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Olath_Senger
08-26-2011, 07:30 PM
Hey everyone!

I've been levelling a 12 Paladin/6 Ranger 2 Monk build since last Christmas. It was planned not so much as an endgame build but more as a levelling build. My goals with this are DPS and a decent AC while leveling. Here's the original build I had planned for it:


Character Plan by DDO Character Planner Version 3.8.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Drow Male
(12 Paladin \ 2 Monk \ 6 Ranger)
Hit Points: 311
Spell Points: 216
BAB: 19\19\24\29\29
Fortitude: 20
Reflex: 19
Will: 15

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 16 21 21
Dexterity 16 16 19
Constitution 12 12 12
Intelligence 10 10 10
Wisdom 12 12 13
Charisma 12 12 14

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 5 20 20
Bluff 1 2 2
Concentration 1 3 4
Diplomacy 1 2 2
Disable Device n/a n/a n/a
Haggle 1 2 2
Heal 1 1 1
Hide 6 12 12
Intimidate 1 2 2
Jump 7 14 14
Listen 1 1 3
Move Silently 6 12 12
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 0 0
Search 0 0 2
Spot 5 10 12
Swim 3 5 5
Tumble 4 5 5
Use Magic Device 3 13 13

Level 1 (Ranger)
Skill: Balance (+2)
Skill: Hide (+3)
Skill: Jump (+4)
Skill: Move Silently (+3)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Evil Outsider


Level 2 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)


Level 3 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mobility


Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)


Level 5 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 6 (Ranger)
Skill: Balance (+0.5)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spring Attack


Level 7 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)


Level 8 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)


Level 9 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness


Level 10 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)


Level 11 (Monk)
Skill: Balance (+3)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Power Attack


Level 12 (Monk)
Ability Raise: STR
Skill: Balance (+3)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Piercing Weapons
Feat: (Monk Bonus) Iron Will


Level 13 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)


Level 14 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Ranger Sprint Boost I
Enhancement: Drow Weapon Attack I
Enhancement: Drow Weapon Attack II
Enhancement: Drow Weapon Damage I
Enhancement: Drow Weapon Damage II
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Way of the Patient Tortoise I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Knight of the Chalice I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Tempest I
Enhancement: Paladin Devotion I
Enhancement: Paladin Devotion II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Charisma I
Enhancement: Ranger Dexterity I
Enhancement: Monk Wisdom I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II


Level 15 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)


Level 16 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)


Level 17 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)


Level 18 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Weapon Focus: Piercing Weapons


Level 19 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)


Level 20 (Paladin)
Ability Raise: STR
Skill: Concentration (+2)
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Knight of the Chalice II
Enhancement: Paladin Redemption I
Enhancement: Paladin Energy of the Templar II
Enhancement: Paladin Charisma II
Enhancement: Paladin Toughness III
Enhancement: Paladin Toughness IV




I'm currently at level 13 and this build is tons of fun. I do pretty good damage (using rapiers I deal 25 - 35 on a normal hit, 60 - 70 on criticals), evasion works almost without fail, AC is in the high 30s. Self-buffed I get 31 STR, 26 DEX, 21 CON, 20 Cha and 18 Wis. My HP is 248 with just a CON ship buff. I'm usually main DPS for quests, including raids. My saves are (buffed) 24 Fortitude, 26 Reflex, 19 Will.

Now, that's my first life. I'm planning on TRing as soon as I can after I hit 20 to a Human version of this build. Everything will be exactly the same, only I will take Toughness at level 1 and Khopesh proficiency at level 9, and of course switch Weapon Focus and Improved Crit to Slashing. Stat distribution will be 16 STR, 16 DEX, 14 CON, 12 WIS and 12 CHA.

As I said, I'm very happy with how this build performs. So far it's been the most fun I've had with a toon. Comments and things to fix for my next life will be very much appreciated; improvements are always good :D.

Asmodeus451
08-26-2011, 07:44 PM
one thing i noticed right away: you took FE: Evil Outsider @ lvl1, but took FE: Undead @ lvl5.

IMO this should be reversed. you encounter ALOT of undead at low levels, starting in the Korthos kiddie pool all the way on up to Necro4

EOs are present at low levels as well, but not until around level 4. (Depths in house D have some Hellhounds).

so first thing i would d is take FE: Undead @ 1 and FE: EO @ 5

jandhaer
08-26-2011, 07:44 PM
Is what I named my 12 pali/ 6 ranger/ 2 monk on cannith thats been capped for awhile now. Been in TR mode on other toons but hope to finish gearing her out soon should be able to hit around 98 AC or so eventually atm with no decent AC gear she can hit 74 AC iirc and has top notch saves average around 40'ish atm iirc with some excellent threat increase as shes a D.o.S. pali, after U 11 and the improvements with Defender of Syberis she should be even better so Im pumped about that. Good luck with yours :D

Asmodeus451
08-26-2011, 07:54 PM
IMO Iron Will is a waste of a Feat. Will Saves at endgame are trivialized by several common buffs.

take another Toughness instead. more HP is never a bad thing.

jandhaer
08-26-2011, 08:00 PM
oops didnt actually look at your build itself hehe
ok now that i have

Tips:: Get rid of Iron will and take another toughness as +2 to will saves on a toon that will have a good will save ( my version is showing a 36 on myddo and im not wearing a saves items so could be 41 easily enough)

Weapon focus piercing I think again I would trade for another toughness +1 to hit is meh

Olath_Senger
08-26-2011, 08:05 PM
Oh wow, how did I not catch that? I was supposed to have GTWF in place of Iron Will. I'll change it later, don't currently have access to a computer. Thanks for pointing that out, guys.