View Full Version : Artificer...wOW!!
HelvanderSeries6
08-08-2011, 03:09 PM
A bit in shock really.
http://i1226.photobucket.com/albums/ee412/hellaphoto1/ScreenShot00101.jpg
A decent class of good at a lot but great at not much.
HelvanderSeries6
08-08-2011, 03:09 PM
I hope that Turbine gets this class close to right the first time around.
The Artisan Feats
Most useful would be Extraordinary Artisan, which grants you a 25% reduction in the ?? cost of making items. This will be a big help for your entire career, especially at higher levels where a 25% discount can equal tens of thousands of ??. Next up is Legendary Artisan for the 25% reduction in the xp cost. This will stretch your Craft Reserve (more on this later) even farther, meaning you can make more magical items without having to spend any of your own xp. The only one you shouldn’t really take is Exceptional Artisan, which grants you only a 25% reduction in crafting time. If time is that essential in your game, you would be far better served by constructing a Dedicated Wright and letting it work on your items while you are out adventuring...:D
Attune Magic Weapon
This one is practically a no-brainer, as long as you have the spare feats for it. With this feat, you get a +1 to hit and a +1 to damage using an attuned weapon. Its effectively a free +1 to every magic weapon you have . Its everything that Weapon Focus is, applies to any kind of weapon, and even throws in half of Weapon Specialization, for any weapon. The only reason you would want to take Weapon Focus when Attune Magic Weapon is available is because they stack with each other.
Extra Rings /in flashing lights
This is a strong feat. Very strong. So strong it will cost any other character two EPIC level feats /dream(Extra Slot) to duplicate. It lets you benefit from four magic rings at one time instead of just two. Especially since you will have the ability to craft your own rings, this feat is invaluable.
Wand Mastery
Good for Blastificers in particular, but good for any Artificer that's going to rely a lot on wands. Ups the save DC and effective caster level of wands you use by 2. Means its harder for your opponent to make a save against them, and it means you get more damage out of each shot. As in, if your wand is crafted as a 5th level Fireball wand, this feat will make the wand do damage as if it were a 7th level Fireball wand. Given how expensive it is to up the caster level on wands, this one can go a long way.
Magic of Eberron feats
Cull Wand Essence
Lets you turn any wand into an attack wand. You’re going to be carrying a lot of wands on you anyway, this feat lets you get double duty out of utility wands. Blastificers won’t get much use out of this one, but your generic Artificer that doesn’t want to have to pack a million and one wands, this one comes in handy. Not a must have, but definitely something to keep in mind if you just need a feat to take.
Improved Homunculus
If you plan on making good use of your Homunculi, like a pack of Iron Defenders, this is an important feat to have. You can upgrade the movement options of your homunculus (like giving your iron defender the ability to fly), letting them deliver Sneak Attacks, or any number of other VERY useful abilities. You can skip this one if you aren’t using your homunculi for much, but if you like the little guys, you definitely want this feat.
Rapid Infusion
This one is a must have feat. Lets you speed up infusions as if you had spent an action point without actually spending one. Sure, its limited to once a day, but it will drastically cut down on your reliance on AP just to stay in the fight. Once you meet the prereqs, there’s really no reason not to take this one.
Wand Surge
A must have feat for Blastificers. Burning AP instead of wand charges means you can pimp those wands for all they’re worth without magic as huge of a dent in your wallet while you’re at it.
Etch Schema
Not exactly a must have feat for anyone, but a good feat for everyone at the same time. It lets you craft Minor Schema, which are essentially like Eternal Scrolls. Schema are very important in Eberron, so its nice to be able to make and use them. Very flavorful. But, perhaps more importantly, Minor Schema count as magical items, and get a +2 to activating any magical device you know how to make, and you get a +2 for having activated the item before. So you’re looking at +4 to your UMD checks to activate these things (after the first time), and it really streamlines your item creation for commonly made items. Plus, anyone with the spell stored in the schema can use the schema, so its actually an infinite scroll that the other spellcasters in your party can use without fuss or muss.
Armorsmithing, Blacksmithing, Gemcutting, and Sculpting
These are the skills that allow you to repair a Warforged character. If you’ve got a Warforged in the party, or you are a WF yourself, then you will almost assuredly want to keep one of these maxxed out. In addition to repairing a WF, armorsmithing lets you make armor for yourself and your party, and there is a useful homunculus that requires Sculpting, so you should keep that in mind. And, depending on what you make, there may be a Blacksmithing check for making metal objects like amulets and rings, if you want to make your own instead of buying them. Maxing out armorsmithing is likey the best idea of these, although a few ranks in Blacksmithing and Sculpting wouldn’t hurt.
Search, Disable Device, and Open Lock
These are conditional. Do you have a Rogue in the party? Is he going to be doing this sort of thing? If so, you can skip these completely, let the Rogue do it. However, if you don’t have anyone else in the party that can use these skills, then you should keep them maxxed out, because you are the replacement Rogue.
Craft Skills in General
The Homunculi all require various craft checks to create their bodies, but the DCs for these checks are relatively low. Figure out which Homunculi you want to make, and put just enough ranks in the appropriate crafting skills that you can succeed automatically by Taking 10. With your high Int score, you can get away with just having 2-3 ranks in these skills. Or, you can get just one rank in them if you’re willing to burn action points to hit the DCs. Or skip them entirely if you plan on paying somebody else to build the bodies for you.
Class abilities
These are what sets one class apart from another.
Obviously the Artificer gets most of the Craft feats for free as class abilities, but they have other useful abilities as well.
Infusions
While its true that Artificers are not spellcasters, and that they do not have spell lists, they do have Infusions, and those infusions act very much like spells. The main differences between spells and infusions is that an infusion can ONLY be placed on an item or a construct. Infusions never affect living beings directly (although you could infuse a buff into an item, and then give the item to another character to wear, and let them benefit that way). The only exception is the Warforged, who fall under the Construct category, which can be infused directly.
The downside of infusions is that they often have long casting times, (although the Artificer can spend an Action Point to turn those minute long infusions into full round actions). Even when sped up, it takes the Artificer a while to get into full swing. However, when they have time to prepare, the Artificer can be particularly deadly. Most effective, especially at low levels, is Personal Weapon Augmentation. This allows you to put Bane on any weapon, even ordinary non-magic weapon, making them act as if they were +2 better and deal an extra 2d6 damage to specified types of creatures.
You can basically think of Infusions as a kind of temporary magic item. And while these may sound powerful, infusions are much more likely to have costly (very costly!) material components. Giving someone else’s weapon a temporary +1 ability is going to cost the Artificer ??gp worth of oils and ungents every time it gets cast, for example, and there’s no way around it. Which generally means you are going to rely on only a select few infusions with no costly components, and leave the expensive ones for emergency situations, or for later levels when you can actually afford them. On the up side though, Infusions are not arcane spells, so they aren’t affected by Arcane Spell Failure. You can infuse all day long wearing your medium armor without fear of messing up.
Something that has to be remember though is that infusions NEVER count as prereqs for crafting normal magic items. It does not matter that the Artificer has an infusion that duplicates the light spell, they still must make a UMD check to fake casting light.
On top of this, it is also important to remember that infusions are not spells. They cannot be researched by any known means. There are only so many Infusions that exist in the world, and an Artificer can’t just make up a new one whenever he wants. Learning a new infusion that isn’t in one of the books is a very special thing, and requires a special adventure, like wrestling the secrets of the Infusion out of the hands of a secret society or out of the heart of Xen’Drik. Learning new Infusions should never be allowed to be something that is done casually.
Craft Reserve
This is what really makes the Artificer stand out as being the best item creation expert in the game. Normally, the crafter must spend his or her hard earned xp when making a magical item. The Artificer, however, has their Craft Reserve, a set amount of points that can be used in the place of xp when crafting. Which means the Artificer can craft to their heart’s content without fearing about falling behind on xp.
Something important to remember with your Craft Reserve though is that it is not additive. You get a set amount of craft points per level, and if you do not use them, you lose any unused points when you level up. You do not carry them over to add to the new total for that level. However, you can opt to simply not level up until after you have used all of your Craft Reserve. But, depending on your game, you may end up not getting full use of your Reserve if you are spending a lot of time in the field with no downtime to craft in.
Artificer Knowledge
A lot like Bardic Knowledge, an Artificer can make a special check with a bonus of his Artificer level + his Int mod (see, I told you Intelligence was important! ) to tell if something is magical or not. Its DC should be high, which means it isn’t hard to make.
Artisan Bonus
An Artificer gets a +2 circumstance bonus to any UMD check he makes if he also has the appropriate crafting feat. For example, if the Artificer has Craft Wand, he gets a +2 bonus to all UMD checks to activate a wand.
Disable Trap
Its just like the Rogue ability. Lets you disable traps with a DC higher than 20. Useful for when you are replacing a Rogue.
Item Creation
The bread and butter of the Artificer class is the ability to make any magic item in the game via UMD checks.
The other important thing to remember is that the Artificer, through the virtue of being an Artificer, can create items 2 levels sooner than everyone else.
One odd restriction though. Any scroll that the Artificer makes counts as an Artificer Scroll, not an Arcane Scroll, not a Divine Scroll. As such, it can ONLY be activated with a UMD check, but is not subject to Arcane Spell Failure. The reason behind this odd rule is that, by the rules, the Artificer can make a scroll of any spell he can make the UMD check for. The Wizard can learn any spell he can get his hands on a scroll of. Hence, an Artificer and a Wizard could team up and literally put every arcane spell in the game into the Wizard’s spellbooks. To prevent that abuse, the higher ups put in this rule, meaning that the Wizard cannot scribe them over.
Possibles
Dual Wand feat
Wf Augment self
Wf Wand Sheathe
Wand energy substitution
Memnir
08-08-2011, 03:16 PM
Looks awesome, and I like the visible goggles. But, I can't help but think I've seen this before...
.
.
.
.
http://i1117.photobucket.com/albums/k593/KeepCalmAndRespawn/mega-man.jpg
.
.
.
Ah, there we go. hrm.
darksol23
08-08-2011, 03:18 PM
A bit in shock really.
http://i1226.photobucket.com/albums/ee412/hellaphoto1/ScreenShot00101.jpg
A decent class of good at a lot but great at not much.
/me wonders what the "improved XP boost" is? Bigger and better pots :)
fool101
08-08-2011, 03:19 PM
Looks awesome, and I like the visible goggles. But, I can't help but think I've seen this before...
.
.
.
.
http://i927.photobucket.com/albums/ad116/Memnir/mega-man.jpg
.
.
.
