OldAquarian
07-25-2011, 08:46 PM
With all the changes to Monk - the question is: Can pure monks do top notch dps (NOT Highest)
The goal is to be on par with fighter or barbarian as a pure monk
I will start this off with a build that focuses on DPS - not stunning or AC etc.
And will hope for evaluations and suggestions to see if Monk is finally a dps class
Some rules: no more than +2 tomes required, only 1 past life (monk is too good to not allow one)
Some info on this build:
6d6 Sneak Attack Damage
Earth Stance for + to CRIT, and +die
Past Life Monk for +die
(Remember unarmed is 10% faster and gets full STR on offhand)
Here goes:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Pierre
Level 20 Lawful Good Half-Elf Male
(20 Monk)
Hit Points: 312
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 16
Will: 16
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 14 22
Dexterity 15 18
Constitution 16 18
Intelligence 10 12
Wisdom 15 18
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Level 1 (Monk)
Feat: (Selected) Dodge
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Monk
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 4 (Monk)
Ability Raise: STR
Level 5 (Monk)
Level 6 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Power Attack
Level 7 (Monk)
Level 8 (Monk)
Ability Raise: STR
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Level 11 (Monk)
Level 12 (Monk)
Ability Raise: STR
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Level 14 (Monk)
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Ability Raise: STR
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Great Cleave
Level 19 (Monk)
Level 20 (Monk)
Ability Raise: STR
Enhancement: Monk Serenity
Enhancement: Improved Rogue Dilettante I
Enhancement: Improved Rogue Dilettante II
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Touch of Death
Enhancement: Fists of Iron
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Winter's Touch
Enhancement: Adept of Rock
Enhancement: Grandmaster of Mountains
Enhancement: Master of Stone
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Half-Elf Rogue Dexterity I
Enhancement: Monk Wisdom I
The goal is to be on par with fighter or barbarian as a pure monk
I will start this off with a build that focuses on DPS - not stunning or AC etc.
And will hope for evaluations and suggestions to see if Monk is finally a dps class
Some rules: no more than +2 tomes required, only 1 past life (monk is too good to not allow one)
Some info on this build:
6d6 Sneak Attack Damage
Earth Stance for + to CRIT, and +die
Past Life Monk for +die
(Remember unarmed is 10% faster and gets full STR on offhand)
Here goes:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Pierre
Level 20 Lawful Good Half-Elf Male
(20 Monk)
Hit Points: 312
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 16
Will: 16
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 14 22
Dexterity 15 18
Constitution 16 18
Intelligence 10 12
Wisdom 15 18
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Level 1 (Monk)
Feat: (Selected) Dodge
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Monk
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 4 (Monk)
Ability Raise: STR
Level 5 (Monk)
Level 6 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Power Attack
Level 7 (Monk)
Level 8 (Monk)
Ability Raise: STR
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Level 11 (Monk)
Level 12 (Monk)
Ability Raise: STR
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Level 14 (Monk)
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Ability Raise: STR
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Great Cleave
Level 19 (Monk)
Level 20 (Monk)
Ability Raise: STR
Enhancement: Monk Serenity
Enhancement: Improved Rogue Dilettante I
Enhancement: Improved Rogue Dilettante II
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Touch of Death
Enhancement: Fists of Iron
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Winter's Touch
Enhancement: Adept of Rock
Enhancement: Grandmaster of Mountains
Enhancement: Master of Stone
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Half-Elf Rogue Dexterity I
Enhancement: Monk Wisdom I