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sirjohn45
08-21-2011, 03:23 PM
Ok where are the fighter guru's I need help...........
Since I have been back to DDO after along time off I have noticed it seems there are not too many if any pure classes anymore.
With that being said, I was thinking of a human TWF using either khoepesh or Bastard swords which ever is better for a fighter, is this feasible and if not what would be a good splash.
Is there a good page with good fighter builds etc? Thanks for all your help..just trying to find a goof fighter to use for beginning things and end game.

Alex301
08-21-2011, 08:42 PM
Khopeshes are a better choice than bastard swords. I'd also go half elf if you have it but human is a good choice if you're F2P and I'd recommend going pure fighter too.

Here's a quick template fighter i put together.


Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Half-Elf Male
(20 Fighter)
Hit Points: 418
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 15
Reflex: 9
Will: 6

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 28
Dexterity 15 17
Constitution 15 17
Intelligence 8 10
Wisdom 8 10
Charisma 8 10

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 14
Bluff -1 3
Concentration 2 6
Diplomacy -1 3
Disable Device n/a n/a
Haggle -1 0
Heal -1 0
Hide 2 3
Intimidate -1 3
Jump 6 21
Listen -1 0
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot -1 0
Swim 4 9
Tumble 3 4
Use Magic Device n/a n/a

Level 1 (Fighter)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons


Level 2 (Fighter)
Feat: (Fighter Bonus) Power Attack


Level 3 (Fighter)
Feat: (Selected) Two Weapon Fighting


Level 4 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 5 (Fighter)


Level 6 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Selected) Toughness


Level 7 (Fighter)


Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons


Level 9 (Fighter)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting


Level 11 (Fighter)


Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Greater Weapon Specialization: Slashing Weapons


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Quick Draw


Level 15 (Fighter)
Feat: (Selected) Toughness


Level 16 (Fighter)
Feat: (Fighter Bonus) Stunning Blow


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Feat: (Selected) Toughness


Level 19 (Fighter)


Level 20 (Fighter)
Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Fighter Weapon Alacrity
Enhancement: Kensei Khopesh Mastery I
Enhancement: Kensei Khopesh Mastery II
Enhancement: Kensei Khopesh Mastery III
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Kensei III
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Strategy (Trip) I
Enhancement: Fighter Khopesh Specialization I
Enhancement: Fighter Khopesh Specialization II
Enhancement: Improved Rogue Dilettante I
Enhancement: Improved Rogue Dilettante II
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Fighter Item Defense I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III




With so many feats there is room to add extra abilities like sap in place of the fourth toughness feat or perhaps take weapon specialization: blunt for when you fight skeletons , etc. The enhancements you will want to change around to fit your gear too and find a balance that fits your play style.

If you don't have half elf then you can take another toughness for your bonus feat as a human; you can never have enough health. Human should also give you 6 more ap to play with and an extra skill point each level. I'd probably get fighter extra action boost II and fighter strategy (trip) II with them and place the extra skill points in spot but it doesn't make that much difference.

I also leave the TWF feats until later on as I'd advise staying with a two handed weapon while leveling up until you get greater two weapon fighter, which happens at level 12 in my build.

sirjohn45
08-21-2011, 09:16 PM
i appreciate your help and I am a VIP now so either of the races are good choices. Again thank you