Ah, there we go. hrm.
Lol good find, almost identical
More barfing grease dogs! yeah!
HelvanderSeries6
08-08-2011, 03:20 PM
Looks awesome, and I like the visible goggles. But, I can't help but think I've seen this before...
.
.
.
.
http://i927.photobucket.com/albums/ad116/Memnir/mega-man.jpg
.
.
.
Ah, there we go. hrm.
All this pic needs is a gimp crossbow and we are good to go :D
Pape_27
08-08-2011, 03:24 PM
what exactly is an artificer?
edit: i mean besides a guy with welding goggles, a metal dog and a wrist bangle that would do Madonna proud....
_
Memnir
08-08-2011, 03:26 PM
what exactly is an artificer?
edit: i mean besides a guy with welding goggles, a metal dog and a wrist bangle that would do Madonna proud....
_Artificer (http://www.wizards.com/default.asp?x=dnd/cwc/20060328a)
They blend magic, technology, and a dash of Rogue skills. Not sure how much core skills/abilities will be included in the DDO version... I mean look at Monks. But, that should give you some idea on the class and what it can do.
cru121
08-08-2011, 03:31 PM
artificer in pnp
- crafting expert
- umd expert
- trapfinding
- casts infusions (sort of spells) on equipment
- can craft metallic companions
TheDjinnFor
08-08-2011, 03:32 PM
All this pic needs is a gimp crossbow and we are good to go :D
There was one in his left hand but he's throwing it away. It's a crossbow after all.
Danmor
08-08-2011, 03:35 PM
it's a pointy club!
Yewbangee
08-08-2011, 03:39 PM
I didn't know Harry Potter used a light repeating crossbow?
Yewbangee
08-08-2011, 03:42 PM
Besides the guy in the pic looking like Harry Potter....Who can remember a cartoon from the 80s I think that had a wacky super hero guy with a mechanical dog? The dog in this pic reminds me of it because of the way its kind of grinning and slinking. Wonder-Mutt or something? I have faith someone will not only remember it but post a pic.
Memnir
08-08-2011, 03:42 PM
I didn't know Harry Potter used a light repeating crossbow?
He's the Boy Who Crafted. :)
DustTheWind
08-08-2011, 03:43 PM
There was one in his left hand but he's throwing it away. It's a crossbow after all.
LOL thats soo true. The only cross bows I ever see in use are the auto cross bows.
Aesop
08-08-2011, 03:47 PM
Besides the guy in the pic looking like Harry Potter....Who can remember a cartoon from the 80s I think that had a wacky super hero guy with a mechanical dog? The dog in this pic reminds me of it because of the way its kind of grinning and slinking. Wonder-Mutt or something? I have faith someone will not only remember it but post a pic.
Dynomutt the Dog Wonder
"side-kick" to the Blue Falcon
http://en.wikipedia.org/wiki/Dynomutt,_Dog_Wonder
Aesop
slothinator
08-08-2011, 03:49 PM
Besides the guy in the pic looking like Harry Potter....Who can remember a cartoon from the 80s I think that had a wacky super hero guy with a mechanical dog? The dog in this pic reminds me of it because of the way its kind of grinning and slinking. Wonder-Mutt or something? I have faith someone will not only remember it but post a pic.
Your faith shall be partially rewarded; I have no pics, but I believe the hero/dog combo you are referring to is The Blue Falcon and Dynomutt.
EDIT - Props to Aesop; beat me to it.
kamimitsu
08-08-2011, 03:50 PM
Besides the guy in the pic looking like Harry Potter....Who can remember a cartoon from the 80s I think that had a wacky super hero guy with a mechanical dog? The dog in this pic reminds me of it because of the way its kind of grinning and slinking. Wonder-Mutt or something? I have faith someone will not only remember it but post a pic.
Blue Falcon (and Dog Wonder)... I loved that show.
Memnir
08-08-2011, 03:51 PM
.
.
.
http://www.ramonperez.com/v1/wp-content/uploads/2008/06/bluefalcon_dynomutt.jpg
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.
.
Tho, I still think the MegaMan analogy works better. :)
hdogan
08-08-2011, 03:52 PM
I think arm cannon is a magical item which artificer can buff/load it with a spell. It's referenced as "infusions" at wizards.com.
Ref: http://www.wizards.com/default.asp?x=dnd/cwc/20060328a
I think arm cannons should be class restricted. It's so stupid to see arm cannoned fighters, monks, clerics, etc. We will see it tomorrow.
SpiritBoy
08-08-2011, 03:56 PM
http://blog.marcbiagi.com/wp-content/uploads/2009/11/torchlight_alchemist.jpg
Coincidence? I think not!
Yewbangee
08-08-2011, 03:57 PM
Thanks everyone.
I'll be rolling an Artificer named "BlueFalconMegaMan".
RandomKeypress
08-08-2011, 03:59 PM
Thanks for the link to the WoTC site. Looks like artificiers are anticipated as being the people to use all those useless named wands that litter the loot table. Hope they can do something pretty impressive with them - the DPS from a wand isn't particularly impressive, even if you tripple it.
HelvanderSeries6
08-08-2011, 03:59 PM
http://blog.marcbiagi.com/wp-content/uploads/2009/11/torchlight_alchemist.jpg
Coincidence? I think not!
Torchlight?
maddmatt70
08-08-2011, 04:02 PM
/me wonders what the "improved XP boost" is? Bigger and better pots :)
Yes me too. I am thinking the new xp game might be something like the following: get your 250 favor or so delete a character roll up another and earn another 250 favor, rinse and repeat until you earn enough store points to buy 5-10 lets just say 75% xp (not sure what actual % will be) pots. Then level up a character hitting the highest xp per minute quests in the game. Either that or open up the pocketbook, but I for one will figure out if it takes less time to earn store points via the above method and then level rather then to just level with some 10% ah bought pots.
QuantumFX
08-08-2011, 04:02 PM
So… does this mean we will have goggle graphics on our characters now?
SpiritBoy
08-08-2011, 04:03 PM
Torchlight?
Indeed good sir.
HelvanderSeries6
08-08-2011, 04:12 PM
So… does this mean we will have goggle graphics on our characters now?
One would hope.
Diyon
08-08-2011, 04:15 PM
So… does this mean we will have goggle graphics on our characters now?
I really hope so.
"The goggles! They do nothing!" (except they do lol)
NeutronStar
08-08-2011, 04:15 PM
A bit in shock really.
You haven't been paying attention.
Valindria
08-08-2011, 04:19 PM
They are different than rogue mechanics? Are there PrEs with them or just a base class?
I guess I have read a little on them but it just does not seem like a fun class for me. I'll be interested to see how they pan out. I am very interested in more information.
parowan
08-08-2011, 04:20 PM
A bit in shock really.
http://i1226.photobucket.com/albums/ee412/hellaphoto1/ScreenShot00101.jpg
A decent class of good at a lot but great at not much.
Wow! How nice of that blind man to rescue that poor gimped metal dog from the stormreach animal shelter.
HelvanderSeries6
08-08-2011, 04:20 PM
You haven't been paying attention.
Oh..I have been. Just really in shock do to my overwhelming denial. :)
Pape_27
08-08-2011, 04:27 PM
Artificer (http://www.wizards.com/default.asp?x=dnd/cwc/20060328a)
They blend magic, technology, and a dash of Rogue skills. Not sure how much core skills/abilities will be included in the DDO version... I mean look at Monks. But, that should give you some idea on the class and what it can do.
tyvm for the link memnir
looks like a rogue who can craft their own clickies.
_
Zeruell
08-08-2011, 04:31 PM
Tho, I still think the MegaMan analogy works better. :)
And how.
http://i1127.photobucket.com/albums/l630/Baka_To_The_Future/megaman_goggles.jpg
Oooh, I cannot wait for this one to come out. :)
Any clue when Lama goes up?
arch0njw
08-08-2011, 04:34 PM
More barfing grease dogs! yeah!
Yeah, they're... mega.
I'm really really hoping the dogs can be customized in some way to not all barf grease. That is so utterly useless and irritating.
HelvanderSeries6
08-08-2011, 04:42 PM
And how.
http://i1127.photobucket.com/albums/l630/Baka_To_The_Future/megaman_goggles.jpg
And there we go :D
HelvanderSeries6
08-08-2011, 04:45 PM
tyvm for the link memnir
looks like a rogue who can craft their own clickies.
_
Or..a Wf that can augment self at lower levels :):):)
Shade
08-08-2011, 04:53 PM
Sounds like another class i can take along to buff me. Hope they have good buffs, i only need 2 clerics these days anyways. (2 clrs, 1 brd, 1 wiz, 1 artificier, 1 axer = win)
Aesop
08-08-2011, 05:00 PM
So… does this mean we will have goggle graphics on our characters now?
Oh hell yeah
Aesop
Aesop
08-08-2011, 05:02 PM
tyvm for the link memnir
Or..a Wf that can augment self at lower levels :):):)
I've got a character slot all lined up for mine.
Klockwerk Orange should be a lot of fun
Aesop
Produktion_Malphunktion
08-08-2011, 05:04 PM
Visible Goggles?
Yes .
Memnir
08-08-2011, 05:05 PM
Visible Goggles?
Yes .Whooot!
So Goggle Slot, now like armor and helm?
And of course... can we expect Store items to change their look?
(Dibs on the Googly eyes! :D)
oradafu
08-08-2011, 05:07 PM
So...with Artificer arriving, does that mean Acrobat III and Mechanic III will be arriving also? Or has it been discarded?
Shade
08-08-2011, 05:08 PM
Whooot!
So Goggle Slot, now like armor and helm?
And of course... can we expect Store items to change their look?
(Dibs on the Googly eyes! :D)
Yea at the low low price of 10-15 bucks for some.. googly eyes..
Seriously tho, the cosmetic options - especially armor kits are prices really poorly. They'd sell way better if they severely slashed the cost.
Shade
08-08-2011, 05:09 PM
So...with Artificer arriving, does that mean Acrobat III and Mechanic III will be arriving also? Or has it been discarded?
unrelated. No reason they'd shelve plans for those.
New PrEs in U11 are:
Divine Avenger 1 + 2 (3 maybe but probably not)
Ninja Spy 3
Probably an artificier one
Probably not much else.
Memnir
08-08-2011, 05:10 PM
They'd sell way better if they severely slashed the cost.Agreed totally. The armor kits are way overpriced since they have such limited functionality. I might pay those prices if they worked like cosmetic helms... but for 1-shot items, they're vastly overpriced.
