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View Full Version : Rogue Wrack construct: how far will you take it.



LeLoric
09-08-2011, 11:53 AM
For those that don't know wrack construct will be getting a significant upgrade.

Artificer Wrack Construct I
Cost: 1 action point
Target: Foe, Directional, Breakable
Duration: 15 seconds
Action Points Spent Prerequisite: 7
Available to Artificer class level 3
Requires: Improved Disable Device I
You can activate this ability to use your understanding of mechanical objects and their vulnerabilities to strike at critical points in a construct's anatomy, dealing an extra 1 to 6 damage to constructs or living constructs and causing a 10% reduction in their resistance to Critical Hits for a short period of time. (D&D Dice: You deal 1d6 extra damage to constructs and living constructs.) Note: Artificer Wrack Construct and Rogue Wrack Construct now have a ranged subcomponent. Rogue Wrack Construct has gained the same modifications as the Artificer versions.

Artificer Wrack Construct II
Cost: 2 action points
Target: Foe, Directional, Breakable
Duration: 15 seconds
Action Points Spent Prerequisite: 22
Available to Artificer class level 7
Requires: Improved Disable Device II, Artificer Wrack Construct I
You can activate this ability to use your understanding of mechanical objects and their vulnerabilities to strike at critical points in a construct's anatomy, dealing an extra 3 to 18 damage to constructs or living constructs and causing a 20% reduction in their resistance to Critical Hits for a short period of time. (D&D Dice: You deal 3d6 extra damage to constructs and living constructs.)

Artificer Wrack Construct III
Cost: 3 action points
Target: Foe, Directional, Breakable
Duration: 15 seconds
Action Points Spent Prerequisite: 37
Available to Artificer class level 11
Requires: Improved Disable Device III, Artificer Wrack Construct II
You can activate this ability to use your understanding of mechanical objects and their vulnerabilities to strike at critical points in a construct's anatomy, dealing an extra 5 to 30 damage to constructs or living constructs and causing a 30% reduction in their resistance to Critical Hits for a short period of time.\\n\\nD&D Dice: You deal 5d6 extra damage to constructs and living constructs.

So we are essentially looking at 2 ap for tier 1, 3 more for tier 2, and 4 more for tier 3.
Sure mechanics pay less as they already have to take disable device.

I think with two new high level raids with constructs prevalent in both that any end game rogue will at least take first tier for 2 ap. I am just curious as to how many will make the additinal ap expenditure for tiers 2 and 3.

brzytki
09-08-2011, 01:21 PM
I guess i'll go only for the 1st tier just to see how often it will be used. But it's gonna be a pain to relocate those APs considering Scroll and Wand Mastery line. I might end up ditching SB IV and this will mean mashing diplo button even more often... ugh

Bufo_Alvarius
09-08-2011, 04:11 PM
Im going to try to fit the first tier in but its gonna be tough. Is the cooldown the same as the duration?

destiny4405
09-08-2011, 05:10 PM
Gonna take first tier for sure on my rogue. Guess i'll ditch heal amp a bit, and get scroll mastery also.

Symar-FangofLloth
09-08-2011, 05:38 PM
Already have T2. Might try to squeeze in T3 but unlikely.

Dark-Star
09-08-2011, 10:38 PM
What's the coold own? 30 seconds?

Jaid314
09-08-2011, 10:43 PM
What's the coold own? 30 seconds?

pretty quick. at a guess, probably 6 seconds.

Ehllie
09-09-2011, 04:28 AM
My rogue is still on her 1st halfling life and is quite AP starved now. Depending on how much i will farm those new raids with her, i might drop tier4 of guile & cunning to get wrack construct up to 3.

Bodic
09-09-2011, 06:16 AM
My rogue is is quite AP starved i might drop tier4 of guile & cunning to get wrack construct up to 3.


This is true for most everyone that is a Halfling Assassin.

RandomKeypress
09-09-2011, 06:27 AM
Repeater Assassin
For me it's a choice between race specific DPS, backstabbable DPS and survivability.
Since repeater builds tend to be a bit away from the action, I'm thinking I can take a hit to survivability and get a little more DPS against the new enemies and shroud portals. I've got just about everything I need from lower level questing, so speccing for House C makes sense to me. I'll be trying for tier III.

Edit:
Hmm - just did a last minute test: the enhancement doesn't work very well at all with a crossbow of any kind - if you hit it at the wrong time, it loads the crossbow rather than launching an attack. Rethinking...

destiny4405
09-12-2011, 07:52 PM
tried wrack construct I a bit today. not bad, but i think i'll be droping it as soon as other melees start taking imp sunder, as they don't stack. wrack construct II and III might be better, but i really can't fit them.