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Sinak
07-30-2011, 05:41 AM
My friend needs help on a build. Rogue for traps and evasion, Wizard for buffs and Fighter for melee combat. He wants it to be a drow elf and TWF scimitar. I think a 2rog/6fig/12wiz would be best, what do you think?

The_Brave2
07-30-2011, 05:45 AM
Seems like a waste to have 12wiz in your build and not be WF. Pick up recon as your lv.6 spell and pick up scrolls/a clickie of GH. on the rest of that, im not quailfied to help on. o-o

voxson5
07-30-2011, 06:09 AM
Your friend will need to get real friendly with divine power clickies :)

Drow is kinda sub optimal, but I can appreciate RP flavor. IMHO Human would make a better choice - unless he is restricted to 28 point builds.

If he does do Drow, try to convince him to use rapiers or shortswords, as Drow have racial enhancements to help out in melee combat.

He would almost have to be palemaster to help with survival, but once you get to 12 wiz using displacement & wraithform provides significant damage mitigation.

To keep up trapskills you need to take rogue at level 1 (max search/disable +whatever else, umd/balance/concentration maybe) and to keep up the trapskills you need an INT of 14 (12 on a human).
That gives 4 skillpoints per level per fighter/wiz level. If you want any other skills (balance/umd etc) then you need more INT.

so maybe:
(Drow)
16 STR
16 DEX
12 CON
16 INT
08 WIS
10 CHA

Weakpoints will be a relitively low reflex save (because of wiz/fighter levels), low spell DC's at higher levels, low spell point pool, and clickie dependant melee ability.

Might be tough getting into groups later in the game too.

BUT! If you nurture & love the toon, you'll end up with something that can handle most situations, handle any trap in the game, be self suffient, and have a blast playing.

IMHO, tough to pull off without gear & a bit of support

Sinak
07-30-2011, 12:31 PM
Your friend will need to get real friendly with divine power clickies :)

Drow is kinda sub optimal, but I can appreciate RP flavor. IMHO Human would make a better choice - unless he is restricted to 28 point builds.

If he does do Drow, try to convince him to use rapiers or shortswords, as Drow have racial enhancements to help out in melee combat.

He would almost have to be palemaster to help with survival, but once you get to 12 wiz using displacement & wraithform provides significant damage mitigation.

To keep up trapskills you need to take rogue at level 1 (max search/disable +whatever else, umd/balance/concentration maybe) and to keep up the trapskills you need an INT of 14 (12 on a human).
That gives 4 skillpoints per level per fighter/wiz level. If you want any other skills (balance/umd etc) then you need more INT.

so maybe:
(Drow)
16 STR
16 DEX
12 CON
16 INT
08 WIS
10 CHA

Weakpoints will be a relitively low reflex save (because of wiz/fighter levels), low spell DC's at higher levels, low spell point pool, and clickie dependant melee ability.

Might be tough getting into groups later in the game too.

BUT! If you nurture & love the toon, you'll end up with something that can handle most situations, handle any trap in the game, be self suffient, and have a blast playing.

IMHO, tough to pull off without gear & a bit of support

But, drow enchancements can only give +1 to +8 to hit and damage with rapier shortsword and shuriken, won't that be useless at high levels? But the idea looks great, thanks :)

Hobgoblin
07-30-2011, 12:38 PM
But, drow enchancements can only give +1 to +8 to hit and damage with rapier shortsword and shuriken, won't that be useless at high levels? But the idea looks great, thanks :)

+2 to hit +4 to damage.

that is perswing! so it adds up very quickly

hob

Phidius
07-30-2011, 03:08 PM
+2 to hit +4 to damage.

that is perswing! so it adds up very quickly

hob

According to the DDOWiki, it's +2 to hit and +2 to damage.

http://ddowiki.com/page/Drow_enhancements

While I'm a big fan of melee casters, I would rather spend the cash for WF than the in-game time with PM.

Jahmin
07-30-2011, 03:14 PM
Drow use Rapiers, Elves use Scimitars – both races are viable.

Lvl9 spells are far more useful than Kensai1.