I might enjoy cosmetic options - but I'm not so enamored of em to pay what is currently being charged for most kits.
dlsidhe
08-08-2011, 05:10 PM
Sorry, recently rolled Warforged Sorc. I'll be saying goodbye to you.
Assuming that Artificer proves itself worthwhile. :P
Tirisha
08-08-2011, 05:15 PM
yaaaaaawwwwwwn.........
mournbladereigns
08-08-2011, 05:16 PM
The best way to make Artificer OP is to let them ride their Iron companions in combat, and shoot a huge ring blaster mounted on their companion.
HelvanderSeries6
08-08-2011, 05:17 PM
Sounds like another class i can take along to buff me. Hope they have good buffs, i only need 2 clerics these days anyways. (2 clrs, 1 brd, 1 wiz, 1 artificier, 1 axer = win)
Or..bring a Human Blastificer
Blasting combos
Wand of lesser acid , 5d8 acid damage.
+energy subsitution (electricity)
+born of three thunders: changes it to half sonic/elec
+twin spell: 10d8 sonic/elec [+4 charges]
+energy admixture: 20d8 sonic/elec [+4 charges]
+empower spell (chose this over maximize): 20d8 x 1.5 [+2 charges]
+quicken spell: 40d8 x 1.5 [+4 quicken + 13 base = 17]
+dual wand feat+ 2weapon fighting: 60d8 x 1.5 [+2 dual + 13 base = 15]
Wand of Scorching Ray, 4d6 fire damage, or 12d6.
+energy subsitution (electricity)
+born of three thunders: changes it to half sonic/elec
+twin spell: 12d6 sonic/elec [+4 charges]
+energy admixture: 24d6 sonic/elec [+4 charges]
+empower spell: 24d6 x 1.5 [+2 charges]
+quicken spell: 48d6 x 1.5 [+4 charges + 13 base charges = 17]
+dual wand feat+ 2weapon fighting: 72d6 x 1.5 [+2 dual + 13 base = 15]
Wand of Force , wand mastery 10d6 damage
+twin spell: 20d6 sonic/elec [+4 charges]
+energy admixture: 40d6 [+4 charges]
+empower spell (chose this over maximize): 40d6 x 1.5 [+2 charges]
+quicken spell: 60d6 x 1.5 [+4 charges + 13 base charges = 17]
+dual wand feat+ 2weapon fighting: 80d6 x 1.5 [+2 dual + 13 base = 15]
HelvanderSeries6
08-08-2011, 05:18 PM
Visible Goggles?
Yes .
Double WoOt!
jcTharin
08-08-2011, 05:19 PM
tyvm for the link memnir
Or..a Wf that can augment self at lower levels :):):)
this.
I so want to make a Warforged one.
Visible Goggles?
Yes .
Anything to hide part of the face of half elves I am on board with.
Shade
08-08-2011, 05:20 PM
bring a Human Bufftificer
fixed =)
wonder if some of their buffs will be WF only.. maybe get me to play my WF bbn again.
Memnir
08-08-2011, 05:21 PM
Anything to hide part of the face of half elves I am on board with.Among my first thoughts as well. :)
An oversize pair of novelty goggles and the bandit mask... we may actually be able to have a less-then-totally-creepy looking Helf.
Cauthey
08-08-2011, 05:23 PM
Visible Goggles?
Yes .
Awesome!! :D
Will this be for everyone, like the hat toggle? Or, will this be a DDO Store pay feature?
HelvanderSeries6
08-08-2011, 05:24 PM
fixed =)
wonder if some of their buffs will be WF only.. maybe get me to play my WF bbn again.
:p:D
Vordax
08-08-2011, 05:26 PM
fixed =)
wonder if some of their buffs will be WF only.. maybe get me to play my WF bbn again.
Per PnP a lot of the infusions are warforged only:
Iron Construct(Eb p113)
1min/lvl
– The touched Construct becomes living iron,
which has the following benefits & penalties:
a) Damage Reduction 15 / adamantine;
b) ½ damage from Acid & Fire;
c) +4 Enhancement bonus to Strength;
d) –4 penalty to Dexterity (min Dex 1) ;
e) 5x normal weight;
f) Vulnerable to rust-based
They are also protection from elements and stoneskin variants that are construct only too.
Vordax
Solmage
08-08-2011, 05:28 PM
Yea at the low low price of 10-15 bucks for some.. googly eyes..
Seriously tho, the cosmetic options - especially armor kits are prices really poorly. They'd sell way better if they severely slashed the cost.
If I could transfer them to other characters when I switch armours, they'd also sell a lot better. I could see myself paying 450 TPs for a super-nice looking skin I can use for any character that is going through the 'ugly armour' phase of equipment. But per character per armour? Yeah.. no.
...v...
08-08-2011, 05:29 PM
I wonder how will all those Wizard/Rouge builds will like this new class, kind of makes them useless?
I guess the DDO dev team still doesn"t listen to the players because we all want Druids!
HelvanderSeries6
08-08-2011, 05:44 PM
Well, as far as an Artificer melee, well...
http://i1226.photobucket.com/albums/ee412/hellaphoto1/stonegif.gif
Vistram
08-08-2011, 05:51 PM
Cool all those folks that have been treading the crafting hamster wheel begin to weep.
Auran82
08-08-2011, 06:01 PM
tyvm for the link memnir
Or..a Wf that can augment self at lower levels :):):)
He has come to clean ze pool.
Aesop
08-08-2011, 06:14 PM
Visible Goggles?
Yes .
Can I get a HELL YEAH
next up cloaks :D
Aesop
Rumbaar
08-08-2011, 06:18 PM
Looks a little 'steam punk' to me, but it works.
I'm concerned the XP crafting boost on a class so 'late' to the crafting crazy will mean the time invested by some non crafting boosted classes might have been a waste.
Specially if Turbine had a single character to craft for an account as a design goal.
rokes
08-08-2011, 06:26 PM
Visible Goggles?
Yes .
With a new command, /showgoogles off ??
:)
Cetus
08-08-2011, 06:26 PM
Sounds like another class i can take along to buff me. Hope they have good buffs, i only need 2 clerics these days anyways. (2 clrs, 1 brd, 1 wiz, 1 artificier, 1 Fighter = win)
Fixed that for ya =D
Culver.Civello
08-08-2011, 06:31 PM
It looks kind of cartoonish. O.o
Shade
08-08-2011, 06:34 PM
Fixed that for ya =D
maybe, but you wont be the ftr.. ull be the one playing the bufftificier as u need it to fix ur completionist sucka :D
mpetrarca
08-08-2011, 06:38 PM
First the idiots at Wizards of the West Coast come up with robots, Warforged, for D&D, now Turbine hooks up with a production company and jumps the shark. TSR had a game called Star Frontiers leave all the futuristic **** there.
zebidos
08-08-2011, 06:43 PM
Im guessing rogue mechanic with overpowered summon pets and arcane archerish.
Might be a interesting stealth build.
Aashrym
08-08-2011, 06:47 PM
Per PnP a lot of the infusions are warforged only:
Iron Construct(Eb p113)
1min/lvl
– The touched Construct becomes living iron,
which has the following benefits & penalties:
a) Damage Reduction 15 / adamantine;
b) ½ damage from Acid & Fire;
c) +4 Enhancement bonus to Strength;
d) –4 penalty to Dexterity (min Dex 1) ;
e) 5x normal weight;
f) Vulnerable to rust-based
They are also protection from elements and stoneskin variants that are construct only too.
Vordax
I believe he's thinking weapons augmentation. A lot of the infusions were specific to constructs, hence the pets, but the weapon augments could have a lot of potential outside of pets.
Hollowgolem
08-08-2011, 06:47 PM
Looks a little 'steam punk' to me, but it works.
This is Eberron, dude. Steampunk comes with the territory (or spellpunk, more accurately).
Aashrym
08-08-2011, 06:48 PM
Looks a little 'steam punk' to me, but it works.
I'm concerned the XP crafting boost on a class so 'late' to the crafting crazy will mean the time invested by some non crafting boosted classes might have been a waste.
Specially if Turbine had a single character to craft for an account as a design goal.
Eberron is meant to be steampunkish with pulp noir. Magical technology everywhere and such. That's just the setting we're in. ;)
Hollowgolem
08-08-2011, 06:49 PM
First the idiots at Wizards of the West Coast come up with robots, Warforged, for D&D, now Turbine hooks up with a production company and jumps the shark. TSR had a game called Star Frontiers leave all the futuristic **** there.
Planescape, Spelljammer. The old Earthshaker module.
Learn some D&D history, buddy. Steampunk and technology has been around for a while.
Kakashi67
08-08-2011, 06:49 PM
First the idiots at Wizards of the West Coast come up with robots, Warforged, for D&D, now Turbine hooks up with a production company and jumps the shark. TSR had a game called Star Frontiers leave all the futuristic **** there.
Expedition to the Barrier Peaks.
AD&D
By Gary Gygax
Postumus
08-08-2011, 06:51 PM
So a wiz/rog mechanic is the new class? I have to agree with the steampunk reference. The photo itself looks like a cross between Harry Potter and Wild Wild (Will Smith) West.
So much for druid...
Two new raids is a big win though. :)
Postumus
08-08-2011, 06:52 PM
Expedition to the Barrier Peaks.
AD&D
By Gary Gygax
"I use my healing spray!"
Vordax
08-08-2011, 06:53 PM
I believe he's thinking weapons augmentation. A lot of the infusions were specific to constructs, hence the pets, but the weapon augments could have a lot of potential outside of pets.
The weapon augmentations are not warforged only though. Definitely could be useful to add "holy" to a epic SOS (with silver) or banishing to Holyburst-silver-GLOB...
Vordax
Aashrym
08-08-2011, 06:53 PM
So a wiz/rog mechanic is the new class? I have to agree with the steampunk reference. The photo itself looks like a cross between Harry Potter and Wild Wild (Will Smith) West.
So much for druid...
Two new raids is a big win though. :)
Druids are coming. I expect a lot of constructs in the new raids, so might be time to consider MotM again.
Hollowgolem
08-08-2011, 06:57 PM
Expedition to the Barrier Peaks.
AD&D
By Gary Gygax
Oh, forgot about Barrier Peaks.
And that, unlike the module I referenced, was actually -good-.
Vordax
08-08-2011, 06:58 PM
First the idiots at Wizards of the West Coast come up with robots, Warforged, for D&D, now Turbine hooks up with a production company and jumps the shark. TSR had a game called Star Frontiers leave all the futuristic **** there.
