grodon9999
08-15-2011, 03:06 PM
We don't see a lot of Half-elf melees, could be for a reason as simple as people don't want to look ugly. A lot of it’s psychological as people see the big half-orc and think it’s more ubber. With the sneak attack and the changes to damage boosts in U11 the helf will become the master race for TWFing.
But I've been running the numbers, and I like what I see. The U11 updates will make them even better with the changes to damage boost as HV damage boost can be used at the same time as fighter haste boost. If the fight is 5 minutes or less you will put out amazing DPS. This is one thing where pure will win though is if the fights go significantly longer than 5 minutes, we’ll see after U11 puts our raid-bosses on Steroids.
The Helf lets you take that rogue Dilettante for 10.5 sneak-attack per swing. That adds up to a butt-load of extra damage in most situations. You can get Human Healing amp and and even put an Enhancement point in STR.
The Original 12/6/2 build is “The Monster” http://forums.ddo.com/showthread.php?t=172630 great build but a lot has changed since it first came out.
My tank version of the 12/6/2 “The Meathelmet” (http://forums.ddo.com/showthread.php?t=294454) does what I want it to do. For a long time I would switch it from Stalwart to kensai for the weekends to run him on epics. But the U9 changes killed that. The helplessness changes made his heavy-pick and war-hammer combo (50 stunning blow DC) suck. The damage was just garbage like that and with the raised fort-save I couldn’t stun anything without a weighted weapon. With insta-kills working the stunning simply wasn’t needed as much as it used to be. We started short-manning more epics so my ranger became my go-to guy because of his self-buffing and self-healing. Meat stays a Stalwart Defender and I only use him in raids.
In the original Meathelmet thread I stated “So why make 1 character that fills two roles instead of making two toons? This game has been such an absurd grind that I’d rather stick my junk in a beehive than make another toon.” Well . . . Meat has all the gear I want for him except a Chattering ring, he’s got everything else already, he’s fully equipped for what I want him to do. I could squeeze in a little more mojo but I do not feel like redo what he has. As far as I’m concerned his gear is done. At the time I was trying to kit out 3 melees, now they are geared to the gills and really don’t need anything, I have more than enough stuff laying around to get a new melee pretty much fully equipped as soon as they get enough shards from Shroud.
Also with the bosses getting as much of an update as they are in U11, I’m concerned about Meat’s viability as a tank. I may have to drop a few critical DPS feats for additional toughness feat (if 90 AC and 760 HP aren’t enough God help us all!). Only feats on the chopping block for more toughness are Improved Crit and Power Attack. If I have to drop these his viabilility as a DPS kensai goes straight to the toilet. I’m not sure if the splilt-roll toon is going to be an option at all after U11, we’ll see.
Now why 12/6/2 and not 18/2 or pure? Pure fighter is a good choice, as is 18/2 with kensai III. I’m building for survivability as well as DPS. I never put all my eggs in one basket, if you think a toon needs to do that to do well in modern DDO please stop reading an go to the latest “MOAR DPS!!!” build that comes up every hour.
Ranger 6 isn’t what it used to be but it’s still a good splash. 10% more off-hand damage adds up on a toon with 18.5 points of sneak attack per swing. I’d say that helf versus Warforged, helf makes this go from “viable” up to optimal” because of the sneak attack.
Is it max-DPS? No, it’s very good damage output that can be sustained for enough time to kill the tougher raid bosses. I suspect the full-****** ESoS barbs will have that title next update and beyond with the damage boost changes giving them a huge boost.
9 points of damage against two FE (Counting Ram’s might)puts a 12/6/2 above a pure (all other things being equal) or 18/2 and only a little bit behind against non-FEs. Most of this end-game is still “Dungeons and Devils,” most of the stuff in this game that’s hard to kill are evil–outsiders.
AC potential (if you care about that) is the same between a 12/6/2 and an 18/2, but the 12/6/2 will have about 5 more reflex save. The 12/6/2 can have evasion on more than just paper. When we have the Judge in Elite Tower spamming 200 point chain lightnings any damage avoidance will pay off in spades.
HP will be decent but you will want to avoid doing anything like tanking Horoth with this build. AC will keep you alive where it works, useful evasion and healing amp will keep you alive where it doesn’t. 56 sustainable STR and 32 sustainable CON makes this guy pretty darn tough, even if he looks like a Ken-doll thrown in a microwave.
HP
Fighter 120
Ranger 48
Monk 16
CON 180
Toughnes 22
heroic 20
Draconic 10
Shroud 45
Minos 20
GFL 30
Airship 20
Enhancements 40
571 HP - should survive a hit or two if Horoth turns. More with madstone and/or fabricator procs.
This is a gear-intensive build with 3 piece Abishai and a bunch of other stuff. But every toon will need good gear to excel in DDO. I didn’t go with claw-set as this is I think Abishai works better and doesn’t generate the additional threat you won’t always want. If you get Fabricators bracers you can zero out the threat with a Tharnes rune on DT robes.
