dajg
08-26-2011, 10:44 AM
Sow the wind, reap the whirlwind.
Hosea 8:7
I've just capped my first toon a 19C/1F healing/battle cleric and I am looking to start an alt. I am a casual player who will not grind out a lot of great gear, will almost always PUG or solo (although my main has just joined a great guild so this MAY change) so I wanted a melee that was pretty self sufficient but could also contribute to a group without that uber gear.
So below is my build. Good AC, evasion, 300%+ healing amp, self healing, awesome saves, +250% threat generation. My main concerns are how will the DPS stack up and is my AC "good enough". I will not be doing TOD on elite on a regular basis but would like to be able to solo quests like sins of attrition which is pretty easy on my cleric.
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Reaping Whirlwind
Level 20 Lawful Good Human Male
(18 Paladin \ 2 Monk)
Hit Points: 318
Spell Points: 311
BAB: 19\19\24\29\29
Fortitude: 24
Reflex: 21
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 20
Dexterity 14 18
Constitution 12 14
Intelligence 12 14
Wisdom 14 16
Charisma 14 18
Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 27
Bluff 2 4
Concentration 5 28
Diplomacy 2 4
Disable Device n/a n/a
Haggle 2 4
Heal 2 3
Hide 2 4
Intimidate 6 25
Jump 2 8
Listen 2 3
Move Silently 2 4
Open Lock n/a n/a
Perform n/a n/a
Repair 1 2
Search 1 2
Spot 2 3
Swim 2 5
Tumble n/a 6
Use Magic Device 4 15
Level 1 (Paladin)
Feat: (Human Bonus) Toughness
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 2 (Paladin)
Level 3 (Paladin)
Feat: (Selected) Dodge
Level 4 (Paladin)
Level 5 (Paladin)
Level 6 (Paladin)
Feat: (Selected) Two Weapon Fighting
Level 7 (Monk)
Feat: (Monk Bonus) Whirling Steel Strike
Level 8 (Monk)
Feat: (Monk Bonus) Combat Expertise
Level 9 (Paladin)
Feat: (Selected) Oversized Two Weapon Fighting
Level 10 (Paladin)
Level 11 (Paladin)
Level 12 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting
Level 13 (Paladin)
Level 14 (Paladin)
Level 15 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Paladin)
Level 17 (Paladin)
Level 18 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 19 (Paladin)
Level 20 (Paladin)
Enhancement: Paladin Armor Class Boost I
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Dexterity I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Bulwark of Good IV
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Defender of Siberys I
Enhancement: Paladin Defender of Siberys II
Enhancement: Paladin Defender of Siberys III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Paladin Devotion I
Enhancement: Paladin Devotion II
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Extra Turning I
Enhancement: Paladin Extra Turning II
Feats really have to be taken in the order they are in to meet requirements - ideally I would like to swap them about but I can't get it to work. Also monk at level 1 is out due to not being able to take the feats I want.
If I want evasion I need to wear a dress - so monk is pretty much compulsory. I will wear Jidz Teka bracers in fire stance for +25% healing amp but that means I have to stay centred, as I want to use greensteel for more healing amp and +4AC that basically means longsword is my best DPS choice. Strength will be 36 in stance. Calcs below for all the number geeks:
Armor Class:
10 Base
6 Dragon Touched Robes
8 Dex
7 Wis
4 Shield wand
3 DOS bonus
4 DOS stance
1 Alchemical
5 CE
6 Aura
4 Greensteel insight
3 Bark potions
3 Airship
5 Protection
1 Haste
1 Centred
1 dodge feat
=======
72 total +2 band of siberys, +1/+2/+3/+4 equipment dodge bonus if I ever grind them out.
Healing Amp
+30% human
+25% Jidz
+10% GS/DT
+20% GS/DT
+30% GS/DT
+10% Ship buff
==========
307%
Strength
14 Starting
4 levels
2 tome
6 item
2 fire stance
6 DOS 3
2 ship
========
36 + buffs
Saves
11 6 6 Paladin 18
3 3 3 Monk 2
8 8 8 Charisma
8 8 7 Stats
5 5 5 resistance
1 1 1 Alchemical
2 2 2 luck
3 3 3 stance
4 4 4 GH
3 3 3 Aura
========
48 43 42
UMD
11 ranks
8 charisma
3 cartouche
6 greensteel
4 GH
2 luck
========
34
Hosea 8:7
I've just capped my first toon a 19C/1F healing/battle cleric and I am looking to start an alt. I am a casual player who will not grind out a lot of great gear, will almost always PUG or solo (although my main has just joined a great guild so this MAY change) so I wanted a melee that was pretty self sufficient but could also contribute to a group without that uber gear.
