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Malignanttoe
09-02-2011, 02:47 PM
I mostly solo because of my time restraints and somewhat frequent interruptions when I play. A few of my guildmates suggested I play a battle Cleric for soloing, and while it's been fun, I miss doing all of the fun rogue stuff. I have a level 4 rogue who I mostly solo'd, but it's getting pretty challenging due to weak melee. for the record, I'm using tihocan's builds for both characters (the rogue is a master mechanic build.)

Is the battle cleric the best for soloing or can I make the rogue work as well? Disarming traps and finding hidden things is one of my favorite parts of the game.

Any advice?

edit: I should also mention that I don't have any races or classes outside of the free ones.

Kinryu
09-02-2011, 02:52 PM
Depending on your preference, you could go with a Wiz18/Rog2 Pale Master build (though, you could also go Arch Mage). There should be a bunch of builds on the forums for this.

Although I've never tried the rogue build you mentioned, I don't think that it's a very good build especially if you're planning to solo most of the time.

Arvess
09-02-2011, 02:56 PM
I play solo a lot because sometimes I get interrupted and that sucks when 5-11 other people are waiting for you. For soloing, I really like Dex/Wiz Light Monks. Sure you're gonna be light in the pants in a raid but for the most part you are extremely resilient to spells/traps and you have good kill power and crowd control.

I like my mechanic repeater rogue. With the ranged combat changes for repeaters, it should work out ok. Since you are solo, you can be strategic and pull things. Takes more time and savvy but definitely viable for a 'weak' combat toon.

Luckness
09-02-2011, 04:04 PM
When it comes to arcanes, Warforged >>> pale master for staying alive. It's no contest, especially if the player isn't extremely skilled (i.e., WF self-healing is easier to do well).

Favored Soul, Cleric, Sorceror, and Wizard can all solo well. If you're splashing 2 rogue, however, then Wizard is the clear choice because of the additional skill points granted by a primary attribute of Intelligence, allowing you to raise the cross-class skills you need without cost to your CON or casting stat.

For what it's worth, the fact that all of Tihocan's rogue builds are dex-based (with a nod to strength in the footnotes) means that all of them will be terrible when solo (at least until crafting a radiance greensteel weapon). If you want to play a solo rogue, such a weapon, possibly the bluff skill for pulling, and strength as your primary attribute (hopefully with 32 point builds to support the ability split as you need at least 15 DEX with a +2 tome).

The "white fang" build in my signature does well solo with TWF melee, self-healing, and trap skills, even with just a 28-point build and the human race. It may be what you're looking for.

Phidius
09-02-2011, 04:06 PM
I mostly solo because of my time restraints and somewhat frequent interruptions when I play. A few of my guildmates suggested I play a battle Cleric for soloing, and while it's been fun, I miss doing all of the fun rogue stuff. I have a level 4 rogue who I mostly solo'd, but it's getting pretty challenging due to weak melee. for the record, I'm using tihocan's builds for both characters (the rogue is a master mechanic build.)

Is the battle cleric the best for soloing or can I make the rogue work as well? Disarming traps and finding hidden things is one of my favorite parts of the game.

Any advice?

edit: I should also mention that I don't have any races or classes outside of the free ones.

You should read the link "Self-sufficient" in my Free-to-play builds in my signature. I think you'd like it.

He's currently level 17 (about to hit 18), and hasn't had any problems with soloing/locks/traps yet.

EpiKagEMO
09-04-2011, 02:32 AM
Big stick? Human? Str? CC? Rogue sthuff? :D

morticianjohn
09-04-2011, 02:40 AM
You can be a "battle cleric" and still do traps. Just go 17 clr, 2 rogue, 1 fighter.

JeisonBlade
09-10-2011, 01:37 PM
EDIT just saw where you said you dont have any races/classes cept the free ones, i really should learn to read things completely., so pretty much everything i said is irrelevant :D

In that case I'd recommend from personal experience an elven arcane archer ranger, or a dwarven tempest ranger, rogue or fighter splash optional. With a rogue splash you can handle most traps and locks, tho if you go AA loosing that capstone really hurts; as a tempest you dont miss it so much however. dwarven tempest can put out some nice damage, is very durable, has potentially great self healing ability, and enough skill points with a bit of investment in INT that you can keep every skill youll want maxed out.