Kinerd
07-30-2011, 06:22 PM
If all you want 12 wiz for is buffs, why not 12 bard instead? You lose GH, resists, and True Seeing but gain FoM, Inspire Courage (making the GH -> Good Hope a net gain outside of saves), and Neutralize Poison. You also get another 4 skill points (and 2 HP) per level, +3 BAB, a little CC ability, a little healing ability, and you're probably more likely to get accepted to PuGs.

unbongwah
07-30-2011, 07:41 PM
For what your friend wants, I would recommend bard instead of wizard: higher BAB & HPs, many of the important arcane buffs (like Haste, Displace, etc.), heals, songs, more skill pts from bard makes it easier to maintain trap skills.

Here's one such build (using rapiers instead of scimitars):


Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 True Neutral Drow Female
(2 Fighter \ 3 Rogue \ 15 Bard)
Hit Points: 260
Spell Points: 424
BAB: 15\15\20\25\25
Fortitude: 11
Reflex: 16
Will: 9

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 16 18
Constitution 12 14
Intelligence 14 14
Wisdom 8 8
Charisma 12 12

Tomes Used
+1 Tome of Dexterity used at level 8
+2 Tome of Strength used at level 20
+2 Tome of Constitution used at level 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 8
Bluff 1 1
Concentration 1 25
Diplomacy 5 24
Disable Device 6 24
Haggle 5 5
Heal -1 -1
Hide 3 4
Intimidate 1 5
Jump 7 11
Listen -1 1
Move Silently 3 4
Open Lock 7 14
Perform n/a 24
Repair 2 2
Search 6 26
Spot 3 5
Swim 3 7
Tumble 7 8
Use Magic Device 5 24

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness


Level 2 (Fighter)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Fighter Bonus) Two Weapon Fighting


Level 3 (Bard)
Skill: Concentration (+2)
Skill: Perform (+6)
Feat: (Selected) Weapon Focus: Piercing Weapons


Level 4 (Bard)
Ability Raise: STR
Skill: Concentration (+4)
Skill: Perform (+1)
Skill: Use Magic Device (+3)


Level 5 (Bard)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 6 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Power Attack


Level 7 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 8 (Bard)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Rogue Haste Boost I
Enhancement: Bard Extra Song I
Enhancement: Bard Inspired Attack I
Enhancement: Bard Inspired Bravery I
Enhancement: Bard Inspired Bravery II
Enhancement: Bard Inspired Damage I
Enhancement: Bard Lingering Song I
Enhancement: Bard Warchanter I
Enhancement: Drow Weapon Damage I
Enhancement: Drow Weapon Damage II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Bard Lyric of Song I
Enhancement: Bard Lyric of Incredible Song I
Enhancement: Bard Song Magic I
Enhancement: Bard Song Magic II
Enhancement: Fighter Toughness I
Enhancement: Bard Wand and Scroll Mastery I
Enhancement: Bard Wand and Scroll Mastery II


Level 9 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 11 (Rogue)
Skill: Disable Device (+4)
Skill: Open Lock (+2)
Skill: Search (+4)


Level 12 (Fighter)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Selected) Extend Spell (swap for Quicken after taking Maximize)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons


Level 13 (Bard)
Skill: Concentration (+2)
Skill: Diplomacy (+2)
Skill: Perform (+2)
Skill: Use Magic Device (+2)


Level 14 (Bard)
Skill: Concentration (+2)
Skill: Diplomacy (+2)
Skill: Perform (+2)
Skill: Use Magic Device (+2)


Level 15 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Bard)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Bard Inspired Attack II
Enhancement: Bard Inspired Bravery III
Enhancement: Bard Inspired Damage II
Enhancement: Bard Inspired Damage III
Enhancement: Bard Lingering Song II
Enhancement: Bard Warchanter II
Enhancement: Drow Weapon Attack I
Enhancement: Elven Dexterity I
Enhancement: Bard Song Magic III
Enhancement: Bard Song Magic IV
Enhancement: Fighter Strength I
Enhancement: Bard Wand and Scroll Mastery III


Level 17 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 18 (Bard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Maximize Spell


Level 19 (Rogue)
Skill: Disable Device (+3)
Skill: Open Lock (+4)
Skill: Search (+3)


Level 20 (Bard)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Diplomacy (+2)
Skill: Perform (+2)
Skill: Use Magic Device (+2)
Enhancement: Bard Extra Song II
Enhancement: Bard Inspired Attack III
Enhancement: Bard Lyric of Song II
Enhancement: Bard Lyric of Incredible Song II
Enhancement: Bard Wand and Scroll Mastery IV