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Midgavia
08-23-2011, 03:02 PM
I finished mine three monk past lifes and starting with fighter ones. The build is very similar to Godhand with some modifications. I won't be doing any endgame content with this build just zerg to 20 asap. Would u add/remove/change anything?


Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Neutral Half-Orc Male
(12 Fighter \ 8 Monk)
Hit Points: 396
Spell Points: 0
BAB: 18\18\23\28\28
Fortitude: 17
Reflex: 13
Will: 9

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 20 30
Dexterity 16 17
Constitution 16 16
Intelligence 6 6
Wisdom 8 8
Charisma 6 6

Tomes Used
+1 Tome of Dexterity used at level 3

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 16
Bluff -2 0
Concentration 7 19
Diplomacy -2 0
Disable Device n/a n/a
Haggle -2 -2
Heal -1 -1
Hide 3 5
Intimidate -2 2
Jump 5 24
Listen -1 -1
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair -2 -2
Search -2 -2
Spot -1 -1
Swim 5 10
Tumble 4 6
Use Magic Device n/a n/a

Level 1 (Monk)
Skill: Balance (+3)
Skill: Concentration (+4)
Skill: Tumble (+1)
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Stunning Blow


Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Monk Bonus) Toughness


Level 3 (Fighter)
Skill: Jump (+1)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Fighter Bonus) Two Weapon Fighting


Level 4 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting


Level 5 (Fighter)
Skill: Jump (+1)


Level 6 (Fighter)
Skill: Jump (+1)
Feat: (Selected) Past Life: Berserker's Fury
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons


Level 7 (Fighter)
Skill: Jump (+1)


Level 8 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons


Level 9 (Fighter)
Skill: Jump (+1)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons


Level 11 (Fighter)
Skill: Jump (+1)


Level 12 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Fighter)
Skill: Jump (+1)


Level 14 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons


Level 15 (Monk)
Skill: Concentration (+2)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Weapon Finesse


Level 16 (Monk)
Ability Raise: STR
Skill: Balance (+2)


Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)


Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Quick Draw


Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)


Level 20 (Monk)
Ability Raise: STR
Skill: Balance (+2)
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Kensei Unarmed Mastery I
Enhancement: Kensei Unarmed Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Unarmed Specialization I
Enhancement: Orcish Extra Action Boost I
Enhancement: Orcish Extra Action Boost II
Enhancement: Orcish Extra Action Boost III
Enhancement: Orcish Power Attack I
Enhancement: Orcish Power Attack II
Enhancement: Orcish Power Attack III
Enhancement: Orcish Strength I
Enhancement: Orcish Strength II
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Fists of Iron
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Rock
Enhancement: Adept of Flame
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III

thegreatneil
08-23-2011, 04:04 PM
Drop Weapon finesse. you str is 13 points higher.

No stunning fist?

OTWF? how big do you think your fist will get?

Quick draw- i don't see the point of this. ive tried it, doesn't make enough difference to matter.

Adrian99
08-23-2011, 04:24 PM
Just a couple things: Drop Weapon Finesse. Drop OTWF. If you're going to TR again, drop the 8th monk level for either 1 rogue or 1 ranger, depending on whether you prefer traps/locks and UMD or Sprint Boost and wands.

Soleran
08-23-2011, 05:02 PM
Drop finesse pick up Stunning fist, drop starting strength to 18 and put points into wisdom instead. I'm in my second fighter tr life using a similar build. I also went monk lvls first for increased fist damage as I lvled and went dark monk with ninja spy 1 by lvl 9 for shadowfade.

A lvl split I did was 1,2 monk, 3 fighter, 4,5 monk, 6 fighter 7,8 monk 9 fighter 10,11 monk finish with fighter to 20. Made skill ups easier as I lvled let me run faster sooner, the slightly higher wisdom I had at earlier lvls with gear gave me enough armor to make a difference as I lvled until GH then shadowfade is your best friend.

I'd probably also drop OTWF for another toughness, I also went windstance for times you solo it gives you haste and doublestrike. I just made that as a guide and I made some changes as I lvl but thats the jist.


Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Snow
Level 20 Lawful Neutral Half-Orc Male
(12 Fighter \ 8 Monk)
Hit Points: 432
Spell Points: 0
BAB: 18\18\23\28\28
Fortitude: 18
Reflex: 14
Will: 13

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 18 30
Dexterity 16 18
Constitution 16 18
Intelligence 8 10
Wisdom 12 16
Charisma 6 6

Tomes Used
+3 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Wisdom used at level 1
+2 Tome of Intelligence used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 8 24
Bluff -2 0
Concentration 8 27
Diplomacy -2 0
Disable Device n/a n/a
Haggle -2 -2
Heal 2 3
Hide 4 6
Intimidate -2 0
Jump 8 26
Listen 2 3
Move Silently 4 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 2 3
Swim 5 10
Tumble 5 7
Use Magic Device n/a n/a

Level 1 (Monk)
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Enhancement: Improved Jump I
Enhancement: Improved Tumble I


Level 2 (Monk)
Feat: (Monk Bonus) Power Attack
Enhancement: Monk Wisdom I


Level 3 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
Enhancement: Fighter Haste Boost I
Enhancement: Orcish Brute Fighting I
Enhancement: Orcish Strength I
Enhancement: Way of the Patient Tortoise I
Enhancement: Fighter Toughness I


