View Full Version : Solo/Self-sufficient builds?
CThruTheEgo
08-08-2011, 03:58 PM
I'm looking for a build that can solo levels 1-19 up to elite, or at least be self-sufficient enough to join a byoh group for some higher level stuff if I can't solo it. I'd like to be able to go through all areas of the game with this toon, something that is very survivable but can still dish out the dps against a variety of mobs. All races and classes available. Minimal gear investment preferred, though +2 tomes are not a problem.
My preferred style is melee but I'm not opposed to playing a divine or arcane caster, though I have little experience with either so they might be more challenging for me. Pure or multiclass doesn't matter either, just so long as it meets the above criteria.
So far I'm thinking:
Half-elf 20monk shintao with healing amp
Half-elf 18paladin/2monk, HotD using khopesh with monk dil for healing amp
Self-sufficiency isn't something that's talked about a whole lot in this game, at least not as much as other aspects, such as dps. The builds I'm coming up with seem pretty basic, so I'm left wondering: what else is there to self-sufficiency? What am I missing? So any links or suggestions for solo/self-sufficient builds would be greatly appreciated. Thanks in advance.
unbongwah
08-08-2011, 06:10 PM
Half-elf 20monk shintao with healing amp
If you go this route, I would take the cleric dilly to use divine wands & scrolls.
Half-elf 18paladin/2monk, HotD using khopesh with monk dil for healing ampThe problem with this idea is most paladins (esp. TWF builds) dump-stat WIS to focus on other stats (STR, DEX, CON, CHA); but you would need at least WIS 13 to take the monk (or cleric) dilly feat. I'd advise against it; extra heal amp is always nice, but it isn't that essential, and you're making an already MAD build extra-MAD. Instead consider dumping WIS and taking FvS dilly feat instead - Heal scrolls FTW! :)
CThruTheEgo
08-09-2011, 12:16 AM
If you go this route, I would take the cleric dilly to use divine wands & scrolls.
I like this idea.
The problem with this idea is most paladins (esp. TWF builds) dump-stat WIS to focus on other stats (STR, DEX, CON, CHA); but you would need at least WIS 13 to take the monk (or cleric) dilly feat. I'd advise against it; extra heal amp is always nice, but it isn't that essential, and you're making an already MAD build extra-MAD. Instead consider dumping WIS and taking FvS dilly feat instead - Heal scrolls FTW! :)
That's a good point. I haven't really worked out any details for any builds yet, just thinking about possibilities for self-sufficiency. Doesn't seem to be a huge array of options here. The AC route takes a big investment, so I'm not a fan of it. Beyond that, it seems like some form of self-healing (mostly UMD or a blue bar) is all the survivability this game requires. Thanks for the reply.
CoasterHops
08-09-2011, 04:38 AM
12 fvs/6 fight/2 Mnk, stunner build, Dwarf....
Best suited to 2nd, 3rd life, or further on but I imagine could do well first life with a bit of gear.
Self healing, some Dots, awesome stun fist dc, evasion, with some decent pairs of wraps and Garments of Equilibrium could solo easily alot of content.
Then again theres plenty of toons/builds that can, this one to me just seems to me to look like alot of fun
Lurzifer
08-09-2011, 04:59 AM
12 Bard 6 Fighter 2 Rogue
Evasion, Can do traps, has enough DPS for anything and can haste/displace/sing himself.
and... Bards are OP.