So below is my build. Good AC, evasion, 300%+ healing amp, self healing, awesome saves, +250% threat generation. My main concerns are how will the DPS stack up and is my AC "good enough". I will not be doing TOD on elite on a regular basis but would like to be able to solo quests like sins of attrition which is pretty easy on my cleric.
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Reaping Whirlwind
Level 20 Lawful Good Human Male
(18 Paladin \ 2 Monk)
Hit Points: 318
Spell Points: 311
BAB: 19\19\24\29\29
Fortitude: 24
Reflex: 21
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 14 20
Dexterity 14 18
Constitution 12 14
Intelligence 12 14
Wisdom 14 16
Charisma 14 18
Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 27
Bluff 2 4
Concentration 5 28
Diplomacy 2 4
Disable Device n/a n/a
Haggle 2 4
Heal 2 3
Hide 2 4
Intimidate 6 25
Jump 2 8
Listen 2 3
Move Silently 2 4
Open Lock n/a n/a
Perform n/a n/a
Repair 1 2
Search 1 2
Spot 2 3
Swim 2 5
Tumble n/a 6
Use Magic Device 4 15
Level 1 (Paladin)
Feat: (Human Bonus) Toughness
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 2 (Paladin)
Level 3 (Paladin)
Feat: (Selected) Dodge
Level 4 (Paladin)
Level 5 (Paladin)
Level 6 (Paladin)
Feat: (Selected) Two Weapon Fighting
Level 7 (Monk)
Feat: (Monk Bonus) Whirling Steel Strike
Level 8 (Monk)
Feat: (Monk Bonus) Combat Expertise
Level 9 (Paladin)
Feat: (Selected) Oversized Two Weapon Fighting
Level 10 (Paladin)
Level 11 (Paladin)
Level 12 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting
Level 13 (Paladin)
Level 14 (Paladin)
Level 15 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Paladin)
Level 17 (Paladin)
Level 18 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 19 (Paladin)
Level 20 (Paladin)
Enhancement: Paladin Armor Class Boost I
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Dexterity I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Bulwark of Good III
Enhancement: Paladin Bulwark of Good IV
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Defender of Siberys I
Enhancement: Paladin Defender of Siberys II
Enhancement: Paladin Defender of Siberys III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Paladin Devotion I
Enhancement: Paladin Devotion II
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Extra Turning I
Enhancement: Paladin Extra Turning II
Feats really have to be taken in the order they are in to meet requirements - ideally I would like to swap them about but I can't get it to work. Also monk at level 1 is out due to not being able to take the feats I want.
If I want evasion I need to wear a dress - so monk is pretty much compulsory. I will wear Jidz Teka bracers in fire stance for +25% healing amp but that means I have to stay centred, as I want to use greensteel for more healing amp and +4AC that basically means longsword is my best DPS choice. Strength will be 36 in stance. Calcs below for all the number geeks:
Armor Class:
10 Base
6 Dragon Touched Robes
8 Dex
7 Wis
4 Shield wand
3 DOS bonus
4 DOS stance
1 Alchemical
5 CE
6 Aura
4 Greensteel insight
3 Bark potions
3 Airship
5 Protection
1 Haste
1 Centred
1 dodge feat
=======
72 total +2 band of siberys, +1/+2/+3/+4 equipment dodge bonus if I ever grind them out.
Healing Amp
+30% human
+25% Jidz
+10% GS/DT
+20% GS/DT
+30% GS/DT
+10% Ship buff
==========
307%
Strength
14 Starting
4 levels
2 tome
6 item
2 fire stance
6 DOS 3
2 ship
========
36 + buffs
Saves
11 6 6 Paladin 18
3 3 3 Monk 2
8 8 8 Charisma
8 8 7 Stats
5 5 5 resistance
1 1 1 Alchemical
2 2 2 luck
3 3 3 stance
4 4 4 GH
3 3 3 Aura
========
48 43 42
UMD
11 ranks
8 charisma
3 cartouche
6 greensteel
4 GH
2 luck
========
34