Level 4 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness


Level 5 (Monk)
Enhancement: Orcish Power Attack I
Enhancement: Static Charge
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness I
Enhancement: Improved Jump II
Enhancement: Improved Tumble II


Level 6 (Fighter)
Feat: (Fighter Bonus) Dodge
Feat: (Selected) Past Life: Disciple of the Fist
Enhancement: Racial Toughness II
Enhancement: Fighter Strength I


Level 7 (Monk)


Level 8 (Fighter)
Enhancement: Orcish Strength II
Enhancement: Way of the Patient Tortoise II


Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Monk Bonus) Toughness
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Wind


Level 10 (Monk)
Enhancement: Monk Wisdom II


Level 11 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Toughness II


Level 12 (Monk)
Feat: (Selected) Weapon Specialization: Bludgeoning Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Critical Accuracy I


Level 13 (Fighter)
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II


Level 14 (Fighter)
Feat: (Fighter Bonus) Stunning Blow
Enhancement: Kensei Unarmed Mastery I
Enhancement: Fighter Kensei I
Enhancement: Fighter Strategy (Stunning Blow) I


Level 15 (Fighter)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Fighter Strength II


Level 16 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Unarmed Specialization I
Enhancement: Orcish Extra Action Boost I


Level 17 (Fighter)
Enhancement: Fighter Haste Boost III


Level 18 (Fighter)
Feat: (Fighter Bonus) Quick Draw
Feat: (Selected) Toughness


Level 19 (Fighter)
Enhancement: Fighter Haste Boost IV


Level 20 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
Enhancement: Kensei Unarmed Mastery II
Enhancement: Fighter Kensei II
Enhancement: Orcish Extra Action Boost II
Enhancement: Orcish Power Attack II
Enhancement: Void Strike I
Enhancement: Fighter Toughness III

Midgavia
08-23-2011, 06:01 PM
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Neutral Half-Orc Male
(12 Fighter \ 8 Monk)
Hit Points: 408
Spell Points: 0
BAB: 18\18\23\28\28
Fortitude: 18
Reflex: 14
Will: 10

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 20 30
Dexterity 16 17
Constitution 16 16
Intelligence 6 6
Wisdom 8 8
Charisma 6 6

Tomes Used
+1 Tome of Dexterity used at level 3

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 16
Bluff -2 0
Concentration 7 19
Diplomacy -2 0
Disable Device n/a n/a
Haggle -2 -2
Heal -1 -1
Hide 3 5
Intimidate -2 2
Jump 5 24
Listen -1 -1
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair -2 -2
Search -2 -2
Spot -1 -1
Swim 5 10
Tumble 4 6
Use Magic Device n/a n/a

Level 1 (Monk)
Skill: Balance (+3)
Skill: Concentration (+4)
Skill: Tumble (+1)
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Stunning Blow


Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Monk Bonus) Two Weapon Fighting


Level 3 (Fighter)
Skill: Jump (+1)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons


Level 4 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Feat: (Fighter Bonus) Quick Draw


Level 5 (Fighter)
Skill: Jump (+1)


Level 6 (Fighter)
Skill: Jump (+1)
Feat: (Selected) Past Life: Berserker's Fury
Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons


Level 7 (Fighter)
Skill: Jump (+1)


Level 8 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Two Weapon Fighting


Level 9 (Fighter)
Skill: Jump (+1)
Feat: (Selected) Toughness


Level 10 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons


Level 11 (Fighter)
Skill: Jump (+1)


Level 12 (Fighter)
Ability Raise: STR
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Fighter)
Skill: Jump (+1)


Level 14 (Fighter)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons


Level 15 (Monk)
Skill: Concentration (+2)
Feat: (Selected) Dodge
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness


Level 16 (Monk)
Ability Raise: STR
Skill: Balance (+2)


Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)


Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Feat: (Selected) Luck of Heroes
Feat: (Monk Bonus) Toughness


Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)


Level 20 (Monk)
Ability Raise: STR
Skill: Balance (+2)
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Kensei Unarmed Mastery I
Enhancement: Kensei Unarmed Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Unarmed Specialization I
Enhancement: Orcish Extra Action Boost I
Enhancement: Orcish Extra Action Boost II
Enhancement: Orcish Extra Action Boost III
Enhancement: Orcish Power Attack I
Enhancement: Orcish Power Attack II
Enhancement: Orcish Power Attack III
Enhancement: Orcish Strength I
Enhancement: Orcish Strength II
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Fists of Iron
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Rock
Enhancement: Adept of Flame
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II





Drop the 8th monk level for either 1 rogue or 1 ranger, depending on whether you prefer traps/locks and UMD or Sprint Boost and wands.


A lvl split I did was 1,2 monk, 3 fighter, 4,5 monk, 6 fighter 7,8 monk 9 fighter 10,11 monk finish with fighter to 20.

I'll look into it next life if i decide to multiclass with monk again.

Carpone
08-30-2011, 02:27 AM
Personally I'd do one Paladin past life before progressing to the fighter lives. The Divine Favor past life clicky is amazingly useful.

SpearKicker
08-30-2011, 07:28 AM
Personally I'd do one Paladin past life before progressing to the fighter lives. The Divine Favor past life clicky is amazingly useful.

I hear that a lot! I have a paladin past life and never used it, cause I play a monk AA build, really tight in feats. But since I continue hearing it I am inclined to giveit a try. What do you think is most worth it for a fist based toon: past life monk (for +1dice) or past life paladin?