +5 Holyburst Gtr Construct Bane and Epic Chimera's Fang with its 10, 15, 20 incite.

smatt
09-13-2011, 07:38 AM
Was having some issues keeping Lord of Blades on epic with SD3 even with some large headstarts, disintegrates, bashes with a +5 Holyburst Gtr Construct Bane and Epic Chimera's Fang with its 10, 15, 20 incite.


Did you try using tier 2 stance instead?

Brannigan
09-13-2011, 09:52 AM
Way to Go, Turbine - you go half way to trying to make S&B work again and cant even fix the main single most important part thats lets Stalwart tanks do thier job.

/slow clap

voodoogroves
09-13-2011, 09:54 AM
It's like the release notes should say "12/6/2 splits are the way to go for melees kkthx"

smatt
09-13-2011, 09:58 AM
It's like the release notes should say "12/6/2 splits are the way to go for melees kkthx"


Yep.... I guess another TR, which I really needed to do anyways is in order... I'll have plenty of time I guess since I'm not going to be healing the E-Raids on my healers unless they do something about the HORRID new party UI.... :cool:

Although, I do hear a fix to the SD tier 3 threat is in line for 2013....

Eladrin
09-20-2011, 02:25 PM
Stalwart Defender III's threat generation should be working correctly in U11. I just ran a couple of quick tests and my SD3 had the following melee threat multipliers using a shield and axe with no other threat modifiers:

Defensive Stance: 2.00
Improved Defensive Stance: 2.25
Superior Defensive Stance: 2.50

That's +75% from shield and weapon style, and +25-75% from the stance I was using.

I'll have them remove it from the known issues list, that was an oversight.

Cordovan
09-20-2011, 02:29 PM
Removed from the Known Issues!

noinfo
09-20-2011, 02:39 PM
Stalwart Defender III's threat generation should be working correctly in U11. I just ran a couple of quick tests and my SD3 had the following melee threat multipliers using a shield and axe with no other threat modifiers:

Defensive Stance: 2.00
Improved Defensive Stance: 2.25
Superior Defensive Stance: 2.50

That's +75% from shield and weapon style, and +25-75% from the stance I was using.

I'll have them remove it from the known issues list, that was an oversight.

Now that the sd have their hate fixed and got a bit of well deserved love any chance of modifying the Tempest PRE defensive bonus to be untyped again rather than shield? I completely agree witht he original idea behind it but now that sd/dos splashes are becoming more common with their already superiour stacking AC bonuses it would be nice to be able compete a bit more freely in the TWF ac department on a Ranger again.

SD tier 3 is +3 Ac +4 in stance +6 Str and some Dr + 20% extra hp/hate gen

Tempest 3 +4 Ac shield non stacking -2 to penalty to hit and off hand procs
Though rangers in general need a bit more luv than this it certainly would not hurt and would not put them at the top of the ac chain.

grodon9999
09-20-2011, 02:43 PM
Stalwart Defender III's threat generation should be working correctly in U11. I just ran a couple of quick tests and my SD3 had the following melee threat multipliers using a shield and axe with no other threat modifiers:

Defensive Stance: 2.00
Improved Defensive Stance: 2.25
Superior Defensive Stance: 2.50

That's +75% from shield and weapon style, and +25-75% from the stance I was using.

I'll have them remove it from the known issues list, that was an oversight.

Wait a second . . . a Dev claims to actually play an AC toon?

Hmmmm . . . .

Ironforge_Clan
09-20-2011, 02:50 PM
Stalwart Defender III's threat generation should be working correctly in U11. I just ran a couple of quick tests and my SD3 had the following melee threat multipliers using a shield and axe with no other threat modifiers:

Defensive Stance: 2.00
Improved Defensive Stance: 2.25
Superior Defensive Stance: 2.50

That's +75% from shield and weapon style, and +25-75% from the stance I was using.

SS or it didn't happen!


Wait a second . . . a Dev claims to actually play an AC toon?

Hmmmm . . . .

Qhualor
09-20-2011, 02:52 PM
Sooo... does this mean stalwart defender is working as intended now? I'm not very smart (I'm from the boonies), but some people wrote there was some aggro swapping, but the dev wrote its working properly. I tr'd my SD after U9 because I couldn't hold aggro for nothing, but I always loved playing him and would tr him back to a SD when it was fixed. Can I get a yes or no on this please.

grodon9999
09-20-2011, 02:54 PM
Sooo... does this mean stalwart defender is working as intended now? I'm not very smart (I'm from the boonies), but some people wrote there was some aggro swapping, but the dev wrote its working properly. I tr'd my SD after U9 because I couldn't hold aggro for nothing, but I always loved playing him and would tr him back to a SD when it was fixed. Can I get a yes or no on this please.

