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View Full Version : Paladin Smitadin - KotC Big Smite Build



OldAquarian
08-19-2011, 01:26 AM
Not a Min/Max build but still respectable dps
In it for Big Smites and the big Scorp plus THF fun

Decent STR + DM IV + Power Attack
Smites crit more with Falchion but are massive with an eXuum/eSoS and spectacular highs can be seen with an eDroaam

Comments welcome (and yes twf would be more dps - but won't flash the giant numbers)

Note that the feat at level 6 is listed as Extend - for buffing
- this can be taken as Maximized for faster (but less total HP) self heals
or simply toughness for more HP


Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Smitadin 2
Level 20 Lawful Good Drow Male
(20 Paladin)
Hit Points: 352
Spell Points: 300
BAB: 20\20\25\30\30
Fortitude: 22
Reflex: 14
Will: 13

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 15 22
Dexterity 10 12
Constitution 14 16
Intelligence 10 12
Wisdom 8 10
Charisma 18 22

Tomes Used
+2 Tome of Charisma used at level 7
+2 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Intelligence used at level 20
+2 Tome of Wisdom used at level 20

Level 1 (Paladin)
Feat: (Selected) Two Handed Fighting


Level 2 (Paladin)


Level 3 (Paladin)
Feat: (Selected) Toughness


Level 4 (Paladin)
Ability Raise: STR


Level 5 (Paladin)


Level 6 (Paladin)
Feat: (Selected) Extend Spell


Level 7 (Paladin)


Level 8 (Paladin)
Ability Raise: STR


Level 9 (Paladin)
Feat: (Selected) Improved Two Handed Fighting


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Paladin)
Ability Raise: STR
Feat: (Selected) Greater Two Handed Fighting


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 16 (Paladin)
Ability Raise: STR


Level 17 (Paladin)


Level 18 (Paladin)
Feat: (Selected) Power Attack


Level 19 (Paladin)


Level 20 (Paladin)
Ability Raise: STR
Enhancement: Paladin Weapons of Good
Enhancement: Vulkoor's Avatar
Enhancement: Follower of Vulkoor
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Divine Sacrifice III
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Exalted Smite IV
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Extra Smite Evil IV
Enhancement: Paladin Knight of the Chalice I
Enhancement: Paladin Knight of the Chalice II
Enhancement: Paladin Knight of the Chalice III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Paladin Devotion I
Enhancement: Paladin Devotion II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Energy of the Templar II
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Divine Might III
Enhancement: Paladin Divine Might IV

Brian_of_Oz
08-19-2011, 01:40 AM
It seems to me you have far to few HP on this guy to be a frontline melee type, and certainly you wont be doing any tanking.

I would recommend dropping the THF line and stack a few toughness feats onto this build.


Also, I am not sure why you have your int so high.. I would move those 4 points into strength.

TheDearLeader
08-19-2011, 01:43 AM
If you truly wanted to have the "Big Smite Numbers", you'd go Half-Orc for 20 Strength, +2 Strength from Enhancements, and PA Enhancement line.

Second place would probably go to Human with 18 Strength, +1 HA, +5 Damage Human Versatility IV.

Divine Might is important - but is far from the only factor that goes into making "the big smite numbers".

Also, I'll echo what was said above. 14 Int = way too high.

Tom_Hunters
08-19-2011, 02:02 AM
if you're going for BIG smites, wouldn't it be reasonable to put more in STR?
INT to me seems too high

Brian_of_Oz
08-19-2011, 02:18 AM
If I was going to go for a big smite, falchion swinging drow elf I would do it like this:



Character Generated Using: DDO Character Generator (http://www.ddochargen.com)
Direct Link to Build: http://www.ddochargen.com/home.aspx?build=3053

Paladin 20
Male Drow Elf - Lawful Good
__________________________________________________ ______________

LEVEL 1:
Race Selected: Male Drow Elf
Alignment Selected: Lawful Good
Class Selected: Paladin (Paladin 1)
Abilities Raised: STR: 16, CON: 13, CHA: 18
Skills Ranks Raised: Intimidate +4 (4), UMD +2 (2)
Feats Selected: Toughness
__________________________________________________ ______________

LEVEL 2:
Class Selected: Paladin (Paladin 2)
Skills Ranks Raised: Intimidate +1 (5), UMD +0.5 (2.5)
__________________________________________________ ______________

LEVEL 3:
Class Selected: Paladin (Paladin 3)
Skills Ranks Raised: Intimidate +1 (6), UMD +0.5 (3)
Feats Selected: Power Attack
__________________________________________________ ______________

LEVEL 4:
Class Selected: Paladin (Paladin 4)
Abilities Raised: STR: 17
Skills Ranks Raised: Intimidate +1 (7), UMD +0.5 (3.5)
__________________________________________________ ______________

LEVEL 5:
Class Selected: Paladin (Paladin 5)
Skills Ranks Raised: Intimidate +1 (8), UMD +0.5 (4)
__________________________________________________ ______________

