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Zerenety
08-08-2011, 01:02 AM
Hey guys,

I have now made up my mind! I have thought about many different builds for my AA, but never really been super happy with em...
Now it has changed. I will make him pure Archery based, with both Bows and Heavy Repeaters.

So what I need, is some tips on Trapper and Mechanic gear. Mainly for TR lvling, but if you got tips for nice endgame gear...

The Bows have I very much figured out which would be usefull to me, but got any nameds Xbows that is good? (Only using Heavy Repeaters)
Now, I have a lack of wisdom with what trapping gear is very good to have.
I will allways buy the best I can from AH, for what I can buy

Got any tips for trapping gear? I'll list em here:

- Ventrilated Bracers
- Snakeskin Vest
- Black Dragonhide Armor
- Epic Spyglass (Need event for this)

---------------------------------------------------------

Ill post my build n' end game gear setup here for those who want to see.


Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Halfling Male
(1 Fighter \ 13 Rogue \ 6 Ranger)
Hit Points: 268
Spell Points: 50
BAB: 16\16\21\26\26
Fortitude: 15
Reflex: 21
Will: 7

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 8 10 10
Dexterity 18 20 25
Constitution 14 16 16
Intelligence 18 26 26
Wisdom 8 10 10
Charisma 8 10 10

Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Intelligence used at level 11

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 8 30 30
Bluff 3 23 25
Concentration 2 26 26
Diplomacy 3 23 23
Disable Device 8 31 38
Haggle -1 0 0
Heal -1 0 0
Hide 8 30 37
Intimidate -1 0 0
Jump 3 15 17
Listen -1 0 2
Move Silently 8 30 35
Open Lock 8 30 37
Perform n/a n/a n/a
Repair 4 8 12
Search 8 31 35
Spot 3 23 30
Swim -1 0 0
Tumble 8 11 11
Use Magic Device 3 23 23

Level 1 (Rogue)
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Point Blank Shot


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 3 (Ranger)
Feat: (Selected) Exotic Weapon Proficiency: Repeating Heavy Crossbow

Switching this out with Quick Draw at lvl 19


Level 4 (Ranger)
Ability Raise: INT


Level 5 (Ranger)


Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Weapon Focus: Ranged Weapons


Level 7 (Ranger)


Level 8 (Rogue)
Ability Raise: INT


Level 9 (Rogue)
Feat: (Selected) Improved Critical: Ranged Weapons


Level 10 (Rogue)


Level 11 (Rogue)


Level 12 (Rogue)
Ability Raise: INT
Feat: (Selected) Precise Shot


Level 13 (Fighter)
Feat: (Fighter Bonus) Improved Precise Shot


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Toughness


Level 16 (Rogue)
Ability Raise: INT


Level 17 (Rogue)
Feat: (Rogue Bonus) Improved Evasion


Level 18 (Rogue)
Feat: (Selected) Rapid Reload


Level 19 (Rogue)


Level 20 (Rogue)
Ability Raise: INT
Feat: (Rogue Bonus) Crippling Strike - Does this affect Archery?

Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Ranger Sprint Boost I
Enhancement: Rogue Fire Trap Lore I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Deepwood Sniper I
Enhancement: Rogue Mechanic I
Enhancement: Rogue Mechanic II
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Improved Disable Device I
Enhancement: Improved Disable Device II
Enhancement: Improved Disable Device III
Enhancement: Improved Hide I
Enhancement: Improved Hide II
Enhancement: Improved Move Silently I
Enhancement: Improved Move Silently II
Enhancement: Improved Open Lock I
Enhancement: Improved Open Lock II
Enhancement: Improved Open Lock III
Enhancement: Improved Spot I
Enhancement: Improved Spot II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Fighter Toughness I
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Improved Trap Sense II





Head: Minos Legens (Toughness, Heavy Fort)
Goggles: Tharne's goggles (SA +5, Search +15, Spot +15, TS)
Necklace: Gilvaenor's (+6 CON, +2 Attack, AA set)
Trinket: Bloodstone (+6 Seeker) / Arrowhead (+4 Seeker, +2 Attack, Crippling) *Maybe Litany in the future*
Body: Black Dragonhide Armor (Disable Device +13, Search +13, Ranged Alacrity 10%) *I'm set on this :P*
Cloak: Co-Ops GS (+45 HP)
Bracers: Windhowlers
Belt: ToD Belt (+6 CON, GFL) *Can switch necklace with something else when needed*
Ring: Gilvaenor's (+6 DEX, +3 eDEX, AA set)
Ring: ToD Ring (+6 INT, +3 eINT)
Gloves: Static +6 STR gloves (Brawling Gloves when event appears)
Boots: Boots of the Innocent (+5 Resistance, 15% Striding)


Ending Stats:

Strength: 16 = 8 Base, + 2 Tome, + 6 Item
Dexterity: 34 = 18 Base + 2 Tome + 6 Item + 3 Exc + 5 Enhancement
Constitution: 22 = 14 Base + 2 Tome + 6 Item
Intelligence: 35 = 18 Base + 3 Tome + 6 Item + 3 Exc + 5 Lvlup (34 if epic spyglass)
Wisdom: 16 = 8 Base, + 2 Tome + 6 Item
Charisma: 10 = 8 Base + 2 Tome + 6 Item

Nysrock
08-08-2011, 01:13 AM
Personally I would drop some of the dex and/or int down and add more str. Never hurts to have more damage output.

Zerenety
08-08-2011, 10:03 AM
Personally I would drop some of the dex and/or int down and add more str. Never hurts to have more damage output.

I agree. I am leaning very much toawrds it, as lowering int to 16 and dex to 17 would give me 14 base str.

Since I got odd numbers in INT, Maybe I can look for a +3 DEX, lowering my INT = 17 and DEX = 16.

I don't need all the skills...... but something within me wants it a little :P