OldAquarian
07-29-2011, 03:06 AM
Warforged: 12 Rogue(R): Thief Acrobat / 6 Monk(M): Ninja / 2 Paladin (P)
The idea of this build is to take a staff build and sacrifice some dps for a lot of survivabiity
In the process I added reasonable Trapsmith capabilities
Rogue 12
- required for Thief Acrobat II - staff bonuses
- Immune to falling down
- CON: Not taking the standard Rogue 13 for 1d6 more sneak attack and improved evasion feat
Monk 6
- stances
- Most importantly adds Ninja Spy Shadow Fade
Paladin 2
- CHA bonus adds to saves - this the reason for NOT taking 13th Rogue level
- Toughness
- Mini Aura when no paladin is around
- Mini Lay on Hands
- Mini Smite
Warforged
- Immunities: Drowning, Life Drain, Fatigue, Sleep, Hold Person, Energy Drained, Nauseated, Exhausted, Poison, Disease, and Paralyzed
- CON/HP
- Power Attack/Glancing
Damage Mitigation
Ninja Shadow Fade - Incorporeal
- Cost: 15 Ki
- You focus your Ki and draw shadows around you, becoming invisible and partially insubstantial. 25% \
- - miss chance due to incorporeality. Counts as a dark move.
Plus one of the following Concealment (they don't stack):
Blur Clicky (supposed to stack)
- An ally's outline becomes slightly blurred, granting a 20% miss chance on attacks against the ally.
Cloudkill Scroll
- ... (attackers have 20% miss chance) ...
Displacement Scroll
50% Concealment
Sleetstorm Scroll
50% Blindness - 50 seconds and best part is you are immune to the falling down part
Also: Radiance II Weapon/Radiance Guard/Smoke II item/Cloak of Night
- Chance to be hit Blur/Clodkill= .75 * .8 = .6 or 40% Miss
- Chance to be hit Blind/Displacement = .75 * .5 = .375 or 62.5% Miss
- Note: Also try to get a Divine Power Clicky for full BAB
Levels
1 R - THF
2 M(Toughness) .................... [for less dying]
3 M(Power Attack) - Cleave .... [works now]
4/5 M(Path of Darkness) ........ [Ninja required]
6 M- Quick Draw ....................[faster boosts]
7 M(Dodge) ...........................[Ninja Required]
8/9 P - iTHF
10/11 R
12-14 R - IC:Blunt
15-17 R - gTHF
18 R(Opportunist) - gCleave....[Note that this is a separate timer from Cleave]
19/20 R
Stats - Only a +1 DEX Tome is needed for Adept of Wind - but using +2 tomes for comparison purposes
STR 17 +5 Levelups +2 Tome = 24 + 6 Item = 30
DEX 13 +2 Tome +3 Rogue (Required) = 18 + 6 Item = 24
CON 16 +2 Tome = 18 + 6 Item = 24
INT 10 +2 Tome = 12 +6 Item = 18
WIS 6 +2 Tome = 8 +6 Item = 14 (dump stat - will saves will be high and mostly irrelevant on a WF, and AC won't be high enough to matter)
CHA 12 +2 Tome = 14 +6 Item = 20
Hit Points
72 : (R) 6 * 12
48 : (M) 8 * 6
20 : (P) 10 * 2
20 Heroic Durability
---
160
80 Base Con
22 toughness feat
20 toughness enhancements
---
282 (Character Planner Number)
10 GH Favor
60 +6 CON item
30 GFL
45 Shroud HP item
20 Minos Legens
---
447 + Buffs/Pots - Very Acceptable for a Rogue
UMD - Critical for self healing amd ignoral racial restricts
23 Ranks
+5 20 CHA
+4 Greater Heroism
+3 Bunny Hat - or other competence item
+3 Epic Big Hat or other enhancement item
+1 luck (ship buf)
+1 (+2 CHA ship buff)
---
40
Sneak Attack Damage (1d6 = 3.5 Average)
12 Sneak Attack training
21 6d6 for level 12 Rogue
3.5 1d6 for Monk Ninja
7 Acrobat I
---
43.5
Attack Speed
20 % Acrobat
30 % Rogue haste Boost
3 % Opportunist (doublestrike)
5 % Adept of the Wind
15 % Attack Speed from Haste Spell
---
73% (adding them)
Saves
F/R/W
4/8/4 12 Rogue
5/5/5 6 Monk
3/0/0 2 Paladin
7/7/2 Stats 24 CON/24 DEX/14 WIS
5/5/5 Divine Grace: 20 CHA
4/4/4 GH
0/1/0 Haste
3/3/3 Nightshield
2/2/2 Head of Good Fortune
1/1/1 Self Aura of Good
-----
34/36/26
3/3/3 Additional from full Paladin Aura of good
2/2/2 Water Stance (if needed)
------
39/41/31
Skills:
MAX: UMD/Bluff/Diplomacy/Search/Spot/Disable Device
Jump 10 - around that
Open Lock 10 - around that