LEVEL 6:
Class Selected: Paladin (Paladin 6)
Skills Ranks Raised: Intimidate +1 (9), UMD +0.5 (4.5)
Feats Selected: Toughness
__________________________________________________ ______________

LEVEL 7:
Class Selected: Paladin (Paladin 7)
Skills Ranks Raised: Intimidate +1 (10), UMD +0.5 (5)
Tomes Applied: CON: +1
__________________________________________________ ______________

LEVEL 8:
Class Selected: Paladin (Paladin 8)
Abilities Raised: STR: 18
Skills Ranks Raised: Intimidate +1 (11), UMD +0.5 (5.5)
__________________________________________________ ______________

LEVEL 9:
Class Selected: Paladin (Paladin 9)
Skills Ranks Raised: Intimidate +1 (12), UMD +0.5 (6)
Feats Selected: Improved Critical (Slashing)
__________________________________________________ ______________

LEVEL 10:
Class Selected: Paladin (Paladin 10)
Skills Ranks Raised: Intimidate +1 (13), UMD +0.5 (6.5)
__________________________________________________ ______________

LEVEL 11:
Class Selected: Paladin (Paladin 11)
Skills Ranks Raised: Intimidate +1 (14), UMD +0.5 (7)
__________________________________________________ ______________

LEVEL 12:
Class Selected: Paladin (Paladin 12)
Abilities Raised: STR: 19
Skills Ranks Raised: Intimidate +1 (15), UMD +0.5 (7.5)
Feats Selected: Maximize Spell
__________________________________________________ ______________

LEVEL 13:
Class Selected: Paladin (Paladin 13)
Skills Ranks Raised: Intimidate +1 (16), UMD +0.5 (8)
__________________________________________________ ______________

LEVEL 14:
Class Selected: Paladin (Paladin 14)
Skills Ranks Raised: Intimidate +1 (17), UMD +0.5 (8.5)
__________________________________________________ ______________

LEVEL 15:
Class Selected: Paladin (Paladin 15)
Skills Ranks Raised: Intimidate +1 (18), UMD +0.5 (9)
Feats Selected: Toughness
__________________________________________________ ______________

LEVEL 16:
Class Selected: Paladin (Paladin 16)
Abilities Raised: STR: 20
Skills Ranks Raised: Intimidate +1 (19), UMD +0.5 (9.5)
__________________________________________________ ______________

LEVEL 17:
Class Selected: Paladin (Paladin 17)
Skills Ranks Raised: Intimidate +1 (20), UMD +0.5 (10)
__________________________________________________ ______________

LEVEL 18:
Class Selected: Paladin (Paladin 18)
Skills Ranks Raised: Intimidate +1 (21), UMD +0.5 (10.5)
Feats Selected: Toughness
__________________________________________________ ______________

LEVEL 19:
Class Selected: Paladin (Paladin 19)
Skills Ranks Raised: Intimidate +1 (22), UMD +0.5 (11)
Tomes Applied: STR: +1, CHA: +2
Favor Bonus Granted: Draconic Vitality (15 Agents of Argonnessen Favor)
Enhancements Selected: Paladin Extra Smite Evil I,
Paladin Toughness I, Paladin Devotion I, Follower of Vulkoor,
Paladin Charisma I, Paladin Extra Lay on Hands I, Paladin Courage of Good I,
Racial Toughness I, Paladin Toughness II, Paladin Devotion II,
Paladin Energy of the Templar I, Paladin Divine Might I,
Paladin Extra Smite Evil II, Paladin Knight of the Chalice I,
Paladin Toughness III, Paladin Extra Smite Evil III,
Paladin Divine Sacrifice I, Paladin Courage of Good II,
Paladin Exalted Smite I, Paladin Energy of the Templar II,
Paladin Exalted Smite II, Vulkoors Avatar, Racial Toughness II,
Paladin Divine Might II, Paladin Toughness IV, Paladin Divine Sacrifice II,
Paladin Knight of the Chalice II, Paladin Extra Smite Evil IV,
Paladin Exalted Smite III, Paladin Divine Might III,
Paladin Extra Lay on Hands II, Paladin Exalted Smite IV,
Paladin Knight of the Chalice III, Paladin Divine Sacrifice III
__________________________________________________ ______________

LEVEL 20:
Class Selected: Paladin (Paladin 20)
Abilities Raised: STR: 22
Skills Ranks Raised: Heal +1 (1), Intimidate +1 (23)
Enhancements Selected: Paladin Divine Might IV,
Paladin Weapons of Good, Paladin Divine Righteousness I
Stats at End of Level 20:
HP:418 SP:300 AC:11 FORT:20 REFL:12 WILL:11 BAB:+20/+20/+25/+30
STR:22(+6) DEX:10(0) CON:14(+2) INT:10(0) WIS:8(-1) CHA:21(+5)
Balance:0, Bluff:5, Concentration:2, Diplomacy:5, Disable Device: n/a,
Haggle:5, Heal:0, Hide:0, Intimidate:28, Jump:6, Listen:1,
Move Silently:0, Open Lock: n/a, Perform: n/a, Repair:0,
Search:2, Spot:1, Swim:6, Tumble: n/a, UMD:16




With modest +6 gear on str, wis, char, and con you will be all set to hate tank and rock out on giant smites. This build will easily reach well over 500 hp and grant you a fair bit of self sufficiency while taking full advantage of the Paladins enhancement lines.
Also with maximize on for your cure serious wounds, and your lay of hands you will have a fair bit of self healing at your disposal to solo with or use during emergencies while tanking.