Kmnh
09-10-2011, 01:58 PM
The "cheap" solo character is a Human Sorcerer with skill focus:UMD, lots of skill points into it and the skill boost and healing amp enhancements maxed out. You will be chucking heal scrolls on yourself at level 11.

Also, a nuking sorcerer is the most fun character to solo with. The balance of aggroing enough stuff to use your spells efficiently without getting overran by the mobs is one of the best things you can feel at this game.


for the unbelievers:

18 base cha +2 level ups +3 enhancements +1 tome +4 item/pot = 28, a +9 bonus.

7 ranks on UMD

+3 persuasion shard from a friendly crafter, or the necklace from delera's

+1 voice of the master

+4 greater heroism from a scroll

+5 maxed out enhancement

+3 skill focus feat

=32 enough for a 65% shot at a heal scroll. It's pretty much a full HP refill, if you have the healing amp/scroll mastery enhancements.

Use cure wounds wands and potions before getting to this level.

Cyiwin
09-20-2011, 06:43 PM
The "cheap" solo character is a Human Sorcerer with skill focus:UMD, lots of skill points into it and the skill boost and healing amp enhancements maxed out. You will be chucking heal scrolls on yourself at level 11.

Also, a nuking sorcerer is the most fun character to solo with. The balance of aggroing enough stuff to use your spells efficiently without getting overran by the mobs is one of the best things you can feel at this game.


for the unbelievers:

18 base cha +2 level ups +3 enhancements +1 tome +4 item/pot = 28, a +9 bonus.

7 ranks on UMD

+3 persuasion shard from a friendly crafter, or the necklace from delera's

+1 voice of the master

+4 greater heroism from a scroll

+5 maxed out enhancement

+3 skill focus feat

=32 enough for a 65% shot at a heal scroll. It's pretty much a full HP refill, if you have the healing amp/scroll mastery enhancements.

Use cure wounds wands and potions before getting to this level.

I also solo a lot, a nuking sorcerer does make soloing real easy, run through a quest ranging everything with a one shot scorching ray (having spot is nice), when the crowds start forming fire ball or wall of fire, makes things pretty easy and the class isn't very gear dependent. I know it costs TP's but a warforged would be great for self healing. Also if you like melee and purchased the monk class, you could multiclass it with a range of other classes, 7 mnk/13 rog, 6 mnk/14 pally etc... I find them a lot of fun to solo.

tat0010
10-09-2011, 07:50 PM
clonk

EnjoyTheJourney
10-09-2011, 08:17 PM
I mostly solo because of my time restraints and somewhat frequent interruptions when I play. A few of my guildmates suggested I play a battle Cleric for soloing, and while it's been fun, I miss doing all of the fun rogue stuff. I have a level 4 rogue who I mostly solo'd, but it's getting pretty challenging due to weak melee. for the record, I'm using tihocan's builds for both characters (the rogue is a master mechanic build.)

Is the battle cleric the best for soloing or can I make the rogue work as well? Disarming traps and finding hidden things is one of my favorite parts of the game.

Any advice?

edit: I should also mention that I don't have any races or classes outside of the free ones.

Bluff can make a huge difference, when soloing as a rogue; it makes an individual mob vulnerable to sneak attacks for several seconds, plus it seems to mess up their AI in other ways that help your rogue survive better. Also, and importantly when soloing, you can use bluff to "single target" pull mobs to you (while hidden, for example, so that whatever you bluff doesn't aggro all of it's nearby allies).

Other than bluff, gear is very important and that's a challenge, as a F2P rogue. You can do what you'd like to do, but you might find that you need to play below level missions (at least the first time through) and on casual difficulty, at least until you know the game better.

Good luck with your rogue, should you decide to stick with him (or her).

EnjoyTheJourney
10-17-2011, 11:03 PM
This thread isn't too old, and I wanted to chip in one more time to cheer on somebody else wanting to solo a rogue.