KutchemesTheDark
08-09-2011, 06:01 AM
What do you think about that ? ( I am not experienced in any other class than fighter )
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Human Male
(6 Fighter \ 2 Rogue \ 12 Cleric)
Hit Points: 384
Spell Points: 709
BAB: 16\16\21\26\26
Fortitude: 17
Reflex: 12
Will: 14
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 12 19
Dexterity 13 16
Constitution 14 18
Intelligence 14 16
Wisdom 15 18
Charisma 12 18
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 8
Bluff 1 5
Concentration 2 5
Diplomacy 1 5
Disable Device 6 14
Haggle 5 8
Heal 4 8
Hide 1 3
Intimidate 1 5
Jump 4 7
Listen 2 4
Move Silently 5 7
Open Lock 5 8
Perform n/a n/a
Repair 2 3
Search 6 26
Spot 6 28
Swim 5 8
Tumble 2 4
Use Magic Device 5 30
Level 1 (Rogue)
Feat: (Selected) Dodge
Feat: (Past Life) Past Life: Fighter
Feat: (Human Bonus) Skill Focus: Use Magic Device
Enhancement: Improved Balance I
Enhancement: Improved Disable Device I
Enhancement: Improved Search I
Enhancement: Improved Spot I
Level 2 (Cleric)
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Rogue Improved Trap Sense I
Enhancement: Cleric Divine Vitality I
Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Divine Cleansing I
Enhancement: Cleric Wand and Scroll Mastery I
Level 4 (Cleric)
Enhancement: Cleric Wisdom I
Enhancement: Cleric Divine Healing I
Level 5 (Cleric)
Enhancement: Cleric Life Magic II
Enhancement: Cleric Charisma I
Enhancement: Cleric Divine Light I
Level 6 (Cleric)
Feat: (Selected) Improved Turning
Enhancement: Human Adaptability Constitution I
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Level 7 (Cleric)
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Divine Might I
Enhancement: Cleric Improved Turning I
Level 8 (Rogue)
Enhancement: Cleric Radiant Servant I
Level 9 (Cleric)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Rogue Dexterity I
Level 10 (Cleric)
Enhancement: Cleric Charisma II
Level 11 (Cleric)
Enhancement: Cleric Energy of the Zealot III
Level 12 (Cleric)
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Cleric Wand and Scroll Mastery II
Level 13 (Cleric)
Enhancement: Human Greater Adaptability Strength I
Level 14 (Cleric)
Enhancement: Cleric Radiant Servant II
Enhancement: Cleric Divine Cleansing II
Level 15 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Weapon Fighting
Enhancement: Racial Toughness III
Enhancement: Fighter Toughness I
Level 16 (Fighter)
Feat: (Fighter Bonus) Power Attack
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strength I
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Toughness II
Level 19 (Fighter)
Level 20 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Haste Boost I
Enhancement: Kensei Khopesh Mastery I
Enhancement: Fighter Kensei I
Enhancement: Fighter Strength II
Atree
08-09-2011, 06:30 AM
In order to solo effectively you need access to in-combat healing (via sp, enhancements, feats or heal scrolls), self-buffs (FoM and DW are very handy, also nice to have shield, fireshield, haste, displacement, rage, resists, prot. fr. evil), and of course some method to kill the baddies. Some crowd-control ability can be handy in certain quests or alternatively sneaking if that is more to your liking. Having evasion with workable reflex save (aim for mid 30s) and the ability to disable traps and open locks makes things a lot easier.
I've found that melee-focused cleric and bard MCs make great all round soloers, while still retaining full party/raid viability. Niether requires significant gear to get started, but both benefit from upgrading their gear (as do all toons).
For the cleric I went with 17/2/1 cle/rog/fig. Starting with 16/8/14/14/14/8 str/dex/con/int/wis/cha (add 4 to cha for 32pt build) all lvl-ups to str. For skills I took concentration, DD, slightly more than half ranks in search (you can use the find-trap spell to compensate), some OL, and if you can fit it UMD.
Bard was 16/2/2 brd/rog/ftr with similar stats to the cleric (switch wis and cha, for 32pt build can start with 15 dex for TWF). I went Warchanter for added melee ability and raid-buffs, but Spellsinger can work just as well.
EpiKagEMO
08-10-2011, 01:01 AM
WF Great sword FVS.
is that simple enough? D:
Elites at level are always hard to solo.