OldAquarian
08-19-2011, 03:07 AM
If I was going to go for a big smite, falchion swinging drow elf I would do it like this:

With modest +6 gear on str, wis, char, and con you will be all set to hate tank and rock out on giant smites. This build will easily reach well over 500 hp and grant you a fair bit of self sufficiency while taking full advantage of the Paladins enhancement lines.
Also with maximize on for your cure serious wounds, and your lay of hands you will have a fair bit of self healing at your disposal to solo with or use during emergencies while tanking.

So you lost 4 Int to gain 1 STR and then ended up with the same STR I did and a lower INT (but used a +1 instead of a +2 Tome)
Maximized CSW would be more useful with more SP - but CSW only costs 12 SP. Does it make sense to spend 25 more SP to double it?
Extend seemed better for buffing - could make it a toughness though

You dropped the THF line to get 66 HP - not sure I like the dps loss

HPs for this build
332 planner
10 GH Favor
60 +6 CON item
30 GFL
45 Shroud HP item
20 Minos Legens
----
497 + buffs/pots

But, I think your enhancements were tighter and will use that as a heavy influence to update the OP, much appreciated

cool format btw

TheDearLeader
08-19-2011, 03:10 AM
You dropped the THF line to get 66 HP - not sure I like the dps loss


THF Line only gives you DPS if you're standing still. I don't know many places in game where we stand completely still, other than the Training Dummy/the Devil Training Dummy, Arraetrikos. And neither is enough to worry about the THF chain.

wax_on_wax_off
08-19-2011, 03:22 AM
Haven't you heard? The new big smites build will be human/helf for the +25% damage boost from the updated versatility in U11.

Can't wait to see what numbers people can come up with!

TheDearLeader
08-19-2011, 03:28 AM
Haven't you heard? The new big smites build will be human/helf for the +25% damage boost from the updated versatility in U11.

Can't wait to see what numbers people can come up with!

(Combat): You sneak attack Elite Orthon Tower Guard for 1,140 points of slash damage.

That's the best that I've noticed on Live. eSoS on a helpless mob with moderate raid buffing.

So.. +25% of that is a good start.

Brian_of_Oz
08-19-2011, 09:43 AM
Maximized CSW would be more useful with more SP - but CSW only costs 12 SP. Does it make sense to spend 25 more SP to double it?

Yes, Get some healing amp gear too, like DT armor and/or leviks bracers. Never underestimate the power of self healing.

Extend seemed better for buffing - could make it a toughness though-

Extend is only marginally useful for things like prayer and zeal. Un-extended buffs like resist energy and deathward will last long enough to get you to the next shrine. Short Term battle buffs will still last you through most encounters.

You dropped the THF line to get 66 HP - not sure I like the dps loss

Your single target DPS is the same. You only lose out on glancing blows. So lets say you take the full THF line, that gives your glancing blow damage 50% of base damage, and usually no extra effects like holy, elemental etc. You only do glancing blow damage while standing still. Personally I never stand still long enough to trigger them while being surrounded by multiple mobs. I find most players that stand still while attacking/being attacked by multiple mobs take a lot more damage then a twitch style player. A toon taking more damage either needs a dedicated healbot or a hireling ( good luck keeping him alive in the midst of all those mobs.)


HPs for this build
497 + buffs/pots

Using the same gear you have listed here my build has 573 HP before buffs and pots. As I have said previously, I prefer having more HP.

OldAquarian
08-19-2011, 10:01 AM
Maximized CSW would be more useful with more SP - but CSW only costs 12 SP. Does it make sense to spend 25 more SP to double it?

Yes, Get some healing amp gear too, like DT armor and/or leviks bracers. Never underestimate the power of self healing.

What I meant was for the same number of SP - Unmaximized will heal more HP - but obviously Maximized will heal you faster - just not as much


I find most players that stand still while attacking/being attacked by multiple mobs take a lot more damage then a twitch style player.

Some of that INT you didn't like goes to Diplo :)
I will figure out skills and update OP, but Diplo is on the list

OldAquarian
08-20-2011, 09:32 PM
Lowered INT - Raised CON
20 more HP now

517+buff/pots now

FrozenNova
08-21-2011, 11:47 AM
Maximized CSW would be more useful with more SP - but CSW only costs 12 SP. Does it make sense to spend 25 more SP to double it?


Yes. Yes it does. CSW has a 4 second cooldown. If you can't outheal the enemy's damage, you're going to die.
My paladin cycles maxed csw and cmw, with 1.88 amp, and still has difficulty healing well enough to stay alive in say elite sins crowds.