My own solo rogue is close 7.5 now, and doing just fine. He has fairly junky for gear except for a handful of key items, which are given below:

Eternal Wand of Cure Minor Wounds (Catacombs adventure pack end reward, huge help for soloing at lower levels)
Nicked shortsword (Sharn Syndicate adventure pack end reward, good poison damage)
Muckbane (Lesser bane weapon for oozes, very useful when fighting them, saves a lot of damage to gear)

Of all the items found, it's the eternal wand of cure minor wounds that really stands out as a key tool for soloing; as long as you can win each battle, this wand ensures that you'll never run out of hit points. It has a UMD of 15, which means you can begin using it at a low level with a high enough success rate to make its use worthwhile, as long as you're building up UMD each and every time you can put a point into it -- which is a good idea for a rogue, in any event.

Top of the line gear is only needed if you want to go fast or play endgame content, or play on elite. If the OP enjoys using rogue skills, though, speed probably isn't the top priority; enjoying the journey to 20 probably is instead.

MRMechMan
10-24-2011, 01:43 PM
For soloing:
self healing is important
evasion is nice
a way to deal high damage to a single target
a way to deal damage to multiple targets
trap skills are a perk



With no gear:
WF wizard, splash 2 rog for evasion/trapskills. Can go palemaster or AM. Evoc for cheap nukes/conj for web/ench for DCs, etc. Very hard to kill, and very hard to mess up as a build. DOTs for 1 target, nuke the packs.
Favored soul, pure or splash 2 monk. Can hit evasion reflex saves in the mid 30s even with low dex...with capstone healing and fleshie, very survivable. Evasion is always nice, easy to hit good saves with holy aura/fvs saves. Hard to kill. BB rips stuff up. Insta kill casters/evade spells. Melee archers.
Cleric/monk with high amp aura ticks for a decent chunk. BB kite/instakill/melee as for fvs.
Sorc, human/drow/wf. WF is easy button, but bit lower DCs. Acid is a pretty easy path, not much is immune, decent damage with no gear, less reliant on saves if WF.

Ironically on the character creation screen wiz/sorc/cleric/fvs have "good" soloability while pally and some other melee have "very good". Fvs can solo EDQ2/ToD/every non raid epic...that falls under the "very good" category I think :)

With some gear melee is more viable for soloing. Getting a high AC while leveling can be really nice, but past GH it might require some building for it/gear. And self healing is harder, UMD on an ungeared first lifer is tough to hit that magic +39. GS when TRing is nice at lvl 11/12. Melee are almost always slower though...people never run caster lives with melee dualbox :)

Rogues are tough to solo sometimes as sneak attacks (radII when TRing, first lifer won't have) can be hard to get in when solo. Melee in general depend on weapons (duh). Casters can really just hit a clicky for damage boost and go go go NUKE/BB go go go NUKE/BB...a lot easier and faster and safer.

Varashad
10-24-2011, 05:54 PM
Warforged Favored Soul. It's, after perhaps the Warforged Wizard, one of the most effective solo builds in the game. It gets healing that can transition easily from solo play to party play, decent melee DPS and DoT spells for boss killing, and is sturdy. The only downside is you have to farm favor for it, or buy it. And it's not a cheap class.

barrenwaste
10-24-2011, 10:07 PM
I'm surprised really. Nobody mentioned bard. They are probably the most versatile and self-sufficient class in the game. Splash a level or two of rogue for trapping and you can build a bard that can trap, tank, buff, cc, and self heal. I would suggest a dwarven or horc bardbarian. The warchanter can cast in mithral full plate with no spell failure, allowing a hefty ac even with an 8 dex. If you focus on Str/Con/Cha you'll have a build that can stand in the middle of the melee, cc, self buff, and self heal. Splash some rogue and drop to light armor while throwing in a few more toughness feats and you can trap as well. Up to you, but bard is always my bet for the solo build.

strath
11-13-2011, 11:15 PM
Bard/Rogue is a fantastic option. Tons of skill points and self buffs.

Rogue/Pali For Lay on Hands, Weapon Versatility, No UMD Check for many Wands, and Great Saves. This has the added bonus of your aura helping a hireling. Adjust the level split to your play style.

If you are interested in the newest flavor of the month: a pure Artificer which is a trap skilled caster with a pet. I am greatly enjoying mine, I have one warforged and one drow.