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-Zyxas-
08-11-2011, 11:17 AM
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
GIMPERTHANU
Level 20 Neutral Good Warforged Male
(20 Barbarian)
Hit Points: 260
Spell Points: 0
BAB: 20\20\25\30\30
Fortitude: 12
Reflex: 5
Will: 5
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 8 8 8
Dexterity 8 8 8
Constitution 10 10 10
Intelligence 18 18 18
Wisdom 6 6 6
Charisma 16 21 21
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance -1 -1 -1
Bluff 5 16.5 16.5
Concentration 2 11.5 11.5
Diplomacy 3 5 5
Disable Device n/a n/a n/a
Haggle 3 5 5
Heal -2 -2 -2
Hide 1 10.5 10.5
Intimidate 7 28 37
Jump 3 22 29
Listen -2 -2 2
Move Silently 1 10.5 10.5
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 4 4 4
Search 4 4 4
Spot -2 -2 -2
Swim 3 22 26
Tumble 1 10.5 10.5
Use Magic Device n/a n/a n/a

Level 1 (Barbarian)
Skill: Bluff (+2)
Skill: Concentration (+2)
Skill: Hide (+2)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Move Silently (+2)
Skill: Swim (+4)
Skill: Tumble (+2)
Feat: (Selected) Bullheaded

Level 2 (Barbarian)
Skill: Bluff (+0.5)
Skill: Concentration (+0.5)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Swim (+1)
Skill: Tumble (+0.5)

Level 3 (Barbarian)
Skill: Bluff (+0.5)
Skill: Concentration (+0.5)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Skill Focus: Intimidate

Level 4 (Barbarian)
Ability Raise: CHA
Skill: Bluff (+0.5)
Skill: Concentration (+0.5)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Swim (+1)
Skill: Tumble (+0.5)

Level 5 (Barbarian)
Skill: Bluff (+0.5)
Skill: Concentration (+0.5)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Swim (+1)
Skill: Tumble (+0.5)

Level 6 (Barbarian)
Skill: Bluff (+0.5)
Skill: Concentration (+0.5)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Improved Fortification

Level 7 (Barbarian)
Skill: Bluff (+0.5)
Skill: Concentration (+0.5)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Swim (+1)
Skill: Tumble (+0.5)

Level 8 (Barbarian)
Ability Raise: CHA
Skill: Bluff (+0.5)
Skill: Concentration (+0.5)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Swim (+1)
Skill: Tumble (+0.5)

Level 9 (Barbarian)
Skill: Bluff (+0.5)
Skill: Concentration (+0.5)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Skill Focus: Jump

Level 10 (Barbarian)
Skill: Bluff (+0.5)
Skill: Concentration (+0.5)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Swim (+1)
Skill: Tumble (+0.5)

Level 11 (Barbarian)
Skill: Bluff (+0.5)
Skill: Concentration (+0.5)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Swim (+1)
Skill: Tumble (+0.5)

Level 12 (Barbarian)
Ability Raise: CHA
Skill: Bluff (+0.5)
Skill: Concentration (+0.5)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Resist Poison

Level 13 (Barbarian)
Skill: Bluff (+0.5)
Skill: Concentration (+0.5)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Swim (+1)
Skill: Tumble (+0.5)

Level 14 (Barbarian)
Skill: Bluff (+0.5)
Skill: Concentration (+0.5)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Swim (+1)
Skill: Tumble (+0.5)

Level 15 (Barbarian)
Skill: Bluff (+0.5)
Skill: Concentration (+0.5)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Heavy Armor Proficiency

Level 16 (Barbarian)
Ability Raise: CHA
Skill: Bluff (+0.5)
Skill: Concentration (+0.5)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Swim (+1)
Skill: Tumble (+0.5)

Level 17 (Barbarian)
Skill: Bluff (+0.5)
Skill: Concentration (+0.5)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Swim (+1)
Skill: Tumble (+0.5)

Level 18 (Barbarian)
Skill: Bluff (+0.5)
Skill: Concentration (+0.5)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Feat: (Selected) Diehard

Level 19 (Barbarian)
Skill: Bluff (+0.5)
Skill: Concentration (+0.5)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Swim (+1)
Skill: Tumble (+0.5)

