PDA

View Full Version : 1/1/18 build for a guildie



Thoradin
08-17-2011, 03:00 PM
Edit: Build posted for a guildie as a basic guide. If you feel the need to criticize please keep it constructive.. other build referrals or suggested changes are fine.. would prefer to keep the bashing to a minimum.


Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Chaotic Good Human Female
(1 Fighter \ 1 Rogue \ 18 Ranger)
Hit Points: 334
Spell Points: 270
BAB: 19\19\24\29\29
Fortitude: 17
Reflex: 15
Will: 6

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 16 23 24
Dexterity 11 13 15
Constitution 16 18 18
Intelligence 12 14 14
Wisdom 8 10 10
Charisma 13 15 16

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 4 10 10
Bluff 1 3 3
Concentration 3 4 4
Diplomacy 1 3 3
Disable Device 5 25 26
Haggle 1 3 3
Heal -1 0 0
Hide 4 6 6
Intimidate 1 3 3
Jump 7 12 12
Listen 3 4 4
Move Silently 4 6 6
Open Lock 4 25 26
Perform n/a n/a n/a
Repair 1 2 2
Search 5 25 26
Spot 3 23 24
Swim 3 7 7
Tumble n/a n/a n/a
Use Magic Device 5 26 29

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Skill Focus: Use Magic Device
Feat: (Human Bonus) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Martial Weapon Proficiency: Shortbow
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sneak Attack
Feat: (Automatic) Trapfinding
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Sneak Attack Training I


Level 2 (Ranger)
Skill: Balance (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy
Enhancement: Ranger Sprint Boost I
Enhancement: Human Improved Recovery I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I


Level 3 (Ranger)
Skill: Disable Device (+2)
Skill: Open Lock (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Racial Toughness I
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Dexterity I


Level 4 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+2)
Skill: Use Magic Device (+1)
Feat: (Automatic) Diehard
Enhancement: Improved Open Lock I
Enhancement: Improved Search I
Enhancement: Improved Spot I
Enhancement: Ranger Devotion I


Level 5 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+2)
Skill: Use Magic Device (+1)
Enhancement: Human Adaptability Strength I
Enhancement: Improved Disable Device I
Enhancement: Ranger Energy of the Wild I


Level 6 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Chaotic Outsider
Feat: (Selected) Toughness
Enhancement: Human Improved Recovery II


Level 7 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot
Enhancement: Ranger Item Defense I
Enhancement: Racial Toughness II


Level 8 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Automatic) Improved Wild Empathy
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage II


Level 9 (Fighter)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Dodge
Feat: (Selected) Mobility
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Devotion II
Enhancement: Fighter Toughness I


Level 10 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Automatic) Evasion
Enhancement: Ranger Favored Resistance II


Level 11 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Enhancement: Ranger Dexterity II


Level 12 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Lawful Outsider
Feat: (Selected) Spring Attack
Feat: (Automatic) Greater Two Weapon Fighting
Feat: (Automatic) Improved Precise Shot
Feat: (Automatic) Precise Shot
Enhancement: Ranger Tempest I


Level 13 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Greater Adaptability Charisma I


Level 14 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Tempest II


Level 15 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Enhancement: Ranger Favored Attack II


Level 16 (Ranger)
Ability Raise: STR
Skill: Disable Device (+2)
Skill: Open Lock (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Favored Damage IV


Level 17 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Favored Defense III


Level 18 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Ranger Favored Resistance III


Level 19 (Ranger)
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Improved Recovery III


Level 20 (Ranger)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Tempest III
Enhancement: Ranger Energy of the Wild II

grodon9999
08-17-2011, 03:08 PM
Skill Focus UMD: faste of a feat as you'll be able to max it out.

Your reflex save is going to suck.

Not having Improved crit until level 18 is a very poor choice.

i cannot for the life of me figure out why you have 13 CHR.

Two toughness feats? Really?

Enhancements look jumbled.

Thoradin
08-17-2011, 03:16 PM
Thanks for the input that wasnt requested or needed lol

The build wasnt posted so much for a lvling up setup as what id end up with at 20th. It also does the things that were specifically requested by the guildie which is why the title doesnt provide more info.. this was simply a post to show him the build without having to type it all out in game.

Sorry if that came off rude btw..

unbongwah
08-17-2011, 04:26 PM
Thanks for the input that wasnt requested or needed lol
If it's posted on the forums, it's gonna get commented on, especially if it makes what look like suboptimal choices. You wanna avoid the peanut gallery, that's what e-mail is for, grasshopper. ;)

majikfreak
08-17-2011, 10:50 PM
Thanks Bro... I just moved fighter up a little... now I can just take ranger for the rest of the time...

Thoradin
08-18-2011, 02:28 AM
wise words :)

Faent
08-18-2011, 02:31 AM
Gotcha. Post a crappy build to the forums so you can link your guildie to it. Ok, no comment. =)

Thoradin
08-18-2011, 03:50 AM
Alright, let me try this another way. Without simply bashing, please, what is wrong with a toon that has no fail heal scrolls, decent health/dps capability, and can handle most traps? Specific issues/fixes or referral to another build i dont mind... someone stepping in and sayin "oh that sucks" is moderately pointless IMO.

This was something I put together in about 15 mins because a guildie specfically requested a 18/XXX tempest ranger that could scroll heal UMD and do traps/locks. It was not a perfected build and was meant simply as a guide for him to start with.

Forzah
08-18-2011, 05:59 AM
Alright, let me try this another way. Without simply bashing, please, what is wrong with a toon that has no fail heal scrolls, decent health/dps capability, and can handle most traps? Specific issues/fixes or referral to another build i dont mind... someone stepping in and sayin "oh that sucks" is moderately pointless IMO.