mahiro37
08-10-2011, 01:27 PM
What do you think about that ? ( I am not experienced in any other class than fighter )
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Human Male
(6 Fighter \ 2 Rogue \ 12 Cleric)
Hit Points: 384
Spell Points: 709
BAB: 16\16\21\26\26
Fortitude: 17
Reflex: 12
Will: 14
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 12 19
Dexterity 13 16
Constitution 14 18
Intelligence 14 16
Wisdom 15 18
Charisma 12 18
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 8
Bluff 1 5
Concentration 2 5
Diplomacy 1 5
Disable Device 6 14
Haggle 5 8
Heal 4 8
Hide 1 3
Intimidate 1 5
Jump 4 7
Listen 2 4
Move Silently 5 7
Open Lock 5 8
Perform n/a n/a
Repair 2 3
Search 6 26
Spot 6 28
Swim 5 8
Tumble 2 4
Use Magic Device 5 30
Level 1 (Rogue)
Feat: (Selected) Dodge
Feat: (Past Life) Past Life: Fighter
Feat: (Human Bonus) Skill Focus: Use Magic Device
Enhancement: Improved Balance I
Enhancement: Improved Disable Device I
Enhancement: Improved Search I
Enhancement: Improved Spot I
Level 2 (Cleric)
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Rogue Improved Trap Sense I
Enhancement: Cleric Divine Vitality I
Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Divine Cleansing I
Enhancement: Cleric Wand and Scroll Mastery I
Level 4 (Cleric)
Enhancement: Cleric Wisdom I
Enhancement: Cleric Divine Healing I
Level 5 (Cleric)
Enhancement: Cleric Life Magic II
Enhancement: Cleric Charisma I
Enhancement: Cleric Divine Light I
Level 6 (Cleric)
Feat: (Selected) Improved Turning
Enhancement: Human Adaptability Constitution I
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Level 7 (Cleric)
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Divine Might I
Enhancement: Cleric Improved Turning I
Level 8 (Rogue)
Enhancement: Cleric Radiant Servant I
Level 9 (Cleric)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Rogue Dexterity I
Level 10 (Cleric)
Enhancement: Cleric Charisma II
Level 11 (Cleric)
Enhancement: Cleric Energy of the Zealot III
Level 12 (Cleric)
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Cleric Wand and Scroll Mastery II
Level 13 (Cleric)
Enhancement: Human Greater Adaptability Strength I
Level 14 (Cleric)
Enhancement: Cleric Radiant Servant II
Enhancement: Cleric Divine Cleansing II
Level 15 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Two Weapon Fighting
Enhancement: Racial Toughness III
Enhancement: Fighter Toughness I
Level 16 (Fighter)
Feat: (Fighter Bonus) Power Attack
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strength I
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Toughness II
Level 19 (Fighter)
Level 20 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Haste Boost I
Enhancement: Kensei Khopesh Mastery I
Enhancement: Fighter Kensei I
Enhancement: Fighter Strength II
In all honesty, with the above build, that attribute spread is......spread thinly. I can understand that you are trying to be effective in each and every skill by having mid-level attributes in all, but I think you would have some difficulty.
In 'most' cases, it is best to make your choice between focusing on melee, casting, or trapping with these hybrid builds.
Trying to excel in all often results in not really being good at anything.
Also, and this is just my opinion, going TWF without ITWF and GTWF is not a great idea.
Zenako
08-10-2011, 01:35 PM
Depending on your level of aversion to stealth or not, you could consider a Ranger/Rogue mix build. UMD high enough to use pretty much any scroll or item you need. Enough spells to fill in some critical emergency effects. DPS is good enough. With skill points to burn, you can also be extremely stealthy and avoid certain encounters that you do not need to beat to beat the quest.
I have been able to solo almost anything with my Elven Ranger/Rogue (Arcane Archer/Assassin) "scout" character. Set up major fights to time with Manyshot and Improved Precise Shot. Use summons for extra meat shields. Sneak Attack bonuses can be useful boost against many mobs. It takes perhaps more time and patience than some builds to work thru quests, but it can be very enjoyable. Back when it was the benchmark could hit Cabal Trap on Hard, but not Elite. So pretty much everything else in the game was doable.
Viciouspika
08-10-2011, 01:47 PM
I'm currently leveling up a Assasin II/ Virtuoso I drow character. Starting stats are 14/16/12/16/10/16. She is currently at lvl 17, ending levels will be rogue 13/bard 7. I sneak or invis into the middle of mobs, sing facsinate, bluff, then attack. This is a little slow but works well. The only problem i have is with constructs, but DR breaking weapons help. Feats: toughness, negotiator(ms and for virtuoso), Twf, Gtwf, Itwf, Improved crit peircing( rapier and shortsword enhancements), power attack. Skills: max umd, search, dd, perform, bluff, others to ur liking and round out flavor.
Have fun and gl.
Adken
08-10-2011, 01:49 PM
Besides of the one mentioned above,
Pure pale master
Wizard18/rogue2 (PM of WF)
Maybe wizard18/rogue2 is better, but i must say i've had a good time soloing with my pure pale master. You might require some gear to solo high level quests tho (torc or something).
Oh, and don't forget to take insightful reflexes ;)
Phidius
08-10-2011, 01:51 PM
The "Self-sufficient" caught my eye.
Self-sufficiency for the Free-to-Play (http://forums.ddo.com/showthread.php?t=332212)
It still works even if you're not F2P, or if you already have 32-point builds available.