Level 20 (Barbarian)
Ability Raise: CHA
Skill: Bluff (+0.5)
Skill: Concentration (+0.5)
Skill: Hide (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Move Silently (+0.5)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Boost II
Enhancement: Barbarian Damage Boost III
Enhancement: Barbarian Damage Boost IV
Enhancement: Barbarian Extra Action Boost I
Enhancement: Barbarian Extra Action Boost II
Enhancement: Barbarian Sprint Boost I
Enhancement: Barbarian Sprint Boost II
Enhancement: Barbarian Sprint Boost III
Enhancement: Barbarian Sprint Boost IV
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Item Defense I
Enhancement: Barbarian Item Defense II
Enhancement: Barbarian Item Defense III
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Improved Intimidate III
Enhancement: Improved Intimidate IV
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Jump III
Enhancement: Improved Jump IV
Enhancement: Improved Listen I
Enhancement: Improved Listen II
Enhancement: Improved Listen III
Enhancement: Improved Listen IV
Enhancement: Improved Swim I
Enhancement: Improved Swim II
Enhancement: Improved Swim III
Enhancement: Improved Swim IV
Enhancement: Warforged Brute Fighting I
Enhancement: Warforged Brute Fighting II
Enhancement: Warforged Brute Fighting III
Enhancement: Warforged Brute Fighting IV
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Healer's Friend III
Enhancement: Warforged Inscribed Armor I
Enhancement: Warforged Inscribed Armor II
Enhancement: Warforged Inscribed Armor III
Enhancement: Warforged Tactics I



This build is designed to show that CON is a dumpstat and is not needed for zerging. Healing amp is overrated, so I figured I may as well take Improved Fortification since I don't need it. Pump intimidate as high as possible so the mobs all attack YOU, the meatshield of the party since you're a barbarian. Use khopeshes so it looks like you know what you're doing, because everyone knows the experts use khopeshes. HP gear is RIGHT OUT (like the number 5), you're a BARBARIAN for heaven's sake... you shouldn't need MORE hp. Sprint boost early and often to get the baddies' attention right off the bat (you're a barbarian, you're so good you shouldn't need to wait for buffs anyway).

Those last three feats are so good, you can take them in any order really. Improved Fortification must be taken at level 6 so you can have heavy fortification as soon as possible and save a gear slot! Yes, take those half-ranks since every little bit counts [in reality, no, but for the sake of noobiness] and other skills are not useful enough for this build. Inscribed armor is just SO good on a barbarian you just can't pass it up. Healer's Friend doesn't exactly help you much, but it was necessary as an AP prerequisite for MOAR Sprint Boost which you definitely need as soon as possible. Extend rage and extra rage keep your rage going, to get the most important part of being a barbarian - low AC. Damage boost makes you hit HARDER [it's beside the point that you only hit on a 20], which is what barbarians are all about. Item defense so when you're tanking all the baddies your intimidate gear doesn't get all broken and useless.

[Please roll a find sarcasm check. No neg rep for some good honest laughs and fun.]

Asketes
08-11-2011, 11:22 AM
too much starting con, please put those points into dex so you can have a good AC ;)

Dragavon
08-11-2011, 11:23 AM
This is not new, I swear I have grouped with several of these builds already :D

Kale_Hagan
08-11-2011, 11:25 AM
I like it.

"Fight smarter, not harder." Words to live by for today's Barbarian on the go.

-Zyxas-
08-11-2011, 11:31 AM
Good feedback!
AC would be too useful, and CON is dumped, sadly the only race that can achieve 0% healing amp also gets a racial con bonus.

KillEveryone
08-11-2011, 11:36 AM
First, you really need to be Drow. They get a bonus to DEX to help with reflex save and AC. You really should put all your points into DEX for that purpose.

You should also put the rest of the points into WIS so that you can take care of any will saves you will nee.

What strategy will you be using to play this build?

-Zyxas-
08-11-2011, 11:42 AM
First, you really need to be Drow. They get a bonus to DEX to help with reflex save and AC. You really should put all your points into DEX for that purpose.

You should also put the rest of the points into WIS so that you can take care of any will saves you will nee.

What strategy will you be using to play this build?

I agree drow would be a terrible idea. But it isn't as bad as 0% amp (improved fortification gives you 100% fort, BUT! positive energy immunity so those pesky healers can leave you alone since you're TOUGH and don't need them). That's a completely different build, and AC and reflex are too good. There is no reason for a will save; when the enemies want you to stand still you should listen to them and get ready to take their beating for the good of your party.

The strategy is to go to the quest, and while everyone else is buffing you sprint into the closest group of enemies and spam intimidate, because as a barbarian you need to protect your party by taking the enemy blows yourself. If you see a warforged arcane or a wizard of any kind, immediately leave the group.