I built it for nothing better than +2 tomes. Planning for +3/+4 tomes in silly for a 32-point toon.
http://img16.imageshack.us/img16/1553/hermaphrodite2.jpg (http://imageshack.us/photo/my-images/16/hermaphrodite2.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
The APs are very tight, you can drop the WIS and DEX enhancements but I hate odd numbers. You can also dump INT and WIS for more CON if you want but I think a 28-32 sustainable CON should be more than enough. I like having skill points and AC so I’m choosing that over 20 HP.
Builds are guidelines, not gospels. There are three feat that I wasn’t sure what to do with so I took Combat Expertise, Two Weapon Defense, and Skill Focus: UMD. You can drop them all and go for toughness or try something different. I took two of them for an AC option in case it ever needs to take raid-bosses. It’s not designed to do that but should be fine holding agro with a head start and a Cannith crafted 20% incite weapon.
I thought about tactics, but you won’t have the APs available to not make them not suck and I don’t think stunning is needed on a melee at this time. Quick-draw can also be considered optional but I want as little down-time as possible woth boost-activations as it gets so much of its DPS from the boosts.
For skills, put as much UMD and intimidate as possible. Enough to unlock tumble, and maybe a few in jump. If you get luck and pull 7-fingered gloves and some Crystal cove stuff you’ll be able to get enough for 95% heal scrolls.
Character Plan by DDO Character Planner Version 3.8.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful NeutralHalf-Elf Female
(12 Fighter \ 2 Monk \ 6 Ranger)
Hit Points: 326
Spell Points: 70
BAB: 19\19\24\29\29
Fortitude: 19
Reflex: 16
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 21
Dexterity 15 18
Constitution 14 16
Intelligence 11 13
Wisdom 13 16
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
[
[/COLOR]
Level 1 (Fighter)
Feat: (Fighter Bonus) Dodge
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Selected) Toughness
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 3 (Ranger)
Feat: (Selected) Mobility
Level 4 (Ranger)
Level 5 (Ranger)
Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Spring Attack
Level 7 (Ranger)
Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 9 (Fighter)
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 10 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 11 (Fighter)
Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Khopesh
Level 13 (Monk)
Feat: (Monk Bonus) Power Attack
Level 14 (Monk)
Feat: (Monk Bonus) Combat Expertise
Level 15 (Fighter)
Feat: (Selected) Oversized Two Weapon Fighting
Level 16 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Fighter Bonus) Quick Draw
Feat: (Selected) Skill Focus: Use Magic Device
Level 19 (Fighter)
Level 20 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Kensei Khopesh Mastery I
Enhancement: Kensei Khopesh Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Khopesh Specialization I
Enhancement: Improved Rogue Dilettante I
Enhancement: Improved Rogue Dilettante II
Enhancement: Human Adaptability Dexterity I
Enhancement: Human Greater Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Way of the Faithful Hound I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Tempest I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Monk Wisdom I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
This was my first plan for gear, but if those Fabricator bracers don’t get nerfed I’ll go with set #2. I suspect long encounters is what we’ll see more of going forward so I’m planning the for those 2 extra boost with Shintao maybe for shorter fights. . . .
Head Mineral II
Neck Kensai
Belt Ravager
Armor Icy Raiments/DT/Red Scale maybe
Ring 1 kensai (20% healing Amp)
Ring 2 Ravager (+2 STR)
Boots Madstone/Striding
Bracers Epic Scorched (Toughness)
Cloak Epic Envenomed (GFL)
Gloves Epic Charged Gauntlets (Slot something)
Goggles Tharnes/Something else for "has aggro" mode
Set #2 is if I wanna include Fabricators bracers, this assumes they work as good in live as they do on Lamania. If they do forget Madstone boots, Reaver’s a big waste of time these days anyway..
Head Mineral II
Neck Kensai
Belt Ravager
Armor Icy Raiments/DT/Red Scale maybe
Ring 1 kensai (20% healing Amp)
Ring 2 Ravager (+2 STR)
Boots Epic boots of Corrosion(Toughness)
Bracers Fabricators bracers
Cloak Epic Envenomed (GFL)
Gloves Epic Charged Gauntlets (Slot something)
Goggles Tharnes/Something else for "has aggro" mode
You can do this with crappier gear and still be fine, I just happen to have the scrolls and most of the shards ready to go. lots of different options, choose what works for you and your "budget."
Not going to do an AC break-down as it’s not an AC build, but it could break 80 raid-buffed without trying, 90 if you really grind.