Concentration 5 - a few points - must be 15 for Shadow Fade
Tumble must have 1 point - all thats needed
Some Hide and Move Silently as well
Balance 4 - take some at level 1 if you want to make leveling easier
- but at the end it will be unneeded because of falling down immunity
If you know where every trap is you can skip or reduce Spot - but even then it's nice to find the hidden monsters
Enhancements
Monk:
- Porous Soul - PreReq
- Adept of Wind/Rock/Flame
- Ninja Spy I
Paladin
- Toughness
Rogue
- Haste IV
- Skill Bosst III
- Subtle Backstabbing III
- Extra Action Boost I
- Faster Sneaking I
- Sneak Attack Training IV
- DEX III - PreReq
- Item Defense I
- Thief Acrobat II
Skills
- Balance II - PreReq
- Jump II - PreReq
- Tumble II - PreReq
Warforged
- Racial Toughness I
- Healers Friend I
- Power Attack II
- Great Weapon Aptitude I
Feel free to comment
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Ironwood
Level 20 Lawful Good Warforged Male
(2 Paladin \ 6 Monk \ 12 Rogue)
Hit Points: 282
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 19
Reflex: 20
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 17 24
Dexterity 13 18
Constitution 16 18
Intelligence 10 12
Wisdom 6 8
Charisma 12 14
Tomes Used
+2 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Intelligence used at level 20
+2 Tome of Wisdom used at level 20
+2 Tome of Charisma used at level 20
Level 1 (Rogue)
Feat: (Selected) Two Handed Fighting
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Power Attack
Level 4 (Monk)
Ability Raise: STR
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 5 (Monk)
Level 6 (Monk)
Feat: (Selected) Quick Draw
Level 7 (Monk)
Feat: (Monk Bonus) Dodge
Level 8 (Paladin)
Ability Raise: STR
Level 9 (Paladin)
Feat: (Selected) Improved Two Handed Fighting
Level 10 (Rogue)
Level 11 (Rogue)
Level 12 (Rogue)
Ability Raise: STR
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Rogue)
Level 14 (Rogue)
Level 15 (Rogue)
Feat: (Selected) Greater Two Handed Fighting
Level 16 (Rogue)
Ability Raise: STR
Level 17 (Rogue)
Level 18 (Rogue)
Feat: (Selected) Great Cleave
Feat: (Rogue Bonus) Opportunist
Level 19 (Rogue)
Level 20 (Rogue)
Ability Raise: STR
Enhancement: Rogue Extra Action Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Skill Boost III
Enhancement: Rogue Item Defense I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Rogue Subtle Backstabbing III
Enhancement: Porous Soul
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Enhancement: Adept of Flame
Enhancement: Racial Toughness I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Thief-Acrobat I
Enhancement: Rogue Thief-Acrobat II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Improved Balance I
Enhancement: Improved Balance II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Paladin Toughness I
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Great Weapon Aptitude I
The idea of this build is to take a staff build and sacrifice some dps for a lot of survivabiity
In the process I added reasonable Trapsmith capabilities
Rogue 12
- required for Thief Acrobat II - staff bonuses
- Immune to falling down
- CON: Not taking the standard Rogue 13 for 1d6 more sneak attack and improved evasion feat
Monk 6
- stances
- Most importantly adds Ninja Spy Shadow Fade
Paladin 2
- CHA bonus adds to saves - this the reason for NOT taking 13th Rogue level
- Toughness
- Mini Aura when no paladin is around
- Mini Lay on Hands
- Mini Smite
Warforged
- Immunities: Drowning, Life Drain, Fatigue, Sleep, Hold Person, Energy Drained, Nauseated, Exhausted, Poison, Disease, and Paralyzed
- CON/HP
- Power Attack/Glancing
Damage Mitigation
Ninja Shadow Fade - Incorporeal
- Cost: 15 Ki
- You focus your Ki and draw shadows around you, becoming invisible and partially insubstantial. 25% \
- - miss chance due to incorporeality. Counts as a dark move.