Bardgellor
08-10-2011, 01:57 PM
Dragon Marked halfling with either 12 fighter/6 ranger/2 monk or 12 ranger /6 fighter/2 monk. Either way take all 3 healing dragonmarks and at least maximize to boost the clw and csw. Also take stunning fist. Balanced stats between dex, str, con and wis. (Tons of feats to play with)
Ranger gives devotion to boost your dm healing and access to clw, cmw and csw wands as well as resist and protection wands. Ranger also gives ram's might for +1/+3.
Fighter 12 gives you power surge and 4 feats to spend as you like (3 are for kensi II), also gives 30% haste boost and 4 toughness enhancements.
Ranger 12 gives more utility spells and all the good bow feats (if you like pew pew). 12 ranger also give you access to empowered healing to make your 5 heals really blow the top off your hp bar (unnecessary imo)
Monk gives evasion, 2 more feats, access to the 25% healing amp bracer and super fast hand wrap attack speed.
Between the wands and the dragon marks you are extremely self sufficient in healing. Stunnning fist DCs are not top notch but good enough to keep casters stunned if nothing else.
Fun solo build that with moderate DPS and moderate stun utility that can contribute to BYOH groups just fine. You might even save the day with an unexpected heal now and then.
ulticleo
08-10-2011, 02:08 PM
WF Great sword FVS.
is that simple enough? D:
Elites at level are always hard to solo.
this.
other options:
melee:
helf, human, or elf twf longsword fvs 20
human 18rgr/1monk/1rogue - umd, ranger healing, traps, evasion
human 15pally/3monk/2ftr - umd, evasion, FoL, high heal amp, pally heals
human 12clr/7monk/1ftr - high heal amp, aura, unarmed/longswords
casters:
pure evoker fvs/cleric, any race, pretty much
wf arcane - no comment
human PM - a bit tough (depending on sill level) until lvl 12. then own any content.
I have personal experience with WF fvs, human PM, and human 15/3/2 above. All are nice, all are self sufficient, and each has their strength and weaknesses. I find that having a torc is HUGE if you are relying on SP for heals, no matter the build. however, you are asking for first life no gear build, and so I would recommend the wf fvs, or archmage/sorc, as they are the least gear dependent to be effective.
Horkrux
08-10-2011, 02:33 PM
WF Great sword FVS.
is that simple enough? D:
Elites at level are always hard to solo.
This
or a WF sorc/wiz.
shadowninja95
08-11-2011, 01:21 AM
I myself am looking fOr an uber solo build that can solo 99% of content in the game for those days where I don't want to deal with people I have an almost complete set of tomes all except con. I like the solo cleric valiance posted but it seems mildly outdated. Is it? If not the I will roll it when I get a +2 con tome. If it is can you suggest another uber solo build? I have all classes. I have all races except Helf. I also have 32 point and vet status.
TYVM in advance guys.
I also want to be a gOod asset and be invited to : raids epics eraids etc...
CThruTheEgo
08-13-2011, 04:28 PM
Thanks for all the great suggestions everyone.
12 fvs/6 fight/2 Mnk, stunner build, Dwarf....
6 Fighter \ 2 Rogue \ 12 Cleric
I’m reluctant to do a deep splashed cleric or FvS. While I definitely see the potential for soloing, they seem like they would perform best with some solid equipment, plus they don’t seem very party/raid viable.
Ranger/Rogue mix build... Elven Ranger/Rogue (Arcane Archer/Assassin) "scout" character
Stealth is a great option, but one I already use on my rogue… and I do find it to be a bit slow for my patience. But, I have been giving a lot of thought to rangers and a possible splash - a lot of good versatility and survivability in them.
Dragon Marked halfling with either 12 fighter/6 ranger/2 monk or 12 ranger /6 fighter/2 monk
This is probably more the route I would go with a ranger. Thanks for the breakdown. Was also considering a deeper monk splash, for FoL, shadow fade, or ToD.
12 Bard 6 Fighter 2 Rogue
rogue 13/bard 7
I have given some thought to a bard, but they just don't seem to be strong enough in any one area to make me feel like they have something really worth offering. Maybe I just don't have enough experience with them. I'm guessing crowd control would be a major part of the playstyle with a bard to avoid a lot of fights?
WF Great sword FVS
Pure pale master
Wizard18/rogue2 (PM of WF)
These are great options for obvious reasons, both of which I am seriously considering.
17/2/1 cle/rog/fig
Some great info in this post Atree, thank you. I do like the idea of a battle cleric. Very self-sufficient and endgame viable.