They aren't robots, they are living constructs composed mostly of live-wood. I have been running an Eberron campaign for my gaming group, and the Eberron world is extremely fun to role play in. Have you even read the campaign guide? The world has a rich and interesting history and in a world filled with magic, it really makes sense that magic would mimic technology.
Vordax
Aashrym
08-08-2011, 07:05 PM
The weapon augmentations are not warforged only though. Definitely could be useful to add "holy" to a epic SOS (with silver) or banishing to Holyburst-silver-GLOB...
Vordax
I think that was my point. ;)
Altho I tend to think of adding bane to weapons earlier adding banishing later sounds sweet.
mpetrarca
08-08-2011, 07:06 PM
And Tolkien should have had R2-D2 running around with Frodo.
Aashrym
08-08-2011, 07:10 PM
And Tolkien should have had R2-D2 running around with Frodo.
:D Frodo didn't live in Eberron. Sheesh. :rolleyes:
Kakashi67
08-08-2011, 07:11 PM
And Tolkien should have had R2-D2 running around with Frodo.
Better than Sam.
technoshaman
08-08-2011, 07:12 PM
Would the Artificer be a spellcaster or Specialist? I see it more as a specialist. Which prestige enhancements and the paths will we see as well? I like to see which Infusions will show up as well.
Postumus
08-08-2011, 07:25 PM
And Tolkien should have had R2-D2 running around with Frodo.
I think twiggy from Buck Rogers would have been a better fit for a buddy-comedy. Or maybe even Dr. Theophilus.
Culver.Civello
08-08-2011, 07:30 PM
Would the Artificer be a spellcaster or Specialist? I see it more as a specialist. Which prestige enhancements and the paths will we see as well? I like to see which Infusions will show up as well.
I'd guess Specialist... which works IMO, because Specialist classes are outnumbered by the other class types with only 3... while the others have 4. That will give equal number of classes to all class types, of course till Druid comes out. :P
mystafyi
08-08-2011, 07:31 PM
Sounds like another class i can take along to buff me. Hope they have good buffs, i only need 2 clerics these days anyways. (2 clrs, 1 brd, 1 wiz, 1 artificier, 1 axer = win)
shade... you know the difference between you and a clr/fvs/wiz/sorc?
they can all solo the quests you need 4-5 buffbot/healers to complete. ;)
HelvanderSeries6
08-08-2011, 07:32 PM
As for the new quests and raids go, I'm hoping to see The Lord of the Blades as at least a sub-boss.
LE Wf Juggernaut/Artificer/Fighter splash if I remember correctly.
dmslasher
08-08-2011, 07:32 PM
All this pic needs is a gimp crossbow and we are good to go :D
here we go guys made this up so its more acurate then B4
http://i376.photobucket.com/albums/oo203/dmslasher/mega-mancrossbow-1.jpg
HelvanderSeries6
08-08-2011, 07:35 PM
here we go guys made this up so its more acurate then B4
http://i376.photobucket.com/albums/oo203/dmslasher/mega-mancrossbow-1.jpg
:D
Awesome!
jcTharin
08-08-2011, 07:41 PM
I'd guess Specialist... which works IMO, because Specialist classes are outnumbered by the other class types with only 3... while the others have 4. That will give equal number of classes to all class types, of course till Druid comes out. :P
I personally think it should be:
arcane casters
wizards
sorcerers
bards
artificers
divine casters
clerics
favored souls
druids
melee
fighter
barbarian
monk
paladin
ranger
rogue
knightgf
08-08-2011, 07:42 PM
There are a few things I've noticed on the wizards website that make me wonder if these are going to be implemented on this game. In particular:
Metamagic Spell Trigger: Starting at 6th level, an artificer can apply a metamagic feat he knows to a spell effect from a spell trigger item he activates. Doing so drains extra charges from the item equal to the level increase that the metamagic feat normally imposes. If the spell trigger item does not have charges, this power does not work.
The artificer also must have the item creation feat corresponding to the item he is using (for example, craft wand to apply a metamagic feat to a spell effect from a wand).Metamagics on spell triggers? That's a bit of a doozy...wonder how that'll work...
Skill Mastery: Beginning at 13th level, an artificer always can take 10 when making a Spellcraft or Use Magic Device check. While there's no way we'll ever have spellcraft in this game, if they put this into the artificer class, screw bards being good at UMD, artificers are situationally better at UMD'ing stuff. Or maybe it'll be the 'other' skill mastery where they'll take only +1 to their skills instead. Who knows?
Anyways, im gonna make a few cracks at what the class's stats may be:
Hit die: d6
Best save: Will
Weak saves: Reflex, Fortitude
Key stats are INT and CON.
Proficent with simple weapons, can use shields, light and medium armor.
Can use a special ability called "Healing surge", which is kinda like a paladin's lay on hands but works differently(Uses different formulas, exc.)
Class skills are diplomacy, disable device, open lock, heal, repair, use magic device.
Gains 4 + int modifier in skill points under normal conditions.
No alignment restriction.
Cannot be played by halflings, and takes triple damage from bane effects(Just kidding!)
Can replensh its infusions once in a while.
Does NOT have evasion like a rogue.
Resistance is futile, Turbine.
Kalanth
08-08-2011, 07:52 PM
From what I remember the one time I played with someone who used an Artificer in a PnP game we found the class to be fun if not exceptionally complex. It was a bit much at times to figure out just what worked when and how to make it happen, but the class in and of itself is a ton of fun in PnP. Can't wait to see the DDO version of it.
Xionanx
08-08-2011, 07:55 PM
Why do I get the sinking feeling that Artificer is going to be some kind of ****** "pet" class.
smatt
08-08-2011, 08:05 PM
Sounds like another class i can take along to buff me. Hope they have good buffs, i only need 2 clerics these days anyways. (2 clrs, 1 brd, 1 wiz, 1 artificier, 1 axer = win)
You forgot the extra packs so the clerics can carry enough mana pots to heal you :rolleyes:
Combat_Wombat
08-08-2011, 08:05 PM
Can use a special ability called "Healing surge", which is kinda like a paladin's lay on hands but works differently(Uses different formulas, exc.)
This is likely a 4th edition description you are reading then? While DDO is sure incorporating allot of 4th ed concepts here and there I don't think artificers are going to have healing surges.
smatt
08-08-2011, 08:06 PM
All I can say is great....... More idiots running around summoning exactly at the wrong time... :p
darkkjean
08-08-2011, 08:08 PM
They "spells" are int based like a wiz? thats cool for having a good skill AND sp amount.
and what is sad is the fact that we dont have gnomes yet. A gnome would be a cool artificer.
now all that left is w8 for see the artificer's enchancement list. and which race ll be the best choice.
also, some spoilers here:
http://ddowiki.com/page/Artificer
Cetus
08-08-2011, 08:11 PM
maybe, but you wont be the ftr.. ull be the one playing the bufftificier as u need it to fix ur completionist sucka :D
heh...you have point there... :mad:
Shade
08-08-2011, 08:16 PM
You forgot the extra packs so the clerics can carry enough mana pots to heal you :rolleyes:
While i get your joking..
I'd rather fail a quest miserably then any one in the group feel they need to use a mana pot. There against my gaming religion. I've healed tons of quests/raids on my favored soul and certainly never used any on him. The worst ive done is a 1-2 clicks of a shard trinket to let myself screw around in runs i was otherwise confident wed win anyways.
Now in a groups theres nothing I can do to prevent there use, so i just have to roll with it.
Anytime I feel they were warranted due for say correcting mistakes on the groups behalf, I reimburse any pots clrs/fvs use. I get tons of them any never use them anyways so i dont mind.
Aashrym
08-08-2011, 08:16 PM
heh...you have point there... :mad:
I suspect a very valid point as we see a surge of artificers just to fix completionists.
NeutronStar
08-08-2011, 08:17 PM
Oh..I have been. Just really in shock do to my overwhelming denial. :)
Ahhh...:)
Shade
08-08-2011, 08:20 PM
shade... you know the difference between you and a clr/fvs/wiz/sorc?
they can all solo the quests you need 4-5 buffbot/healers to complete. ;)
think i've seen this before...
Try this to understand:
Achievements Forum
Sort by replies
5th one from the top
Or check my youtube channel.
Philibusta
08-08-2011, 08:26 PM
Awesome.
Another thing to make DDO feel less like D&D.
So is that new Neverwinter game out yet, or what?
Kakashi67
08-08-2011, 08:30 PM
Awesome.
Another thing to make DDO feel less like D&D.
So is that new Neverwinter game out yet, or what?
Can I haz ur stuff?
Aashrym
08-08-2011, 08:31 PM
Awesome.
Another thing to make DDO feel less like D&D.
So is that new Neverwinter game out yet, or what?
Now it might feel more like it should have 5 years ago. ;)
NeutronStar
08-08-2011, 08:31 PM
Awesome.
Another thing to make DDO feel less like D&D.
So is that new Neverwinter game out yet, or what?
You do realize DDO is set in Eberron, right? It's been like that for over 5.5 years now. :rolleyes:
knightgf
08-08-2011, 08:33 PM
You do realize DDO is set in Eberron, right? It's been like that for over 5.5 years now. :rolleyes:
Really? I thought it was set in North America, some tens of thousands of years ago.
NeutronStar
08-08-2011, 08:35 PM
Really? I thought it was set in North America, some tens of thousands of years ago.
Your cleverness knows no bounds. :rolleyes:
Baervan
08-08-2011, 08:37 PM
Artificers w/o gnomes first? Boooo!
Flintsen
08-08-2011, 08:42 PM
Artificer (http://www.wizards.com/default.asp?x=dnd/cwc/20060328a)
They blend magic, technology, and a dash of Rogue skills. Not sure how much core skills/abilities will be included in the DDO version... I mean look at Monks. But, that should give you some idea on the class and what it can do.
So basically it's a Batman build with utility belt included?
Rydin_Dirtay
08-08-2011, 08:42 PM
Artificers w/o gnomes first? Boooo!
Yes it's about time gnomes were added. With big noses too.
Kakashi67
08-08-2011, 08:48 PM
4.0 gnomes are better.
They started off as monsters. With lairs.
Rawr.
HelvanderSeries6
08-08-2011, 08:56 PM
4.0 gnomes are better.
They started off as monsters. With lairs.
Rawr.
funny that you posted this...good times:)
Was posting this link in response to Rydin.
http://www.youtube.com/watch?v=4UqFPujRZWo&feature=related
Sidewaysgts86
08-08-2011, 08:57 PM
Time to dust off your blue dragonscale armors
http://ddowiki.com/images/thumb/Blueplate.jpg/198px-Blueplate.jpg
Hambo
08-08-2011, 10:18 PM
Your cleverness knows no bounds. :rolleyes:
Because it hasn't found them yet? :D
chrichton
08-08-2011, 10:24 PM
I wonder how will all those Wizard/Rouge builds will like this new class, kind of makes them useless?
