suitepotato
07-31-2011, 02:41 AM
The top 3 reasons I don't play much:
Petulant childishness about not being there to buff or heal others, about kiting being a right, and so forth.
It's a multiplayer game with a definite structure and format based on races and classes with specific skills and advantages, designed to compliment each other. It's designed a priori to be played to type, not for playing any way you like in a group, forcing others who expect cooperation to put up with your egotistical nonsense. I'm tired of getting into groups where all but one or two play along, especially on quest chains, and the group breaks up as those who did play cooperatively try to be polite by claiming to need to go to bed, or have some errands. I'm tired of particularly hard quests being practically impossible to get pugs for because there's so high a chance of selfish freestyle play forced on the rest of the group. I'm sick of it, it's no fun, I deal with enough childish people as it is, and don't come to an online game to have more of it. Just because you can play your own way, doesn't mean you need to. In a group, you're there to play your **** role, and no one is going to appreciate your insistence on doing whatever you like no matter what the cost to the party. If you don't like it, go solo. I know I am sick of soloing to avoid bad groups. It's time the selfish players went soloing. I've given away enough SP pots to have made a half billion plat on the AH. Given it away like candy. Poured it like water. Just to have an increasing number of SP users refuse to use their SP on the group.
Content staleness.
The content is simplistic, with a total lack of creativity and depth. I'm sick of blasting through quest chains either solo or with a group and feeling like I just got ready for an olympic event and instead was greeted with a game of tic-tac-toe. It goes stale faster than celebrity rumors on the Internet.
Crafting and Other Systems Either Abandoned or Malformed
The supposed complete crafting system is just plain malarkey. We have to grind, grind, grind, to get weapons to deconstruct, to get ingredients, to make weapons that we have a very high chance of finding randomly generated during the grinding. There's a circular Russian statement about coal, ore, and machines that comes to mind. Other crafting systems are created, but go nowhere. Like the Stone of Change. All this time and not a single upgrade to it. Not a single improvement. Upper tiers of upgrades practically shout themselves. But, it seems it is abandoned. Epic Crafting is scattered between special events and epic quests, and again, a grind, grind, grind situation. Why even bother?
Between these top three things, I've found nothing to spark any desire to play in months. I log in maybe every two weeks on one character and then quit again. I can't blame the other VC members for feeling the same. I used to wonder why they log in once a month to once a year. Now I've finally gotten it. There's practically no hope of improvement.
No quests of any real complexity, storyline, or intellectual depth. Certainly none that we asked for such as a no-flagging no-pre-req sequel to Tempest Spine (which I think was asked for about one month after it went live and has been asked for every since with deafening silence being the result), or crafting that wasn't total WoW grindage. No real sights to stir the emotions, no real story to draw you in, nothing to hold your attention and get you into the spirit.
No quests to encourage and reinforce team playing. If anything, Robotron 2084 style run around and kill everything independently play is the name of the game lately.
Not a single game mechanic to discourage kiters. Anyone notice how often our instinctive empathy leads us to get slaughtered while the kiter who made the mob encounter a clusterfrak gets away? There really needs to be something introduced to discourage it. Perhaps quests where some monsters have a protective spell on them that causes a certain percentage of arrows to rebound and hit the archer. Or enemies who chase them at warp speed and pound them into pudding.
Not a single good idea in crafting. How hard could it be? Not hard as any game designer or RPG person knows. Grind, grind, grind, if you want, but don't you tell me, that it's fun no... (with apologies to Paul McCartney and Michael Jackson). Seriously... weird ingredients for unnamed high level recipes? Things put in that won't be used for two to three updates, IF they aren't simply abandoned? Requiring us to trash enough loot to make a billion plat on getting near a high enough crafting level to make items we're going to have run into in a random drop? Did any of this get thought out, or was it just more ADHD follies?
This is not a going away post. This is not a leaving post. This is an "I'm giving up on ever hoping for anything to change" post. I've got no hope, no faith, I'm just hanging on for the special events in the graveyard and the cove and that's all. That's sad, but so is DDO. We can debate for eternity why Turbine is doing it, or why the player base is letting petulance run rampant, but it doesn't change that this is what is going on and shows no sign of changing.