Self-sufficiency for the Free-to-Play (http://forums.ddo.com/showthread.php?t=332212)
Thank you Phidius for the link. A very nice breakdown on self-sufficiency.
melee:
helf, human, or elf twf longsword fvs 20
human 18rgr/1monk/1rogue - umd, ranger healing, traps, evasion
human 15pally/3monk/2ftr - umd, evasion, FoL, high heal amp, pally heals
human 12clr/7monk/1ftr - high heal amp, aura, unarmed/longswords
casters:
pure evoker fvs/cleric, any race, pretty much
wf arcane - no comment
human PM
Excellent options here. I'm very intrigued by the 15/3/2 build, but I can't imagine using fists on a paladin, and I've tried longswords, very meh imo.
Thanks again everyone. You've given me a lot to think about. I'm still considering an evasion paladin, seems very survivable, probably human 18paladin/2monk. Or a battle cleric, probably 17cleric/2monk/1x, or 17cleric/2fighter/1monk. I don't think I'm that interested in playing an arcane caster yet. And while I'm intrigued by the possibilities of a bard or ranger, I think the paladin or cleric will be more of what I'm looking for at this point.
FrozenNova
08-13-2011, 04:42 PM
Melee cleric or fvs is going to be fundamentally the most self-sufficient melee out there. On a cleric, once you get your aura, combined with dr and temp hp procs you're really rather unstoppable. Human 18/2f lets you pick up every feat you could want, with some healing amp to boot to boost the aura.
1 Toughness
2 Power attack
3 Improved critical
4 THF
5 ITHF
6 GTHF
7 Emp Heal
8 Empower
9 Maximize
10 Quicken
A horc or helf varient would work too, probably dropping empower.
The 18/2 paladin in my sig is, right now, an incredibly self sufficient toon to run around with. However, 75% of that is from gear, most of which he certainly didn't acquire until after 20. He couldn't defend many claims to self sufficiency between 1 and 19.
zarthak
08-13-2011, 04:46 PM
a fire/electric savant sorc thats wf self heals mass dps
CThruTheEgo
08-13-2011, 11:26 PM
Melee cleric or fvs...
The 18/2 paladin in my sig is, right now, an incredibly self sufficient toon to run around with. However, 75% of that is from gear, most of which he certainly didn't acquire until after 20. He couldn't defend many claims to self sufficiency between 1 and 19.
I am leaning toward battle cleric. I've also read up on the Sovereign Scion and used that as a spring board for my evasion paladin. Sovereign Scion is the perfectly balanced, versatile paladin build, imo. Without having a lot of the gear though, I decided to ignore the AC possibility. So I dumped int, took a 2nd toughness instead of combat expertise, and plan to go HotD for full healing amp potential, though I'll still be going khopesh so not max healing amp. I figured this was the best way to get survivability with minimal gear, and if I bother to collect the AC gear, I can just lesser reincarnate to take advantage of it.
pelaaja
08-30-2011, 05:35 AM
I must note also this:
halfling 15 paladin/3 monk/2 fighter with dragonmark. very excellent, i say
elvesunited
09-02-2011, 07:52 AM
My first build was along these lines. I wanted a character who could disarm the traps, open the locks, had some spell buffing ability, was a capable melee fighter, and had a distance weapon alternative.
I ended up going with a single level of rogue followed by all ranger. After getting to 12th level ranger and Tempest II I decided to add a level of monk before wrapping up with 6 more levels of ranger and the Tempest III prestige. ( 18 Ranger / 1 Monk / 1 Rogue )
It was only later that I learned that I had went with had been dubbed by the ddo community as the "exploiter" build.
Mangloid
09-02-2011, 10:26 AM
If you go this route, I would take the cleric dilly to use divine wands & scrolls.
The problem with this idea is most paladins (esp. TWF builds) dump-stat WIS to focus on other stats (STR, DEX, CON, CHA); but you would need at least WIS 13 to take the monk (or cleric) dilly feat. I'd advise against it; extra heal amp is always nice, but it isn't that essential, and you're making an already MAD build extra-MAD. Instead consider dumping WIS and taking FvS dilly feat instead - Heal scrolls FTW! :)
Taking the Cleric Dilly is totally achievable without that much being sacrificed
HELF 18 pally/ 2 monk taking the cleric dilly
15 str
15 dex
12 con
8 int
14 wis
14 cha
with some work, the correct gearing and tomes the toon could be over 500 hp, 78ac self buffed and 36 umd. *disclaimer--all of these aren't with always easily obtained gear (ir chattering ring and a few +3 tomes), but any toon that's good requires some effort. However, the above listed is still viable and quite fun to play even up until you are max geared.
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