View Full Version : Wich stat to invest?
Hi!
I am planning a pure dwarven fighter. I want to master "trip action" a be a kensei with double dwarven axe.
Wich is better?
str 16
dx 16
con 18
int 08
wis 10
cha 06
Or
str 18
dx 16
con 16
int 08
wis 08
cha 06
Ty in advance! =)
Kevorkian
08-30-2011, 04:19 PM
STR, STR and more STR. Plus all lvl ups into STR.
Your strength is the basis of Trip, Stun, and Sunder DCs.
Edit: Keep in mind, with the stats you've listed above, you will require a +1DEX tome to qualify for Greater TWF feat.
somenewnoob
08-30-2011, 04:28 PM
Choice 2. A +1 dex tome is probably the cheapest tome you can buy since getting that one point of dex to go twf is about the only thing it's good for!
^^ Like he said, str str str......all the level ups in it. Get a +2 tome for it when you can afford it, get every enhancement and item that you can to increase it
whomhead
08-30-2011, 04:41 PM
Definitely option #2. In addition to trip, don't forget about stunning blow. Even without a stunning +10 item you should be able to hit pretty close to a 40 stun DC.
Kinerd
08-31-2011, 04:40 PM
It might be neither - if you want to be really good at trip, you want Improved Trip, which requires Combat Expertise, which requires 13 base Int.
With all that said, tripped isn't as good a debilitation as stunned, and you don't need to waste any build points on Int to get Stunning Blow.
somenewnoob
08-31-2011, 04:55 PM
It might be neither - if you want to be really good at trip, you want Improved Trip, which requires Combat Expertise, which requires 13 base Int.
With all that said, tripped isn't as good a debilitation as stunned, and you don't need to waste any build points on Int to get Stunning Blow.
Trip still works "ok" if you dont' have improved trip, it's not great. I definitely think the build points involved to get CE make imp trip a non possibility for most builds.
I am still however hoping I pull a +5 int tome at some point...........
Astraghal
08-31-2011, 05:58 PM
I would go with something like this.
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 True Neutral Dwarf Male
(20 Fighter)
Hit Points: 404
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 17
Reflex: 9
Will: 5
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 15 17
Constitution 18 20
Intelligence 12 14
Wisdom 8 8
Charisma 6 6
Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Dexterity used at level 7
+2 Tome of Intelligence used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 18
Bluff -2 1
Concentration 4 8
Diplomacy -2 1
Disable Device n/a n/a
Haggle -2 -2
Heal -1 -1
Hide 2 3
Intimidate 2 24
Jump 5 30
Listen -1 -1
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair 1 2
Search 1 4
Spot -1 5
Swim 3 7
Tumble 3 4
Use Magic Device n/a n/a
Level 1 (Fighter)
Feat: (Fighter Bonus) Quick Draw
Feat: (Selected) Toughness
Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 3 (Fighter)
Feat: (Selected) Power Attack
Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 5 (Fighter)
Level 6 (Fighter)
Feat: (Selected) Combat Expertise
Feat: (Fighter Bonus) Improved Trip
Level 7 (Fighter)
Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 9 (Fighter)
Feat: (Selected) Two Weapon Fighting
Level 10 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Level 11 (Fighter)
Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Feat: (Selected) Improved Two Weapon Fighting
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Level 15 (Fighter)
Feat: (Selected) Toughness
Level 16 (Fighter)
Feat: (Fighter Bonus) Stunning Blow
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Selected) Greater Weapon Focus: Slashing Weapons
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
Level 19 (Fighter)
Level 20 (Fighter)
Feat: (Fighter Bonus) Sap
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Fighter Weapon Alacrity
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Axe Damage II
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Tactics I
Enhancement: Dwarven Tactics II
Enhancement: Kensei Dwarven Waraxe Mastery I
Enhancement: Kensei Dwarven Waraxe Mastery II
Enhancement: Kensei Dwarven Waraxe Mastery III
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Kensei III
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Strategy (Trip) II
Enhancement: Fighter Dwarven Waraxe Specialization I
Enhancement: Fighter Dwarven Waraxe Specialization II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
FrozenNova
08-31-2011, 09:04 PM
Trip still works "ok" if you dont' have improved trip, it's not great. I definitely think the build points involved to get CE make imp trip a non possibility for most builds.
The difference between base and improved trip with +2 tome is the difference between 16 str and 17 str. It's not a non possibility by any means - and well worth it.
Nephilia
09-01-2011, 05:42 AM
Go with #2 and enjoy your toon ;)
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