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RDeLove
07-23-2011, 06:05 PM
Hey all, I picked up: SF & GSF:Evo, the 2 Archmage Masteries, SP & GSP, and 2 of the 3 Wizard SPs. can someone take a look, and let me know it they think its worth trying to rearrange the enhancements to get the 3 Wizard SP enhancement if thats even possible.




Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Human Male
(20 Wizard)
Hit Points: 182
Spell Points: 1936
BAB: 10\10\15\20
Fortitude: 8
Reflex: 15
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 12 12
Dexterity 10 10
Constitution 14 14
Intelligence 18 29
Wisdom 8 8
Charisma 8 8

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 2
Bluff -1 -1
Concentration 6 10
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal -1 -1
Hide 1 1
Intimidate -1 -1
Jump 1 1
Listen -1 -1
Move Silently 2 2
Open Lock n/a n/a
Perform n/a n/a
Repair 4 9
Search 6 11
Spot 1 1
Swim 1 1
Tumble 1 1
Use Magic Device 1 1

Level 1 (Wizard)
Feat: (Wizard Bonus) Augment Summoning
Feat: (Human Bonus) Insightful Reflexes
Feat: (Selected) Mental Toughness
Enhancement: Improved Concentration I
Enhancement: Wizard Energy of the Scholar I


Level 2 (Wizard)
Enhancement: Force Manipulation I
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand and Scroll Mastery I


Level 3 (Wizard)
Feat: (Selected) Toughness
Enhancement: Human Versatility I
Enhancement: Racial Toughness I
Enhancement: Kinetic Spellcasting I
Enhancement: Wizard Wand Heightening I


Level 4 (Wizard)
Enhancement: Human Versatility II
Enhancement: Improved Concentration II
Enhancement: Deadly Kinetics I
Enhancement: Force Manipulation II


Level 5 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Evocation
Enhancement: Human Adaptability Intelligence I
Enhancement: Wizard Energy of the Scholar II


Level 6 (Wizard)
Feat: (Selected) Greater Spell Focus: Evocation
Enhancement: Wizard Archmage I


Level 7 (Wizard)
Enhancement: Kinetic Spellcasting II
Enhancement: Wizard Intelligence II


Level 8 (Wizard)
Enhancement: Improved Concentration III
Enhancement: Wizard Spell Penetration I
Enhancement: Archmage Spell Mastery I: Evocation


Level 9 (Wizard)
Feat: (Selected) Heighten Spell
Enhancement: Arcane Bolt
Enhancement: Wizard Archmage II


Level 10 (Wizard)
Feat: (Wizard Bonus) Improved Mental Toughness
Enhancement: Deadly Kinetics II
Enhancement: Wizard Energy of the Scholar III


Level 11 (Wizard)
Enhancement: Wizard Spell Penetration II


Level 12 (Wizard)
Feat: (Selected) Spell Penetration
Enhancement: Force Manipulation III
Enhancement: Wizard Archmage III


Level 13 (Wizard)
Enhancement: Wizard Improved Heightening I
Enhancement: Kinetic Spellcasting III
Enhancement: Deadly Kinetics III


Level 14 (Wizard)
Enhancement: Wizard Intelligence III


Level 15 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Feat: (Selected) Greater Spell Penetration
Enhancement: Improved Concentration IV
Enhancement: Wizard Archmage IV
Enhancement: Archmage Spell Mastery II: Evocation


Level 16 (Wizard)
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Arcane Blast


Level 17 (Wizard)
Enhancement: Kinetic Spellcasting IV
Enhancement: Deadly Kinetics IV
Enhancement: Force Manipulation IV
Enhancement: Force Manipulation V


Level 18 (Wizard)
Feat: (Selected) Quicken Spell
Enhancement: Kinetic Spellcasting V
Enhancement: Force Manipulation VI
Enhancement: Force Manipulation VII
Enhancement: Wizard Archmage V


Level 19 (Wizard)
Enhancement: Kinetic Spellcasting VI
Enhancement: Deadly Kinetics V
Enhancement: Deadly Kinetics VI


Level 20 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Wizard Master of Magic
Enhancement: Racial Toughness II
Enhancement: Evocation I - Magic Missle




With force line enhancing some spells like Ice Storm and Horrid W., I thought it would be intersting to try this, seems pretty powerful, to me, but Im a new player, and want to know what you more experience "peeps" think. Thanks in advance.

Luckness
07-24-2011, 04:25 AM
I think Maximize should be taken at level 1, not level 20.

You could move or remove any of Augment Summoning or Mental Toughness or Insightful Reflexes in order to do so.

I think you will also want to get Empower Spell by level 6, so right away you can start enjoying the good fun of Maximize+Empower on your SLA's at no additional SP cost.

Warforged is always worth considering on an arcane.

Doxmaster
07-24-2011, 04:32 AM
Get Maximize, Empower and Enlarge by level 6. (Drop enlarge later)

You can Pewpew magic missiles from unfair distances and do decent damage. I do this on all my archmages.

RDeLove
07-24-2011, 12:05 PM
I think Maximize should be taken at level 1, not level 20.

You could move or remove any of Augment Summoning or Mental Toughness or Insightful Reflexes in order to do so.

I think you will also want to get Empower Spell by level 6, so right away you can start enjoying the good fun of Maximize+Empower on your SLA's at no additional SP cost.

Warforged is always worth considering on an arcane.


With extra feat I threw Augment in to help with surviablity, with plans to get rid of it later in life. I have read how the +4 and end game would not really help much, added to that summons running wild and doing there on thing in a group, would be detrimental. I suppose if I hang in Korthos I can dump it and survive fairly well, with appropiate hireling. I will change my placement to have max/emp/sla combo. I didnt realize that I would be able to cast with no additional sp. Is that Archmage only setup or would a PM reap the same benefits from that. Thanks

RDeLove
07-24-2011, 12:17 PM
Get Maximize, Empower and Enlarge by level 6. (Drop enlarge later)

You can Pewpew magic missiles from unfair distances and do decent damage. I do this on all my archmages.

I will, and thank you. I knew something was off with my placement, not knowing the specifics about certain spells, feats, and enhancements, was hindering me. Thats why I posted build I planned before, I started it, looked to good to be true to me. I was gonna to try and create a Necro-Force PM with no Pm summons and only the Lich Shroud taken. I decided to do the Archmage guy first tho, seemed I could learn the ropes, spell wise and live to tell about it, if I went that route. Then I can roll out the what I would think, would be the more difficult PM build with the benefits of money, game play experience and equipment. Thanks for you input.