EDIT: Forgot to take Khopesh, DOH!! Two weapon defense got removed, not needed anyway.
But I've been running the numbers, and I like what I see. The U11 updates will make them even better with the changes to damage boost as HV damage boost can be used at the same time as fighter haste boost. If the fight is 5 minutes or less you will put out amazing DPS. This is one thing where pure will win though is if the fights go significantly longer than 5 minutes, we’ll see after U11 puts our raid-bosses on Steroids.
The Helf lets you take that rogue Dilettante for 10.5 sneak-attack per swing. That adds up to a butt-load of extra damage in most situations. You can get Human Healing amp and and even put an Enhancement point in STR.
The Original 12/6/2 build is “The Monster” http://forums.ddo.com/showthread.php?t=172630 great build but a lot has changed since it first came out.
My tank version of the 12/6/2 “The Meathelmet” (http://forums.ddo.com/showthread.php?t=294454) does what I want it to do. For a long time I would switch it from Stalwart to kensai for the weekends to run him on epics. But the U9 changes killed that. The helplessness changes made his heavy-pick and war-hammer combo (50 stunning blow DC) suck. The damage was just garbage like that and with the raised fort-save I couldn’t stun anything without a weighted weapon. With insta-kills working the stunning simply wasn’t needed as much as it used to be. We started short-manning more epics so my ranger became my go-to guy because of his self-buffing and self-healing. Meat stays a Stalwart Defender and I only use him in raids.
In the original Meathelmet thread I stated “So why make 1 character that fills two roles instead of making two toons? This game has been such an absurd grind that I’d rather stick my junk in a beehive than make another toon.” Well . . . Meat has all the gear I want for him except a Chattering ring, he’s got everything else already, he’s fully equipped for what I want him to do. I could squeeze in a little more mojo but I do not feel like redo what he has. As far as I’m concerned his gear is done. At the time I was trying to kit out 3 melees, now they are geared to the gills and really don’t need anything, I have more than enough stuff laying around to get a new melee pretty much fully equipped as soon as they get enough shards from Shroud.
Also with the bosses getting as much of an update as they are in U11, I’m concerned about Meat’s viability as a tank. I may have to drop a few critical DPS feats for additional toughness feat (if 90 AC and 760 HP aren’t enough God help us all!). Only feats on the chopping block for more toughness are Improved Crit and Power Attack. If I have to drop these his viabilility as a DPS kensai goes straight to the toilet. I’m not sure if the splilt-roll toon is going to be an option at all after U11, we’ll see.
Now why 12/6/2 and not 18/2 or pure? Pure fighter is a good choice, as is 18/2 with kensai III. I’m building for survivability as well as DPS. I never put all my eggs in one basket, if you think a toon needs to do that to do well in modern DDO please stop reading an go to the latest “MOAR DPS!!!” build that comes up every hour.
Ranger 6 isn’t what it used to be but it’s still a good splash. 10% more off-hand damage adds up on a toon with 18.5 points of sneak attack per swing. I’d say that helf versus Warforged, helf makes this go from “viable” up to optimal” because of the sneak attack.
Is it max-DPS? No, it’s very good damage output that can be sustained for enough time to kill the tougher raid bosses. I suspect the full-****** ESoS barbs will have that title next update and beyond with the damage boost changes giving them a huge boost.
9 points of damage against two FE (Counting Ram’s might)puts a 12/6/2 above a pure (all other things being equal) or 18/2 and only a little bit behind against non-FEs. Most of this end-game is still “Dungeons and Devils,” most of the stuff in this game that’s hard to kill are evil–outsiders.
AC potential (if you care about that) is the same between a 12/6/2 and an 18/2, but the 12/6/2 will have about 5 more reflex save. The 12/6/2 can have evasion on more than just paper. When we have the Judge in Elite Tower spamming 200 point chain lightnings any damage avoidance will pay off in spades.
HP will be decent but you will want to avoid doing anything like tanking Horoth with this build. AC will keep you alive where it works, useful evasion and healing amp will keep you alive where it doesn’t. 56 sustainable STR and 32 sustainable CON makes this guy pretty darn tough, even if he looks like a Ken-doll thrown in a microwave.
HP
Fighter 120
Ranger 48
Monk 16
CON 180
Toughnes 22
heroic 20
Draconic 10
Shroud 45
Minos 20
GFL 30
Airship 20
Enhancements 40
571 HP - should survive a hit or two if Horoth turns. More with madstone and/or fabricator procs.
This is a gear-intensive build with 3 piece Abishai and a bunch of other stuff. But every toon will need good gear to excel in DDO. I didn’t go with claw-set as this is I think Abishai works better and doesn’t generate the additional threat you won’t always want. If you get Fabricators bracers you can zero out the threat with a Tharnes rune on DT robes.
