View Full Version : Fighter Need help optimizing kensei fighter.
I need help to optimize my Kensei Fighter, which is still in the planning stage. Mostly I'm looking to optimize the enhancements.
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Human Male
(20 Fighter)
Hit Points: 362
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 16
Reflex: 7
Will: 7
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 10 10
Constitution 15 16
Intelligence 12 12
Wisdom 8 8
Charisma 12 12
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 12
Bluff 1 4
Concentration 2 6
Diplomacy 1 4
Disable Device n/a n/a
Haggle 1 12
Heal -1 -1
Hide 0 0
Intimidate 5 39
Jump 7 18
Listen -1 -1
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot -1 -1
Swim 5 17
Tumble 1 1
Use Magic Device n/a n/a
{\b {\ul Notable Equipment }} \par +10 Enhancement Bonus Full Plate \par \par Level 1 (Fighter)
Feat: (Human Bonus) Least Dragonmark of Sentinel
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Toughness
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Toughness I
Level 2 (Fighter)
Feat: (Fighter Bonus) Two Handed Fighting
Enhancement: Human Improved Recovery I
Enhancement: Deneith Intimidation I
Enhancement: Improved Intimidate I
Level 3 (Fighter)
Feat: (Selected) Cleave
Enhancement: Extra Dragonmark Use I
Enhancement: Racial Toughness I
Enhancement: Fighter Strength I
Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II
Level 5 (Fighter)
Enhancement: Fighter Armored Agility II
Enhancement: Fighter Toughness II
Level 6 (Fighter)
Feat: (Selected) Bullheaded
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Kensei I
Level 7 (Fighter)
Enhancement: Kensei Greatsword Mastery I
Enhancement: Fighter Toughness III
Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Enhancement: Fighter Greatsword Specialization I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate II
Level 9 (Fighter)
Feat: (Selected) Luck of Heroes
Enhancement: Fighter Critical Accuracy III
Enhancement: Improved Intimidate III
Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Human Improved Recovery II
Level 11 (Fighter)
Enhancement: Fighter Strength II
Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Feat: (Selected) Lesser Dragonmark of Sentinel
Enhancement: Kensei Greatsword Mastery II
Enhancement: Fighter Kensei II
Level 13 (Fighter)
Enhancement: Fighter Attack Boost III
Enhancement: Deneith Intimidation II
Enhancement: Improved Intimidate IV
Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Toughness IV
Level 15 (Fighter)
Feat: (Selected) Greater Dragonmark of Sentinel
Enhancement: Fighter Critical Accuracy IV
Level 16 (Fighter)
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
Enhancement: Fighter Greatsword Specialization II
Enhancement: Deneith Intimidation III
Enhancement: Deneith Intimidation IV
Level 17 (Fighter)
Enhancement: Human Adaptability Strength I
Level 18 (Fighter)
Feat: (Selected) Diehard
Feat: (Fighter Bonus) Greater Two Handed Fighting
Enhancement: Fighter Kensei III
Enhancement: Human Greater Adaptability Constitution I
Level 19 (Fighter)
Enhancement: Kensei Greatsword Mastery III
Enhancement: Fighter Armored Agility III
Level 20 (Fighter)
Feat: (Fighter Bonus) Improved Sunder
Enhancement: Fighter Weapon Alacrity
Enhancement: Extra Dragonmark Use II
Dandonk
08-24-2011, 04:42 AM
Stats:
Why 10 dex? Does it really do much for you?
Cha 12? Intimidate isn't quite as useful as it used to be. Is it really necessary to put stat points into this?
I'd personally go with either 16 con and 8 dex, or 8 dex and 8 cha and 18 str. But it's not too be of a deal, really.
Feats:
You have a lot of save type feats. These aren't all that great, IMO. I'd much rather go with extra toughnesses, especially since you seem to be planning on tanking stuff. You really want high hp for that - 600+ at minimum, 700+ is better for end raids.
Improved sunder might be more useful in U11, so that's OK I guess.
Diehard is very bad. Toughness is much better.
You take a lot of intimidate feats. But will your intimidate be good enough for endgame raids?
Quick draw is nice. It lessens delay after activation on boosts.
Enhancements:
Armored agility? It gives a little bonus to jump and balance, but is really not great at all.
Extra dragonmark use? The activated abilities from the sentinel feats aren't great at all.
Rank IV of critical accuracy is useless. You'll confirm crits every time anyway, and you don't need more than rank 3 for kensai III.
You're going to want haste boost. That's where the DPS comes from. Haste IV and some extra uses of boosts so you can keep it up during boss fights.
smyter
08-24-2011, 03:50 PM
You have selected Human as your race, but you are not utilizing some of the enhancements that make this a good choice.