A Dev just said it was.

And the Devs actually listened to us when we complained quite loudly that S&B didn't generate enough hate. It's now generating a butt-load of hate, dust him off and try out a VoD or something.

voodoogroves
09-20-2011, 03:29 PM
Stalwart Defender III's threat generation should be working correctly in U11. I just ran a couple of quick tests and my SD3 had the following melee threat multipliers using a shield and axe with no other threat modifiers:

Defensive Stance: 2.00
Improved Defensive Stance: 2.25
Superior Defensive Stance: 2.50

That's +75% from shield and weapon style, and +25-75% from the stance I was using.

I'll have them remove it from the known issues list, that was an oversight.

Who do I have to bribe or sleep with to get those threat numbers on the character panel?

Freeman
09-20-2011, 03:41 PM
Stalwart Defender III's threat generation ...

Just to be clear, does this apply to both Stalwart Defender AND Defender of Siberys? Both have the defensive stances, but you only specifically mention Stalwart Defender working. I'd hate to see one get fixed while the other was still broken, particularly since I have a DoS.

smatt
09-20-2011, 03:58 PM
Thank you very much Eladrin!

Eladrin
09-20-2011, 04:43 PM
Just to be clear, does this apply to both Stalwart Defender AND Defender of Siberys? Both have the defensive stances, but you only specifically mention Stalwart Defender working. I'd hate to see one get fixed while the other was still broken, particularly since I have a DoS.
The Defender of Siberys enhancements are providing their threat increases as well, though actually from double-checking right now it looks like they're actually generating more threat than is actually intended. (3.25 instead of 2.50 - one of the +75%'s appears to be doubling up.)

So, uh, yeah, that's not quite working as intended, but not in a bad way for you.

zavozod
09-20-2011, 04:57 PM
Nerf It Nerf It Nerf It Nerf It Nerf It Nerf It Nerf It Nerf It Nerf It Nerf It Nerf It Nerf It Nerf It Nerf It Nerf It Nerf It Nerf It Nerf It Nerf It Nerf It Nerf It Nerf It Nerf It Nerf It Nerf It Nerf It

voodoogroves
09-20-2011, 05:04 PM
The Defender of Siberys enhancements are providing their threat increases as well, though actually from double-checking right now it looks like they're actually generating more threat than is actually intended. (3.25 instead of 2.50 - one of the +75%'s appears to be doubling up.)

So, uh, yeah, that's not quite working as intended, but not in a bad way for you.

I ask again - can we get threat displayed on the character panel somewhere??

Bodic
09-20-2011, 05:09 PM
Wait a second . . . a Dev claims to actually play an AC toon?

Hmmmm . . . .

No that was more a claim to have one setup to test with.
i.e. still gimpy in AC vs Mob 2hit ;)

Bodic
09-20-2011, 05:10 PM
Who do I have to bribe or sleep with to get those threat numbers on the character panel?

Stifler's Mom.

Tirisha
09-20-2011, 05:14 PM
Stalwart Defender III's threat generation should be working correctly in U11. I just ran a couple of quick tests and my SD3 had the following melee threat multipliers using a shield and axe with no other threat modifiers:

Defensive Stance: 2.00
Improved Defensive Stance: 2.25
Superior Defensive Stance: 2.50

That's +75% from shield and weapon style, and +25-75% from the stance I was using.

I'll have them remove it from the known issues list, that was an oversight.

/hug to you sir.

J1NG
09-20-2011, 05:27 PM
I ask again - can we get threat displayed on the character panel somewhere??

Dev's

I'd like to add my voice to having this included as well. 'Was having extreme issues trying to find out what was causing inconsistencies with aggro when there were massive threat increases being utilised in Shield "Turtle" Intimidation vs Extreme DPS vs Extreme Hate circumstances that made the outcome entirely unpredictable once a certain threshold is encountered, but we can't for the life of things see what's going on. (Still think there's a bug once a threshold is reached)

This could potentially help in so many ways other than gaming. Including so many tests that currently are near impossible to completely fully test out.