I guess the DDO dev team still doesn"t listen to the players because we all want Druids!
No we don't. . . .
Artificers look like a fantastic addition to this game - much more interesting that druids (IMO).
chrichton
08-08-2011, 10:29 PM
I think twiggy from Buck Rogers would have been a better fit for a buddy-comedy. Or maybe even Dr. Theophilus.
(ooo I threw up a little)
Leave that trash where it belongs . . . beedeebeedeebeedee
(ooop I threw up a little again)
chrichton
08-08-2011, 10:46 PM
From the description, it sounds like artificers will have a pets/summons strong component to them (but not only this). I think a good pet/summons class would work well here, but that would assume good pet controls.
suitepotato
08-08-2011, 10:49 PM
Visible Goggles?
Yes .
Uh... Not that the work is unappreciated, but next is visible gloves, cloaks, boots, etc. and before you know it, custom sizing and pretty soon we're left with Final Fantasy style characters running loose and there's already that big sword like Cloud's...
Kalanth
08-08-2011, 10:53 PM
Uh... Not that the work is unappreciated, but next is visible gloves, cloaks, boots, etc. and before you know it, custom sizing and pretty soon we're left with Final Fantasy style characters running loose and there's already that big sword like Cloud's...
I agree here. The one thing that Turbine has consistently done is make helms and greatswords look terrible.
azrael4h
08-08-2011, 11:13 PM
I agree here. The one thing that Turbine has consistently done is make helms and greatswords look terrible.
Hey hey now! They make armors look terrible too!
Aashrym
08-08-2011, 11:14 PM
I wonder how will all those Wizard/Rouge builds will like this new class, kind of makes them useless?
I guess the DDO dev team still doesn"t listen to the players because we all want Druids!
Considering they have 9th level spells I would hardly call them useless, unless you think pets and trapskills are the end all and be all of rog/wizzies. ;)
Kakashi67
08-08-2011, 11:43 PM
Uh... Not that the work is unappreciated, but next is visible gloves, cloaks, boots, etc. and before you know it, custom sizing and pretty soon we're left with Final Fantasy style characters running loose and there's already that big sword like Cloud's...
Great. I'd look forward to that.
caione
08-09-2011, 02:12 AM
Looks awesome, and I like the visible goggles. But, I can't help but think I've seen this before...
Ah, there we go. hrm.
haha, you are awesome, dude
HelvanderSeries6
08-09-2011, 02:16 AM
haha, you are awesome, dude
Shhhhh.. dont feed the bears :D
Jiirix
08-09-2011, 02:23 AM
Please wait with the drama until you can play the artis. A pure level 20 "wizrogue"? Sounds good to me. And remember: Bards are the "master of none" class in most D&D games, but look how great they are in DDO. I am not worried and am looking forward to the new class. Hooray for the Arits! :)
grgurius
08-09-2011, 02:51 AM
Awesome.
Another thing to make DDO feel less like D&D.
So is that new Neverwinter game out yet, or what?
You know that new Newerwinter game will be 4.0 based?
While i'm no fan of steam punk, somehow Eberon has grown on me.
However, words can't describe contempt i have for 4.0 ed.
Hollowgolem
08-09-2011, 02:57 AM
You know that new Newerwinter game will be 4.0 based?
While i'm no fan of steam punk, somehow Eberon has grown on me.
However, words can't describe contempt i have for 4.0 ed.
Seriously, if it's a choice between Eberron in 3.5-ish and Neverwinter in 4.0, I'll go with DDO.
Nevermind that Eberron is a vastly superior, less generic setting than Faerun could ever -hope- to be.
UrbanPyro
08-09-2011, 03:33 AM
Deleted.
Gomzovcel
08-09-2011, 03:50 AM
--------------------------------------------------------------------------------
http://eberron.splinder.com/archive/2006-08
here you have nice image of an Articifier
Skirmish
08-09-2011, 04:07 AM
If I had ever even dreamed they would get off their butts and add the Artificer I would never have bothered doing any crafting with my alts and just stockpiled my materials for when my proper crafter was born. But, that aside...
FINALLY! WOOOOOOOOOOO!
Razcar
08-09-2011, 06:23 AM
Anything to hide part of the face of half elves I am on board with.
Hehe.
Philibusta
08-09-2011, 06:55 AM
Seriously, if it's a choice between Eberron in 3.5-ish and Neverwinter in 4.0, I'll go with DDO.
Nevermind that Eberron is a vastly superior, less generic setting than Faerun could ever -hope- to be.
First of all, Eberron being "superior" is just an opinion. Second, you gotta remember, when Forgotten realms was first designed, it was only the second campaign setting created for the game, the first being the World of Greyhawk. Then, it wasn't "generic". It was all the knock-off games (both PnP and video/mmo games) that came afterwards that makes FR now seem "generic".
Also...and I fault myself here for only referencing the first thing that came to mind...When I referenced Neverwinter as an alternative, I was thinking more along the lines of "a D&D-based game NOT set in Eberron", and that's the only one currently online that I know of. I'd be just as glad to escape to Oerth, Athas, Krynn, or even Ravenloft.
And why do I play DDO then? Well, there are plenty of things I do enjoy about the game. I just wish it was set in a more "superior" setting :p (One without aircraft, robots, and....uhh...Artificers...that ends up being half-arsed fantasy and half-arsed steampunk).
I do agree though that 4.0 is ultimate fail. 'Course, I haven't played PnP (though I have bought and read the core rules for 3.0-3.5, and skimmed through the 4.0 rules) since the game was taken over, and screwed over, by Wizards of the Coast.
Truga
08-09-2011, 07:16 AM
Bla.
I think by generic, he means it's the standard medieval fantasy world, whereas Eberron is... Well, Eberron. :P
joneb1999
08-09-2011, 07:23 AM
What race do you folks think will be the artificers most compatible / optimised?
What do you think will be the options for multi-classing?
I have a helf ranger at fifth level at the moment and I'm hoping artificer will be particularly useful to him. I'm thinking if he can have a particularly good pet to fight his front line, while he has bows and arrows with additional imbues on them that combine with AA to make ranging worthwhile and exciting.
Philibusta
08-09-2011, 07:25 AM
I think by generic, he means it's the standard medieval fantasy world, whereas Eberron is... Well, Eberron. :P
LOL Gee, ya think??
I'm pretty sure that's what he meant too. My point was, it was one of the first. When it was created, it wasn't standard or generic, because the only other popular fantasy settings that existed at the time were Greyhawk, and Middle Earth (which was an rpg sertting, just not for D&D). It was all the garbage that came after that copied Greyhawk and FR that makes it seem that way.
Razcar
08-09-2011, 08:04 AM
Nevermind that Eberron is a vastly superior, less generic setting than Faerun could ever -hope- to be.I agree. Never liked Faerun, a bland and boring setting. If you want "classic" medevial fantasy there are others that are better made. For example Greyhawk. It makes sense that TSR chose Forgotten Realms as their settings at around the same time as they were loosing the plot and kicking out Gygax. TSR at that time largely sucked, and so does Faerun.
Eberron is OK, never played PnP in it though, but from what I've seen I like it.
NaturalHazard
08-09-2011, 08:19 AM
i wouldnt want to play an artificer if it had to look something like that. People might already think your a nerd for playing ddo, Im not sure I would want my charactor to look like one.
evilnecros
08-09-2011, 08:31 AM
More barfing grease dogs! yeah!
lol most hate them but some just love them...
brian14
08-09-2011, 09:13 AM
i wouldnt want to play an artificer if it had to look something like that. People might already think your a nerd for playing ddo, Im not sure I would want my charactor to look like one.
Play a half-orc artificer!
brian14
08-09-2011, 09:15 AM
Really? I thought it was set in North America, some tens of thousands of years ago.
Is this supposed to be a dig at Middle Earth?
Razcar
08-09-2011, 09:50 AM
I'm pretty sure that's what he meant too. My point was, it was one of the first. When it was created, it wasn't standard or generic, because the only other popular fantasy settings that existed at the time were Greyhawk, and Middle Earth (which was an rpg sertting, just not for D&D). It was all the garbage that came after that copied Greyhawk and FR that makes it seem that way.
Lol.
Glorantha
Hârn
Krynn
Lankhmar
Blackmoor
The Old World
Thieves' World/Sanctuary
Ars Magica's Mythic Europe
Kulthea
Pendragon
Tekumel
Just off the top of my head, I'm sure there's more. I have played in most of them, as I'm sure many others that are not still wet behind the ears also have. And then there's of course many fiction settings that never made into games before Forgotten Realms.
Faerun = a cheap, stupid and uninspired knock-off setting. The great Baldur's Gate games does not change that.
Vistram
08-09-2011, 09:54 AM
Just read this on Massively,
"This update is sure to excite fans of Eberron's magic-tech setting, as it introduces the oft-requested Artificer class to the game"
Oft-requested? Really?
Memnir
08-09-2011, 09:57 AM
Oft-requested? Really?On the forums, yes - and it has been since even before the game launched. I can recall people on the closed beta forums asking why there were no Artificers in an Eberron world. Maybe they're not as requested as Druid, but it's a close second.
Cauthey
08-09-2011, 09:59 AM
here we go guys made this up so its more acurate then B4
http://i376.photobucket.com/albums/oo203/dmslasher/mega-mancrossbow-1.jpg
That's awesome! :D Reminds me of the one I shopped together for Update 9...
http://img.photobucket.com/albums/v673/the_elf/DDOCrafting.jpg
HelvanderSeries6
08-09-2011, 10:21 AM
That's awesome! :D Reminds me of the one I shopped together for Update 9...
Priceless.
Truga
08-09-2011, 10:24 AM
Faerun = a cheap, stupid and uninspired knock-off setting.
I wouldn't go that far, FR definitely has it's moments. Black Isle games being some of them. :P
But, yes, it was made to be generic. It has some rare artefacts, some very powerful people/beings, some gods, and the average is commoners that have access to little more than some sickles and picks for their farming.
Eberron changed all that. Magic is used for the betterment of society at large (and the other way around too, doh). Much like we use petrol, electricity and nukes, they use alchemy, and channel elementals and sometimes even raw arcane power to power their cities/constructs/war machines.
I personally find that a lot more "realistic", if you will, even if it does make it Arcanepunk, or whatever one might want to call it.
