Lithandor
09-10-2011, 02:30 PM
I want to make a build with 12 monk/7 Rogue/1 Fighter or Ranger. The goal of the build is to be a good soloing build, while still doing adequate dps in a group. I want to for the dark path and ninja spy enhancements. Most of the time will likely be spent in earth stance while soloing or air stance while in a group.
I have a couple of things I'm not certain about though:
-> STR vs DEX vs WIS
Because of MAD, the build will balance the 3 stats upon creation. But where to put the level ups? My first idea was making the build a halfling DEX build aiming for good AC.
I then started thinking, what if I go for WIS instead. That would also boost my AC, but it would increase the difficulties for my offensive abilities. Stunning fist and ToD are a no-brainers, but as a dark monk you also get the finishers that can be saved against and even unbalancing strike sounds like it could be nice to enable my sneak attacks on something else than a Fort save.
So onto my question: With only 12 levels of monk, would I still be able to get meaningful DC's for my spell like abilities?
What I am also uncertain about: as a WIS based monk, will I have trouble hitting?
The third option would be the default one, aim for STR. That would allow me to replace weapon finesse with stunning blow. In that case, halfling doesn't seem that attractive as a race choice. So what to go for then?
- human: extra skill points and feat don't seem needed on this build. Damage boost (U11) is covered by rogue levels. More healing amp seems nice though
- half-elf: same as human, except for dilletante feats. Fighter could be useful for stun DC's and +1 STR or barbarian for 20 extra HP.
- WF: this is what I'm currently leaning towards. Mainly for the immunities, but tactics and power attack enhancements seem like a nice treat, too. I'm just a little worried about the healing disabilities of WF.
- half-orc: the strong, the bad and the ugly, all in one package. Seems like a no-brainer option for a STR build, but I'm not really a huge fan of them tbh.
Finally there's fighter vs ranger. Fighter would give 34 extra HP (toughness feat and enhancement) while ranger gives +3 dmg vs evil outsiders and sprint boost. The level would be taken very late in the progression so the decision can be postponed.
I have a couple of things I'm not certain about though:
-> STR vs DEX vs WIS
Because of MAD, the build will balance the 3 stats upon creation. But where to put the level ups? My first idea was making the build a halfling DEX build aiming for good AC.
I then started thinking, what if I go for WIS instead. That would also boost my AC, but it would increase the difficulties for my offensive abilities. Stunning fist and ToD are a no-brainers, but as a dark monk you also get the finishers that can be saved against and even unbalancing strike sounds like it could be nice to enable my sneak attacks on something else than a Fort save.
So onto my question: With only 12 levels of monk, would I still be able to get meaningful DC's for my spell like abilities?
What I am also uncertain about: as a WIS based monk, will I have trouble hitting?
The third option would be the default one, aim for STR. That would allow me to replace weapon finesse with stunning blow. In that case, halfling doesn't seem that attractive as a race choice. So what to go for then?
- human: extra skill points and feat don't seem needed on this build. Damage boost (U11) is covered by rogue levels. More healing amp seems nice though
- half-elf: same as human, except for dilletante feats. Fighter could be useful for stun DC's and +1 STR or barbarian for 20 extra HP.
- WF: this is what I'm currently leaning towards. Mainly for the immunities, but tactics and power attack enhancements seem like a nice treat, too. I'm just a little worried about the healing disabilities of WF.
- half-orc: the strong, the bad and the ugly, all in one package. Seems like a no-brainer option for a STR build, but I'm not really a huge fan of them tbh.
Finally there's fighter vs ranger. Fighter would give 34 extra HP (toughness feat and enhancement) while ranger gives +3 dmg vs evil outsiders and sprint boost. The level would be taken very late in the progression so the decision can be postponed.