Human Versatility: with the changes coming up to damage, you will want this.
Racial Toughness: Kudos for selecting Con as your 2nd Human adaptability, which opens up racial toughness 3 and 4. You may as well capitalize on it.
You are speccing into Kensei Greatsword, I wonder if half orc may suit your play style a bit more.
I agree with ditching the resistance feats.. there are some much more juicy ones.
Lastly, I am a big fan of shield mastery... Sometimes the cleric just can't keep up.
Kinerd
08-24-2011, 06:28 PM
The Dragonmarks only really make sense for use with the Epic Chimera's Fang that is being buffed in update 11. If you are going to stick with proper THF, they're really just a very expensive way to increase your Intimidate after the Least. Skill Focus Intimidate makes more sense.
Haste Boost is the best fighter DPS enhancement after Kensei.
Diehard is always worse than another Toughness once you get to level 9. Compare:
Level 9 character with Diehard and X health gets hit for X damage - 0 HP, incapacitated. If left alone, will stabilize.
Level 9 character with another Toughness and X + 11 health gets hit for X damage - 11 HP, can use potion, run away, fight, etc.
Diehard character gets hit for X + 10 damage - -10 HP, dead.
Another Toughness character gets hit for X + 10 damage - 1 HP, can use potion, run away, fight, etc.
I'm not exactly sure where I'm supposed to stick another toughness feat into the build. Despite all the special feats I'm getting with fighter, most of those go towards the kensei prestige enhancement line, and toughness isn't counted under one of those feats that qualify for the special feat slot. Here is an updated version of the build. I try to get a better rythme for the enhancements and feats.
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Human Male
(20 Fighter)
Hit Points: 372
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 16
Reflex: 7
Will: 6
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 10 10
Constitution 15 16
Intelligence 12 12
Wisdom 8 8
Charisma 12 12
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 11
Bluff 1 4
Concentration 2 6
Diplomacy 1 4
Disable Device n/a n/a
Haggle 2 12
Heal -1 -1
Hide 0 0
Intimidate 5 31
Jump 7 19
Listen -1 -1
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot -1 -1
Swim 3 18
Tumble 1 1
Use Magic Device n/a n/a
Level 1 (Fighter)
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Handed Fighting
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Versatility I
Enhancement: Fighter Toughness I
Level 2 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Human Improved Recovery I
Enhancement: Fighter Strength I
Level 3 (Fighter)
Feat: (Selected) Cleave
Enhancement: Fighter Armor Mastery I
Enhancement: Racial Toughness I
Enhancement: Improved Intimidate I
Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II
Level 5 (Fighter)
Enhancement: Fighter Strategy (Sunder) I
Enhancement: Human Adaptability Constitution I
Enhancement: Improved Intimidate II
Level 6 (Fighter)
Enhancement: Fighter Kensei I
Level 7 (Fighter)
Enhancement: Kensei Greatsword Mastery I
Enhancement: Human Versatility II
Level 8 (Fighter)
Feat: (Fighter Bonus) Stunning Blow
Enhancement: Fighter Armor Mastery II
Enhancement: Fighter Strategy (Stunning Blow) I
Level 9 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Greatsword Specialization I
Level 10 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Haste Boost I
Level 11 (Fighter)
Enhancement: Fighter Strength II
Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Feat: (Selected) Improved Sunder
Enhancement: Fighter Kensei II
Enhancement: Racial Toughness II
Level 13 (Fighter)
Enhancement: Fighter Toughness II
Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Enhancement: Fighter Strength III
Level 15 (Fighter)
Feat: (Selected) Great Cleave
Enhancement: Kensei Greatsword Mastery II
Enhancement: Racial Toughness III
Level 16 (Fighter)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Enhancement: Improved Intimidate III
Enhancement: Fighter Toughness III
Level 17 (Fighter)
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Greatsword Specialization II
Level 18 (Fighter)
Feat: (Selected) Luck of Heroes
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
Enhancement: Kensei Greatsword Mastery III
Enhancement: Fighter Kensei III
Enhancement: Improved Intimidate IV
Level 19 (Fighter)
Enhancement: Fighter Toughness IV
Level 20 (Fighter)
Feat: (Fighter Bonus) Power Critical
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Weapon Alacrity
Dandonk
08-25-2011, 05:37 AM
There are no feats at level 6.
Luck of Heroes is still a bad feat. Power critical is even worse.
Haste boost should taken to rank IV. Human versatility is, as mentioned, going to be better in U11, so that would be good at higher ranks, too.