Plus one of the following Concealment (they don't stack):
Blur Clicky (supposed to stack)
- An ally's outline becomes slightly blurred, granting a 20% miss chance on attacks against the ally.
Cloudkill Scroll
- ... (attackers have 20% miss chance) ...
Displacement Scroll
50% Concealment
Sleetstorm Scroll
50% Blindness - 50 seconds and best part is you are immune to the falling down part
Also: Radiance II Weapon/Radiance Guard/Smoke II item/Cloak of Night
- Chance to be hit Blur/Clodkill= .75 * .8 = .6 or 40% Miss
- Chance to be hit Blind/Displacement = .75 * .5 = .375 or 62.5% Miss
- Note: Also try to get a Divine Power Clicky for full BAB
Levels
1 R - THF
2 M(Toughness) .................... [for less dying]
3 M(Power Attack) - Cleave .... [works now]
4/5 M(Path of Darkness) ........ [Ninja required]
6 M- Quick Draw ....................[faster boosts]
7 M(Dodge) ...........................[Ninja Required]
8/9 P - iTHF
10/11 R
12-14 R - IC:Blunt
15-17 R - gTHF
18 R(Opportunist) - gCleave....[Note that this is a separate timer from Cleave]
19/20 R
Stats - Only a +1 DEX Tome is needed for Adept of Wind - but using +2 tomes for comparison purposes
STR 17 +5 Levelups +2 Tome = 24 + 6 Item = 30
DEX 13 +2 Tome +3 Rogue (Required) = 18 + 6 Item = 24
CON 16 +2 Tome = 18 + 6 Item = 24
INT 10 +2 Tome = 12 +6 Item = 18
WIS 6 +2 Tome = 8 +6 Item = 14 (dump stat - will saves will be high and mostly irrelevant on a WF, and AC won't be high enough to matter)
CHA 12 +2 Tome = 14 +6 Item = 20
Hit Points
72 : (R) 6 * 12
48 : (M) 8 * 6
20 : (P) 10 * 2
20 Heroic Durability
---
160
80 Base Con
22 toughness feat
20 toughness enhancements
---
282 (Character Planner Number)
10 GH Favor
60 +6 CON item
30 GFL
45 Shroud HP item
20 Minos Legens
---
447 + Buffs/Pots - Very Acceptable for a Rogue
UMD - Critical for self healing amd ignoral racial restricts
23 Ranks
+5 20 CHA
+4 Greater Heroism
+3 Bunny Hat - or other competence item
+3 Epic Big Hat or other enhancement item
+1 luck (ship buf)
+1 (+2 CHA ship buff)
---
40
Sneak Attack Damage (1d6 = 3.5 Average)
12 Sneak Attack training
21 6d6 for level 12 Rogue
3.5 1d6 for Monk Ninja
7 Acrobat I
---
43.5
Attack Speed
20 % Acrobat
30 % Rogue haste Boost
3 % Opportunist (doublestrike)
5 % Adept of the Wind
15 % Attack Speed from Haste Spell
---
73% (adding them)
Saves
F/R/W
4/8/4 12 Rogue
5/5/5 6 Monk
3/0/0 2 Paladin
7/7/2 Stats 24 CON/24 DEX/14 WIS
5/5/5 Divine Grace: 20 CHA
4/4/4 GH
0/1/0 Haste
3/3/3 Nightshield
2/2/2 Head of Good Fortune
1/1/1 Self Aura of Good
-----
34/36/26
3/3/3 Additional from full Paladin Aura of good
2/2/2 Water Stance (if needed)
------
39/41/31
Skills:
MAX: UMD/Bluff/Diplomacy/Search/Spot/Disable Device
Jump 10 - around that
Open Lock 10 - around that
Concentration 5 - a few points - must be 15 for Shadow Fade
Tumble must have 1 point - all thats needed