J1NG

Drwaz99
09-20-2011, 05:56 PM
The Defender of Siberys enhancements are providing their threat increases as well, though actually from double-checking right now it looks like they're actually generating more threat than is actually intended. (3.25 instead of 2.50 - one of the +75%'s appears to be doubling up.)

So, uh, yeah, that's not quite working as intended, but not in a bad way for you.

Oh man, your gonna get slimmed by the Cube! An turbine-induced exploit! :D

Diyon
09-20-2011, 07:17 PM
Oh man, your gonna get slimmed by the Cube! An turbine-induced exploit! :D

Although, I don't think its really an exploit if it happens through exactly what you would normally do.

If smites did double damage due to a bug, I can't honestly believe that you could get in trouble for still using smites. (Now if you had to set up some special circumstances or do something specific to cause the bug that wouldn't otherwise happen, then it would be an exploit).

In any case I suppose we'll know how it stands on whether or not the cube appears.



On another note, is talking about a former exploit that has been fixed against the rules? I really wanted to use one for an example there, but I wasn't sure if I'd be cubed for it. :D

smatt
09-20-2011, 07:49 PM
The Defender of Siberys enhancements are providing their threat increases as well, though actually from double-checking right now it looks like they're actually generating more threat than is actually intended. (3.25 instead of 2.50 - one of the +75%'s appears to be doubling up.)

So, uh, yeah, that's not quite working as intended, but not in a bad way for you.


Uh oh... TR coming! :D

Really though Eladrin, thanks for looking into this and confirming that it is in fact working. I know your plate is full of whine at them moment....:D

Noelemahc
09-20-2011, 08:50 PM
Stalwart Defender III's threat generation should be working correctly in U11. I just ran a couple of quick tests and my SD3 had the following melee threat multipliers using a shield and axe with no other threat modifiers:

Defensive Stance: 2.00
Improved Defensive Stance: 2.25
Superior Defensive Stance: 2.50

That's +75% from shield and weapon style, and +25-75% from the stance I was using.

I'll have them remove it from the known issues list, that was an oversight.

Alright time out for a minute. I'm confused on how the extra threat from Shield of the Faithful works then. As per the description at tier 3:

"Your shield grants you great courage, granting you +75% threat generation from all sources."

So what exactly does this mean?

A. It just gives you a static +75% threat and that's it?
B. It increases all threat mods by 75%? Example: Gloves of Claw set gives +20% threat. Does this bonus amplify that 20% by another 75%, thus making the gloves effectively grant +35% threat?
C. It adds 75% threat to all sources of threat (that would be insane)?

From your post it looked like it adds +75% to your stance, but I wasn't sure if the shield of the faithful ADDS 75% to your stance, or if it's just a separate static threat that you counted together. I just wanted clarification on that since the actual buff says all sources. I would assume as of now it's just a static +75%, but if you could clarify that would be great.

dkyle
09-20-2011, 10:17 PM
Alright time out for a minute. I'm confused on how the extra threat from Shield of the Faithful works then. As per the description at tier 3:

"Your shield grants you great courage, granting you +75% threat generation from all sources."

So what exactly does this mean?

"Sources" to me means all things that originate and produce threat. Most commonly damage, but also intimidation. Threat amplification increases threat amounts, but is not really itself a source of threat. I'd be curious if the "all sources" includes spell damage.

By analogy, I don't think most people would call Levik's bracers a "source" of healing. It just amplifies healing from various sources, like spells, and various abilities.

Drwaz99
09-20-2011, 10:59 PM
Although, I don't think its really an exploit if it happens through exactly what you would normally do.

If smites did double damage due to a bug, I can't honestly believe that you could get in trouble for still using smites. (Now if you had to set up some special circumstances or do something specific to cause the bug that wouldn't otherwise happen, then it would be an exploit).

In any case I suppose we'll know how it stands on whether or not the cube appears.



On another note, is talking about a former exploit that has been fixed against the rules? I really wanted to use one for an example there, but I wasn't sure if I'd be cubed for it. :D

Yeah, it was a bit of a stretch, I was going for something extra without extra effort. Which in some circumstances be construed as an exploit. But in the end it was just a joke. :)

Gildane
09-21-2011, 10:20 AM
any chance of of a 'threat' stat on the character sheet where the game will show us our total modified threat bonus or penalty?(in the case of wanting to do less threat)

would be much apprecaited!