Lithandor
08-25-2011, 03:20 PM
I'm a relatively new player and I'm trying to make a solo-capable melee toon. The exploiter initially caught my eye, but after some research I found the prodigy, which I believe to be superior to the exploiter in a lot of ways.
So I made a DEX based prodigy (for the AC) and played around with it for a while, but I found that from levels 8 and upwards, it really started struggling in the self-healing department.
So now I'm thinking of ways to enhance the self-sustainability of the class and a thought crossed my mind. By dropping 2 levels of rogue on the build, I could gain 2 levels of monk for fists of light. This comes at the hefty cost of 6.5 sneak attack damage and the third level haste boost.
The build would then look something like this:
STR 12
DEX 18
CON 14
INT 12
WIS 14
CHA 8
All levels to DEX and supreme +2 tome used at level 7
Level progress and feats:
1. Rog - Toughness
2. Monk - Dodge
3. Monk - Mobility, Weapon Finesse
4. Monk - Path of Harmonious Balance
5-8. Ranger - Favored Enemy: Undead, Spring Attack
9. Rogue - Expertise
10-13 Ranger - Favored Enemy: Giant, Improved Critical - Bludgeoning
14. Rogue
15-17. Ranger - Favored Enemy: Evil Outsider, Power Attack (for grouping)
18. Rogue - ???
19 Ranger
20. Rogue
What to do with the last feat? Stunning fist looks like a solid option. The halfling healing dragonmarks also look attractive, but that would mean making room for 2 more feats. I'm not really a big fan of Extend Spell since it's mostly a convenience feat.
Skills:
Max UMD
Max Search
Max Disable device
The remaining points are spread across balance, concentration, hide, move silently, open lock, jump and spot (since I don't know the location of all traps yet)
Gear:
???
So there are a number of things I'm wondering about. The first is: would this build perform better as a STR oriented build for soloing purposes. Going that route would give me 3-4 more damage but lose me 4 AC. Does the faster killing make up for the loss of AC? Additional consequences would be freeing up a feat while losing some attack bonus and reflex save.
Would it be worthwhile dropping a level of rogue for a level of monk. This would exchange 3.5 points of sneak attack damage for 1 point of regular damage and some other minor bonuses. The fourth monk level probably wouldn't be picked until very late so it probably doesn't make much of a difference anyway.
I've chosen Halfling as a Race but would other races be superior? Human comes to mind because of improved recovery but that's about all they really offer. There's also Half-Orc, but I don't particularly like how they look and they aren't currently available to me now.
One final remark: it doesn't seem unlikely I might lesser reincarnate this build at high level to turn it back into a true 12/7/1 prodigy for full dps if I ever start raiding
Thanks in advance for any help given.
EDIT: corrected some numbers and added remark on reincarnation
So I made a DEX based prodigy (for the AC) and played around with it for a while, but I found that from levels 8 and upwards, it really started struggling in the self-healing department.
So now I'm thinking of ways to enhance the self-sustainability of the class and a thought crossed my mind. By dropping 2 levels of rogue on the build, I could gain 2 levels of monk for fists of light. This comes at the hefty cost of 6.5 sneak attack damage and the third level haste boost.
The build would then look something like this:
STR 12
DEX 18
CON 14
INT 12
WIS 14
CHA 8
All levels to DEX and supreme +2 tome used at level 7
Level progress and feats:
1. Rog - Toughness
2. Monk - Dodge
3. Monk - Mobility, Weapon Finesse
4. Monk - Path of Harmonious Balance
5-8. Ranger - Favored Enemy: Undead, Spring Attack
9. Rogue - Expertise
10-13 Ranger - Favored Enemy: Giant, Improved Critical - Bludgeoning
14. Rogue
15-17. Ranger - Favored Enemy: Evil Outsider, Power Attack (for grouping)
18. Rogue - ???
19 Ranger
20. Rogue
What to do with the last feat? Stunning fist looks like a solid option. The halfling healing dragonmarks also look attractive, but that would mean making room for 2 more feats. I'm not really a big fan of Extend Spell since it's mostly a convenience feat.
Skills:
Max UMD
Max Search
Max Disable device
The remaining points are spread across balance, concentration, hide, move silently, open lock, jump and spot (since I don't know the location of all traps yet)
Gear:
???
So there are a number of things I'm wondering about. The first is: would this build perform better as a STR oriented build for soloing purposes. Going that route would give me 3-4 more damage but lose me 4 AC. Does the faster killing make up for the loss of AC? Additional consequences would be freeing up a feat while losing some attack bonus and reflex save.
Would it be worthwhile dropping a level of rogue for a level of monk. This would exchange 3.5 points of sneak attack damage for 1 point of regular damage and some other minor bonuses. The fourth monk level probably wouldn't be picked until very late so it probably doesn't make much of a difference anyway.
I've chosen Halfling as a Race but would other races be superior? Human comes to mind because of improved recovery but that's about all they really offer. There's also Half-Orc, but I don't particularly like how they look and they aren't currently available to me now.
One final remark: it doesn't seem unlikely I might lesser reincarnate this build at high level to turn it back into a true 12/7/1 prodigy for full dps if I ever start raiding
Thanks in advance for any help given.
EDIT: corrected some numbers and added remark on reincarnation