Some Hide and Move Silently as well
Balance 4 - take some at level 1 if you want to make leveling easier
- but at the end it will be unneeded because of falling down immunity
If you know where every trap is you can skip or reduce Spot - but even then it's nice to find the hidden monsters
Enhancements
Monk:
- Porous Soul - PreReq
- Adept of Wind/Rock/Flame
- Ninja Spy I
Paladin
- Toughness
Rogue
- Haste IV
- Skill Bosst III
- Subtle Backstabbing III
- Extra Action Boost I
- Faster Sneaking I
- Sneak Attack Training IV
- DEX III - PreReq
- Item Defense I
- Thief Acrobat II
Skills
- Balance II - PreReq
- Jump II - PreReq
- Tumble II - PreReq
Warforged
- Racial Toughness I
- Healers Friend I
- Power Attack II
- Great Weapon Aptitude I
Feel free to comment
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Ironwood
Level 20 Lawful Good Warforged Male
(2 Paladin \ 6 Monk \ 12 Rogue)
Hit Points: 282
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 19
Reflex: 20
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 17 24
Dexterity 13 18
Constitution 16 18
Intelligence 10 12
Wisdom 6 8
Charisma 12 14
Tomes Used
+2 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Intelligence used at level 20
+2 Tome of Wisdom used at level 20
+2 Tome of Charisma used at level 20
Level 1 (Rogue)
Feat: (Selected) Two Handed Fighting
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Power Attack
Level 4 (Monk)
Ability Raise: STR
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 5 (Monk)
Level 6 (Monk)
Feat: (Selected) Quick Draw
Level 7 (Monk)
Feat: (Monk Bonus) Dodge
Level 8 (Paladin)
Ability Raise: STR
Level 9 (Paladin)
Feat: (Selected) Improved Two Handed Fighting
Level 10 (Rogue)
Level 11 (Rogue)
Level 12 (Rogue)
Ability Raise: STR
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Rogue)
Level 14 (Rogue)
Level 15 (Rogue)
Feat: (Selected) Greater Two Handed Fighting
Level 16 (Rogue)
Ability Raise: STR
Level 17 (Rogue)
Level 18 (Rogue)
Feat: (Selected) Great Cleave
Feat: (Rogue Bonus) Opportunist
Level 19 (Rogue)
Level 20 (Rogue)
Ability Raise: STR
Enhancement: Rogue Extra Action Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Rogue Skill Boost I
Enhancement: Rogue Skill Boost II
Enhancement: Rogue Skill Boost III
Enhancement: Rogue Item Defense I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Rogue Subtle Backstabbing III
Enhancement: Porous Soul
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Enhancement: Adept of Flame
Enhancement: Racial Toughness I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Thief-Acrobat I
Enhancement: Rogue Thief-Acrobat II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Improved Balance I
Enhancement: Improved Balance II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Paladin Toughness I
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Great Weapon Aptitude I