No not really when they said it wasn't druid myself and many others said this would the choice.
Kakashi67
08-09-2011, 10:36 AM
Change is scary.
Yunico
08-09-2011, 10:57 AM
Change is scary.
In the beginning the Universe was created.
This has made a lot of people very angry and has been widely regarded as a bad move.
Razcar
08-09-2011, 11:00 AM
In the beginning the Universe was created.
This has made a lot of people very angry and has been widely regarded as a bad move.
Nerf the universe!
NeutronStar
08-09-2011, 11:05 AM
Lol.
Glorantha
Hârn
Krynn
Lankhmar
Blackmoor
The Old World
Thieves' World/Sanctuary
Ars Magica's Mythic Europe
Kulthea
Pendragon
Tekumel
Just off the top of my head, I'm sure there's more. I have played in most of them, as I'm sure many others that are not still wet behind the ears also have. And then there's of course many fiction settings that never made into games before Forgotten Realms.
Faerun = a cheap, stupid and uninspired knock-off setting. The great Baldur's Gate games does not change that.
Glorantha and Tekumel. Nice!
+1
NeutronStar
08-09-2011, 11:07 AM
Oft-requested? Really?
Oh absolutely. Haven't you been paying attention to the DDO Forums?? Jeez, people have been requesting the Artificer for YEARS.
joneb1999
08-09-2011, 11:09 AM
Can we get back to the threads subject please. Can someone with some knowledge of pnp Artificers give me their views on if the following is possible for DDO?
I have a helf ranger at fifth level at the moment and I'm hoping artificer will be particularly useful to him. I'm thinking if he can have a particularly good pet to fight his front line, while he has bows and arrows with additional imbues on them that combine with AA to make ranging worthwhile and exciting.
What race do you folks think will be the artificers most compatible / optimised?
What do you think will be the options for multi-classing?
MrkGrismer
08-09-2011, 11:25 AM
First of all, Eberron being "superior" is just an opinion. Second, you gotta remember, when Forgotten realms was first designed, it was only the second campaign setting created for the game, the first being the World of Greyhawk.
No, Blackmoor was the first:
http://upload.wikimedia.org/wikipedia/en/thumb/c/cf/ArnesonFirstFantasyCampaignCover.jpg/220px-ArnesonFirstFantasyCampaignCover.jpg
Memnir
08-09-2011, 11:30 AM
Can we get back to the threads subject please. Can someone with some knowledge of pnp Artificers give me their views on if the following is possible for DDO?Can't really say for sure until they put forth the specifics on the class and it's abilities.
I have a feeling Artificer may get the Monk treatment, and not resemble it's PnP counterpart much... so it's hard to forecast things like multiclassing.
joneb1999
08-09-2011, 01:00 PM
Can't really say for sure until they put forth the specifics on the class and it's abilities.
I have a feeling Artificer may get the Monk treatment, and not resemble it's PnP counterpart much... so it's hard to forecast things like multiclassing.
Thanks Memnir I was beginning to think everything I write is invisible. :rolleyes:
HelvanderSeries6
08-09-2011, 01:01 PM
What race do you folks think will be the artificers most compatible / optimised?
What do you think will be the options for multi-classing?
I have a helf ranger at fifth level at the moment and I'm hoping artificer will be particularly useful to him. I'm thinking if he can have a particularly good pet to fight his front line, while he has bows and arrows with additional imbues on them that combine with AA to make ranging worthwhile and exciting.
Summed up best in Memnirs post. Hard to say atm.
Can't really say for sure until they put forth the specifics on the class and it's abilities.
I have a feeling Artificer may get the Monk treatment, and not resemble it's PnP counterpart much... so it's hard to forecast things like multiclassing.
As far as PnP goes with Races and Artificers in Eberron, I wouldnt roll A Helf AA because of the the way Marks, Houses, Favored Race and Muliticlassing differ from DDO.
Half Elf has no racial bonuses to skills or abilities that benefit an Artificer and the only reason imo roll a Helf is the fact that they can manifest the Mark of Storm and be a member of House Lyrandar which would make it very easy to own and run your own airship /awesome support character/plat farmer :)
In Pnp, Elf would be better suited for an Artificer AA with +2 dex prof. Bow and Wizard being a favored class you could splash with no penalty and get the spell pool.
Elf Artificer=soarwood=airship=sell to Helf Artificers= many gp's. :)
Rydin_Dirtay
08-09-2011, 01:25 PM
funny that you posted this...good times:)
Was posting this link in response to Rydin.
http://www.youtube.com/watch?v=4UqFPujRZWo&feature=related
No, you mean Baervan. Not me.
Xionanx
08-09-2011, 01:32 PM
I personally played an artificer in PnP on multiple occasions, and not once did I use it as a "pet" class. I made kickass magic items, wands, staffs, rings, etc for myself and my party members. The "pet" aspect was lame, much like most other "pets" in PnP D&D. Animal companions and whatnot are great for "flavor" but just dont scale well enough to continue to be usefull, unless the DM is willing to make some significant changes to boost them up.
With that being said, I am hoping that turbine hasn't suddenly gone bat **** insane and decided they are gonna give Artificers some kind of "Pet" or "Companion" to be part of its "Core" capabilities.
I'm sure there are a lot of people excited about the prospect of a pet class, but lets face it, DDO and its Zerg nature, its Ridiculous boss battles, etc. is NOT suited to using a pet. Can you honestly say you think a Pet of any kind would be usefull in any of the end game boss battles? Unless its made innately immune to almost all the BS abilities and tactics used by the bossess, it will cause more problems then it would assist.
So whats left for the Artificer? IMO it could HAVE been a fun class if the developers had designed crafting mechanics and wand mechanics that made sense in the game way back at launch, but as the game is now its hard to imagine you could make a usefull magic item wielder; the game mechanics just don't match up.
Artificers should be UMD and Magic Item Creation masters, relying on the wands, staffs, and scrolls they create to do thier combat damage. Withought an effective means of creating wands, staffs, and scrolls and then boosting those items powers to match the power level of current spellcasters, then you will have a gimp.
Keep in mind, that an Artificer should be able to do MORE or EQUAL damage using a wand as a Wizard, Sorceror, Cleric, or Favored Soul could do casting the spell. Couple that with the fact that they can Emulate spell effects from different classes, change energy types on the fly, etc.. The Artificer has the potential to be powerful.
But you are still stuck with the ****** implementation of wands in DDO and clickys in DDO:rolleyes:.
Personally I would have prefered that they made Artificers NPC's who craft magic items for people for a fee rather then implementing the crafting system, and then making it a playable class. I'm expecting a failure of epic proportions from this class, one to make the Handwrap Monk fiasco seem like a minor issue.
HelvanderSeries6
08-09-2011, 01:46 PM
Keep in mind, that an Artificer should be able to do MORE or EQUAL damage using a wand as a Wizard, Sorceror, Cleric, or Favored Soul could do casting the spell. Couple that with the fact that they can Emulate spell effects from different classes, change energy types on the fly, etc.. The Artificer has the potential to be powerful.
But you are still stuck with the ****** implementation of wands in DDO and clickys in DDO:rolleyes:.
Personally I would have prefered that they made Artificers NPC's who craft magic items for people for a fee rather then implementing the crafting system, and then making it a playable class. I'm expecting a failure of epic proportions from this class, one to make the Handwrap Monk fiasco seem like a minor issue.
Its true, this class could fail like no other.
I am anxious to see(among many things in this class) if and how the wand metamagics will be implemented.
EdgarLockheart
08-09-2011, 02:37 PM
You know that new Newerwinter game will be 4.0 based?
While i'm no fan of steam punk, somehow Eberon has grown on me.
However, words can't describe contempt i have for 4.0 ed.
4th Ed = FAIL
<---hardcore PnP player/DM. Never had more fun with any PnP game than with 3.5. All my friends and fellow players agree. 4th Ed should be scraped and forget 4.5 just move on and make a 5th Ed that is more like 3.5~AD&D with a little less FAIL.
Memnir
08-09-2011, 02:38 PM
Thanks Memnir I was beginning to think everything I write is invisible. :rolleyes:
Who said that!?!?!?! Who is there!?!?!?!? Did I skip my meds again!!!!!
;)
HelvanderSeries6
08-09-2011, 02:42 PM
4th Ed = FAIL
<---hardcore PnP player/DM. Never had more fun with any PnP game than with 3.5. All my friends and fellow players agree. 4th Ed should be scraped and forget 4.5 just move on and make a 5th Ed that is more like 3.5~AD&D with a little less FAIL.
Agreed.
4e is an abomination.
luvirini
08-09-2011, 03:04 PM
:rolleyes:
uuh, no text in that post?
jackabat
08-09-2011, 03:09 PM
Agreed.
4e is an abomination.
I think you're confused. This (http://upload.wikimedia.org/wikipedia/en/9/99/MovieAbomination.jpg) is an abomination.
mournbladereigns
08-09-2011, 03:23 PM
uuh, no text in that post?
<forest gump> And that's all I got say about that </forest gump>
Kakashi67
08-09-2011, 03:30 PM
4th Ed = FAIL
<---hardcore PnP player/DM. Never had more fun with any PnP game than with 3.5. All my friends and fellow players agree. 4th Ed should be scraped and forget 4.5 just move on and make a 5th Ed that is more like 3.5~AD&D with a little less FAIL.
3.0/3.5 were abominations. Glad they're history.
joneb1999
08-09-2011, 03:53 PM
LoL guys but seriously
what do you think of that? ;)
arch0njw
08-09-2011, 04:17 PM
Its true, this class could fail like no other.
I am anxious to see(among many things in this class) if and how the wand metamagics will be implemented.
I think what we can expect is that this will be perfect in the dev's eyes as well as those who tried it on Lamminia. Now it gets to contend with the real world where things rarely work out as planned (, he says after years of consulting...).
KypDurron23
08-09-2011, 04:17 PM
Is it too late to say DOOOM!11!!!?
XD
technoshaman
08-09-2011, 04:20 PM
Can we get back to the threads subject please. Can someone with some knowledge of pnp Artificers give me their views on if the following is possible for DDO?
What race do you folks think will be the artificers most compatible / optimised?
Depends, Humans maybe for their Mark of making, Warforged for creating their own attachments and gnomes for their binding of elements, this of course for pnp.
What do you think will be the options for multi-classing?