This was something I put together in about 15 mins because a guildie specfically requested a 18/XXX tempest ranger that could scroll heal UMD and do traps/locks. It was not a perfected build and was meant simply as a guide for him to start with.

There is no good reason to put so many points in charisma and so little in dexterity though. The extra reflex saves are more important than the bit more umd, imo.

FuzzyDuck81
08-18-2011, 06:13 AM
Looks fine to me - better UMD is always handy & harder to raise than getting a couple more points in reflex saves, though it would probably be better to take that & the 2nd toughness at higher levels & shift your other feats downwards to lower levels so you can qualify for the PrE that much sooner, as a couple of extra points at very low levels likely wont make much real difference.

Dragavon
08-18-2011, 06:21 AM
Max concentration skill is a must on a self/scrollhealing character when the **** hits the fan. All your UMD and all your ranger devotion does nothing for you if you cannot cast that CMW or use that scroll if something hits you for 20 points.

Max out concentration ;)

unbongwah
08-18-2011, 10:53 AM
Without simply bashing, please, what is wrong with a toon that has no fail heal scrolls, decent health/dps capability, and can handle most traps?
Nothing, but there are more optimal ways of accomplishing the same things. You can see my Tempest trapmonkey for my approach. My two cents: extra DEX is more useful than extra CHA, especially since it means you don't need a DEX tome and can take D/M/SA chain sooner which will also let you move up Improved Crit to lvl 9 (I would start 18 / 14 / 14 / 12 / 8 / 8 or 16 / 14 / 16 / 14 / 8 / 8 depending on whether extra DPS or extra HPs & skill pts is more important); skip Chaotic / Lawful Outsider FEs and just take Evil Outsider - they don't stack and the number of non-evil non-neutral outsiders you fight is too small to be worth wasting feats on them (Undead, Giants, EOs, and Constructs would be my picks, roughly in that order); no Power Atk hurts your DPS (swap SF UMD for it); as Dragavon points out, if you want to do mid-combat heals, consider maxing Concentration.

grodon9999
08-18-2011, 11:02 AM
This was something I put together in about 15 mins because a guildie specfically requested a 18/XXX tempest ranger that could scroll heal UMD and do traps/locks. It was not a perfected build and was meant simply as a guide for him to start with.

You should have pointed him to the Exploiter and been done with it, it's a better build.

Thoradin
08-18-2011, 12:29 PM
awesome input thanks all.. i had completely forgot the concentration part of scroll use lol. And as for the cha vs dex id have to look at what the UMD will actually end up and set the cha as needed then. I know the build definately wants no fail heal scrolls and I wasnt 100% sure if the exploiter had that or not.

Anyways I repeat.. thanks for the positive input folks.

LordPiglet
08-18-2011, 12:41 PM
If you're worried about charisma/umd just craft a tripple air spell point/haste clicke +6 Charisma skill item. Between that and a GH clickie, that is 10 points to UMD.

It's not a bad idea for a ranger to have one anyway, that way you have plenty of mana for buffing and then extra for self healing. I use mine in the goggle slot and just swap to tharnes.

However, going with ranger devotion and then empower heal instead of the second toughness is better overall. You should not be putting points into charisma and dumping dex that low since it will hinder your reflex save. Starting with an 11 dex means you can't start your tempest pre-reqs until you eat your +2 dex tome since dodge requires a 13 dex. This isn't a huge deal as honestly, you're probably better thf at low levels.

I'm also not sure why you take evil outside, lawful outsider and chaotic outsider. Evil outsider will cover all the devils and demons (actually it looks like it covers everying thing in lawful outsider). http://ddowiki.com/page/Favored_Enemy

Favored enemies should be something like:
Undead
Evil outsider
Construct (especially if you're planning to run the U11 stuff)
Elemantal and or Giant (or just pick one but look at the wiki first)

Link to the goggles I have:
http://www.iro.umontreal.ca/~delallea/ddo/shroud/cgi-bin/shroud.cgi?forced=&altar=3&weapon=weapon&item=goggles&craft=1&effects=wiz6_1_cha,esp_2_cha,esp_3_cha,air_1_

unbongwah
08-18-2011, 01:18 PM
You should have pointed him to the Exploiter and been done with it, it's a better build.
OP didn't mention if his guildie had monk (or cared about AC), but since you brought it up - the Exploiter (http://forums.ddo.com/showthread.php?t=168687).

I know the build definately wants no fail heal scrolls and I wasnt 100% sure if the exploiter had that or not.
It takes some gear, but UMD 39 isn't too hard to hit even with base CHA 8:

23 ranks
3 CHA bonus (base 8 + 2 tome + 6 item)
2 luck bonus (e.g., Head of Good Fortune)
3 competence bonus (e.g., Golden Cartouche)
1 enhancement bonus (e.g., Big Top)
4 Greater Heroism (e.g., Planar Gird)
6 GS CHA skills
42 UMD (45 w/Skill Focus UMD)

Some of that is easier to acquire than others, but as you can see there's some wiggle room. And you can use Human Versatility (Skill Boost) to provide +2-5 for 20 secs if you can't quite hit the mark.

One option would be to take SF UMD early on, then swap it out later for OTWF (to meet Tempest III pre-req) when you no longer need the extra +3.

Thoradin
08-19-2011, 11:40 AM
awesome thanks again folks.. ranger is one of the few classes that i dont have a ton of experience with so this was very helpful and educational both