Laeelin
08-24-2011, 04:05 PM
I play in a static group, and I'm currently a 14 monk / 2 fighter. We use nothing we don't find ourselves except for a few potions/wands from the vendor - no AH allowed at all. I am a halfling, and cant change that. I'm the closest thing to a "tank" in the group. AKA, I have the best AC, and use intimidate a lot.
I would like to try something different.
I have a couple build that I'm thinking about changing into...
1) Pure Monk - This is my preferred choice, but I would lose 10 points in intimidate. Lacking access to the AH, I don't have good items to help make up for intimidate being a cross class skill.
2) 19 Monk / 1 Rogue - This will give me all the stuff i'm enjoying about monk, and allow me to have UMD and Intimidate both maxed. I just hate to be a 19 monk... feels like a waste, although another level of rogue wouldnt really help this class at all. Adding a level of fighter (18/1/1) for another feat would be another option as well.
3) Staff Build - Acrobat II Staff build - I'd like one of these as a fun change, but just don't see how i can pull it off and still tank.
I'm really leaning towards the second option because i think it would be fun and while it's not a pure monk, it does have the "fun" of having UMD as a class skill.
Any suggestions? Corrections?
Below is the build i'm thinking of, I welcome suggestions/corrections/etc on the build as well.
Thanks
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Halfling Female
(19 Monk \ 1 Rogue)
Hit Points: 260
Spell Points: 0
BAB: 14\14\19\24
Fortitude: 14
Reflex: 20
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 13
Dexterity 16 22
Constitution 14 14
Intelligence 14 14
Wisdom 14 17
Charisma 10 10
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 29
Bluff 0 0
Concentration 4 19
Diplomacy 0 0
Disable Device n/a n/a
Haggle 0 0
Heal 2 3
Hide 7 14
Intimidate 4 28
Jump 5 11
Listen 2 5
Move Silently 7 12
Open Lock n/a n/a
Perform n/a n/a
Repair 2 2
Search 6 6
Spot 6 7
Swim 1 1
Tumble 7 10
Use Magic Device 4 23
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Hide (+4)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Two Weapon Fighting
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Combat Expertise
Feat: (Selected) Weapon Finesse
Level 4 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Dodge
Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Stunning Fist
Level 8 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 12 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 15 (Monk)
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Sap
Level 16 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 17 (Monk)
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 18 (Monk)
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 20 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Haste Boost I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Hero's Companion I
Enhancement: Halfling Hero's Companion II
Enhancement: Halfling Hero's Companion III
Enhancement: Halfling Hero's Companion IV
Enhancement: Lifting the Veil
Enhancement: Way of the Tenacious Badger I
Enhancement: Way of the Tenacious Badger II
Enhancement: Way of the Tenacious Badger III
Enhancement: Way of the Tenacious Badger IV
Enhancement: Fists of Iron
Enhancement: The Receptive Earth
Enhancement: Restoring the Balance
Enhancement: Monk Improved Recovery I
Enhancement: Shintao Monk I
Enhancement: Shintao Monk II
Enhancement: Shintao Monk III
Enhancement: Rise of the Phoenix
Enhancement: Void Strike I
Enhancement: Difficulty at the Beginning
Enhancement: Adept of Wind
Enhancement: Grandmaster of Storms
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Adept of Rain
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III
I would like to try something different.
I have a couple build that I'm thinking about changing into...
1) Pure Monk - This is my preferred choice, but I would lose 10 points in intimidate. Lacking access to the AH, I don't have good items to help make up for intimidate being a cross class skill.
2) 19 Monk / 1 Rogue - This will give me all the stuff i'm enjoying about monk, and allow me to have UMD and Intimidate both maxed. I just hate to be a 19 monk... feels like a waste, although another level of rogue wouldnt really help this class at all. Adding a level of fighter (18/1/1) for another feat would be another option as well.
3) Staff Build - Acrobat II Staff build - I'd like one of these as a fun change, but just don't see how i can pull it off and still tank.
I'm really leaning towards the second option because i think it would be fun and while it's not a pure monk, it does have the "fun" of having UMD as a class skill.
Any suggestions? Corrections?
Below is the build i'm thinking of, I welcome suggestions/corrections/etc on the build as well.
Thanks
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Halfling Female
(19 Monk \ 1 Rogue)
Hit Points: 260
Spell Points: 0
BAB: 14\14\19\24
Fortitude: 14
Reflex: 20
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 13
Dexterity 16 22
Constitution 14 14
Intelligence 14 14
Wisdom 14 17
Charisma 10 10
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 29
Bluff 0 0
Concentration 4 19
Diplomacy 0 0
Disable Device n/a n/a
Haggle 0 0
Heal 2 3
Hide 7 14
Intimidate 4 28
Jump 5 11
Listen 2 5
Move Silently 7 12
Open Lock n/a n/a
Perform n/a n/a
Repair 2 2
Search 6 6
Spot 6 7
Swim 1 1
Tumble 7 10
Use Magic Device 4 23
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Hide (+4)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Two Weapon Fighting
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Combat Expertise
Feat: (Selected) Weapon Finesse
Level 4 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Dodge
Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Stunning Fist
Level 8 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 12 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 15 (Monk)
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Sap
Level 16 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 17 (Monk)
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Level 18 (Monk)
Skill: Balance (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Level 20 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Haste Boost I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Hero's Companion I
Enhancement: Halfling Hero's Companion II
Enhancement: Halfling Hero's Companion III
Enhancement: Halfling Hero's Companion IV
Enhancement: Lifting the Veil
Enhancement: Way of the Tenacious Badger I
Enhancement: Way of the Tenacious Badger II
Enhancement: Way of the Tenacious Badger III
Enhancement: Way of the Tenacious Badger IV
Enhancement: Fists of Iron
Enhancement: The Receptive Earth
Enhancement: Restoring the Balance
Enhancement: Monk Improved Recovery I
Enhancement: Shintao Monk I
Enhancement: Shintao Monk II
Enhancement: Shintao Monk III
Enhancement: Rise of the Phoenix
Enhancement: Void Strike I
Enhancement: Difficulty at the Beginning
Enhancement: Adept of Wind
Enhancement: Grandmaster of Storms
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Adept of Rain
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III