Armor mastery is kind of a waste. Your AC is likely not going to be high enough to do any good anyway, and in any case you have low base dex.
smyter
08-25-2011, 07:57 AM
Here is something that I threw together very quickly. So the Feats may be out of order. I tried to stay with the theme that you were going for. Kensei III - Greatsword, Human:
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Human Male
(20 Fighter)
Hit Points: 362
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 15
Reflex: 5
Will: 5
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 8 8
Constitution 16 17
Intelligence 12 13
Wisdom 8 8
Charisma 12 12
Tomes Used
+1 Tome of Intelligence used at level 3
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 -1
Bluff 1 4
Concentration 3 6
Diplomacy 1 4
Disable Device n/a n/a
Haggle 1 1
Heal -1 -1
Hide -1 -1
Intimidate 1 7
Jump 3 7
Listen -1 -1
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot -1 -1
Swim 3 7
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Fighter)
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Handed Fighting
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 2 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 3 (Fighter)
Feat: (Selected) Cleave
Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 5 (Fighter)
Level 6 (Fighter)
Feat: (Fighter Bonus) Great Cleave
Feat: (Selected) Improved Two Handed Fighting
Level 7 (Fighter)
Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 9 (Fighter)
Feat: (Selected) Greater Weapon Focus: Slashing Weapons
Level 10 (Fighter)
Feat: (Fighter Bonus) Stunning Blow
Level 11 (Fighter)
Level 12 (Fighter)
Feat: (Fighter Bonus) Combat Expertise
Feat: (Selected) Greater Two Handed Fighting
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Level 15 (Fighter)
Feat: (Selected) Improved Trip
Level 16 (Fighter)
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Fighter Bonus) Improved Sunder
Feat: (Selected) Skill Focus: Intimidate
Level 19 (Fighter)
Level 20 (Fighter)
Feat: (Fighter Bonus) Shield Mastery
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Fighter Weapon Alacrity
Enhancement: Kensei Greatsword Mastery I
Enhancement: Kensei Greatsword Mastery II
Enhancement: Kensei Greatsword Mastery III
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Kensei III
Enhancement: Fighter Greatsword Specialization I
Enhancement: Fighter Greatsword Specialization II
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
jillie
08-25-2011, 03:33 PM
I wouldn't spend build points on charisma at all, allowing you a bit more flexibility to increase str or con a little. Too, I'd not spend any skill points on swim. You might be able to lower the int also, as IMO the only skills that appear useful to your build are intim, balance, and jump. So that would save another 2 build points (leave int at 10, get 3 skill points/level) that, again, could be put into the fighter's core stats of str, con and to a lesser degree dex.
Messsenger
09-07-2011, 11:11 AM
I need help to optimize my Kensei Fighter, which is still in the planning stage. Mostly I'm looking to optimize the enhancements.
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Human Male
(20 Fighter)
Hit Points: 362
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 16
Reflex: 7
Will: 7
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 10 10
Constitution 15 16
Intelligence 12 12
Wisdom 8 8
Charisma 12 12
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 12
Bluff 1 4
Concentration 2 6
Diplomacy 1 4
Disable Device n/a n/a
Haggle 1 12
Heal -1 -1
Hide 0 0
Intimidate 5 39
Jump 7 18
Listen -1 -1
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot -1 -1
Swim 5 17
Tumble 1 1
Use Magic Device n/a n/a
{\b {\ul Notable Equipment }} \par +10 Enhancement Bonus Full Plate \par \par Level 1 (Fighter)
Feat: (Human Bonus) Least Dragonmark of Sentinel
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Toughness
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Armored Agility I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Toughness I
Level 2 (Fighter)
Feat: (Fighter Bonus) Two Handed Fighting
Enhancement: Human Improved Recovery I
Enhancement: Deneith Intimidation I
Enhancement: Improved Intimidate I
Level 3 (Fighter)
Feat: (Selected) Cleave
Enhancement: Extra Dragonmark Use I
Enhancement: Racial Toughness I
Enhancement: Fighter Strength I
Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II
Level 5 (Fighter)
Enhancement: Fighter Armored Agility II
Enhancement: Fighter Toughness II
Level 6 (Fighter)
Feat: (Selected) Bullheaded
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Kensei I
Level 7 (Fighter)
Enhancement: Kensei Greatsword Mastery I
Enhancement: Fighter Toughness III
Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Two Handed Fighting
Enhancement: Fighter Greatsword Specialization I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate II
Level 9 (Fighter)
Feat: (Selected) Luck of Heroes
Enhancement: Fighter Critical Accuracy III
Enhancement: Improved Intimidate III
Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Human Improved Recovery II
Level 11 (Fighter)
Enhancement: Fighter Strength II
Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Feat: (Selected) Lesser Dragonmark of Sentinel
Enhancement: Kensei Greatsword Mastery II
Enhancement: Fighter Kensei II
Level 13 (Fighter)
Enhancement: Fighter Attack Boost III
Enhancement: Deneith Intimidation II
Enhancement: Improved Intimidate IV
Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Toughness IV
Level 15 (Fighter)
Feat: (Selected) Greater Dragonmark of Sentinel
Enhancement: Fighter Critical Accuracy IV
Level 16 (Fighter)
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
Enhancement: Fighter Greatsword Specialization II
Enhancement: Deneith Intimidation III
Enhancement: Deneith Intimidation IV
Level 17 (Fighter)
Enhancement: Human Adaptability Strength I
Level 18 (Fighter)
Feat: (Selected) Diehard
Feat: (Fighter Bonus) Greater Two Handed Fighting
Enhancement: Fighter Kensei III
Enhancement: Human Greater Adaptability Constitution I
Level 19 (Fighter)
Enhancement: Kensei Greatsword Mastery III
Enhancement: Fighter Armored Agility III
Level 20 (Fighter)
Feat: (Fighter Bonus) Improved Sunder
Enhancement: Fighter Weapon Alacrity
Enhancement: Extra Dragonmark Use II
Built this idea just before reading your post:
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Headrush Endbringer
Level 20 True Neutral Human Female
(20 Fighter)
Hit Points: 446
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 18
Reflex: 10
Will: 7
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 17 28
Dexterity 14 16
Constitution 17 20
Intelligence 8 10
Wisdom 8 10
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 14.5
Bluff -1 3
Concentration 3 8
Diplomacy -1 3
Disable Device n/a n/a
Haggle -1 0
Heal -1 0
Hide 2 3
Intimidate -1 3
Jump 5 32
Listen -1 0
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot -1 0
Swim 3 12
Tumble 3 8
Use Magic Device n/a n/a
Level 1 (Fighter)
Feat: (Fighter Bonus) Power Attack
Feat: (Human Bonus) Toughness
Feat: (Human Bonus) Toughness
Level 2 (Fighter)
Feat: (Fighter Bonus) Cleave
Level 3 (Fighter)
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 4 (Fighter)
Feat: (Fighter Bonus) Great Cleave
Level 5 (Fighter)
Level 6 (Fighter)
Feat: (Selected) Two Handed Fighting
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 7 (Fighter)
Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 9 (Fighter)
Feat: (Selected) Toughness
Level 10 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 11 (Fighter)
Level 12 (Fighter)
Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
Feat: (Fighter Bonus) Improved Two Handed Fighting
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Level 15 (Fighter)
Feat: (Selected) Shield Mastery
Level 16 (Fighter)
Feat: (Fighter Bonus) Quick Draw
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Selected) Luck of Heroes
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
Level 19 (Fighter)
Level 20 (Fighter)
Feat: (Fighter Bonus) Improved Shield Mastery
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Extra Action Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Fighter Weapon Alacrity
Enhancement: Kensei Greatsword Mastery I
Enhancement: Kensei Greatsword Mastery II
Enhancement: Kensei Greatsword Mastery III
Enhancement: Fighter Armor Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Kensei III
Enhancement: Fighter Greatsword Specialization I
Enhancement: Fighter Greatsword Specialization II
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Fighter Item Defense I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
The idea here is strong THF line for supplimenting Bastard Sword & Board when Defense is key . .also why Shield Mastery (too good to pass on). With all of the + to hit provided by Kensei path I shouldn't need Exotic Wep Prof BSword . . should I? If so, what feat should be replaced?
Tons of HP to make up for lacking AC; as it is a DPS build.
I'm not familiar with endgame gear so I modeled around Mithral Full Plate and Mithral Tower Shield. Taking Fighter Armor Mastery I enhancement evens out the Max Dex bonus between them to 4. (from what I gather)
With improvements to Cleave and Grt. Cleave I have a hard time not taking both. Aside from downing most caster mobs that much quicker (which are deadliest IMO) the cleaves seem to hit very effectively . . . . in most situations.
7 uses per rest of Power Surge and Fighter Haste IV, and a +3 Human Versatility (would have liked more) should supply some good damage with Quick Draw reducing the lag after boosting.
I'm not very happy with the saves . . . but I'm coming from playing a Paladin so . . .
Kinerd
09-07-2011, 05:29 PM
Bastard swords do not generate glances unless you are using a shield and proficient with them. I would drop Luck of Heroes.
Jahmin
09-07-2011, 05:32 PM
Bastard swords do not generate glances unless you are using a shield and proficient with them. I would drop Luck of Heroes.
Actually there is no requirement for a shield. Single wield glances just fine (as will sword & Rune Arm come U11) :cool:
Messsenger
09-07-2011, 05:37 PM
Bastard swords do not generate glances unless you are using a shield and proficient with them. I would drop Luck of Heroes.
Good to know, thx for the tip.
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