I built it for nothing better than +2 tomes. Planning for +3/+4 tomes in silly for a 32-point toon.
http://img16.imageshack.us/img16/1553/hermaphrodite2.jpg (http://imageshack.us/photo/my-images/16/hermaphrodite2.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
The APs are very tight, you can drop the WIS and DEX enhancements but I hate odd numbers. You can also dump INT and WIS for more CON if you want but I think a 28-32 sustainable CON should be more than enough. I like having skill points and AC so I’m choosing that over 20 HP.
Builds are guidelines, not gospels. There are three feat that I wasn’t sure what to do with so I took Combat Expertise, Two Weapon Defense, and Skill Focus: UMD. You can drop them all and go for toughness or try something different. I took two of them for an AC option in case it ever needs to take raid-bosses. It’s not designed to do that but should be fine holding agro with a head start and a Cannith crafted 20% incite weapon.
I thought about tactics, but you won’t have the APs available to not make them not suck and I don’t think stunning is needed on a melee at this time. Quick-draw can also be considered optional but I want as little down-time as possible woth boost-activations as it gets so much of its DPS from the boosts.
For skills, put as much UMD and intimidate as possible. Enough to unlock tumble, and maybe a few in jump. If you get luck and pull 7-fingered gloves and some Crystal cove stuff you’ll be able to get enough for 95% heal scrolls.
Character Plan by DDO Character Planner Version 3.8.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful NeutralHalf-Elf Female
(12 Fighter \ 2 Monk \ 6 Ranger)
Hit Points: 326
Spell Points: 70
BAB: 19\19\24\29\29
Fortitude: 19
Reflex: 16
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 21
Dexterity 15 18
Constitution 14 16
Intelligence 11 13
Wisdom 13 16
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
[
[/COLOR]
Level 1 (Fighter)
Feat: (Fighter Bonus) Dodge
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Selected) Toughness
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 3 (Ranger)
Feat: (Selected) Mobility
Level 4 (Ranger)
Level 5 (Ranger)
Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Spring Attack
Level 7 (Ranger)
Level 8 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Level 9 (Fighter)
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 10 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 11 (Fighter)
Level 12 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Khopesh
Level 13 (Monk)
Feat: (Monk Bonus) Power Attack
Level 14 (Monk)
Feat: (Monk Bonus) Combat Expertise
Level 15 (Fighter)
Feat: (Selected) Oversized Two Weapon Fighting
Level 16 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Fighter Bonus) Quick Draw
Feat: (Selected) Skill Focus: Use Magic Device
Level 19 (Fighter)
Level 20 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Kensei Khopesh Mastery I
Enhancement: Kensei Khopesh Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Khopesh Specialization I
Enhancement: Improved Rogue Dilettante I
Enhancement: Improved Rogue Dilettante II
Enhancement: Human Adaptability Dexterity I
Enhancement: Human Greater Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Way of the Faithful Hound I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Tempest I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Monk Wisdom I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
This was my first plan for gear, but if those Fabricator bracers don’t get nerfed I’ll go with set #2. I suspect long encounters is what we’ll see more of going forward so I’m planning the for those 2 extra boost with Shintao maybe for shorter fights. . . .
Head Mineral II
Neck Kensai
Belt Ravager
Armor Icy Raiments/DT/Red Scale maybe
Ring 1 kensai (20% healing Amp)
Ring 2 Ravager (+2 STR)
Boots Madstone/Striding
Bracers Epic Scorched (Toughness)
Cloak Epic Envenomed (GFL)
Gloves Epic Charged Gauntlets (Slot something)
Goggles Tharnes/Something else for "has aggro" mode
Set #2 is if I wanna include Fabricators bracers, this assumes they work as good in live as they do on Lamania. If they do forget Madstone boots, Reaver’s a big waste of time these days anyway..
Head Mineral II
Neck Kensai
Belt Ravager
Armor Icy Raiments/DT/Red Scale maybe
Ring 1 kensai (20% healing Amp)
Ring 2 Ravager (+2 STR)
Boots Epic boots of Corrosion(Toughness)
Bracers Fabricators bracers
Cloak Epic Envenomed (GFL)
Gloves Epic Charged Gauntlets (Slot something)
Goggles Tharnes/Something else for "has aggro" mode
You can do this with crappier gear and still be fine, I just happen to have the scrolls and most of the shards ready to go. lots of different options, choose what works for you and your "budget."
Not going to do an AC break-down as it’s not an AC build, but it could break 80 raid-buffed without trying, 90 if you really grind.
EDIT: Forgot to take Khopesh, DOH!! Two weapon defense got removed, not needed anyway.