View Full Version : Hand Cannons
Dawnsfire
08-09-2011, 12:51 AM
So with a new ranged weapon being introduced can I hope that the fabled 'Ranged Pass' is going to happen with the next update?
Ugumagre
08-09-2011, 12:54 AM
So with a new ranged weapon being introduced can I hope that the fabled 'Ranged Pass' is going to happen with the next update?
I don´t know if you say so in english, but "your words in god ears".
NeutronStar
08-09-2011, 12:59 AM
So with a new ranged weapon being introduced can I hope that the fabled 'Ranged Pass' is going to happen with the next update?
I wouldn't think of them as any more of a ranged weapon than I would think of a wand as a ranged weapon.
Postumus
08-09-2011, 01:10 AM
I don´t know if you say so in english, but "your words in god ears".
In English it's "from your lips to God's ears."
Regarding the 'new' arm cannons; I'm still not convinced that they won't be anything different than howling or scorched bracers.
Victorhammer
08-09-2011, 01:13 AM
Hmm Just in time for those hand cannons in cowboys and aliens.
Eberon is not my favorite D&D setting.
I am losing interest in ddo.
What I would love to play is a game like this based upon baldurs gate.
But in a MMO setting.
Dawnsfire
08-09-2011, 01:14 AM
I wouldn't think of them as any more of a ranged weapon than I would think of a wand as a ranged weapon.
A certain Dev did say:
I'd use the phrase "offensive item" rather than "weapon" to describe the runestones, and "runic armament" instead of "arm cannon".
But the concept art they have in the screenshot section specifically calls them 'Arm Cannons' so I am still hoping it nudged them to fix a few things. . .
NeutronStar
08-09-2011, 01:37 AM
But the concept art they have in the screenshot section specifically calls them 'Arm Cannons' so I am still hoping it nudged them to fix a few things. . .
I guess the key will be whether the traditional ranged feats and enhancements will apply to "runic armaments"?
They don't apply to wands which is why I don't consider wands to be ranged weapons in the same sense bows are. I'm guessing "runic armaments" are going to be more like wands than they are going to be like bows or crossbows.
Zirun
08-09-2011, 01:51 AM
http://forums.ddo.com/showthread.php?&postid=3791201
I can talk a little about that...
I've completely rescripted crossbows and repeating crossbows for Update 11. The desynchronization issues that have plagued repeaters should be a thing of the past.
We've changed their use behavior a bit though - crossbow use will been broken apart into two actions: Fire, and Reload. This lets you load a crossbow, run around with it, fire off a quick opening shot when you see a monster, and then immediately start casting spells (if applicable) or switch to a different weapon, instead of having to wait for the reload animation to complete. The "attack" button handles both of these. (Click to attack, then click to reload. If you hold the mouse button down or use autoattack, it should smoothly go from one to the other.)
Repeating Crossbows will always fire their three round burst with a single "attack" action. Click! Thunk-thunk-thunk. Click! Reload. As before, repeating crossbows function as regular crossbows in the hands of a non-proficient user.
Rapid Reload is now also significantly more noticeable.
Great Crossbows (in the hands of a proficient user) now knock most opponents over on a confirmed natural 20, no save.
At the very least, crossbows are getting work done for U11. I can't imagine they'd only do crossbows and leave other ranged weapons hanging, though.
I am so going to make a character dedicated to using it as a primary weapon. Dont worry I wont join your groups with it unless I am satisfied with its dps. But I will get it to 20 either way using just those.
Rodasch
08-09-2011, 01:45 PM
Can't wait to see all the warforged Hand Cannon Kensai/artificers.
Powered by vBulletin® Version 4.2.3 Copyright © 2024 vBulletin Solutions, Inc. All rights reserved.