Messsenger
09-05-2011, 07:28 PM
Hey folks; I'm brand new to DDO but no stranger to MMO's or D&D. My goal here was to build a character that can solo well, and possibly tank some elite dungeons for endgame. I am aware that this build will not be a MT for raids of anything super intense. I factored in a +2 uber tome for lvl 7 but have learned that it wasted upon reincarnation (aside from easier leveling) so I may wait and use a stat level up for int to get CE. I have only unlocked the 32 point build and Vet. status so keep that in mind when leaving feedback.
Another issue I'd like to address is the "Evasion" tank. All of the forums have splashes of Rogue or Monk to get evasion for tanking . . . even recent posts. This is no longer effective correct? I thought for evasion to work AT ALL one needed to be wearing light or no armor. I'm not sure what equipment is available for endgame so I'm wondering if there is something out there that would justify wearing something other than plate for tanking so Evasion would work.
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Headrush the Chosen
Level 20 Lawful Good Human Female
(12 Fighter \ 8 Paladin)
Hit Points: 366
Spell Points: 97
BAB: 20\20\25\30\30
Fortitude: 24
Reflex: 16
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 26
Dexterity 12 14
Constitution 12 14
Intelligence 12 14
Wisdom 10 12
Charisma 15 21
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Level 1 (Fighter)
Feat: (Human Bonus) Cleave
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Toughness
Level 2 (Paladin)
Level 3 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 4 (Paladin)
Level 5 (Paladin)
Level 6 (Paladin)
Feat: (Selected) Great Cleave
Level 7 (Fighter)
Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 9 (Fighter)
Feat: (Selected) Weapon Specialization: Slashing Weapons
Level 10 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Level 11 (Fighter)
Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Feat: (Selected) Toughness
Level 13 (Paladin)
Level 14 (Paladin)
Level 15 (Fighter)
Feat: (Selected) Force of Personality
Level 16 (Fighter)
Feat: (Fighter Bonus) Quick Draw
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Feat: (Selected) Shield Mastery
Level 19 (Paladin)
Level 20 (Paladin)
Enhancement: Paladin Armor Class Boost I
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Kensei Greatsword Mastery I
Enhancement: Kensei Greatsword Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Greatsword Specialization I
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Charisma I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Defender of Siberys I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
I have been tossing around a few ideas; however, since I have only been playing a few weeks I'm not sure how off track I am. I was thinking >Quickdraw< to make it easier to switch between a 2hander and S&B to gather aggro and turtle up once I have it and Divine Righteousness is active. I have also noticed that one with Quickdraw resumes attacking quicker (at least I think so) after changing stances or using enhancement boosts.
A few other questions are:
One needs to spend a Pally AC boost to enter DoS Defensive Stance, but then it lasts until deactivated or does it have a duration? Does entering the stance start the CD timer for other enhancement boosts or could I jump into defender and pop an attack boost or Power Surge?
The same goes for Kensei Power Surge; I know it has a one minute duration, but does it share a CD timer with the other enhancement boosts? And, can it be used from DoS Defensive Stance?
I was curious if I should abandon focusing on a 2hander (Kensei) and go with Khopesh instead. Change a few feats around to accomodate:
drop: Quickdraw
Toughness (still leaves 2)
Pick-up: Exotic Prof. Khopesh
Imp. Shield Bash ??
Will I have a high enough DPS without a 2hander to hold aggro without a ton of Intimidate gear and without relying solely on Divine Righteousness?
What level would anyone recommend for Reincarnation? I'm not sure if I'll even want to change any classes (depending on insight from feedback to this post) but I'll want to increase in stats for sure . . From 32 to 34 right?
If anyone wants to get real froggy and post a some general numbers about where a quality Endgame tank should be as far as: AC - DR - Saves - Intimidate - HP . . . . . and I'm not asking for the best tank known to man who's ground out every idea piece of gear over the last 5 years :)
Ideas? Comments?? Feedaback please?!?!
Another issue I'd like to address is the "Evasion" tank. All of the forums have splashes of Rogue or Monk to get evasion for tanking . . . even recent posts. This is no longer effective correct? I thought for evasion to work AT ALL one needed to be wearing light or no armor. I'm not sure what equipment is available for endgame so I'm wondering if there is something out there that would justify wearing something other than plate for tanking so Evasion would work.
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Headrush the Chosen
Level 20 Lawful Good Human Female
(12 Fighter \ 8 Paladin)
Hit Points: 366
Spell Points: 97
BAB: 20\20\25\30\30
Fortitude: 24
Reflex: 16
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 26
Dexterity 12 14
Constitution 12 14
Intelligence 12 14
Wisdom 10 12
Charisma 15 21
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Level 1 (Fighter)
Feat: (Human Bonus) Cleave
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Toughness
Level 2 (Paladin)
Level 3 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 4 (Paladin)
Level 5 (Paladin)
Level 6 (Paladin)
Feat: (Selected) Great Cleave
Level 7 (Fighter)
Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 9 (Fighter)
Feat: (Selected) Weapon Specialization: Slashing Weapons
Level 10 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Level 11 (Fighter)
Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Feat: (Selected) Toughness
Level 13 (Paladin)
Level 14 (Paladin)
Level 15 (Fighter)
Feat: (Selected) Force of Personality
Level 16 (Fighter)
Feat: (Fighter Bonus) Quick Draw
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Feat: (Selected) Shield Mastery
Level 19 (Paladin)
Level 20 (Paladin)
Enhancement: Paladin Armor Class Boost I
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Kensei Greatsword Mastery I
Enhancement: Kensei Greatsword Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Greatsword Specialization I
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Charisma I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Defender of Siberys I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
I have been tossing around a few ideas; however, since I have only been playing a few weeks I'm not sure how off track I am. I was thinking >Quickdraw< to make it easier to switch between a 2hander and S&B to gather aggro and turtle up once I have it and Divine Righteousness is active. I have also noticed that one with Quickdraw resumes attacking quicker (at least I think so) after changing stances or using enhancement boosts.
A few other questions are:
One needs to spend a Pally AC boost to enter DoS Defensive Stance, but then it lasts until deactivated or does it have a duration? Does entering the stance start the CD timer for other enhancement boosts or could I jump into defender and pop an attack boost or Power Surge?
The same goes for Kensei Power Surge; I know it has a one minute duration, but does it share a CD timer with the other enhancement boosts? And, can it be used from DoS Defensive Stance?
I was curious if I should abandon focusing on a 2hander (Kensei) and go with Khopesh instead. Change a few feats around to accomodate:
drop: Quickdraw
Toughness (still leaves 2)
Pick-up: Exotic Prof. Khopesh
Imp. Shield Bash ??
Will I have a high enough DPS without a 2hander to hold aggro without a ton of Intimidate gear and without relying solely on Divine Righteousness?
What level would anyone recommend for Reincarnation? I'm not sure if I'll even want to change any classes (depending on insight from feedback to this post) but I'll want to increase in stats for sure . . From 32 to 34 right?
If anyone wants to get real froggy and post a some general numbers about where a quality Endgame tank should be as far as: AC - DR - Saves - Intimidate - HP . . . . . and I'm not asking for the best tank known to man who's ground out every idea piece of gear over the last 5 years :)
Ideas? Comments?? Feedaback please?!?!