If I log in, I log in, I don't care anymore.
Petulant childishness about not being there to buff or heal others, about kiting being a right, and so forth.
It's a multiplayer game with a definite structure and format based on races and classes with specific skills and advantages, designed to compliment each other. It's designed a priori to be played to type, not for playing any way you like in a group, forcing others who expect cooperation to put up with your egotistical nonsense. I'm tired of getting into groups where all but one or two play along, especially on quest chains, and the group breaks up as those who did play cooperatively try to be polite by claiming to need to go to bed, or have some errands. I'm tired of particularly hard quests being practically impossible to get pugs for because there's so high a chance of selfish freestyle play forced on the rest of the group. I'm sick of it, it's no fun, I deal with enough childish people as it is, and don't come to an online game to have more of it. Just because you can play your own way, doesn't mean you need to. In a group, you're there to play your **** role, and no one is going to appreciate your insistence on doing whatever you like no matter what the cost to the party. If you don't like it, go solo. I know I am sick of soloing to avoid bad groups. It's time the selfish players went soloing. I've given away enough SP pots to have made a half billion plat on the AH. Given it away like candy. Poured it like water. Just to have an increasing number of SP users refuse to use their SP on the group.
Content staleness.
The content is simplistic, with a total lack of creativity and depth. I'm sick of blasting through quest chains either solo or with a group and feeling like I just got ready for an olympic event and instead was greeted with a game of tic-tac-toe. It goes stale faster than celebrity rumors on the Internet.
Crafting and Other Systems Either Abandoned or Malformed
The supposed complete crafting system is just plain malarkey. We have to grind, grind, grind, to get weapons to deconstruct, to get ingredients, to make weapons that we have a very high chance of finding randomly generated during the grinding. There's a circular Russian statement about coal, ore, and machines that comes to mind. Other crafting systems are created, but go nowhere. Like the Stone of Change. All this time and not a single upgrade to it. Not a single improvement. Upper tiers of upgrades practically shout themselves. But, it seems it is abandoned. Epic Crafting is scattered between special events and epic quests, and again, a grind, grind, grind situation. Why even bother?
Between these top three things, I've found nothing to spark any desire to play in months. I log in maybe every two weeks on one character and then quit again. I can't blame the other VC members for feeling the same. I used to wonder why they log in once a month to once a year. Now I've finally gotten it. There's practically no hope of improvement.
No quests of any real complexity, storyline, or intellectual depth. Certainly none that we asked for such as a no-flagging no-pre-req sequel to Tempest Spine (which I think was asked for about one month after it went live and has been asked for every since with deafening silence being the result), or crafting that wasn't total WoW grindage. No real sights to stir the emotions, no real story to draw you in, nothing to hold your attention and get you into the spirit.
No quests to encourage and reinforce team playing. If anything, Robotron 2084 style run around and kill everything independently play is the name of the game lately.
Not a single game mechanic to discourage kiters. Anyone notice how often our instinctive empathy leads us to get slaughtered while the kiter who made the mob encounter a clusterfrak gets away? There really needs to be something introduced to discourage it. Perhaps quests where some monsters have a protective spell on them that causes a certain percentage of arrows to rebound and hit the archer. Or enemies who chase them at warp speed and pound them into pudding.
Not a single good idea in crafting. How hard could it be? Not hard as any game designer or RPG person knows. Grind, grind, grind, if you want, but don't you tell me, that it's fun no... (with apologies to Paul McCartney and Michael Jackson). Seriously... weird ingredients for unnamed high level recipes? Things put in that won't be used for two to three updates, IF they aren't simply abandoned? Requiring us to trash enough loot to make a billion plat on getting near a high enough crafting level to make items we're going to have run into in a random drop? Did any of this get thought out, or was it just more ADHD follies?
This is not a going away post. This is not a leaving post. This is an "I'm giving up on ever hoping for anything to change" post. I've got no hope, no faith, I'm just hanging on for the special events in the graveyard and the cove and that's all. That's sad, but so is DDO. We can debate for eternity why Turbine is doing it, or why the player base is letting petulance run rampant, but it doesn't change that this is what is going on and shows no sign of changing.
If I log in, I log in, I don't care anymore.