The Alchemical Savant is a prestige class any arcane caster or Artificer- Magic of Eberron
Renegade Mastermakers are humanoids who wish to become Warforged - Magic of Eberron
Cannith Wand Adept, master of wands - I think Sharn sourcebook
Reforged maybe, only for Warforged - Races of Eberron
ComicRelief
08-09-2011, 04:41 PM
With a new Cannith enclave at Stormreach, does this mean that:
1. Korthos can finally get some new Cannith crystals?
2. Stormreach will actaully have a qualified service technician to keep "The Pit" up and running?
;)
KristovK
08-09-2011, 04:45 PM
Go to Lamm, hit Create New Character, pick Specialist....
Surprise, surprise, surprise!
Kakashi67
08-09-2011, 05:13 PM
Is it too late to say DOOOM!11!!!?
XD
It's never too late.
http://www.youtube.com/watch?v=179_N4Wf2GU
LordMond63
08-09-2011, 06:19 PM
I thought the guy in the splash screen looked a bit like Thomas Dolby meself.
But anyway....
So what it looks like we have here is a class that infringes on the already extant skill set of Rogues, anyone who takes the Feats for metallic companions and anyone who has done Cannith Crafting. Now of course it is possible that Turbine will implement the class in such a way to avoid duplicative skills (as I think they've done a fairly decent job of to this point). I hope so. Having never played 3.0 or later and thus never having played the class, I can't muster much enthusiasm for it from what I've read so far (I would consider the Druid to have been a better choice for a new class, though I concede that they would duplicate some skills with Rangers, though not so many skills and with so many other classes as it looks like Artificier will), so I admit bias. I will be happy to be proven wrong.
Bindox
08-09-2011, 06:25 PM
Can I get a HELL YEAH
next up cloaks :D
Aesop
HELL YEAH!
I want to see bracers and boots also. Just do all 3 on the next update. AND, make cloak cosmetic kits so that each guild can customize them with their own guild logo. Wait, that's DAoC. Nevermind. :p
Entwhistle
08-09-2011, 07:59 PM
The ddowiki speculation says they'll have simple weapon prof. They better add hammers to that. Artificer that can't swing a hammer? Wrong.
I think twiggy from Buck Rogers would have been a better fit for a buddy-comedy. Or maybe even Dr. Theophilus.
It's Twiki (pronounced twee-kee) you sorry excuse for a geek. :p
Vordax
08-09-2011, 08:54 PM
http://img196.imageshack.us/img196/1707/artificer.png (http://imageshack.us/photo/my-images/196/artificer.png/)
Crossbow wielding, rune arms? Not what I was hoping for in an artificer at all... Seems like they copied the hunter class from WoW with a mechanical pet.
Vordax
darkkjean
08-09-2011, 09:29 PM
i just see screenshots from the character creation screen. is possible to create it, or u can't pass the crating screen?
Xionanx
08-09-2011, 09:36 PM
http://img196.imageshack.us/img196/1707/artificer.png (http://imageshack.us/photo/my-images/196/artificer.png/)
Crossbow wielding, rune arms? Not what I was hoping for in an artificer at all... Seems like they copied the hunter class from WoW with a mechanical pet.
Vordax
That description just ruined the class for me... The fact that they have SPELLPOINTS.... I mean seriously. And the pets... *** turbine.. just ***....
Vordax
08-09-2011, 09:44 PM
i just see screenshots from the character creation screen. is possible to create it, or u can't pass the crating screen?
You can't go past that screen yet.
Vordax
Aashrym
08-09-2011, 10:26 PM
It looks like some definite liberties to implement them into the game. I'm hoping the arm cannons aren't the main draw and there is a lot more to the infusions (apparently implemented as spells).
Still looking forward to trying one out.
Failedlegend
08-09-2011, 10:36 PM
It looks like some definite liberties to implement them into the game. I'm hoping the arm cannons aren't the main draw and there is a lot more to the infusions (apparently implemented as spells).
Still looking forward to trying one out.
Would be nice if we got some actual info on them
Aashrym
08-09-2011, 10:56 PM
Would be nice if we got some actual info on them
It's a ploy. Weather out the anti-tech crowd responses and then once those are done they can give us the real information so they only have to weather out the negative responses from the pro-artificer crowd.
It's all about pacing themselves as they listen to complaints. :D
Xionanx
08-09-2011, 11:03 PM
It's a ploy. Weather out the anti-tech crowd responses and then once those are done they can give us the real information so they only have to weather out the negative responses from the pro-artificer crowd.
It's all about pacing themselves as they listen to complaints. :D
BAH I say, they already made the class and will be implementing it as they made it, regardless of how stupid it may be or how vocal the forums become with complaints about it. Just look at monk....
The best we can hope for at this point are some minor tweaks here and there to balance it out.
But we already know that the "Crossbow" fixes in the patch are there to make artificers ranged combat weapon viable.
Combine that with the meta-magics on individual spells, and low and behold, yet another feature implemented to make the artificer class viable.
Basically everything in this current preview patch are "pieces" of the puzzle that is artificer, and once they confirm that the changes they made dont make OTHER classes OP or break them, then they will release the artificer class to be tested.
Philibusta
08-09-2011, 11:19 PM
LOL I don't know why you guys are harping on Forgotten Realms so much.
Maybe you didn't like it, whatever. I had my own problems with the setting.
I only cited the new Neverwinter game as an example of a setting I'd rather be playing in than Eberron. Coulda been Krynn, Athas, Ravenloft...but none of those setting currently have an active MMO.
So, to clear thing up for those that obviously didn't get it...
Basically, any other D&D setting > Eberron.
Aashrym
08-09-2011, 11:20 PM
BAH I say, they already made the class and will be implementing it as they made it, regardless of how stupid it may be or how vocal the forums become with complaints about it. Just look at monk....
The best we can hope for at this point are some minor tweaks here and there to balance it out.
But we already know that the "Crossbow" fixes in the patch are there to make artificers ranged combat weapon viable.
Combine that with the meta-magics on individual spells, and low and behold, yet another feature implemented to make the artificer class viable.
Basically everything in this current preview patch are "pieces" of the puzzle that is artificer, and once they confirm that the changes they made dont make OTHER classes OP or break them, then they will release the artificer class to be tested.
I expect it's completed. I just have a sense of humor. ;)
The crossbow idea was a bit shocking tbh. I expected wands to be the primary focus, not ranged, so we'll see.
The meta magic change was long over due and I'm glad that came too. I've wanted that for a long time. So far it looks promising, I just wish (like others) that we had more info now.
Failedlegend
08-09-2011, 11:21 PM
LOL I don't know why you guys are harping on Forgotten Realms so much.
Maybe you didn't like it, whatever. I had my own problems with the setting.
I only cited the new Neverwinter game as an example of a setting I'd rather be playing in than Eberron. Coulda been Krynn, Athas, Ravenloft...but none of those setting currently have an active MMO.
So, to clear thing up for those that obviously didn't get it...
Basically, any other D&D setting > Eberron.
Edit: Nevermind Aashrym says it better
Aashrym
08-09-2011, 11:31 PM
LOL I don't know why you guys are harping on Forgotten Realms so much.
Maybe you didn't like it, whatever. I had my own problems with the setting.
I only cited the new Neverwinter game as an example of a setting I'd rather be playing in than Eberron. Coulda been Krynn, Athas, Ravenloft...but none of those setting currently have an active MMO.
So, to clear thing up for those that obviously didn't get it...
Basically, any other D&D setting > Eberron.
You have stated your opinion and are entitled to it. I liked some of the concepts in Eberron and when I first read the campaign material I though it was a great change over the same old same old.
I would enjoy it more than many other settings. Complaining about a get setting that has been in that setting for 6 years seems pointless. It is what it is at this point and the underlying concept is magical industrialization.
Give it a chance, you might like it. And I promise you that if you don't like playing an artificer I won't make you do it. Or don't give it a chance if you don't want to. It really is your choice and at this point I don't expect anything said from players hoping for a different class with change what we have.
Eberron is a nice setting. It's too bad you don't agree but just because it's not the setting you want doesn't make it less enjoyable for others.
Xionanx
08-09-2011, 11:43 PM
If were talking about Published D&D campaign settings that have the POTENTIAL to make a good MMO, then I'd have to say Planescape and Darksun have the most "Potential".
Forgotten realms is a little over done at this point, and ravenloft is a little too "emo", spelljammer might be a good one as well, but I think the "space travel" and combat might through some people off of it.
I personally think Eberron was a good choice for the first D&D MMO simply because it was a NEW setting and there wasn't a lot of lore surrounding it to keep track of, but I also think Turbine, Atari, and WotC dropped the ball with it. I've said time and time again that DDO had soo much potential, and that its been squandered.
They really needed someone who LOVED D&D to be there from Day 1. Even though they claimed they did, the game we got tells a different story...
Aashrym
08-09-2011, 11:46 PM
The artificer trainer has an option to reset pet enhancements as well as train pets. That might be a sign of some nice development.
HelvanderSeries6
08-09-2011, 11:51 PM
That description just ruined the class for me... The fact that they have SPELLPOINTS.... I mean seriously. And the pets... *** turbine.. just ***....
Spell points on a non splashed Artificer.. whAt the... :eek:
Xionanx
08-09-2011, 11:52 PM
The artificer trainer has an option to reset pet enhancements as well as train pets. That might be a sign of some nice development.
/sigh
I could have sworn that years ago they decided to NOT implement animal companions because they knew they would be gimp:rolleyes:
So yeah... where my ranger pet? lol
This whole pet idea is a pile of **** waiting to turn into a storm.
Aashrym
08-10-2011, 12:11 AM
/sigh
I could have sworn that years ago they decided to NOT implement animal companions because they knew they would be gimp:rolleyes:
So yeah... where my ranger pet? lol
This whole pet idea is a pile of **** waiting to turn into a storm.
Nah, I'm expecting similar things with druid pets. Ranger pets must be on the way someday too. Might be gimp but some ppl will still want them. ;)
Aashrym
08-10-2011, 12:29 AM
Found a scroll of ablative armor too. First level infusion.
Hollowgolem
08-10-2011, 01:45 AM
Yeah, I got a first level cure infusion scroll that looks kinda cool. Basically turns a cure light pot into an aoe grenade cure.
As for the hate for these pets, how else did you expect them to implement Craft: Homonculus?
Aashrym
08-10-2011, 02:00 AM
Yeah, I got a first level cure infusion scroll that looks kinda cool. Basically turns a cure light pot into an aoe grenade cure.
As for the hate for these pets, how else did you expect them to implement Craft: Homonculus?
The trainer states we need to summon them to add enhancements so similar to a standard summon. I would guess there are base models to select from, possibly affected by the artificer's enhancements. Can't say, just speculate.
Letrii
08-10-2011, 02:04 AM
ddowiki has a passive past life feat for artificers, no clue how accurate it is though.
