Meat-Head
09-11-2011, 10:45 AM
Hello DDO Brethren and Sistren,
Any advice/critique is welcome.
Goals:
-Good Damage (not GREAT, but good) 6d6 sneak dice, Firestance 3, Touch of Death, Stunning Fist, G'ments of E., Haste boost I, Divine Might I
-Evasion with decent buffed saves
-Self sufficient like a mother; Self heals + heal amp + some buffs + high UMD
-UMD
-good (not epic level) stuns & ToDs
FYI: Rogue 1 is for UMD and Haste boost. Both are pretty solid.
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
helf1r12mk7c
Level 20 Lawful Good Half-Elf Male
(12 Monk \ 1 Rogue \ 7 Cleric)
Hit Points: 280
Spell Points: 359
BAB: 14\14\19\24
Fortitude: 16
Reflex: 16
Will: 17
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 15 18
Constitution 14 16
Intelligence 10 12
Wisdom 14 18
Charisma 12 14
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 26
Bluff 1 2
Concentration 4 26
Diplomacy 4 6
Disable Device 4 5
Haggle 1 4
Heal 2 6
Hide 2 8
Intimidate 1 2
Jump 7 14
Listen 2 4
Move Silently 2 4
Open Lock 6 8
Perform n/a n/a
Repair 0 1
Search 4 5
Spot 2 4
Swim 3 7
Tumble 3 7
Use Magic Device 5 25
Level 1 (Rogue)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Paladin
Feat: (Selected) Toughness
Level 2 (Monk)
Feat: (Monk Bonus) Two Weapon Fighting
Level 3 (Monk)
Feat: (Selected) Power Attack
Feat: (Monk Bonus) Stunning Fist
Level 4 (Cleric)
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 7 (Cleric)
Level 8 (Cleric)
Level 9 (Cleric)
Feat: (Selected) Maximize Spell
Level 10 (Cleric)
Level 11 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 12 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 13 (Monk)
Level 14 (Monk)
Feat: (Monk Bonus) Dodge
Level 15 (Monk)
Feat: (Selected) Quicken Spell
Level 16 (Monk)
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Monk)
Level 20 (Monk)
Enhancement: Rogue Haste Boost I
Enhancement: Cleric Radiant Servant I
Enhancement: Improved Rogue Dilettante I
Enhancement: Improved Rogue Dilettante II
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Way of the Clever Monkey I
Enhancement: Way of the Clever Monkey II
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Winter's Touch
Enhancement: Adept of Flame
Enhancement: Master of Bonfires
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Half-Elf Rogue Dexterity I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Cleric Divine Might I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II
Heals:
Cure Critical 29base x(1.3x1.5x2x1.5)=169.7 with metas,enh, and sup potency BEFORE heal amp.
169.7 x(1.2x1.3x1.2x1.1)= 349 average without 10% and 30% healing amp item (I don't have those yet)
Rad Serv Bursts will heal me for about: 139 a pop. Not bad for being free/regenerating.
Required Gear:
1. Torc (will have this b4 I TR again)
2. DT with 10 Heal Amp (easy to get) (just got this)
3. Other?
Thoughts?
Any advice/critique is welcome.
Goals:
-Good Damage (not GREAT, but good) 6d6 sneak dice, Firestance 3, Touch of Death, Stunning Fist, G'ments of E., Haste boost I, Divine Might I
-Evasion with decent buffed saves
-Self sufficient like a mother; Self heals + heal amp + some buffs + high UMD
-UMD
-good (not epic level) stuns & ToDs
FYI: Rogue 1 is for UMD and Haste boost. Both are pretty solid.
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
helf1r12mk7c
Level 20 Lawful Good Half-Elf Male
(12 Monk \ 1 Rogue \ 7 Cleric)
Hit Points: 280
Spell Points: 359
BAB: 14\14\19\24
Fortitude: 16
Reflex: 16
Will: 17
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 15 18
Constitution 14 16
Intelligence 10 12
Wisdom 14 18
Charisma 12 14
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 26
Bluff 1 2
Concentration 4 26
Diplomacy 4 6
Disable Device 4 5
Haggle 1 4
Heal 2 6
Hide 2 8
Intimidate 1 2
Jump 7 14
Listen 2 4
Move Silently 2 4
Open Lock 6 8
Perform n/a n/a
Repair 0 1
Search 4 5
Spot 2 4
Swim 3 7
Tumble 3 7
Use Magic Device 5 25
Level 1 (Rogue)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Paladin
Feat: (Selected) Toughness
Level 2 (Monk)
Feat: (Monk Bonus) Two Weapon Fighting
Level 3 (Monk)
Feat: (Selected) Power Attack
Feat: (Monk Bonus) Stunning Fist
Level 4 (Cleric)
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 7 (Cleric)
Level 8 (Cleric)
Level 9 (Cleric)
Feat: (Selected) Maximize Spell
Level 10 (Cleric)
Level 11 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 12 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 13 (Monk)
Level 14 (Monk)
Feat: (Monk Bonus) Dodge
Level 15 (Monk)
Feat: (Selected) Quicken Spell
Level 16 (Monk)
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Monk)
Level 20 (Monk)
Enhancement: Rogue Haste Boost I
Enhancement: Cleric Radiant Servant I
Enhancement: Improved Rogue Dilettante I
Enhancement: Improved Rogue Dilettante II
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Way of the Clever Monkey I
Enhancement: Way of the Clever Monkey II
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Winter's Touch
Enhancement: Adept of Flame
Enhancement: Master of Bonfires
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Half-Elf Rogue Dexterity I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Cleric Divine Might I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II
Heals:
Cure Critical 29base x(1.3x1.5x2x1.5)=169.7 with metas,enh, and sup potency BEFORE heal amp.
169.7 x(1.2x1.3x1.2x1.1)= 349 average without 10% and 30% healing amp item (I don't have those yet)
Rad Serv Bursts will heal me for about: 139 a pop. Not bad for being free/regenerating.
Required Gear:
1. Torc (will have this b4 I TR again)
2. DT with 10 Heal Amp (easy to get) (just got this)
3. Other?
Thoughts?