Truga
08-10-2011, 09:02 AM
Spell points on a non splashed Artificer.. whAt the... :eek:
That description just ruined the class for me... The fact that they have SPELLPOINTS.... I mean seriously. And the pets... *** turbine.. just ***....
Why not spell points? You need some resource to use your infusions, might as well be spell points. Or should we add another resource and clutter the bars some more, for no good reason?
Failedlegend
08-10-2011, 09:15 AM
Why not spell points? You need some resource to use your infusions, might as well be spell points. Or should we add another resource and clutter the bars some more, for no good reason?
but but i want to make a monk arty wiz just so i can have even more colors :p
Xionanx
08-10-2011, 09:15 AM
Why not spell points? You need some resource to use your infusions, might as well be spell points. Or should we add another resource and clutter the bars some more, for no good reason?
Ehh.. I always thought of an Artificer as the guy who prepares WAY before the quest. Rarely if ever did I use my infusions in combat, so I just see the infusions as being "somethig they have" kinda like bard songs. You get X, you activate them at the start of the quest and at every rest point, and your done.
I personally think the spellpoints will end up being used to "cast" spells from Scrolls/Wands/Clickys and expend the SP to "Boost" the spell effect, which to me is not within the spirit of the class. But I guess will have to see.
Failedlegend
08-10-2011, 09:19 AM
Ehh.. I always thought of an Artificer as the guy who prepares WAY before the quest. Rarely if ever did I use my infusions in combat, so I just see the infusions as being "somethig they have" kinda like bard songs. You get X, you activate them at the start of the quest and at every rest point, and your done.
I personally think the spellpoints will end up being used to "cast" spells from Scrolls/Wands/Clickys and expend the SP to "Boost" the spell effect, which to me is not within the spirit of the class. But I guess will have to see.
From what we've seen so far (not much but meh) the way they converted artificer to DDO is quite competent.
Angelus_dead
08-10-2011, 09:20 AM
Ehh.. I always thought of an Artificer as the guy who prepares WAY before the quest. Rarely if ever did I use my infusions in combat, so I just see the infusions as being "somethig they have" kinda like bard songs.
Infusions are things like "Repair Critical Damage" and "Blade Barrier". How would it work if those had no usage limit?
KristovK
08-10-2011, 02:04 PM
Running some of the new quests and facing off against Artificers, I've found they have some nice abilities.
Blade Barrier is commonly used by them, as is some new thing called Lighting Sphere, which is similiar to Electric Loop as it stuns as well as causing damage. Not sure if these are spells or the Rune Arm though.
Zippo
08-10-2011, 02:14 PM
artificer in pnp
- crafting expert
- umd expert
- trapfinding
- casts infusions (sort of spells) on equipment
- can craft metallic companions
I think I would classify the infusions more like bard songs instead of spells. Minor distinction I know.
HelvanderSeries6
08-10-2011, 02:45 PM
Running some of the new quests and facing off against Artificers, I've found they have some nice abilities.
Blade Barrier is commonly used by them, as is some new thing called Lighting Sphere, which is similiar to Electric Loop as it stuns as well as causing damage. Not sure if these are spells or the Rune Arm though.
The Lightning Sphere could be a higher lvl charge of Electric Lash off the Rune Arm.
PapaPitufo
08-10-2011, 05:55 PM
Artificers they "cast" infusions to level 9. All class wich can cast level 9 spells are very powerfull
They have 4+int skills, and the skill are pretty nice like disable open and search and use magic device is the class who use better magic device
they have good will and d6
They have feats to made the imposible like 4 rings or 2 wands in each hand
These class is only for eberrong and its pretty aweson and dont look like a tecno-punk or like harry potte or you think you wizard look like harry potter?
These is like wizard mecanic and rogue is more like a sneaky mecanic
OzmarDDO
08-10-2011, 06:29 PM
If were talking about Published D&D campaign settings that have the POTENTIAL to make a good MMO, then I'd have to say Planescape and Darksun have the most "Potential".
Dude. A "DDO" implementation of Planescape and/or Darksun?
So kewl. I would literally have to split myself into three people just to have enough love for those games.
-Ozmar the Dreamer
Kakashi67
08-10-2011, 06:57 PM
Dude. A "DDO" implementation of Planescape and/or Darksun?
So kewl. I would literally have to split myself into three people just to have enough love for those games.
-Ozmar the Dreamer
People have trouble with warforged. Imagine them having to deal with talking bugs.
With 6 limbs.
joneb1999
08-11-2011, 02:04 PM
People have trouble with warforged. Imagine them having to deal with talking bugs.
With 6 limbs.
Now they are cool. Cant remember their name though
Failedlegend
08-11-2011, 02:11 PM
Now they are cool. Cant remember their name though
Thri-Kreen.
Xionanx
08-11-2011, 02:24 PM
Thri-Kreen.
Thrikeen Quad Wield FTW.. **** your "Dual-Wielding" thats for baby's and emo drow.. we get 4x the attacks. lol
joneb1999
08-11-2011, 02:41 PM
Thrikeen Quad Wield FTW.. **** your "Dual-Wielding" thats for baby's and emo drow.. we get 4x the attacks. lol
My pnp Darksun character was a Half Giant called Cudge.
Xionanx
08-11-2011, 03:25 PM
My pnp Darksun character was a Half Giant called Cudge.
2nd Edition Thri-Keen monks were insane.. and the PC D&D Darksun games were some of the BEST PC D&D games ever made, better then usual favorite Baldurs Gate series.
Yunico
08-11-2011, 03:32 PM
We all know that the Darksun Halflings were not Cannibals. After all, they would never eat another Halfling ...
Come to think of it, I don't like the hngry way in which my Halfling teammate look at me ...
And who really knows what the Halfling Chef puts into his pot?
Failedlegend
08-11-2011, 03:34 PM
We all know that the Darksun Halflings were not Cannibals. After all, they would never eat another Halfling ...
Come to think of it, I don't like the hngry way in which my Halfling teammate look at me ...
And who really knows what the Halfling Chef puts into his pot?
http://th01.deviantart.net/fs32/PRE/f/2008/207/4/e/Potatoes_by_blondesanta.jpg
Hendrik
08-11-2011, 03:44 PM
Failed, I'd give more then the +1 I did if I could.
That pic made me laugh out loud.
:D
HelvanderSeries6
08-11-2011, 03:51 PM
Thrikeen Quad Wield FTW.. **** your "Dual-Wielding" thats for baby's and emo drow.. we get 4x the attacks. lol
Currently playing a Thri-Kreen Warblade through various campaigns.
Dual wielding twohanders atm not unlike a Diopsid and having a blast.
Aesop
08-11-2011, 05:29 PM
Artificers they "cast" infusions to level 9. All class wich can cast level 9 spells are very powerfull
They have 4+int skills, and the skill are pretty nice like disable open and search and use magic device is the class who use better magic device
they have good will and d6
They have feats to made the imposible like 4 rings or 2 wands in each hand
These class is only for eberrong and its pretty aweson and dont look like a tecno-punk or like harry potte or you think you wizard look like harry potter?
These is like wizard mecanic and rogue is more like a sneaky mecanic
Infusions cap at level 6 like Bard Spells (same progression I think) just clarifying
Aesop
Hollowgolem
08-11-2011, 06:34 PM
Re Thri-Kreen monks: Those abominations apparently exist in DDO, too.
Exhibit A: Jidz-Tet'ka.
technoshaman
08-11-2011, 08:18 PM
Ehh.. I always thought of an Artificer as the guy who prepares WAY before the quest. Rarely if ever did I use my infusions in combat, so I just see the infusions as being "somethig they have" kinda like bard songs. You get X, you activate them at the start of the quest and at every rest point, and your done.
I personally think the spellpoints will end up being used to "cast" spells from Scrolls/Wands/Clickys and expend the SP to "Boost" the spell effect, which to me is not within the spirit of the class. But I guess will have to see.
That's what Quicken Infusion feat is used For. :) yes Artificer only Feats in DDO for the Win!
Entwhistle
08-14-2011, 01:18 AM
New best idea: Maces shaped like giant wrenches.
Xionanx
08-14-2011, 01:37 AM
New best idea: Maces shaped like giant wrenches.
They are magical item crafters, not mechanics.:rolleyes:
StelionisIgnigenae
08-14-2011, 03:20 AM
My two copper pieces:
1. I'm more of a science fiction nerd, so Eberron was a breath of fresh air compared to the usual elf, dwarf, hobbit, dragon circle jerk. Artificer was the only thing I ever wanted to play, I have no interest in Druids and never will.
2. It's looking like Artificers can opt to wield a bastard sword if they so choose, which I think is the better option, it gives you range with the rune arm and a hope of defending yourself in an assault. I'll be wielding a bastard sword, regardless of how much the devs would like me to use a cross-bow.
(P.S. Forgotten Realms is ok, as far as fantasy settings go, but Eberron is better if you're a sci-fi nerd.)
Indoran
08-14-2011, 03:31 AM
I hope that Turbine gets this class close to right the first time around.
The Artisan Feats
Most useful would be Extraordinary Artisan, which grants you a 25% reduction in the ?? cost of making items. This will be a big help for your entire career, especially at higher levels where a 25% discount can equal tens of thousands of ??. Next up is Legendary Artisan for the 25% reduction in the xp cost. This will stretch your Craft Reserve (more on this later) even farther, meaning you can make more magical items without having to spend any of your own xp. The only one you shouldn’t really take is Exceptional Artisan, which grants you only a 25% reduction in crafting time. If time is that essential in your game, you would be far better served by constructing a Dedicated Wright and letting it work on your items while you are out adventuring...:D
/.../
Attune Magic Weapon
Possibles
Dual Wand feat
Wf Augment self
Wf Wand Sheathe
Wand energy substitution
One should quote the sources... this looks like http://brilliantgameologists.com/boards/index.php?topic=5929.0
Entwhistle
08-14-2011, 12:59 PM
They are magical item crafters, not mechanics.:rolleyes:
Depends on the size of the magic item!
Beside if you have a person running around with goggles, they have to have a large wrench as well. Laws-o-fantasy.
joneb1999
08-14-2011, 01:25 PM
And big moustaches, and blue overalls
redwolf51
08-21-2011, 10:30 AM
With a new Cannith enclave at Stormreach, does this mean that:
1. Korthos can finally get some new Cannith crystals?
2. Stormreach will actaully have a qualified service technician to keep "The Pit" up and running?
;)
no more bloody pit!!!! YAY ran it once on a gimp warcleric and never again !
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